Pixijs Assets
netaart/cohub
A skill your agent uses when loading and managing resources in PixiJS v8.
Generate Pixel Style Poster prompts and matching raster images.
$ npx skills add v92388375-gif/pixel-style-poster-skill --skill pixel-style-poster-skill -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install v92388375-gif/pixel-style-poster-skill pixel-style-poster-skill --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
Claude Code skills documentation · loads skills from .claude/skills/
Install the "pixel-style-poster-skill" agent skill from https://github.com/v92388375-gif/pixel-style-poster-skill/tree/main into .claude/skills/pixel-style-poster-skill/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixel-style-poster-skill", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add v92388375-gif/pixel-style-poster-skill --skill pixel-style-poster-skill -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install v92388375-gif/pixel-style-poster-skill pixel-style-poster-skill --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "pixel-style-poster-skill" agent skill from https://github.com/v92388375-gif/pixel-style-poster-skill/tree/main into .agents/skills/pixel-style-poster-skill/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixel-style-poster-skill", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add v92388375-gif/pixel-style-poster-skill --skill pixel-style-poster-skill -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install v92388375-gif/pixel-style-poster-skill pixel-style-poster-skill --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "pixel-style-poster-skill" agent skill from https://github.com/v92388375-gif/pixel-style-poster-skill/tree/main into .cursor/skills/pixel-style-poster-skill/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixel-style-poster-skill", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add v92388375-gif/pixel-style-poster-skill --skill pixel-style-poster-skill -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install v92388375-gif/pixel-style-poster-skill pixel-style-poster-skill --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "pixel-style-poster-skill" agent skill from https://github.com/v92388375-gif/pixel-style-poster-skill/tree/main into .gemini/skills/pixel-style-poster-skill/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixel-style-poster-skill", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install v92388375-gif/pixel-style-poster-skill pixel-style-poster-skillInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add v92388375-gif/pixel-style-poster-skill --skill pixel-style-poster-skill -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "pixel-style-poster-skill" agent skill from https://github.com/v92388375-gif/pixel-style-poster-skill/tree/main into .github/skills/pixel-style-poster-skill/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixel-style-poster-skill", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add v92388375-gif/pixel-style-poster-skill --skill pixel-style-poster-skill -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install v92388375-gif/pixel-style-poster-skill pixel-style-poster-skill --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "pixel-style-poster-skill" agent skill from https://github.com/v92388375-gif/pixel-style-poster-skill/tree/main into .opencode/skills/pixel-style-poster-skill/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixel-style-poster-skill", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
pixel-style-poster-skillGenerate Pixel Style Poster prompts and matching raster images.
Pixel Style Poster Skill is an agent skill from v92388375-gif/pixel-style-poster-skill. Generate Pixel Style Poster prompts and matching raster images. Use when the user gives a theme, phrase, object, mood, photo, or content idea and wants a 3:4 editorial bitmap poster with a large fine dot-matrix subject, optional title-led or quiet microtype typography, close subject-text composition, optional colored-wash reverse halftone backgrounds, restrained color transitions, and low-resolution print texture. This is not retro game pixel art.
Its SKILL.md is about 8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files (for example `README.md`).
It sits in Game Development, covering Sprites and pixel art and Typography. The licence is MIT.
2 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit b93066b. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
blackFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Pixel Style Poster Skill loads about 8k tokens when it runs. Until then it costs about 119 tokens; SKILL.md has 4,451 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from v92388375-gif/pixel-style-poster-skill at commit b93066b, republished under its MIT licence (© v92388375-gif). 4,451 words, ~7,969 tokens.
.claude/skills/pixel-style-poster-skill/SKILL.md (or your agent's skills folder). This skill also uses 6 other files; get the full folder from GitHub.Turn the user's content into both:
Use Standard Mode for all generation. Use the Fine Bitmap Prompt Compiler in this SKILL.md to convert the user's content into a compact, imageable, high-fidelity prompt.
The output canvas must be vertical 3:4 unless the user explicitly asks for another ratio.
The style should be calibrated toward fine bitmap print posters, not chunky pixel art.
Prefer:
Avoid by default:
Default generation should compile only the parts that become visible pixels in the final image prompt.
Use these rule groups as prompt material:
Do not use these as default prompt material:
Every Standard Mode prompt must answer these rendering questions in this order:
Canvas: What is the output frame and base surface?
Attention Geometry: Where does the eye go and how much is empty?
Imageable Subject: What visual form comes from the user's prompt?
Bitmap Construction: What makes the subject belong to this style?
Typography System: How does text behave visually?
Color Logic: What is the restrained ink system?
Reproduction Texture: What print or screen process defines the whole image?
Emotional Temperature: What should the viewer feel before identifying the object?
Hard Avoids: What must not appear?
This section defines how bitmap detail should be prompted.
fine visible square-pixel grid, small dot-matrix halftone, aliased stepped edge, bitmap print texture, low-resolution poster scan, pixel-density shading, soft tonal transition through dot density, and missing-pixel negative space.soft cyan-blue bitmap ink, magenta dot-matrix ink with density variation, dusty rose square-pixel ink, violet low-resolution print ink, pale green halftone ink, or black micro-pixel ink.quiet bloom, still running, soft royalty, or a date mark unless a title-led composition is clearly better.When the user does not specify a layout lane, use this rough distribution across multiple outputs or repeated uses:
For a single output, choose the lane that best fits the user's prompt. If unclear, default to subject-led dot-matrix.
Write the final Standard Mode prompt as four compact paragraphs:
The structure is more important than reciting every rule. Prefer a concrete, imageable prompt over a long style essay.
Before writing the prompt, choose one option from each axis. Randomness must change the visual grammar, not only the subject or color. If recent outputs used the same layout or bitmap method, choose a different one.
Determine mode.
Parse the user's content.
Select a variation recipe.
quiet-specimen for subject-only requests with a strong object. Prefer title-subject-lockup when the user supplies title text or asks for editorial typography. Use framed-art-title only when the subject is small or not strong enough to carry the whole page. Use soft-wash-reverse-halftone when the user requests colored haze, wash, soft background color, or the reference direction matches that look.Write the final image prompt.
text-as-image.Generate the image.
editorial bitmap print poster, not game pixel art, not sprite, not 8-bit game scene.fine micro-pixel matrix, small dot-matrix print texture, no chunky block pixels.visible tonal transition through varied pixel density, broken ink coverage, soft halftone fade.warm off-white scanned paper, subtle paper fibers, faint toner dust, not sterile pure white.large elegant serif theme title placed close to the bitmap subject, with small surrounding text near the subject edges.quiet specimen poster, no large headline, only one tiny caption or date mark.full pale colored-wash paper ground, soft blurred ink fields, cloudy white paper blooms, reverse halftone subject emerging from the ink layer.thin ornamental frame or corner brackets, central art-title layout, subject and title carrying the full page.stylish Japanese editorial close-up portrait, refined face, cropped gaze, avant-garde but delicate, not a full-body cute cartoon.eyes, lips, hair, and facial shadows rendered as fine dot-matrix bitmap marks, no smooth photorealistic facial features.Return the image and prompt.
Always avoid:
**生成图**

**最终 Prompt**
```text
[final prompt used for image generation]
```
**说明**
- Mode: Standard
- Recipe: [layout / subject treatment / typography / color / texture / mood]
- [one short note about the content interpretation]If generated images render directly without a file path, show the image normally and still include the final prompt.
Before finalizing, check:
© v92388375-gif, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 6 other files in the repository root of v92388375-gif/pixel-style-poster-skill.
Open the folder on GitHubat commit b93066b
Pixel Style Poster Skill next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Pixel Style Poster Skill this skillv92388375-gif/pixel-style-poster-skill | 152 | — | ~8k | Automated safety check: Pass | MIT | |
| Pixijs Assetsnetaart/cohub | 572 | 1 repos | ~5k | Automated safety check: Pass | MIT | |
| Opencharttryopendata/skills | 142 | — | ~11k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Code-Drawn 2D Game Art0x0funky/agent-sprite-forge | 4.4k | — | ~2.5k | Automated safety check: Pass | MIT | |
| Sprite Genaldegad/sprite-gen | 2.7k | — | ~4.9k | Automated safety check: Pass | Apache-2.0 |
netaart/cohub
A skill your agent uses when loading and managing resources in PixiJS v8.
tryopendata/skills
Generates OpenChart (https://github.com/tryopendata/openchart) chart, table, graph, sankey, tilemap, and geo map specs from data, and guides editorial design decisions.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
0x0funky/agent-sprite-forge
Draws 2D game art from code with no image model: pixel sprites, SVG props and icons, rigged characters, FX, autotiles and layouts, only when explicitly asked for.
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
mateaix/mateclaw
Pixel art w/ era palettes (NES, Game Boy, PICO-8). An agent skill from mateaix/mateclaw.
Categories
Generate Pixel Style Poster prompts and matching raster images. Pixel Style Poster Skill is an agent skill from v92388375-gif/pixel-style-poster-skill. Generate Pixel Style Poster prompts and matching raster images.
Pixel Style Poster Skill fits situations like: the user gives a theme; content idea and wants a 3:4 editorial bitmap poster with a large fine dot-matrix subject; optional title-led; quiet microtype typography.
Run `npx skills add v92388375-gif/pixel-style-poster-skill --skill pixel-style-poster-skill -a claude-code`. Or copy the skill folder (the v92388375-gif/pixel-style-poster-skill repository) into .claude/skills/pixel-style-poster-skill in your project. Claude Code loads it when a task matches its description.
Run `npx skills add v92388375-gif/pixel-style-poster-skill --skill pixel-style-poster-skill -a codex`. Or copy the skill folder (the v92388375-gif/pixel-style-poster-skill repository) into .agents/skills/pixel-style-poster-skill in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add v92388375-gif/pixel-style-poster-skill --skill pixel-style-poster-skill -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/pixel-style-poster-skill, .gemini/skills/pixel-style-poster-skill, .github/skills/pixel-style-poster-skill and .opencode/skills/pixel-style-poster-skill in your project.
Going by SKILL.md and its folder, Pixel Style Poster Skill needs the command-line tools its instructions call (black).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Pixel Style Poster Skill is published under the MIT licence (from the LICENSE file in the skill folder). It allows redistribution, so the full SKILL.md is shown on this page.
About 8k tokens (SKILL.md is roughly 32k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Pixel Style Poster Skill: Pixijs Assets (netaart/cohub, 572 stars), Openchart (tryopendata/skills, 142 stars), Game Asset Generator (htdt/godogen, 7.1k stars) and Code-Drawn 2D Game Art (0x0funky/agent-sprite-forge, 4.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
v92388375-gif (a GitHub user) maintains it in v92388375-gif/pixel-style-poster-skill, which has 152 GitHub stars. The repository was last updated on July 25, 2026.
Source: v92388375-gif/pixel-style-poster-skill on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.