Agent skill

Defold Proto File Editing

by selimanac in selimanac/defold-astar

Creates and edits Defold resource and component files that use Protobuf Text Format (.collection, .go, .atlas, .sprite, .gui, .collisionobject, .convexshape, .label, .font, .material, .model, .mesh…

No licenceAuto-check passedGame Development

Install Defold Proto File Editing

skills CLI
$ npx skills add selimanac/defold-astar --skill defold-proto-file-editing -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install selimanac/defold-astar defold-proto-file-editing --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/selimanac/defold-astar.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/defold-proto-file-editing .claude/skills/defold-proto-file-editing && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
defold-proto-file-editing
GitHub stars
111
Token cost
~2.7k tokens
SKILL.md length
1,206 words
Files
28 (incl. scripts, references)
Skills in repo
13
Repo updated
First seen
Licence
None found

At a glance

Creates and edits Defold resource and component files that use Protobuf Text Format (.collection, .go, .atlas, .sprite, .gui, .collisionobject, .convexshape, .label, .font, .material, .model, .mesh…

  • Works in 3 steps: Constants declared in vertex_constants /… → Samplers declared in samplers become… → Attributes declared in attributes become…
  • Asked to create
  • SKILL.md covers When to use, Supported file types, Shaders and materials… and Bundled scripts, plus 5 more sections
  • Configure any Defold proto text format file

What it does

Defold Proto File Editing is an agent skill from selimanac/defold-astar. Creates and edits Defold resource and component files that use Protobuf Text Format (.collection, .go, .atlas, .sprite, .gui, .collisionobject, .convexshape, .label, .font, .material, .model, .mesh, .particlefx, .sound, .camera, .factory, .collectionfactory, .collectionproxy, .tilemap, .tilesource, .objectinterpolation). Use when asked to create, modify, or configure any Defold proto text format file.

Its SKILL.md is about 2.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 28 other files, including scripts and reference files (for example `references/atlas.md`, `references/camera.md` and `references/collection.md`).

It sits in Game Development, covering Sprites and pixel art, gRPC and Protobuf and Shaders. It works with gRPC. The repository describes itself as: Pathfinder and A solver (astar or a-star) native extension for Defold Engine build on MicroPather.

When your agent uses it

  • Asked to create
  • Configure any Defold proto text format file

Example prompts

  • “Use the defold-proto-file-editing skill to create and edits Defold resource and component files that use Protobuf Text Format (.collection, .go…”
  • “/defold-proto-file-editing”

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. Constants declared in vertex_constants / fragment_constants become uniform variables in shaders. Engine-provided constants…
  2. Samplers declared in samplers become sampler2D uniforms. The sampler name in the material must match the uniform name in the shader.
  3. Attributes declared in attributes become vertex in variables. Semantic types like SEMANTIC_TYPE_POSITION, SEMANTIC_TYPE_TEXCOORD provide…

What it can do on your machine

Read from SKILL.md and the folder at commit 1471c54. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 1 file in scripts/, which the agent can run.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Defold Proto File Editing loads about 2.7k tokens when it runs, and up to ~58k if it reads all its reference files. Until then it costs about 108 tokens; SKILL.md has 1,206 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~108
When it runs · the whole SKILL.md, loaded when a task matches
~2.7k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~58k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

Without a licence we can't republish the file, so here is its outline and opening line. It has 1,206 words (~2,721 tokens).

“Creates and edits Defold resource and component files that use Protobuf Text Format.”

— opening of SKILL.md by selimanac
name
defold-proto-file-editing

Read the full SKILL.md on GitHub

Files

SKILL.md and 27 other files (scripts, references) in .agents/skills/defold-proto-file-editing of selimanac/defold-astar.

  • SKILL.md
  • references/atlas.md
  • references/camera.md
  • references/collection.md
  • references/collectionfactory.md
  • references/collectionproxy.md
  • references/collisionobject.md
  • references/convexshape.md
  • references/factory.md
  • references/font.md
  • references/gameobject.md
  • references/gui.md
  • references/label.md
  • references/material.md
  • references/mesh.md
  • references/model.md
  • references/objectinterpolation.md
  • references/particlefx.md
  • references/sound.md
  • references/sprite.md
  • … and 8 more

Open the folder on GitHubat commit 1471c54

Compare with similar skills

Defold Proto File Editing next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Defold Proto File Editing compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Defold Proto File Editing this skillselimanac/defold-astar111—~2.7kAutomated safety check: PassNone
Animationskingstinct/react-native-healthkit716—~937Automated safety check: PassMIT
Animationssoftware-mansion-labs/skills291—~1.1kAutomated safety check: PassNone
Phaser4 Gamedevchongdashu/vibejam-starter-pack149—~2.8kAutomated safety check: PassNone
Phaser4 Gamedevchongdashu/vibejam-starter-pack149—~2.4kAutomated safety check: PassNone
Use Yaakmountain-loop/yaak19k—~1.9kAutomated safety check: PassMIT

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Works with

Questions about Defold Proto File Editing

What does Defold Proto File Editing do?

Creates and edits Defold resource and component files that use Protobuf Text Format (.collection, .go, .atlas, .sprite, .gui, .collisionobject, .convexshape, .label, .font, .material, .model, .mesh…. Defold Proto File Editing is an agent skill from selimanac/defold-astar.objectinterpolation).

When should I use Defold Proto File Editing?

Defold Proto File Editing fits situations like: asked to create; configure any Defold proto text format file.

How do I install Defold Proto File Editing in Claude Code?

Run `npx skills add selimanac/defold-astar --skill defold-proto-file-editing -a claude-code`. Or copy the skill folder (.agents/skills/defold-proto-file-editing in selimanac/defold-astar) into .claude/skills/defold-proto-file-editing in your project. Claude Code loads it when a task matches its description.

How do I install Defold Proto File Editing in Codex?

Run `npx skills add selimanac/defold-astar --skill defold-proto-file-editing -a codex`. Or copy the skill folder (.agents/skills/defold-proto-file-editing in selimanac/defold-astar) into .agents/skills/defold-proto-file-editing in your project. Codex loads it when a task matches its description.

Can I use Defold Proto File Editing in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add selimanac/defold-astar --skill defold-proto-file-editing -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/defold-proto-file-editing, .gemini/skills/defold-proto-file-editing, .github/skills/defold-proto-file-editing and .opencode/skills/defold-proto-file-editing in your project.

What does Defold Proto File Editing need to run?

SKILL.md names no scripts, command-line tools or credentials: Defold Proto File Editing is instructions for the agent only.

Does Defold Proto File Editing access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Defold Proto File Editing safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Defold Proto File Editing use?

No licence was found for Defold Proto File Editing or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.

How many tokens does Defold Proto File Editing use?

About 2.7k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 56k tokens, read only when the agent opens those files.

What are the alternatives to Defold Proto File Editing?

Skills that share tags, products or a category with Defold Proto File Editing: Animations (kingstinct/react-native-healthkit, 716 stars), Animations (software-mansion-labs/skills, 291 stars), Phaser4 Gamedev (chongdashu/vibejam-starter-pack, 149 stars) and Phaser4 Gamedev (chongdashu/vibejam-starter-pack, 149 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Defold Proto File Editing?

selimanac (a GitHub user) maintains it in selimanac/defold-astar, which has 111 GitHub stars. The repository holds 13 skills in this directory. The repository was last updated on April 18, 2026.

Source: selimanac/defold-astar on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.