Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Configures Tweakpane debug panels for 3D components. An agent skill from hexianWeb/Third-Person-MC.
$ npx skills add hexianWeb/Third-Person-MC --skill vtj-debug-panel -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install hexianWeb/Third-Person-MC vtj-debug-panel --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/hexianWeb/Third-Person-MC.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agent/skills/vtj-debug-panel .claude/skills/vtj-debug-panel && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "vtj-debug-panel" agent skill from https://github.com/hexianWeb/Third-Person-MC/tree/main/.agent/skills/vtj-debug-panel into .claude/skills/vtj-debug-panel/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vtj-debug-panel", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/hexianWeb/Third-Person-MC/tree/main/.agent/skills/vtj-debug-panelType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add hexianWeb/Third-Person-MC --skill vtj-debug-panel -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install hexianWeb/Third-Person-MC vtj-debug-panel --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hexianWeb/Third-Person-MC.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agent/skills/vtj-debug-panel .agents/skills/vtj-debug-panel && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "vtj-debug-panel" agent skill from https://github.com/hexianWeb/Third-Person-MC/tree/main/.agent/skills/vtj-debug-panel into .agents/skills/vtj-debug-panel/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vtj-debug-panel", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hexianWeb/Third-Person-MC --skill vtj-debug-panel -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install hexianWeb/Third-Person-MC vtj-debug-panel --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hexianWeb/Third-Person-MC.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agent/skills/vtj-debug-panel .cursor/skills/vtj-debug-panel && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "vtj-debug-panel" agent skill from https://github.com/hexianWeb/Third-Person-MC/tree/main/.agent/skills/vtj-debug-panel into .cursor/skills/vtj-debug-panel/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vtj-debug-panel", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/hexianWeb/Third-Person-MC.git --path .agent/skills/vtj-debug-panel--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add hexianWeb/Third-Person-MC --skill vtj-debug-panel -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install hexianWeb/Third-Person-MC vtj-debug-panel --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hexianWeb/Third-Person-MC.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agent/skills/vtj-debug-panel .gemini/skills/vtj-debug-panel && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "vtj-debug-panel" agent skill from https://github.com/hexianWeb/Third-Person-MC/tree/main/.agent/skills/vtj-debug-panel into .gemini/skills/vtj-debug-panel/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vtj-debug-panel", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install hexianWeb/Third-Person-MC vtj-debug-panelInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add hexianWeb/Third-Person-MC --skill vtj-debug-panel -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/hexianWeb/Third-Person-MC.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agent/skills/vtj-debug-panel .github/skills/vtj-debug-panel && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "vtj-debug-panel" agent skill from https://github.com/hexianWeb/Third-Person-MC/tree/main/.agent/skills/vtj-debug-panel into .github/skills/vtj-debug-panel/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vtj-debug-panel", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hexianWeb/Third-Person-MC --skill vtj-debug-panel -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install hexianWeb/Third-Person-MC vtj-debug-panel --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hexianWeb/Third-Person-MC.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agent/skills/vtj-debug-panel .opencode/skills/vtj-debug-panel && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "vtj-debug-panel" agent skill from https://github.com/hexianWeb/Third-Person-MC/tree/main/.agent/skills/vtj-debug-panel into .opencode/skills/vtj-debug-panel/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vtj-debug-panel", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
vtj-debug-panelConfigures Tweakpane debug panels for 3D components. An agent skill from hexianWeb/Third-Person-MC.
Vtj Debug Panel is an agent skill from hexianWeb/Third-Person-MC. Configures Tweakpane debug panels for 3D components. Use when adding debug controls, monitoring component state, or adjusting parameters in real-time via the
Its SKILL.md is about 640 tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including reference files (for example `references/advanced-patterns.md`, `references/common-mistakes.md` and `references/controls.md`).
It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js. The repository describes itself as: Three.js web version Minecraft in browser. The licence is MIT.
Read from SKILL.md and the folder at commit 490203c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are javascript).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Vtj Debug Panel loads about 638 tokens when it runs, and up to ~3.4k if it reads all its reference files. Until then it costs about 43 tokens; SKILL.md has 161 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from hexianWeb/Third-Person-MC at commit 490203c, republished under its MIT licence (© hexianWeb). 161 words, ~638 tokens.
.claude/skills/vtj-debug-panel/SKILL.md (or your agent's skills folder). This skill also uses 4 other files; get the full folder from GitHub.Creates real-time parameter adjustment panels using Tweakpane. Activated via #debug URL hash.
Core principles:
view: 'color'constructor() {
this.experience = new Experience()
this.debug = this.experience.debug
this.params = { intensity: 1.0, color: '#ffffff' }
if (this.debug.active) {
this.debugInit()
}
}
debugInit() {
this.debugFolder = this.debug.ui.addFolder({
title: 'Component Name',
expanded: false,
})
this.debugFolder.addBinding(this.params, 'intensity', {
min: 0, max: 10, step: 0.1,
})
}| Type | Key Config |
|---|---|
| Number | min, max, step |
| Color | view: 'color' (required) |
| 3D Point | view: 'point3d' |
| Boolean | No extra config |
| Select | options: { label: value } |
| Button | addButton({ title }) |
Detailed examples: See references/controls.md
All ShaderMaterial uniforms must have debug controls:
folder.addBinding(this.params, 'color', { view: 'color' })
.on('change', (ev) => {
this.material.uniforms.uColor.value.set(ev.value)
})Full patterns: See references/shader-debug.md
view: 'color'this.debug.ui extractiondebugInit() without checking debug.activeComplete error catalog: See references/common-mistakes.md
| Need | Code |
|---|---|
| Access debug | this.debug = this.experience.debug |
| Check active | if (this.debug.active) |
| Create folder | this.debug.ui.addFolder({ title }) |
| Bind parameter | folder.addBinding(params, 'key', options) |
| Handle change | .on('change', callback) |
| Method name | debugInit() |
Advanced patterns: See references/advanced-patterns.md
© hexianWeb, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 4 other files (references) in .agent/skills/vtj-debug-panel of hexianWeb/Third-Person-MC.
Open the folder on GitHubat commit 490203c
Vtj Debug Panel next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Vtj Debug Panel this skillhexianWeb/Third-Person-MC | 194 | — | ~638 | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.4k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Threejs World Generationcalesthio/OpenMontage | 65k | — | ~2k | Automated safety check: Pass | AGPL-3.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
viettranx/3dviz-pro-max
Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.
hexianWeb/Third-Person-MC
Configures third-person camera systems with collision avoidance.
hexianWeb/Third-Person-MC
Creates 3D components using the Experience singleton pattern.
hexianWeb/Third-Person-MC
Handles mouse, keyboard, and touch input via the IMouse and InputManager systems.
hexianWeb/Third-Person-MC
Optimizes Three.js rendering performance. An agent skill from hexianWeb/Third-Person-MC.
hexianWeb/Third-Person-MC
Implements ray picking and collision detection. An agent skill from hexianWeb/Third-Person-MC.
hexianWeb/Third-Person-MC
Loads and manages 3D assets via the Resources system. An agent skill from hexianWeb/Third-Person-MC.
Works with
Categories
Configures Tweakpane debug panels for 3D components. An agent skill from hexianWeb/Third-Person-MC. Vtj Debug Panel is an agent skill from hexianWeb/Third-Person-MC. Configures Tweakpane debug panels for 3D components.
Vtj Debug Panel fits situations like: adding debug controls; monitoring component state; adjusting parameters in real-time via the.
Run `npx skills add hexianWeb/Third-Person-MC --skill vtj-debug-panel -a claude-code`. Or copy the skill folder (.agent/skills/vtj-debug-panel in hexianWeb/Third-Person-MC) into .claude/skills/vtj-debug-panel in your project. Claude Code loads it when a task matches its description.
Run `npx skills add hexianWeb/Third-Person-MC --skill vtj-debug-panel -a codex`. Or copy the skill folder (.agent/skills/vtj-debug-panel in hexianWeb/Third-Person-MC) into .agents/skills/vtj-debug-panel in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hexianWeb/Third-Person-MC --skill vtj-debug-panel -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/vtj-debug-panel, .gemini/skills/vtj-debug-panel, .github/skills/vtj-debug-panel and .opencode/skills/vtj-debug-panel in your project.
SKILL.md names no scripts, command-line tools or credentials: Vtj Debug Panel is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Vtj Debug Panel is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 638 tokens (SKILL.md is roughly 2.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.7k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Vtj Debug Panel: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
hexianWeb (a GitHub user) maintains it in hexianWeb/Third-Person-MC, which has 194 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on July 27, 2026.
Source: hexianWeb/Third-Person-MC on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.