Agent skill

Touchdesigner

by satoruhiga in satoruhiga/claude-touchdesigner

Provides patterns and best practices for TouchDesigner via MCP API - operator creation, network layout, rendering, GLSL shaders, data conversion (CHOP/SOP/POP/TOP/DAT).

No licenceAuto-check passedGame Development

Install Touchdesigner

skills CLI
$ npx skills add satoruhiga/claude-touchdesigner --skill touchdesigner -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install satoruhiga/claude-touchdesigner touchdesigner --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/satoruhiga/claude-touchdesigner.git skills-src && mkdir -p .claude/skills && cp -r skills-src/touchdesigner/skills/td-guide .claude/skills/touchdesigner && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
touchdesigner
GitHub stars
127
Token cost
~1.5k tokens
SKILL.md length
558 words
Files
7
Skills in repo
1
Repo updated
First seen
Licence
None found

At a glance

Provides patterns and best practices for TouchDesigner via MCP API - operator creation, network layout, rendering, GLSL shaders, data conversion (CHOP/SOP/POP/TOP/DAT).

  • Works in 4 steps: Read all .md files in reference/… → Verify parameter names using… → Ask yourself: "Do I have sufficient… → …
  • Working with TouchDesigner networks
  • SKILL.md covers CRITICAL: Your Prior Knowledge…, REQUIRED: Read All Reference…, op.TDAPI - ALWAYS USE THESE and Reference Files, plus 7 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Touchdesigner is an agent skill from satoruhiga/claude-touchdesigner. Provides patterns and best practices for TouchDesigner via MCP API - operator creation, network layout, rendering, GLSL shaders, data conversion (CHOP/SOP/POP/TOP/DAT). Use when working with TouchDesigner networks.

Its SKILL.md is about 1.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files (for example `reference/basics.md`, `reference/geometry-comp.md` and `reference/glsl.md`).

It sits in Game Development, covering Shaders and Operations and SOPs. It works with Model Context Protocol.

When your agent uses it

  • Working with TouchDesigner networks
  • Tasks that involve Shaders
  • Tasks that involve Operations and SOPs

Example prompts

  • “Use the touchdesigner skill to provide patterns and best practices for TouchDesigner via MCP API - operator creation, network layout, rendering…”
  • “/touchdesigner”

Requirements

  • Python 3

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. Read all .md files in reference/ (REQUIRED for all tasks)
  2. Verify parameter names using op.TDAPI.GetParameterList()
  3. Ask yourself: "Do I have sufficient reliable information to proceed?"
  4. Only if yes, start implementation

What it can do on your machine

Read from SKILL.md and the folder at commit 76a8c29. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are python).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Touchdesigner loads about 1.5k tokens when it runs. Until then it costs about 57 tokens; SKILL.md has 558 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~57
When it runs · the whole SKILL.md, loaded when a task matches
~1.5k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Without a licence we can't republish the file, so here is its outline and opening line. It has 558 words (~1,458 tokens).

“Use this skill when creating, modifying, or debugging TouchDesigner networks via the MCP API.”

— opening of SKILL.md by satoruhiga
name
touchdesigner
version
0.1.0

Read the full SKILL.md on GitHub

Files

SKILL.md and 6 other files in touchdesigner/skills/td-guide of satoruhiga/claude-touchdesigner.

  • SKILL.md
  • reference/basics.md
  • reference/geometry-comp.md
  • reference/glsl.md
  • reference/operator-families.md
  • reference/operator-tips.md
  • reference/rendering.md

Open the folder on GitHubat commit 76a8c29

Compare with similar skills

Touchdesigner next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Touchdesigner compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Touchdesigner this skillsatoruhiga/claude-touchdesigner127—~1.5kAutomated safety check: PassNone
Assets Shader List AllIvanMurzak/Unity-MCP4.4k1 repos~435Automated safety check: PassApache-2.0
Unreal Material and VFX Workflowflopperam/unreal-engine-mcp1.1k—~927Automated safety check: PassNone
UMG Material MCPwinyunq/UnrealMotionGraphicsMCP208—~913Automated safety check: PassMIT
Threejs Visual Systemsmintdotgg/mint-threejs-skills114—~816Automated safety check: PassMIT
Assets Shader Get DataIvanMurzak/Unity-MCP4.4k1 repos~4.1kAutomated safety check: PassApache-2.0

Similar skills

  • Assets Shader List All

    IvanMurzak/Unity-MCP

    List all shaders available in the project assets and packages, sorted by name.

    4.4k GitHub starsUsed in 1 repo~435 tokens
    Game DevelopmentAuto-check passed
  • Unreal Material and VFX Workflow

    flopperam/unreal-engine-mcp

    Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps.

    1.1k GitHub stars~927 tokensUpdated 3 mo ago
    Game DevelopmentAuto-check passed
  • UMG Material MCP

    winyunq/UnrealMotionGraphicsMCP

    Creates, edits and compiles Unreal Engine 5.8 material assets as one HLSL Custom node through the UMG MCP bridge, instead of editing .uasset files directly.

    208 GitHub stars~913 tokensUpdated 2 mo ago
    Game DevelopmentAuto-check passed
  • Threejs Visual Systems

    mintdotgg/mint-threejs-skills

    Build and upgrade Three.js visual systems for apps and games using Mint MCP assets, authored geometry, materials, lighting, shaders, VFX, technical art, and measured performance.

    114 GitHub stars~816 tokensUpdated 2 mo ago
    Game DevelopmentAuto-check passed
  • Assets Shader Get Data

    IvanMurzak/Unity-MCP

    Get detailed data about a shader asset — properties, subshaders, passes, compilation messages, and supported status.

    4.4k GitHub starsUsed in 1 repo~4.1k tokens
    Game DevelopmentAuto-check passed
  • Niagara Emitters

    kevinpbuckley/VibeUE

    Niagara emitter color/curve authoring (tint, hue-shift, ColorFromCurve keys), rapid-iteration parameter tuning, and Custom-HLSL scratch-pad authoring (NiagaraEmitterService +…

    724 GitHub stars~2k tokensUpdated yesterday
    Game DevelopmentAuto-check passed

Questions about Touchdesigner

What does Touchdesigner do?

Provides patterns and best practices for TouchDesigner via MCP API - operator creation, network layout, rendering, GLSL shaders, data conversion (CHOP/SOP/POP/TOP/DAT). Touchdesigner is an agent skill from satoruhiga/claude-touchdesigner. Provides patterns and best practices for TouchDesigner via MCP API - operator creation, network layout, rendering, GLSL shaders, data conversion (CHOP/SOP/POP/TOP/DAT).

When should I use Touchdesigner?

Touchdesigner fits situations like: working with TouchDesigner networks; tasks that involve Shaders; tasks that involve Operations and SOPs.

How do I install Touchdesigner in Claude Code?

Run `npx skills add satoruhiga/claude-touchdesigner --skill touchdesigner -a claude-code`. Or copy the skill folder (touchdesigner/skills/td-guide in satoruhiga/claude-touchdesigner) into .claude/skills/touchdesigner in your project. Claude Code loads it when a task matches its description.

How do I install Touchdesigner in Codex?

Run `npx skills add satoruhiga/claude-touchdesigner --skill touchdesigner -a codex`. Or copy the skill folder (touchdesigner/skills/td-guide in satoruhiga/claude-touchdesigner) into .agents/skills/touchdesigner in your project. Codex loads it when a task matches its description.

Can I use Touchdesigner in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add satoruhiga/claude-touchdesigner --skill touchdesigner -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/touchdesigner, .gemini/skills/touchdesigner, .github/skills/touchdesigner and .opencode/skills/touchdesigner in your project.

What does Touchdesigner need to run?

SKILL.md names no scripts, command-line tools or credentials: Touchdesigner is instructions for the agent only. Our summary lists: Python 3.

Does Touchdesigner access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Touchdesigner safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Touchdesigner use?

No licence was found for Touchdesigner or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.

How many tokens does Touchdesigner use?

About 1.5k tokens (SKILL.md is roughly 5.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Touchdesigner?

Skills that share tags, products or a category with Touchdesigner: Assets Shader List All (IvanMurzak/Unity-MCP, 4.4k stars), Unreal Material and VFX Workflow (flopperam/unreal-engine-mcp, 1.1k stars), UMG Material MCP (winyunq/UnrealMotionGraphicsMCP, 208 stars) and Threejs Visual Systems (mintdotgg/mint-threejs-skills, 114 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Touchdesigner?

satoruhiga (a GitHub user) maintains it in satoruhiga/claude-touchdesigner, which has 127 GitHub stars. The repository was last updated on February 22, 2026.

Source: satoruhiga/claude-touchdesigner on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.