Threejs World Generation
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
Blender에서 Mixamo 캐릭터의 transform 문제를 한 번에 수정한다. An agent skill from Julian-adv/OpenMMO.
$ npx skills add Julian-adv/OpenMMO --skill blender-fix-armature-scale -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Julian-adv/OpenMMO blender-fix-armature-scale --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/blender-fix-armature-scale .claude/skills/blender-fix-armature-scale && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "blender-fix-armature-scale" agent skill from https://github.com/Julian-adv/OpenMMO/tree/master/.claude/skills/blender-fix-armature-scale into .claude/skills/blender-fix-armature-scale/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-fix-armature-scale", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Julian-adv/OpenMMO/tree/master/.claude/skills/blender-fix-armature-scaleType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Julian-adv/OpenMMO --skill blender-fix-armature-scale -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Julian-adv/OpenMMO blender-fix-armature-scale --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/blender-fix-armature-scale .agents/skills/blender-fix-armature-scale && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "blender-fix-armature-scale" agent skill from https://github.com/Julian-adv/OpenMMO/tree/master/.claude/skills/blender-fix-armature-scale into .agents/skills/blender-fix-armature-scale/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-fix-armature-scale", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Julian-adv/OpenMMO --skill blender-fix-armature-scale -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Julian-adv/OpenMMO blender-fix-armature-scale --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/blender-fix-armature-scale .cursor/skills/blender-fix-armature-scale && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "blender-fix-armature-scale" agent skill from https://github.com/Julian-adv/OpenMMO/tree/master/.claude/skills/blender-fix-armature-scale into .cursor/skills/blender-fix-armature-scale/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-fix-armature-scale", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Julian-adv/OpenMMO.git --path .claude/skills/blender-fix-armature-scale--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Julian-adv/OpenMMO --skill blender-fix-armature-scale -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Julian-adv/OpenMMO blender-fix-armature-scale --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/blender-fix-armature-scale .gemini/skills/blender-fix-armature-scale && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "blender-fix-armature-scale" agent skill from https://github.com/Julian-adv/OpenMMO/tree/master/.claude/skills/blender-fix-armature-scale into .gemini/skills/blender-fix-armature-scale/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-fix-armature-scale", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Julian-adv/OpenMMO blender-fix-armature-scaleInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Julian-adv/OpenMMO --skill blender-fix-armature-scale -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/blender-fix-armature-scale .github/skills/blender-fix-armature-scale && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "blender-fix-armature-scale" agent skill from https://github.com/Julian-adv/OpenMMO/tree/master/.claude/skills/blender-fix-armature-scale into .github/skills/blender-fix-armature-scale/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-fix-armature-scale", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Julian-adv/OpenMMO --skill blender-fix-armature-scale -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Julian-adv/OpenMMO blender-fix-armature-scale --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/blender-fix-armature-scale .opencode/skills/blender-fix-armature-scale && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "blender-fix-armature-scale" agent skill from https://github.com/Julian-adv/OpenMMO/tree/master/.claude/skills/blender-fix-armature-scale into .opencode/skills/blender-fix-armature-scale/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-fix-armature-scale", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
blender-fix-armature-scaleBlender에서 Mixamo 캐릭터의 transform 문제를 한 번에 수정한다. An agent skill from Julian-adv/OpenMMO.
Blender Fix Armature Scale is an agent skill from Julian-adv/OpenMMO. Blender에서 Mixamo 캐릭터의 transform 문제를 한 번에 수정한다. (1) Armature rotation=90° X → 0, (2) Armature/Mesh scale=0.01/100 → 1, (3) rest pose 발이 지면(z=0)에 닿도록 위치 보정.
Its SKILL.md is about 1.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. It works with Blender.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit d580689. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are python).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Blender Fix Armature Scale loads about 1.5k tokens when it runs. Until then it costs about 45 tokens; SKILL.md has 207 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 207 words (~1,481 tokens).
“Blender MCP를 사용해 Mixamo 캐릭터의 transform을 완전히 정규화한다.”
Just SKILL.md in .claude/skills/blender-fix-armature-scale of Julian-adv/OpenMMO.
Open the folder on GitHubat commit d580689
Blender Fix Armature Scale next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Blender Fix Armature Scale this skillJulian-adv/OpenMMO | 1.8k | — | ~1.5k | Automated safety check: Pass | Custom licence | |
| Threejs World Generationcalesthio/OpenMontage | 66k | — | ~2k | Automated safety check: Pass | AGPL-3.0 | |
| 3Dviz Pro Max Scene Builderviettranx/3dviz-pro-max | 709 | — | ~2.8k | Automated safety check: Pass | MIT | |
| Asset Pipelinerehan-remade/universal-modder | 6.5k | — | ~2k | Automated safety check: Pass | MIT | |
| Blender Image To 3Dmajidmanzarpour/blender-game-skills | 135 | — | ~5.7k | Automated safety check: Pass | MIT | |
| Text To 3D AssetLaurentiuGabriel/unreal-game-assets-creation-skill | 148 | — | ~2.1k | Automated safety check: Pass | None |
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
viettranx/3dviz-pro-max
Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.
rehan-remade/universal-modder
Turn generated or hand-made art into exactly what a game engine loads.
majidmanzarpour/blender-game-skills
Build a game-ready 3D asset in Blender from reference images (concept art, photos, turnarounds, sketches, screenshots) for any category, including characters, creatures, architecture, vehicles…
LaurentiuGabriel/unreal-game-assets-creation-skill
Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import.
zenstory-ai/novel-to-game
Builds a risk-matched whitebox or an approved production game candidate from a game design for its target runtime, with replayable evidence.
Julian-adv/OpenMMO
Run the repository commit workflow when the user explicitly asks to commit changes or create a save-point commit.
Julian-adv/OpenMMO
Open the local OpenMMO development game in the Codex in-app browser, sign in with Google, select the default character, and press Start to enter the game.
Julian-adv/OpenMMO
Deploy OpenMMO to production or prepare a production village-data transfer.
Julian-adv/OpenMMO
Automate the OpenMMO game login process — open the dev server in real Chrome, sign in with Google, and enter the game with the default-selected character.
Julian-adv/OpenMMO
Investigate OpenMMO production warnings, errors, suspicious behavior, and unresolved incidents within a deployment interval; correlate journald, nginx, and targeted evidence, then write a dated note…
Julian-adv/OpenMMO
Meshy 등에서 받은 GLB/FBX를 Blender로 가져와 게임용 아이템 애셋으로 만든다 — 기존 애셋과 비교해 스케일 결정·적용, 원점 바닥 중심, Meshy emissive 제거, 텍스처 512² 축소·WebP export, client/public/models/ 로 GLB export, 128×128 아이콘 렌더, 원화 배치, pc5090으로…
Works with
Categories
Blender에서 Mixamo 캐릭터의 transform 문제를 한 번에 수정한다. An agent skill from Julian-adv/OpenMMO. Blender Fix Armature Scale is an agent skill from Julian-adv/OpenMMO. Blender에서 Mixamo 캐릭터의 transform 문제를 한 번에 수정한다.
Blender Fix Armature Scale fits situations like: game Development work in your project.
Run `npx skills add Julian-adv/OpenMMO --skill blender-fix-armature-scale -a claude-code`. Or copy the skill folder (.claude/skills/blender-fix-armature-scale in Julian-adv/OpenMMO) into .claude/skills/blender-fix-armature-scale in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Julian-adv/OpenMMO --skill blender-fix-armature-scale -a codex`. Or copy the skill folder (.claude/skills/blender-fix-armature-scale in Julian-adv/OpenMMO) into .agents/skills/blender-fix-armature-scale in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Julian-adv/OpenMMO --skill blender-fix-armature-scale -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/blender-fix-armature-scale, .gemini/skills/blender-fix-armature-scale, .github/skills/blender-fix-armature-scale and .opencode/skills/blender-fix-armature-scale in your project.
SKILL.md names no scripts, command-line tools or credentials: Blender Fix Armature Scale is instructions for the agent only. Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Blender Fix Armature Scale has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 1.5k tokens (SKILL.md is roughly 5.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Blender Fix Armature Scale: Threejs World Generation (calesthio/OpenMontage, 66k stars), 3Dviz Pro Max Scene Builder (viettranx/3dviz-pro-max, 709 stars), Asset Pipeline (rehan-remade/universal-modder, 6.5k stars) and Blender Image To 3D (majidmanzarpour/blender-game-skills, 135 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Julian-adv (a GitHub user) maintains it in Julian-adv/OpenMMO, which has 1,788 GitHub stars. The repository holds 8 skills in this directory. The repository was last updated on October 10, 2026.
Source: Julian-adv/OpenMMO on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.