Category

Best game development skills, page 4

Skills #145–192 of 1,678, ranked by score.

Game Development skills, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Game Development skills, ranked
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
145

Enrich an existing PartCAD part with connection interfaces and ports (mating metadata) so it can be mated to other parts automatically.

partcad/partcad503—~3.3kAutomated safety check: PassApache-2.0today
146

用于升级 AI 系统、agent workflow、Codex skill、prompt、memory、RAG、tool routing、schema、eval set 或 feedback loop;也用于把 AI 工作单从指令单升级为意图单,并对研究、检索、测试和 AI 对话做 VOI 决策门审计。需要 Intent Work Order、WOOP…

DY-2026/GameDesignOS414—~2.1kAutomated safety check: PassMIT1 mo ago
147

A skill your agent uses when grooming hair or fur in Blender with hair curves, such as a character hairstyle, animal fur, procedural fur in geometry nodes, or hair cards and mesh hair for games.

scenario-labs/skills931—~4.7kAutomated safety check: PassMITtoday
148

A skill your agent uses when understanding how PixiJS v8 renders frames: the systems-and-pipes renderer, the render loop, and how the library adapts to different environments.

pixijs/pixijs-skills348—~1.9kAutomated safety check: PassMIT7 days ago
149

Build PolyCSS scenes that render 3D meshes, primitive shapes, or custom polygons as DOM/CSS polygon elements.

layoutit/polycss761—~2.4kAutomated safety check: PassMIT1 mo ago
150

Conduct a focused technical planning interview to produce an implementable, parallelizable plan or spec with clear dependencies, risks, and open questions.

dojoengine/dojo478—~1.7kAutomated safety check: PassApache-2.05 mo ago
151

Plan, implement, or review architecture refactors in the Kalivra Electron app while preserving project-file compatibility, balance calculations, Undo/Redo, exports, and process security.

DevBawky/Kalivra173—~1kAutomated safety check: PassUnknown1 mo ago
152

Look up Roku's official BrightScript/SceneGraph spec in the external/dev-doc submodule (docs/REFERENCES/) when implementing, fixing, or verifying an interpreter feature — components (roXxx)…

lvcabral/brs-engine137—~1.9kAutomated safety check: PassMITyesterday
153

UdonSharp scripting skill for VRChat SDK 3.10.5 (active and verified target).

niaka3dayo/agent-skills-vrc-udon332—~9.8kAutomated safety check: PassMIT24 days ago
154

Builds and edits Unreal Engine UMG interfaces through the Unreal Motion Graphics MCP, covering widget trees, HLSL materials, Sequencer animations and readback checks.

winyunq/UnrealMotionGraphicsMCP210—~2.6kAutomated safety check: PassMIT2 mo ago
155

Creates and edits Unreal Engine Animation Montages through AnimMontageService: sections, slots, segments, branching points, notifies and blend settings.

kevinpbuckley/VibeUE726—~3.6kAutomated safety check: PassMITyesterday
156

Guides building browser apps with the @manycore/aholo-viewer npm package to render 3D Gaussian Splatting and mesh content from TypeScript.

manycoretech/aholo-viewer1.1k—~2.2kAutomated safety check: PassMITtoday
157

Provides patterns and best practices for TouchDesigner via MCP API - operator creation, network layout, rendering, GLSL shaders, data conversion (CHOP/SOP/POP/TOP/DAT).

satoruhiga/claude-touchdesigner127—~1.5kAutomated safety check: PassNo licence7 mo ago
158

Create, edit, validate, inspect, snapshot, review, benchmark, or render deterministic Onmark videos from one HTML screenplay.

zihanyang-dev/onmark126—~1.2kAutomated safety check: PassMIT2 mo ago
159

Run pixtuoid's review locally at either scope — a DIFF review (one lens per matching REVIEW.md local escalation row; the correctness and design lenses are the CI bots, never re-run locally) or a…

IvanWng97/pixtuoid490—~1.4kAutomated safety check: PassMITtoday
160

Distill stable art-generation patterns from a completed project, so future projects produce comparable assets without re-discovering the prompts.

tettethu/VibeGame268—~2.5kAutomated safety check: PassApache-2.07 days ago
161

Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy.

kurotu/VRCQuestTools3733 repos~982Automated safety check: PassMIT8 days ago
162

Guide an AI assistant through this repo's 2D animation sprite-sheet workflow.

LayrKits/Sprite-Pipeline595—~1.5kAutomated safety check: PassNo licence5 mo ago
163

This skill documents how to use the fmodel-mcp toolkit (a CUE4Parse-based .NET CLI plus a thin Python MCP server) to inspect and export Unreal Engine game assets — pak files, textures, meshes…

pa001024/dna-builder136—~2.6kAutomated safety check: PassMITyesterday
164

A skill your agent uses when drawing images in PixiJS v8. An agent skill from netaart/cohub.

netaart/cohub5711 repo~1.6kAutomated safety check: PassMITtoday
165
165.P5js

Production pipeline for interactive and generative visual art using p5.js.

Tommy-yw/RunbookHermes5461 repo~6.8kAutomated safety check: PassMIT4 mo ago
166

Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures.

corosolto/client2571 repo~1.8kAutomated safety check: PassApache-2.0today
167

Unity Prefab asset patch workflow for AIBridge. An agent skill from FlameskyDexive/Legends-Of-Heroes.

FlameskyDexive/Legends-Of-Heroes929—~1.3kAutomated safety check: PassMIT17 days ago
168

Launches two KenshiCoop clients side by side on an ultrawide monitor, booted to the title screen, so one person can play host and join and connect manually through F2.

nhoral/KenshiCoop283—~835Automated safety check: PassAGPL-3.01 mo ago
169

Design interior furniture layouts, rugs, room names and inspectable details for new Infinite Pokémon maps within the supplied protected room and service constraints.

Shellishack/infinite-pokemon278—~1.1kAutomated safety check: PassMIT-018 days ago
170

Generate 3D CGI and rendered video prompts for Seedance 2.0 on Higgsfield.

beshuaxian/higgsfield-seedance2-jineng950—~18kAutomated safety check: PassNo licence6 mo ago
171

Migrate a Cardinal game to world-engine v0.18 from v0.16.x (Run(w) systems, explicit Register calls, Entity handles) or from v0.17.x and the retracted v1.0.x (NewTestWorld system tests, pprof…

Argus-Labs/world-engine117—~2.3kAutomated safety check: PassLGPL-3.0today
172

Create concise, dataset-agnostic physical state plans from video prompts.

micky-li-hd/VideoCoCo117—~1.8kAutomated safety check: PassNo licence2 mo ago
173

A skill your agent uses when working on tools/imggen avatar image generation, OpenAI-compatible image API config, human or yaoguai portrait prompts, qi-refining base generation, image-to-image realm…

4thfever/cultivation-world-simulator2.1k—~641Automated safety check: PassUnknown1 mo ago
174

Verify and release Three.js browser games: playtest QA, automated bot playtests, mobile and responsive checks, production builds, static-hosting base paths, debug gating, bundle review, screenshots…

valkor-ai/loom1.2k1 repo~1.3kAutomated safety check: PassApache-2.02 days ago
175

Testing GlueControl's embedded runtime (CommandReceiver, GlueControlManager) against a real running game process.

vchelaru/FlatRedBall578—~1.5kAutomated safety check: PassMITtoday
176

Teaches flutter_soloud mixing buses for routing groups of sounds through shared sub-mixes with collective volume and filters, such as separate music, SFX and UI sliders.

alnitak/flutter_soloud425—~1.7kAutomated safety check: PassMIT2 days ago
177

Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games using the Tripo API.

corosolto/client257—~3.4kAutomated safety check: PassAGPL-3.0today
178

Creates and edits Defold resource and component files that use Protobuf Text Format (.collection, .go, .atlas, .sprite, .gui, .collisionobject, .convexshape, .label, .font, .material, .model, .mesh…

selimanac/defold-astar111—~2.7kAutomated safety check: PassNo licence5 mo ago
179

Blender에서 Mixamo 캐릭터의 transform 문제를 한 번에 수정한다. An agent skill from Julian-adv/OpenMMO.

Julian-adv/OpenMMO1.8k—~1.5kAutomated safety check: PassUnknowntoday
180

Migrate MacacaViewSystem ViewElement pools from KeepForever to an evidence-based recovery policy while preserving lifecycle, requested-pool, unique, async, event, and Addressable ownership safety.

MacacaGames/MacacaViewSystem121—~1.3kAutomated safety check: PassMIT9 days ago
181

Generate Pixel Style Poster prompts and matching raster images.

v92388375-gif/pixel-style-poster-skill152—~8kAutomated safety check: PassMIT2 mo ago
182

Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API.

ukanwat/overtime3871 repo~2.1kAutomated safety check: PassApache-2.0today
183

Covers Godot 4.3+ 3D systems such as materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling and decals, with GDScript first and C# second.

jame581/GodotPrompter799—~3.7kAutomated safety check: PassMITtoday
184

Record the Game View or any Editor window (Scene, Inspector, ...) to an .mp4 or .webm video.

hatayama/unity-cli-loop577—~1.7kAutomated safety check: PassMITtoday
185

Poses and animates a 22-bone anatomical humanoid rig with joint range-of-motion limits, using a Node CLI, a Three.js viewer and WebMCP tools an agent can drive live.

bgauryy/octocode949—~1.2kAutomated safety check: PassMITtoday
186

Three.js interaction - raycasting, controls, mouse/touch input, object selection.

OWWZO/ai-agent1885 repos~4.1kAutomated safety check: PassNo licence20 days ago
187

Plan, generate, source, normalize, and validate cohesive visual game assets.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~2kAutomated safety check: PassApache-2.012 days ago
188

Provides instructions to implement, load, and destroy banner ads (AdView) using custom or adaptive sizes in GDScript and C.

poingstudios/godot-admob-plugin632—~718Automated safety check: PassMIT8 days ago
189

Decides whether an interface effect belongs in CSS, SVG, Canvas 2D, WebGL or WebGPU, then builds, debugs and visually verifies focused GPU effects inside product UIs.

v2space-labs/shader-for-interfaces115—~3.1kAutomated safety check: PassMIT1 mo ago
190

Run jobs on the fly.ai compute network and pay for them - fly connectome experiments, or the user's own WebAssembly programs and WGSL GPU shaders, run by browser miners.

alextitonis/fly.ai140—~1.9kAutomated safety check: PassMITtoday
191

Configures Tweakpane debug panels for 3D components. An agent skill from hexianWeb/Third-Person-MC.

hexianWeb/Third-Person-MC195—~638Automated safety check: PassMIT2 mo ago
192

Uninstall a UPM package from the Unity project. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~602Automated safety check: PassApache-2.04 days ago