Threejs Game Director
mintdotgg/mint-threejs-skills
Build or upgrade complete Three.js browser games by coordinating gameplay, Mint MCP assets, graphics, UI, debugging, performance, QA, and release.
Poses and animates a 22-bone anatomical humanoid rig with joint range-of-motion limits, using a Node CLI, a Three.js viewer and WebMCP tools an agent can drive live.
$ npx skills add bgauryy/octocode --skill octocode-mannequin -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install bgauryy/octocode octocode-mannequin --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/bgauryy/octocode.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/octocode-mannequin .claude/skills/octocode-mannequin && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "octocode-mannequin" agent skill from https://github.com/bgauryy/octocode/tree/main/skills/octocode-mannequin into .claude/skills/octocode-mannequin/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "octocode-mannequin", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/bgauryy/octocode/tree/main/skills/octocode-mannequinType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add bgauryy/octocode --skill octocode-mannequin -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install bgauryy/octocode octocode-mannequin --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/bgauryy/octocode.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/octocode-mannequin .agents/skills/octocode-mannequin && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "octocode-mannequin" agent skill from https://github.com/bgauryy/octocode/tree/main/skills/octocode-mannequin into .agents/skills/octocode-mannequin/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "octocode-mannequin", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add bgauryy/octocode --skill octocode-mannequin -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install bgauryy/octocode octocode-mannequin --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/bgauryy/octocode.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/octocode-mannequin .cursor/skills/octocode-mannequin && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "octocode-mannequin" agent skill from https://github.com/bgauryy/octocode/tree/main/skills/octocode-mannequin into .cursor/skills/octocode-mannequin/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "octocode-mannequin", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/bgauryy/octocode.git --path skills/octocode-mannequin--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add bgauryy/octocode --skill octocode-mannequin -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install bgauryy/octocode octocode-mannequin --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/bgauryy/octocode.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/octocode-mannequin .gemini/skills/octocode-mannequin && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "octocode-mannequin" agent skill from https://github.com/bgauryy/octocode/tree/main/skills/octocode-mannequin into .gemini/skills/octocode-mannequin/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "octocode-mannequin", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install bgauryy/octocode octocode-mannequinInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add bgauryy/octocode --skill octocode-mannequin -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/bgauryy/octocode.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/octocode-mannequin .github/skills/octocode-mannequin && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "octocode-mannequin" agent skill from https://github.com/bgauryy/octocode/tree/main/skills/octocode-mannequin into .github/skills/octocode-mannequin/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "octocode-mannequin", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add bgauryy/octocode --skill octocode-mannequin -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install bgauryy/octocode octocode-mannequin --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/bgauryy/octocode.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/octocode-mannequin .opencode/skills/octocode-mannequin && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "octocode-mannequin" agent skill from https://github.com/bgauryy/octocode/tree/main/skills/octocode-mannequin into .opencode/skills/octocode-mannequin/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "octocode-mannequin", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
octocode-mannequinPoses and animates a 22-bone anatomical humanoid rig with joint range-of-motion limits, using a Node CLI, a Three.js viewer and WebMCP tools an agent can drive live.
At the center of this skill is scripts/skeleton.mjs, the single source of truth for bones, joints, range-of-motion limits and movements. Commands use anatomical names valid for each joint rather than raw degrees, every joint is clamped to its limit, and a root channel handles travel, turns, jumps and backflips. The limits are rig defaults, not medical facts.
The workflow is to run the scheme command to inspect bones and limits, compose a pose command from the movement protocol and read its warnings and clamped values, then validate an animation with a sequence file. A self-contained Three.js viewer page can be rendered, with ready animations for run cycle, backflip, dance and idle. For live control the agent serves the viewer's WebMCP tools over CDP, 11 tools including task-space reach and look_at.
Writing the viewer file overwrites its path, and live driving needs a fresh non-headless Chrome on a new port, so the agent confirms the output path and gets your approval first. It is not meant for general 3D scenes, ragdoll physics, foot IK locking or motion-capture import.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit c265e3f. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (JavaScript), which the agent can run.
Shell commands in SKILL.md call:
nodeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Octocode Mannequin loads about 1.2k tokens when it runs, and up to ~7k if it reads all its reference files. Until then it costs about 94 tokens; SKILL.md has 531 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from bgauryy/octocode at commit c265e3f, republished under its MIT licence (© bgauryy). 531 words, ~1,174 tokens.
.claude/skills/octocode-mannequin/SKILL.md (or your agent's skills folder). This skill also uses 14 other files; get the full folder from GitHub.Anatomically-named 22-bone humanoid rig (arms-down neutral, bilaterally mirrored) plus a movement protocol that
clamps every joint to real range of motion, with a root 6-DOF channel (translate/pitch/yaw/roll) for travel,
turns, jumps and backflips — a Node CLI, a self-contained Three.js viewer (grounded, smooth Catmull-Rom
animation), and WebMCP tools an agent drives live. Flow: SCHEME → COMMAND → CLAMP+FK → RENDER → DRIVE.
scripts/skeleton.mjs is the single source of truth for bones/joints/ROM/movements; references and the
viewer mirror it. The viewer re-implements the clamp/sideSign/FK math — any change must be made in BOTH
files and re-verified (they must stay identical).references/movement-protocol.md before composing one; the CLI and the
tools reject those.references/rom-table.md before quoting a limit.Writing a viewer file (viewer --out <file>.html) overwrites that path, and agent-driving needs a fresh
non-headless Chrome on a new port: confirm the output path and get the user's OK before the first write or
browser launch.
node scripts/skeleton.mjs scheme first to inspect bones + joint DOF/ROM/movements; for the hierarchy read
references/anatomy-scheme.md, for the constraint model read references/joint-constraints.md, and for exact
degrees read references/rom-table.md.references/movement-protocol.md, run node scripts/skeleton.mjs pose --cmd '...',
read warnings/clamped; then validate an animation by running skeleton.mjs sequence --file frames.json.node scripts/skeleton.mjs viewer --out <file>.html [--pose pose.json], open it, drag sliders or
call window.applyPose/window.playSequence from the console — ready animations live in assets/
(run-cycle.json, backflip.json, dance.json, idle.json for alive breathing/sway); for the viewer's
mechanics read references/viewer-guide.md.references/webmcp-agent.md and serve the viewer's WebMCP tools over CDP — 11 tools
incl. task-space reach (put a hand/foot at a world point) and look_at; get_scheme.guide is the frame/units
contract. Discover, invoke, verify with get_pose or a screenshot.Stop when: the pose verifies via get_pose or a screenshot; clamped:true shows the joint is already at its ROM
limit (that is the answer — do not push past it); a movement is rejected as invalid for the joint (retry with the
reported allowlist, never with raw degrees); reach returns reached:false with a residual distance (the target is
out of range — re-target, do not re-invoke unchanged); tool discovery returns WEBMCP_NO_TOOLS or fewer than 11
tools (fall back to window.applyPose via Runtime.evaluate); screenshots come back blank (Chrome is headless —
relaunch non-headless); or the request needs physics, IK foot-locking, or mocap (out of scope, say so).
General 3D scene setup, or physics/ragdoll simulation, IK foot-locking, balance, collision, or mocap (BVH/glTF)
import. Motion is keyframed kinematics — a backflip is authored, not simulated; for why that scope was
chosen read references/references.md.
| Ref | When |
|---|---|
references/anatomy-scheme.md | Building/explaining the bone hierarchy |
references/joint-constraints.md | DOF/constraint model + verified rotation directions per joint |
references/rom-table.md | Exact degree limits per movement |
references/movement-protocol.md | Writing/validating a pose command |
references/viewer-guide.md | Generating/driving the Three.js viewer |
references/webmcp-agent.md | Agent-driving the manikin via WebMCP + CDP |
references/references.md | Provenance / why a design choice was made |
node scripts/skeleton.mjs for the scheme / pose / sequence / viewer subcommands (--help); zero npm installs. WebMCP CDP mechanics are delegated to the octocode-chrome-devtools skill.© bgauryy, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 14 other files (scripts, references, assets) in skills/octocode-mannequin of bgauryy/octocode.
Open the folder on GitHubat commit c265e3f
Octocode Mannequin next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Octocode Mannequin this skillbgauryy/octocode | 949 | — | ~1.2k | Automated safety check: Pass | MIT | |
| Threejs Game Directormintdotgg/mint-threejs-skills | 114 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Mint Threejs Skillsmintdotgg/mint-threejs-skills | 114 | — | ~1.2k | Automated safety check: Pass | MIT | |
| Threejs Visual Systemsmintdotgg/mint-threejs-skills | 114 | — | ~816 | Automated safety check: Pass | MIT | |
| 3dgs MCP Rendererjaccen/Awesome-Gaussian-Skills | 161 | — | ~6.9k | Automated safety check: Pass | Apache-2.0 | |
| Game Assetsglifxyz/glif-mcp-server | 213 | — | ~831 | Automated safety check: Pass | MIT |
mintdotgg/mint-threejs-skills
Build or upgrade complete Three.js browser games by coordinating gameplay, Mint MCP assets, graphics, UI, debugging, performance, QA, and release.
mintdotgg/mint-threejs-skills
Build, revise, debug, and verify browser-based Three.js apps, games, asset viewers, model and asset-pack deliveries, material and material-pack deliveries, animated-model viewers, and explicitly…
mintdotgg/mint-threejs-skills
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jaccen/Awesome-Gaussian-Skills
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glifxyz/glif-mcp-server
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automateyournetwork/netclaw
Generate browser-based interactive 3D network topology visualizations from inventory or a topology description.
bgauryy/octocode
Runs blind pairwise comparisons of Octocode against a gh-based baseline over markdown research questions, scored by total characters through the model rather than self-report.
bgauryy/octocode
Researches code with evidence: traces callers, imports and cross-repo links, diagnoses failures and reports findings with exact file and line references and a confidence label.
bgauryy/octocode
Writes, repairs and copyedits project docs against the Google developer documentation style guide, verifying claims in the repository before stating them.
bgauryy/octocode
Finds, rates, reviews, creates, improves, installs and syncs Agent Skill folders from local workspaces, registries or remote sources, with a user gate before any write.
bgauryy/octocode
Walks an idea through framing, diverging into options, researching evidence and stress-testing before converging on a build, prototype, narrow or park decision.
bgauryy/octocode
A skill your agent uses when a live page needs Chrome DevTools/CDP evidence: network failures, console errors, performance, DOM/CSS actionability, screenshots/PDF, cookies/storage…
Works with
Categories
Poses and animates a 22-bone anatomical humanoid rig with joint range-of-motion limits, using a Node CLI, a Three.js viewer and WebMCP tools an agent can drive live. mjs, the single source of truth for bones, joints, range-of-motion limits and movements. Commands use anatomical names valid for each joint rather than raw degrees, every joint is clamped to its limit, and a root channel handles travel, turns, jumps and backflips.
Octocode Mannequin fits situations like: posing a 3D human skeleton within realistic joint limits; creating or checking walk, run, dance or backflip sequences; viewing a manikin in a Three.js page; letting an agent control a figure live with reach and look_at.
Run `npx skills add bgauryy/octocode --skill octocode-mannequin -a claude-code`. Or copy the skill folder (skills/octocode-mannequin in bgauryy/octocode) into .claude/skills/octocode-mannequin in your project. Claude Code loads it when a task matches its description.
Run `npx skills add bgauryy/octocode --skill octocode-mannequin -a codex`. Or copy the skill folder (skills/octocode-mannequin in bgauryy/octocode) into .agents/skills/octocode-mannequin in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add bgauryy/octocode --skill octocode-mannequin -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/octocode-mannequin, .gemini/skills/octocode-mannequin, .github/skills/octocode-mannequin and .opencode/skills/octocode-mannequin in your project.
Going by SKILL.md and its folder, Octocode Mannequin needs JavaScript for the scripts in its folder and the command-line tools its instructions call (node). Our summary lists: Node.js to run scripts/skeleton.mjs; A non-headless Chrome for live agent control.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Octocode Mannequin is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.2k tokens (SKILL.md is roughly 4.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 5.8k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Octocode Mannequin: Threejs Game Director (mintdotgg/mint-threejs-skills, 114 stars), Mint Threejs Skills (mintdotgg/mint-threejs-skills, 114 stars), Threejs Visual Systems (mintdotgg/mint-threejs-skills, 114 stars) and 3dgs MCP Renderer (jaccen/Awesome-Gaussian-Skills, 161 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
bgauryy (a GitHub user) maintains it in bgauryy/octocode, which has 949 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on October 9, 2026.
Source: bgauryy/octocode on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.