Agent skill

Vtj Debug Panel

by hexianWeb in hexianWeb/Third-Person-MC

Configures Tweakpane debug panels for 3D components. An agent skill from hexianWeb/Third-Person-MC.

MITAuto-check passedGame Development

Install Vtj Debug Panel

skills CLI
$ npx skills add hexianWeb/Third-Person-MC --skill vtj-debug-panel -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install hexianWeb/Third-Person-MC vtj-debug-panel --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/hexianWeb/Third-Person-MC.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agent/skills/vtj-debug-panel .claude/skills/vtj-debug-panel && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
vtj-debug-panel
GitHub stars
194
Token cost
~638 tokens
SKILL.md length
161 words
Files
5 (incl. references)
Skills in repo
12
Repo updated
First seen
Licence
MIT

At a glance

Configures Tweakpane debug panels for 3D components. An agent skill from hexianWeb/Third-Person-MC.

  • Adding debug controls
  • SKILL.md covers Overview, Quick Start, When to Use and Control Types, plus 3 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Monitoring component state

What it does

Vtj Debug Panel is an agent skill from hexianWeb/Third-Person-MC. Configures Tweakpane debug panels for 3D components. Use when adding debug controls, monitoring component state, or adjusting parameters in real-time via the

Its SKILL.md is about 640 tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including reference files (for example `references/advanced-patterns.md`, `references/common-mistakes.md` and `references/controls.md`).

It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js. The repository describes itself as: Three.js web version Minecraft in browser. The licence is MIT.

When your agent uses it

  • Adding debug controls
  • Monitoring component state
  • Adjusting parameters in real-time via the

Example prompts

  • “Use the vtj-debug-panel skill to configure Tweakpane debug panels for 3D components. An agent skill from hexianWeb/Third-Person-MC”
  • “/vtj-debug-panel”

What it can do on your machine

Read from SKILL.md and the folder at commit 490203c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are javascript).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Vtj Debug Panel loads about 638 tokens when it runs, and up to ~3.4k if it reads all its reference files. Until then it costs about 43 tokens; SKILL.md has 161 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~43
When it runs · the whole SKILL.md, loaded when a task matches
~638
With references · SKILL.md plus every file in references/, read only if the agent opens them
~3.4k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from hexianWeb/Third-Person-MC at commit 490203c, republished under its MIT licence (© hexianWeb). 161 words, ~638 tokens.

Download SKILL.mdSave it as .claude/skills/vtj-debug-panel/SKILL.md (or your agent's skills folder). This skill also uses 4 other files; get the full folder from GitHub.
name
vtj-debug-panel
description
Configures Tweakpane debug panels for 3D components. Use when adding debug controls, monitoring component state, or adjusting parameters in real-time via the

vite-threejs Debug Panel (Tweakpane)

Overview

Creates real-time parameter adjustment panels using Tweakpane. Activated via #debug URL hash.

Core principles:

  • Every tunable parameter gets a control
  • Colors must use view: 'color'
  • Group panels hierarchically (max 3 levels)

Quick Start

javascript
constructor() {
  this.experience = new Experience()
  this.debug = this.experience.debug
  
  this.params = { intensity: 1.0, color: '#ffffff' }
  
  if (this.debug.active) {
    this.debugInit()
  }
}

debugInit() {
  this.debugFolder = this.debug.ui.addFolder({
    title: 'Component Name',
    expanded: false,
  })
  
  this.debugFolder.addBinding(this.params, 'intensity', {
    min: 0, max: 10, step: 0.1,
  })
}

When to Use

  • Creating new 3D components
  • Adding ShaderMaterial uniform controls
  • Monitoring runtime state
  • Adding action buttons

Control Types

TypeKey Config
Numbermin, max, step
Colorview: 'color' (required)
3D Pointview: 'point3d'
BooleanNo extra config
Selectoptions: { label: value }
ButtonaddButton({ title })

Detailed examples: See references/controls.md

ShaderMaterial Integration

All ShaderMaterial uniforms must have debug controls:

javascript
folder.addBinding(this.params, 'color', { view: 'color' })
  .on('change', (ev) => {
    this.material.uniforms.uColor.value.set(ev.value)
  })

Full patterns: See references/shader-debug.md

Common Mistakes

  • ❌ Colors without view: 'color'
  • ❌ Direct this.debug.ui extraction
  • ❌ Calling debugInit() without checking debug.active
  • ❌ Nesting deeper than 3 levels
  • ❌ All panels expanded by default

Complete error catalog: See references/common-mistakes.md

Quick Reference

NeedCode
Access debugthis.debug = this.experience.debug
Check activeif (this.debug.active)
Create folderthis.debug.ui.addFolder({ title })
Bind parameterfolder.addBinding(params, 'key', options)
Handle change.on('change', callback)
Method namedebugInit()

Advanced patterns: See references/advanced-patterns.md

© hexianWeb, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 4 other files (references) in .agent/skills/vtj-debug-panel of hexianWeb/Third-Person-MC.

  • SKILL.md
  • references/advanced-patterns.md
  • references/common-mistakes.md
  • references/controls.md
  • references/shader-debug.md

Open the folder on GitHubat commit 490203c

Compare with similar skills

Vtj Debug Panel next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Vtj Debug Panel compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Vtj Debug Panel this skillhexianWeb/Third-Person-MC194—~638Automated safety check: PassMIT
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k1 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.4k—~2.2kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0
Threejs World Generationcalesthio/OpenMontage65k—~2kAutomated safety check: PassAGPL-3.0

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  • Vtj Input System

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  • Vtj Performance

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  • Vtj Raycasting System

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  • Vtj Resource Management

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Works with

Questions about Vtj Debug Panel

What does Vtj Debug Panel do?

Configures Tweakpane debug panels for 3D components. An agent skill from hexianWeb/Third-Person-MC. Vtj Debug Panel is an agent skill from hexianWeb/Third-Person-MC. Configures Tweakpane debug panels for 3D components.

When should I use Vtj Debug Panel?

Vtj Debug Panel fits situations like: adding debug controls; monitoring component state; adjusting parameters in real-time via the.

How do I install Vtj Debug Panel in Claude Code?

Run `npx skills add hexianWeb/Third-Person-MC --skill vtj-debug-panel -a claude-code`. Or copy the skill folder (.agent/skills/vtj-debug-panel in hexianWeb/Third-Person-MC) into .claude/skills/vtj-debug-panel in your project. Claude Code loads it when a task matches its description.

How do I install Vtj Debug Panel in Codex?

Run `npx skills add hexianWeb/Third-Person-MC --skill vtj-debug-panel -a codex`. Or copy the skill folder (.agent/skills/vtj-debug-panel in hexianWeb/Third-Person-MC) into .agents/skills/vtj-debug-panel in your project. Codex loads it when a task matches its description.

Can I use Vtj Debug Panel in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hexianWeb/Third-Person-MC --skill vtj-debug-panel -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/vtj-debug-panel, .gemini/skills/vtj-debug-panel, .github/skills/vtj-debug-panel and .opencode/skills/vtj-debug-panel in your project.

What does Vtj Debug Panel need to run?

SKILL.md names no scripts, command-line tools or credentials: Vtj Debug Panel is instructions for the agent only.

Does Vtj Debug Panel access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Vtj Debug Panel safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Vtj Debug Panel use?

Vtj Debug Panel is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Vtj Debug Panel use?

About 638 tokens (SKILL.md is roughly 2.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.7k tokens, read only when the agent opens those files.

What are the alternatives to Vtj Debug Panel?

Skills that share tags, products or a category with Vtj Debug Panel: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Vtj Debug Panel?

hexianWeb (a GitHub user) maintains it in hexianWeb/Third-Person-MC, which has 194 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on July 27, 2026.

Source: hexianWeb/Third-Person-MC on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.