Vibeue
kevinpbuckley/VibeUE
Unreal Engine 5 development using the VibeUE Python API. An agent skill from kevinpbuckley/VibeUE.
This skill documents how to use the fmodel-mcp toolkit (a CUE4Parse-based .NET CLI plus a thin Python MCP server) to inspect and export Unreal Engine game assets — pak files, textures, meshes…
$ npx skills add pa001024/dna-builder --skill fmodel-unpack -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install pa001024/dna-builder fmodel-unpack --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/pa001024/dna-builder.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/fmodel-unpack .claude/skills/fmodel-unpack && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "fmodel-unpack" agent skill from https://github.com/pa001024/dna-builder/tree/master/.agents/skills/fmodel-unpack into .claude/skills/fmodel-unpack/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fmodel-unpack", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/pa001024/dna-builder/tree/master/.agents/skills/fmodel-unpackType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add pa001024/dna-builder --skill fmodel-unpack -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install pa001024/dna-builder fmodel-unpack --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pa001024/dna-builder.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/fmodel-unpack .agents/skills/fmodel-unpack && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "fmodel-unpack" agent skill from https://github.com/pa001024/dna-builder/tree/master/.agents/skills/fmodel-unpack into .agents/skills/fmodel-unpack/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fmodel-unpack", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pa001024/dna-builder --skill fmodel-unpack -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install pa001024/dna-builder fmodel-unpack --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pa001024/dna-builder.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/fmodel-unpack .cursor/skills/fmodel-unpack && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "fmodel-unpack" agent skill from https://github.com/pa001024/dna-builder/tree/master/.agents/skills/fmodel-unpack into .cursor/skills/fmodel-unpack/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fmodel-unpack", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/pa001024/dna-builder.git --path .agents/skills/fmodel-unpack--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add pa001024/dna-builder --skill fmodel-unpack -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install pa001024/dna-builder fmodel-unpack --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pa001024/dna-builder.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/fmodel-unpack .gemini/skills/fmodel-unpack && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "fmodel-unpack" agent skill from https://github.com/pa001024/dna-builder/tree/master/.agents/skills/fmodel-unpack into .gemini/skills/fmodel-unpack/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fmodel-unpack", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install pa001024/dna-builder fmodel-unpackInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add pa001024/dna-builder --skill fmodel-unpack -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/pa001024/dna-builder.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/fmodel-unpack .github/skills/fmodel-unpack && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "fmodel-unpack" agent skill from https://github.com/pa001024/dna-builder/tree/master/.agents/skills/fmodel-unpack into .github/skills/fmodel-unpack/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fmodel-unpack", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pa001024/dna-builder --skill fmodel-unpack -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install pa001024/dna-builder fmodel-unpack --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pa001024/dna-builder.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/fmodel-unpack .opencode/skills/fmodel-unpack && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "fmodel-unpack" agent skill from https://github.com/pa001024/dna-builder/tree/master/.agents/skills/fmodel-unpack into .opencode/skills/fmodel-unpack/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fmodel-unpack", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
fmodel-unpackThis skill documents how to use the fmodel-mcp toolkit (a CUE4Parse-based .NET CLI plus a thin Python MCP server) to inspect and export Unreal Engine game assets — pak files, textures, meshes…
Fmodel Unpack is an agent skill from pa001024/dna-builder. This skill documents how to use the fmodel-mcp toolkit (a CUE4Parse-based .NET CLI plus a thin Python MCP server) to inspect and export Unreal Engine game assets — pak files, textures, meshes, animations, materials, and raw package JSON. Use it when unpacking/extracting assets from a UE game (e.g. Duet Night Abyss / "Duet: Night Abyss"), writing or troubleshooting config.json for a new title, or driving the fmodel-cli subcommands / fmodel MCP tools.
Its SKILL.md is about 2.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including scripts and reference files (for example `references/cli-reference.md`, `references/game-configs.md` and `scripts/fmodel.py`).
It sits in Game Development, covering MCP servers and Game assets and audio. It works with Model Context Protocol, .NET, Python and Unreal Engine. The repository describes itself as: 二重螺旋构筑模拟器 Duet Night Abyss Builder. The licence is MIT.
6 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 0a808c9. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (Python), which the agent can run.
Shell commands in SKILL.md call:
uvdotnetFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use uv, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Fmodel Unpack loads about 2.6k tokens when it runs, and up to ~4.6k if it reads all its reference files. Until then it costs about 117 tokens; SKILL.md has 1,018 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from pa001024/dna-builder at commit 0a808c9, republished under its MIT licence (© pa001024). 1,018 words, ~2,641 tokens.
.claude/skills/fmodel-unpack/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.fmodel-mcp is a minimal, headless alternative to the FModel GUI for ripping assets out of
Unreal Engine games. It is not a fork of FModel — it wraps the underlying CUE4Parse library
directly so an assistant (or a script) can search, read, and export UE assets without clicking
through the FModel window.
It is split into two layers on purpose:
Cli/ — the only component that links to CUE4Parse. A single self-contained
fmodel-cli.exe exposing subcommands (status, search, read, inspect,
export-tex, export-mesh, export-mesh-uf, export-anim, export-raw, list)
that all print one JSON object to stdout. Usable standalone for ad-hoc scripts.Server/ — a thin FastMCP (Python, stdio) server that invokes the CLI as a subprocess
and exposes each subcommand as an MCP tool (fmodel_*).All asset knowledge lives in CUE4Parse; this toolkit only marshals arguments and parses JSON. That means the CLI can be evolved independently of any LLM integration.
The repo checkout used here is ..\fmodel-mcp. The CLI is already built at
..\fmodel-mcp\Cli\bin\publish\fmodel-cli.exe.
Trigger this skill when any of the following appear:
<UE game>" (e.g. Duet Night Abyss, Expedition 33).fmodel_* MCP tools, or invoking fmodel-cli.exe directly..usmap mapping errors.fmodel-cli.exe (runtime is embedded).
Only needed if running the framework-dependent .dll via dotnet exec.fmodel-cli downloads the Oodle decompression DLL
(oo2core_9_win64.dll on Windows) on demand from the OodleUE GitHub release. The DLL is
not redistributable and is gitignored. After the first successful run it sits next to the
exe and is reused.uv (uv sync in Server/)..pak / .utoc / .ucas).Note on versions:
Cli/FModelCli.csprojtargetsnet10.0. The README still mentionsnet9.0in places (andServer/src/server.pydefaults its fallback DLL path toDebug/net9.0/...). This mismatch is harmless — the server prefers the publishedbin/publish/fmodel-cli.exefirst. Always prefer the published exe; only fall back to a Debug.dllbuild if you deliberately made one.
Copy config.json.example to config.json next to the CLI binary
(Cli/bin/publish/config.json) or point the FMODEL_MCP_CONFIG env var at an absolute path.
Config lookup order inside the CLI: FMODEL_MCP_CONFIG → <baseDir>/config.json →
<repoRoot>/config.json → a fake <EDIT-ME> placeholder (which surfaces a "paks dir not found"
error if nothing is set).
Config keys:
| Key | Meaning | Nullable |
|---|---|---|
PaksDir | Directory holding the game's *.pak / *.utoc / *.ucas | No |
OutputDir | Where exports land (mirrors FModel's Output/Exports/ role) | No |
UeVersion | CUE4Parse enum, e.g. GAME_UE4_27, GAME_UE5_4 | No |
MappingsFile | Path to a .usmap file (often required for correct property names) | Yes |
AesKey | Encryption key as hex string (omit for unencrypted games) | Yes |
MountPoint | Content mount, e.g. EM for Duet Night Abyss, Sandfall for E33. Used to rewrite /Game/X → <MountPoint>/Content/X. Defaults to Sandfall if absent. | Yes |
Detailed, copy-paste configs (Duet Night Abyss, Expedition 33) and where each value comes
from (FModel AppSettings.json) are in references/game-configs.md.
Run status first. If it errors, almost everything else will too.
# via the MCP tool
fmodel_status()
# or directly
..\fmodel-mcp\Cli\bin\publish\fmodel-cli.exe statusExpected shape:
{
"ok": true,
"paksDir": "...",
"outputDir": "...",
"ueVersion": "GAME_UE4_27",
"mappings": "....usmap",
"mappingsLoaded": true,
"files": 123456
}files is the number of indexed package entries — a non-zero count means paks mounted and
Oodle + AES + mappings all applied.
search takes a glob over package paths (the same keys CUE4Parse indexes). Rules:
** matches any number of path components, * matches a single component, ? matches one
character. Case-insensitive.
fmodel-cli.exe search "**/MI_*" # material instances
fmodel-cli.exe search "**/MI_Curator*" # exact-ish
fmodel-cli.exe search "EM/Content/Characters/**/*" 1000Returns { ok, pattern, count, truncated, matches:[...] }. truncated is true when the
optional limit (default 200) was hit.
read <path> → full FModel-style JSON of every UObject in the package. Verbose; good for
blueprints / mesh metadata.inspect <path> → a compressed material view: parent, blendMode, twoSided,
opacityMaskClipValue, plus textures / scalars / vectors parameter lists. Use this to
discover which texture assets a material wires up before exporting them.| Subcommand | Produces | Notes |
|---|---|---|
export-tex <path> | OutputDir/.../<name>.png | UTexture2D decoded via SkiaSharp |
export-mesh <path> | ...psk / ...pskx | Skeletal/StaticMesh as ActorX |
export-mesh-uf <path> | ....uemodel | UEFormat mesh |
export-anim <path> | ....ueanim | UEFormat anim (keeps per-bone scale) |
export-raw <path> | ....json | Full indented JSON dump to disk |
Export paths mirror the package path under OutputDir (slashes become separators). For
Blender rigging, pair export-mesh-uf (.uemodel) with export-anim (.ueanim) — both are
UEFormat and share a consistent bind pose when imported via the UEFormat Blender addon. The
plain export-mesh (PSK) + export-anim (UEFormat) combo can drift on bone-scale animations
(e.g. the giant Paintress in E33).
Verify with list [prefix] (does not need the provider):
fmodel-cli.exe list "EM/Content/Characters"Full subcommand signatures, return JSON shapes, and the path-normalization rules are in
references/cli-reference.md. A convenience wrapper (scripts/fmodel.py) locates the published
exe and runs any subcommand from a plain shell.
cd ..\fmodel-mcp\Server
uv syncThen register the server in your MCP client config (WorkBuddy ~/.workbuddy/mcp.json or
Claude Code ~/.claude.json):
{
"mcpServers": {
"fmodel": {
"command": "uv",
"args": ["run", "--project", "D:\\dev\\fmodel-mcp\\Server", "python", "src/server.py"]
}
}
}Override the CLI binary with FMODEL_CLI_BIN=/abs/path/fmodel-cli.exe if needed. Tool names map
1:1: fmodel_status, fmodel_search, fmodel_read, fmodel_inspect_material,
fmodel_export_texture, fmodel_export_mesh, fmodel_export_mesh_uf, fmodel_export_anim,
fmodel_export_raw, fmodel_list_exports.
NormalizePath accepts several input forms and always returns a mount-relative package path
without extension and without the FModel .0 index:
EM/Content/Characters/Foo ✔EM/Content/Characters/Foo.uasset ✔ (extension stripped)EM/Content/Characters/Foo.0 ✔ (trailing index stripped)/Game/Characters/Foo → rewrites to <MountPoint>/Content/Characters/Foo ✔So a /Game/... path only resolves correctly if MountPoint is set in config. For Duet
Night Abyss, MountPoint must be "EM" — without it, /Game/... paths wrongly resolve to
Sandfall/Content/... and read/export will fail to find the package.
PaksDir wrong, or no config.json resolved (set
FMODEL_MCP_CONFIG). Check status output.oo2core_9_win64.dll. Manually drop the
matching Oodle DLL next to fmodel-cli.exe (from OodleUE).MappingsFile (.usmap). Point MappingsFile
at the correct version-specific usmap; confirm mappingsLoaded: true in status.AesKey (hex). Duet Night Abyss ships one;
leave AesKey: null only for unencrypted titles.read/export "package not found" → path used the /Game/ form but MountPoint is
wrong/unset, or the path still has an extension/.0 index. Use the mount-relative form or fix
MountPoint.© pa001024, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files (scripts, references) in .agents/skills/fmodel-unpack of pa001024/dna-builder.
Open the folder on GitHubat commit 0a808c9
Fmodel Unpack next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Fmodel Unpack this skillpa001024/dna-builder | 136 | — | ~2.6k | Automated safety check: Pass | MIT | |
| Vibeuekevinpbuckley/VibeUE | 726 | — | ~5.2k | Automated safety check: Pass | MIT | |
| MCP Server BuildershareAI-lab/learn-claude-code | 78k | 5 repos | ~1.2k | Automated safety check: Pass | MIT | |
| Context7 MCP Skillholon-run/uxc | 116 | — | ~564 | Automated safety check: Pass | MIT | |
| Unreal Asset Import and Exportkevinpbuckley/VibeUE | 726 | — | ~6.5k | Automated safety check: Pass | MIT | |
| Zizkadb ReleaseZIZKA-AI-SL/ZizkaDB | 125 | — | ~399 | Automated safety check: Pass | Custom licence |
kevinpbuckley/VibeUE
Unreal Engine 5 development using the VibeUE Python API. An agent skill from kevinpbuckley/VibeUE.
shareAI-lab/learn-claude-code
Walks through building MCP servers in Python or TypeScript that expose tools, resources and prompts to Claude, with templates, registration and testing.
holon-run/uxc
Query up-to-date library documentation and code examples using Context7 MCP.
kevinpbuckley/VibeUE
Imports files into Unreal Engine, exports textures, reads the Content Browser selection and checks open assets via VibeUE, plus mesh reimport material fixes.
ZIZKA-AI-SL/ZizkaDB
Bumps versions, runs pre-push verification, and publishes ZizkaDB SDK and MCP packages.
OtoDock/oto-dock
Author an MCP package for OtoDock: the manifest.json fields and their rules, the package layout, what the installer refuses or drops, credentials and instances, skills bundled with an MCP, and the…
pa001024/dna-builder
使用 Bun 1.4 内置的 Bun.WebView 无头浏览器对前端页面(Vue/Vite 等)做端到端冒烟与交互测试。当需要加载页面、真实点击、读取 DOM/应用状态、做断言、截图归档,或对本地开发服务器/静态站点做零依赖的浏览器级验证、可视化巡检、交互回归测试时,应使用本技能。
pa001024/dna-builder
制作与调试 Unreal Engine 4.27 游戏的 pak 模组(模型/网格/资产换皮,如《二重螺旋》Duet Night Abyss)。两条路线:编辑器烘焙(Blender 自由改模型 → UE4.27 cook → pak)与二进制替换(改写已烘焙 .uasset 的导出名/载荷)。当需要「把 A 的模型换成 B 的模型」「让模型能自由导入 Blender…
pa001024/dna-builder
给 dna-builder 里任意角色从零推一套「最优构筑」(BD)的通用方法论:读角色机制 → 辅助候选排列组合 → buff 组(含光环型海妖 / 角色专属如大冲击)→ 定计算方向 → 魔灵与潜质 → 必带 MOD → 用 autoBuild 跑一遍并剔除不合理件 → 消融实验。当需要「给某个角色配一套最优 BD」「这个角色带什么辅助/队友最强」「跑一下 XX…
pa001024/dna-builder
用 V8 CPU profile 定位 JS/TS 热点函数,并用「同进程交替 A/B + best(min) 统计量 + checksum 锚点」的微基准方法安全地做性能优化。当需要优化计算热点、怀疑某函数耗时占比高、想评估某个优化(含 Wasm/SIMD 等加速路径)是否真有收益、或要建立可回归的性能基准时使用。
pa001024/dna-builder
《二重螺旋》新手开荒指南(校对至 1.6 版本)。含分阶段开荒流程(历练 35 前 / 35~45 / 45~60 / 60 后)、前期角色与武器获取清单、角色获取循环(深渊→周本→密函商店)、魔之楔六大系列与金 Mod 升级口径、减负活动、灾厄武器四把(棘刺绝响 / 无止无休 / 权火将熄 / 血染织羽)的两条刷取路线与 1.6 配队(暗队 /…
pa001024/dna-builder
在 dna-builder 里新增一个 /admin 后台管理页(侧边栏菜单 + 路由 + REST 封装 + 统计卡/筛选卡/表格/分页 + 详情弹窗),并在本地实测验证。当需要给后台加新的管理页面、或改动 src/admin/ 下的页面结构时使用。
Categories
This skill documents how to use the fmodel-mcp toolkit (a CUE4Parse-based .NET CLI plus a thin Python MCP server) to inspect and export Unreal Engine game assets — pak files, textures, meshes…. Fmodel Unpack is an agent skill from pa001024/dna-builder.NET CLI plus a thin Python MCP server) to inspect and export Unreal Engine game assets — pak files, textures, meshes, animations, materials, and raw package JSON.
Fmodel Unpack fits situations like: unpacking/extracting assets from a UE game (e.g; tasks that involve MCP servers; tasks that involve Game assets and audio.
Run `npx skills add pa001024/dna-builder --skill fmodel-unpack -a claude-code`. Or copy the skill folder (.agents/skills/fmodel-unpack in pa001024/dna-builder) into .claude/skills/fmodel-unpack in your project. Claude Code loads it when a task matches its description.
Run `npx skills add pa001024/dna-builder --skill fmodel-unpack -a codex`. Or copy the skill folder (.agents/skills/fmodel-unpack in pa001024/dna-builder) into .agents/skills/fmodel-unpack in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add pa001024/dna-builder --skill fmodel-unpack -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/fmodel-unpack, .gemini/skills/fmodel-unpack, .github/skills/fmodel-unpack and .opencode/skills/fmodel-unpack in your project.
Going by SKILL.md and its folder, Fmodel Unpack needs Python for the scripts in its folder and the command-line tools its instructions call (uv and dotnet). Our summary lists: Python 3.
SKILL.md contains no URLs. Its commands use uv, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Fmodel Unpack is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.6k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.9k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Fmodel Unpack: Vibeue (kevinpbuckley/VibeUE, 726 stars), MCP Server Builder (shareAI-lab/learn-claude-code, 78k stars), Context7 MCP Skill (holon-run/uxc, 116 stars) and Unreal Asset Import and Export (kevinpbuckley/VibeUE, 726 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
pa001024 (a GitHub user) maintains it in pa001024/dna-builder, which has 136 GitHub stars. The repository holds 14 skills in this directory. The repository was last updated on October 8, 2026.
Source: pa001024/dna-builder on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.