Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
A skill your agent uses when understanding how PixiJS v8 renders frames: the systems-and-pipes renderer, the render loop, and how the library adapts to different environments.
$ npx skills add pixijs/pixijs-skills --skill pixijs-core-concepts -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install pixijs/pixijs-skills pixijs-core-concepts --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/pixijs/pixijs-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/pixijs-core-concepts .claude/skills/pixijs-core-concepts && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "pixijs-core-concepts" agent skill from https://github.com/pixijs/pixijs-skills/tree/main/skills/pixijs-core-concepts into .claude/skills/pixijs-core-concepts/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs-core-concepts", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/pixijs/pixijs-skills/tree/main/skills/pixijs-core-conceptsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add pixijs/pixijs-skills --skill pixijs-core-concepts -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install pixijs/pixijs-skills pixijs-core-concepts --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pixijs/pixijs-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/pixijs-core-concepts .agents/skills/pixijs-core-concepts && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "pixijs-core-concepts" agent skill from https://github.com/pixijs/pixijs-skills/tree/main/skills/pixijs-core-concepts into .agents/skills/pixijs-core-concepts/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs-core-concepts", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pixijs/pixijs-skills --skill pixijs-core-concepts -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install pixijs/pixijs-skills pixijs-core-concepts --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pixijs/pixijs-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/pixijs-core-concepts .cursor/skills/pixijs-core-concepts && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "pixijs-core-concepts" agent skill from https://github.com/pixijs/pixijs-skills/tree/main/skills/pixijs-core-concepts into .cursor/skills/pixijs-core-concepts/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs-core-concepts", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/pixijs/pixijs-skills.git --path skills/pixijs-core-concepts--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add pixijs/pixijs-skills --skill pixijs-core-concepts -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install pixijs/pixijs-skills pixijs-core-concepts --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pixijs/pixijs-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/pixijs-core-concepts .gemini/skills/pixijs-core-concepts && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "pixijs-core-concepts" agent skill from https://github.com/pixijs/pixijs-skills/tree/main/skills/pixijs-core-concepts into .gemini/skills/pixijs-core-concepts/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs-core-concepts", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install pixijs/pixijs-skills pixijs-core-conceptsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add pixijs/pixijs-skills --skill pixijs-core-concepts -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/pixijs/pixijs-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/pixijs-core-concepts .github/skills/pixijs-core-concepts && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "pixijs-core-concepts" agent skill from https://github.com/pixijs/pixijs-skills/tree/main/skills/pixijs-core-concepts into .github/skills/pixijs-core-concepts/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs-core-concepts", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pixijs/pixijs-skills --skill pixijs-core-concepts -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install pixijs/pixijs-skills pixijs-core-concepts --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pixijs/pixijs-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/pixijs-core-concepts .opencode/skills/pixijs-core-concepts && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "pixijs-core-concepts" agent skill from https://github.com/pixijs/pixijs-skills/tree/main/skills/pixijs-core-concepts into .opencode/skills/pixijs-core-concepts/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs-core-concepts", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
pixijs-core-conceptsA skill your agent uses when understanding how PixiJS v8 renders frames: the systems-and-pipes renderer, the render loop, and how the library adapts to different environments.
Pixijs Core Concepts is an agent skill from pixijs/pixijs-skills. Use this skill when understanding how PixiJS v8 renders frames: the systems-and-pipes renderer, the render loop, and how the library adapts to different environments. Covers WebGLRenderer/WebGPURenderer/CanvasRenderer selection, renderer.render() pipeline, environment detection, rendering into RenderTextures and RenderTargets (flipY, mipLevel, layer, bind/push/pop, copyDepthTexture), WebGL context loss and WebGPU device loss recovery, and pointers to per-topic deep dives. Triggers on: renderer, WebGL, WebGPU…
Its SKILL.md is about 1.9k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/render-loop.md` and `references/renderers.md`).
It sits in Game Development, covering 3D graphics and WebGL. The repository describes itself as: Official AI skills for PixiJS. These skills teach AI coding agents how to correctly use PixiJS. The licence is MIT.
Read from SKILL.md and the folder at commit 83760c6. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are typescript).
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
pixijs.downloadFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Pixijs Core Concepts loads about 1.9k tokens when it runs, and up to ~6.4k if it reads all its reference files. Until then it costs about 235 tokens; SKILL.md has 535 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from pixijs/pixijs-skills at commit 83760c6, republished under its MIT licence (© pixijs). 535 words, ~1,873 tokens.
.claude/skills/pixijs-core-concepts/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.Foundational model for how PixiJS v8 gets pixels on the screen: the renderer decides which GPU backend to use, the render loop drives per-frame work, and the environment layer adapts the library to browser, Web Worker, or SSR contexts. For the scene graph itself (Containers, transforms, destroy), see pixijs-scene-core-concepts.
console.log(app.renderer.name); // 'webgl' | 'webgpu' | 'canvas'
app.ticker.add((ticker) => {
sprite.rotation += 0.01 * ticker.deltaTime;
});
const tex = app.renderer.extract.texture({ target: app.stage });
app.renderer.render({ container: app.stage });app.renderer is the WebGLRenderer, WebGPURenderer, or CanvasRenderer chosen by autoDetectRenderer. The TickerPlugin drives renderer.render() automatically; call it manually only with autoStart: false. Backend selection happens in Application.init({ preference }); see pixijs-application for setup.
Related skills: pixijs-application (Application construction and lifecycle), pixijs-ticker (per-frame logic, priorities, FPS capping), pixijs-environments (Web Worker, SSR, strict CSP), pixijs-custom-rendering (writing a RenderPipe), pixijs-scene-core-concepts (scene graph basics).
| Topic | Reference | When |
|---|---|---|
| Choosing a backend | references/renderers.md | Preference forms, per-renderer options, systems and pipes |
| Per-frame execution | references/render-loop.md | Priority order, time units, manual rendering |
For deep dives into any single topic, open the corresponding reference file. Non-browser targets (DOMAdapter, WebWorkerAdapter, custom adapters, strict CSP) are covered in the pixijs-environments skill.
pixijs-application. This skill explains what the renderer does under the hood.['webgpu', 'webgl'] as your preference array. WebGPU is fastest where available; WebGL is the reliable fallback. See references/renderers.md.DOMAdapter.set(WebWorkerAdapter) before app.init. See the pixijs-environments skill for complete setup.autoStart: false and call app.renderer.render(app.stage) from your own loop. See references/render-loop.md.UPDATE_PRIORITY.HIGH so physics runs before the render at LOW. See references/render-loop.md.RenderPipe. See pixijs-custom-rendering skill.target to renderer.render(), or build a RenderTarget with explicit color and depth attachments. See references/renderers.md.'pixi.js/unsafe-eval'. See the pixijs-environments skill.Each renderer is composed of Systems (lifecycle services: textures, buffers, state, filters, masks) and RenderPipes (per-renderable instruction builders: sprite, graphics, mesh, particle, text, tiling). Writing a custom renderable means implementing a RenderPipe and registering it via extensions. Backend-specific systems and pipes can be dynamic-imported through a renderer loader extension (WebGLLoader, WebGPULoader, CanvasLoader); see references/renderers.md.
app.ticker.add(fn) registers a callback that runs every frame. The TickerPlugin registers app.render() at UPDATE_PRIORITY.LOW, so ticker callbacks at NORMAL or HIGH run before the draw. Disable the plugin with autoStart: false for manual control.
DOMAdapter abstracts every DOM call PixiJS makes (canvas creation, image loading, fetch, XML parsing). Swap with DOMAdapter.set(WebWorkerAdapter) for Workers or implement a custom Adapter for Node/SSR. Must be done before Application.init.
Wrong:
const app = new Application();
app.init({ width: 800, height: 600 });
console.log(app.renderer.name); // undefined — init() is asyncCorrect:
const app = new Application();
await app.init({ width: 800, height: 600 });
console.log(app.renderer.name); // 'webgl' | 'webgpu' | 'canvas'Application.init() is async. app.renderer, app.canvas, and app.screen do not exist until after the promise resolves.
Wrong:
const app = new Application();
await app.init({ width: 800, height: 600 });
DOMAdapter.set(WebWorkerAdapter); // too late — init already allocated resourcesCorrect:
DOMAdapter.set(WebWorkerAdapter);
const app = new Application();
await app.init({ width: 800, height: 600 });The adapter abstracts DOM calls the renderer makes during construction (canvas creation, image loading, fetch). Swap it before init() or the wrong adapter is baked into the renderer.
preference as a guaranteeWrong:
await app.init({ preference: "webgpu" });
// assume WebGPU is active
useWebGPUOnlyFeature(app.renderer);Correct:
await app.init({ preference: "webgpu" });
if (app.renderer.name === "webgpu") {
useWebGPUOnlyFeature(app.renderer);
}preference is a hint, not a demand. If the browser lacks WebGPU support, PixiJS falls back to WebGL (or Canvas). Always branch on renderer.name for backend-specific code.
© pixijs, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in skills/pixijs-core-concepts of pixijs/pixijs-skills.
Open the folder on GitHubat commit 83760c6
Pixijs Core Concepts next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Pixijs Core Concepts this skillpixijs/pixijs-skills | 351 | — | ~1.9k | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
pixijs/pixijs-skills
A skill your agent uses when creating and configuring a PixiJS v8 Application.
pixijs/pixijs-skills
A skill your agent uses when scaffolding a new PixiJS v8 project with the create-pixi CLI or adding PixiJS to an existing project.
pixijs/pixijs-skills
A skill your agent uses when profiling or optimizing a PixiJS v8 app for FPS, draw calls, or GPU memory.
Categories
A skill your agent uses when understanding how PixiJS v8 renders frames: the systems-and-pipes renderer, the render loop, and how the library adapts to different environments. Pixijs Core Concepts is an agent skill from pixijs/pixijs-skills. Use this skill when understanding how PixiJS v8 renders frames: the systems-and-pipes renderer, the render loop, and how the library adapts to different environments.
Pixijs Core Concepts fits situations like: understanding how PixiJS v8 renders frames: the systems-and-pipes renderer; the render loop; how the library adapts to different environments; render pipeline.
Run `npx skills add pixijs/pixijs-skills --skill pixijs-core-concepts -a claude-code`. Or copy the skill folder (skills/pixijs-core-concepts in pixijs/pixijs-skills) into .claude/skills/pixijs-core-concepts in your project. Claude Code loads it when a task matches its description.
Run `npx skills add pixijs/pixijs-skills --skill pixijs-core-concepts -a codex`. Or copy the skill folder (skills/pixijs-core-concepts in pixijs/pixijs-skills) into .agents/skills/pixijs-core-concepts in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add pixijs/pixijs-skills --skill pixijs-core-concepts -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/pixijs-core-concepts, .gemini/skills/pixijs-core-concepts, .github/skills/pixijs-core-concepts and .opencode/skills/pixijs-core-concepts in your project.
SKILL.md names no scripts, command-line tools or credentials: Pixijs Core Concepts is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: pixijs.download. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Pixijs Core Concepts is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.9k tokens (SKILL.md is roughly 7.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 4.5k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Pixijs Core Concepts: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
pixijs (a GitHub organization) maintains it in pixijs/pixijs-skills, which has 351 GitHub stars. The repository holds 4 skills in this directory. The repository was last updated on October 1, 2026.
Source: pixijs/pixijs-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.