Fantasy Framework Development Guide
qq362946/Fantasy
Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases.
Migrate MacacaViewSystem ViewElement pools from KeepForever to an evidence-based recovery policy while preserving lifecycle, requested-pool, unique, async, event, and Addressable ownership safety.
$ npx skills add MacacaGames/MacacaViewSystem --skill viewsystem-pool-migration -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install MacacaGames/MacacaViewSystem viewsystem-pool-migration --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/MacacaGames/MacacaViewSystem.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/viewsystem-pool-migration .claude/skills/viewsystem-pool-migration && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "viewsystem-pool-migration" agent skill from https://github.com/MacacaGames/MacacaViewSystem/tree/master/.agents/skills/viewsystem-pool-migration into .claude/skills/viewsystem-pool-migration/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "viewsystem-pool-migration", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/MacacaGames/MacacaViewSystem/tree/master/.agents/skills/viewsystem-pool-migrationType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add MacacaGames/MacacaViewSystem --skill viewsystem-pool-migration -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install MacacaGames/MacacaViewSystem viewsystem-pool-migration --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MacacaGames/MacacaViewSystem.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/viewsystem-pool-migration .agents/skills/viewsystem-pool-migration && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "viewsystem-pool-migration" agent skill from https://github.com/MacacaGames/MacacaViewSystem/tree/master/.agents/skills/viewsystem-pool-migration into .agents/skills/viewsystem-pool-migration/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "viewsystem-pool-migration", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add MacacaGames/MacacaViewSystem --skill viewsystem-pool-migration -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install MacacaGames/MacacaViewSystem viewsystem-pool-migration --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MacacaGames/MacacaViewSystem.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/viewsystem-pool-migration .cursor/skills/viewsystem-pool-migration && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "viewsystem-pool-migration" agent skill from https://github.com/MacacaGames/MacacaViewSystem/tree/master/.agents/skills/viewsystem-pool-migration into .cursor/skills/viewsystem-pool-migration/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "viewsystem-pool-migration", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/MacacaGames/MacacaViewSystem.git --path .agents/skills/viewsystem-pool-migration--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add MacacaGames/MacacaViewSystem --skill viewsystem-pool-migration -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install MacacaGames/MacacaViewSystem viewsystem-pool-migration --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MacacaGames/MacacaViewSystem.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/viewsystem-pool-migration .gemini/skills/viewsystem-pool-migration && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "viewsystem-pool-migration" agent skill from https://github.com/MacacaGames/MacacaViewSystem/tree/master/.agents/skills/viewsystem-pool-migration into .gemini/skills/viewsystem-pool-migration/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "viewsystem-pool-migration", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install MacacaGames/MacacaViewSystem viewsystem-pool-migrationInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add MacacaGames/MacacaViewSystem --skill viewsystem-pool-migration -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/MacacaGames/MacacaViewSystem.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/viewsystem-pool-migration .github/skills/viewsystem-pool-migration && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "viewsystem-pool-migration" agent skill from https://github.com/MacacaGames/MacacaViewSystem/tree/master/.agents/skills/viewsystem-pool-migration into .github/skills/viewsystem-pool-migration/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "viewsystem-pool-migration", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add MacacaGames/MacacaViewSystem --skill viewsystem-pool-migration -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install MacacaGames/MacacaViewSystem viewsystem-pool-migration --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MacacaGames/MacacaViewSystem.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/viewsystem-pool-migration .opencode/skills/viewsystem-pool-migration && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "viewsystem-pool-migration" agent skill from https://github.com/MacacaGames/MacacaViewSystem/tree/master/.agents/skills/viewsystem-pool-migration into .opencode/skills/viewsystem-pool-migration/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "viewsystem-pool-migration", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
viewsystem-pool-migrationMigrate MacacaViewSystem ViewElement pools from KeepForever to an evidence-based recovery policy while preserving lifecycle, requested-pool, unique, async, event, and Addressable ownership safety.
Viewsystem Pool Migration is an agent skill from MacacaGames/MacacaViewSystem. Migrate MacacaViewSystem ViewElement pools from KeepForever to an evidence-based recovery policy while preserving lifecycle, requested-pool, unique, async, event, and Addressable ownership safety. Use when analyzing a ViewSystem Pool Policy Advisor or Object Graph JSON report, selecting a migration candidate, implementing ViewElementLifetimeScope or owner-aware requested pools, applying KeepN or DestroyOnRecovery, or validating reopen and recovery behavior in a Unity host project.
Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `agents/openai.yaml` and `references/report-contract.md`).
It sits in Game Development. It works with Unity. The repository describes itself as: ViewSystem is a element based UI management system based on Unity GUI. The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit af8e002. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Viewsystem Pool Migration loads about 1.3k tokens when it runs, and up to ~2k if it reads all its reference files. Until then it costs about 128 tokens; SKILL.md has 603 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from MacacaGames/MacacaViewSystem at commit af8e002, republished under its MIT licence (© MacacaGames). 603 words, ~1,320 tokens.
.claude/skills/viewsystem-pool-migration/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.Use Unity-generated evidence to migrate one ViewElement candidate at a time. Treat the Advisor as a measurement source; inspect and change host-project code when static analysis cannot prove ownership.
package.json and Runtime/Components/ViewElement.cs.Assets/ and ProjectSettings/.AGENTS.md, when present;CLAUDE.md;VIEW_ELEMENT_POOL_POLICY_DESIGN.md;VIEW_ELEMENT_POOL_POLICY_CASE_STUDY.md.recommendedPolicy=KeepForever when it was produced only by NeedsOwnerMigration, NeedsStaticOwnership, NeedsEventCleanup, NeedsAsyncLifetime, or InsufficientRuntimeData.NeedsRuntimeValidation or NeedsCodeReview.Prefer a candidate with meaningful retained or active hierarchy cost, low expected use frequency, stable GUID/path evidence, and no unique/singleton pin. State why it was selected and which evidence is still missing.
Do not batch-apply DestroyOnRecovery. Do not start Addressable handle-registry work as part of a pool migration.
Inspect the prefab's lifetime-owner scripts and direct requested-pool creation sites. Verify:
ReturnToGlobalPool, DestroyWithOwner, or UseChildPolicy intentionally;Static regex evidence is a lead, not proof. Open the cited lines and follow the actual subscription, construction, and cleanup paths.
Do not modify FancyScrollRect or LayoutGroup conventions as a migration shortcut.
Capture snapshots in chronological order:
Require all applicable checks:
If runtime evidence is unavailable, stop at NeedsRuntimeValidation; do not label the migration validated and do not recommend reverting it.
Lead with one of these outcomes:
Migrated; needs runtime validationValidated; keep current migrated policyBlocked by concrete ownership issuePinned by unique/singleton contractInsufficient evidence to choose a target policyList changed files, compilation results, the exact remaining validation sequence, and any evidence that must be captured next.
© MacacaGames, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in .agents/skills/viewsystem-pool-migration of MacacaGames/MacacaViewSystem.
Open the folder on GitHubat commit af8e002
Viewsystem Pool Migration next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Viewsystem Pool Migration this skillMacacaGames/MacacaViewSystem | 121 | — | ~1.3k | Automated safety check: Pass | MIT | |
| Fantasy Framework Development Guideqq362946/Fantasy | 1.4k | — | ~5.8k | Automated safety check: Pass | Custom licence | |
| Locus Unity BridgeMisaka-Mikoto-Tech/agent-skills | 275 | — | ~4k | Automated safety check: Pass | MIT | |
| AibridgeFlameskyDexive/Legends-Of-Heroes | 929 | — | ~2.1k | Automated safety check: Pass | MIT | |
| Unity SkillsBesty0728/Unity-Skills | 1.8k | — | ~2k | Automated safety check: Pass | MIT | |
| Uloop Control Play ModeCyberAgentGameEntertainment/NovaShader | 1.6k | 1 repos | ~1.3k | Automated safety check: Pass | MIT |
qq362946/Fantasy
Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases.
Misaka-Mikoto-Tech/agent-skills
A skill your agent uses when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C must be executed, or…
FlameskyDexive/Legends-Of-Heroes
Unity Editor and Player Runtime CLI integration for AIBridge.
Besty0728/Unity-Skills
Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations.
CyberAgentGameEntertainment/NovaShader
Control Unity Editor Play Mode. An agent skill from CyberAgentGameEntertainment/NovaShader.
TomLeeLive/openclaw-unity-plugin
Control Unity Editor via OpenClaw Unity Plugin. An agent skill from TomLeeLive/openclaw-unity-plugin.
Works with
Categories
Migrate MacacaViewSystem ViewElement pools from KeepForever to an evidence-based recovery policy while preserving lifecycle, requested-pool, unique, async, event, and Addressable ownership safety. Viewsystem Pool Migration is an agent skill from MacacaGames/MacacaViewSystem. Migrate MacacaViewSystem ViewElement pools from KeepForever to an evidence-based recovery policy while preserving lifecycle, requested-pool, unique, async, event, and Addressable ownership safety.
Viewsystem Pool Migration fits situations like: analyzing a ViewSystem Pool Policy Advisor; object Graph JSON report; selecting a migration candidate; implementing ViewElementLifetimeScope.
Run `npx skills add MacacaGames/MacacaViewSystem --skill viewsystem-pool-migration -a claude-code`. Or copy the skill folder (.agents/skills/viewsystem-pool-migration in MacacaGames/MacacaViewSystem) into .claude/skills/viewsystem-pool-migration in your project. Claude Code loads it when a task matches its description.
Run `npx skills add MacacaGames/MacacaViewSystem --skill viewsystem-pool-migration -a codex`. Or copy the skill folder (.agents/skills/viewsystem-pool-migration in MacacaGames/MacacaViewSystem) into .agents/skills/viewsystem-pool-migration in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add MacacaGames/MacacaViewSystem --skill viewsystem-pool-migration -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/viewsystem-pool-migration, .gemini/skills/viewsystem-pool-migration, .github/skills/viewsystem-pool-migration and .opencode/skills/viewsystem-pool-migration in your project.
SKILL.md names no scripts, command-line tools or credentials: Viewsystem Pool Migration is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Viewsystem Pool Migration is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.3k tokens (SKILL.md is roughly 5.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 730 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Viewsystem Pool Migration: Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars), Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 275 stars), Aibridge (FlameskyDexive/Legends-Of-Heroes, 929 stars) and Unity Skills (Besty0728/Unity-Skills, 1.8k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
MacacaGames (a GitHub organization) maintains it in MacacaGames/MacacaViewSystem, which has 121 GitHub stars. The repository was last updated on September 29, 2026.
Source: MacacaGames/MacacaViewSystem on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.