Category
Best game development skills, page 2
Game Development skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 49 | 49.Antv L7 基于 WebGL 的大规模地理空间数据可视化引擎。适用于: (1) 创建交互式 WebGL 地图应用 (2) 可视化地理空间数据(点、线、面、热力图) (3) 构建位置数据驾驶舱 (4) 添加地图图层、交互和动画效果 (5) 处理并展示 GeoJSON、CSV 等空间数据 | antvis/ | 4.1k | — | ~4.4k | Automated safety check: Pass | MIT | 29 days ago |
| 50 | Raycast from Camera.main through a Game View coordinate. An agent skill from Haruma-K/UnityScreenNavigator. | Haruma-K/ | 1.1k | — | ~637 | Automated safety check: Pass | MIT | 1 mo ago |
| 51 | AetherViz Master - 互动教育可视化建筑师,将任意教学主题转化为极致美观、高度交互的专业教学网页. An agent skill from andyhuo520/aetherviz-master. | andyhuo520/ | 1.5k | — | ~2k | Automated safety check: Pass | MIT | 5 mo ago |
| 52 | Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout. | godothub/ | 187 | — | ~1.5k | Automated safety check: Pass | MIT | 22 days ago |
| 53 | Create a new experiment in TresJS Lab with all necessary files | Tresjs/ | 3.8k | — | ~782 | Automated safety check: Pass | MIT | today |
| 54 | Create Spine 2D skeletal animations from pre-existing character assets (separated body-part PNGs, atlas spritesheet, or a full character image). | GenielabsOpenSource/ | 515 | — | ~17k | Automated safety check: Pass | CC-BY-NC-4.0 | 1 mo ago |
| 55 | Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. | OWWZO/ | 186 | 6 repos | ~3.1k | Automated safety check: Pass | No licence | 19 days ago |
| 56 | Blockbench plugin/extension development for the 3D modeling tool. | jasonjgardner/ | 491 | — | ~2.8k | Automated safety check: Pass | GPL-3.0 | 6 days ago |
| 57 | A skill your agent uses when loading and managing resources in PixiJS v8. | netaart/ | 570 | 1 repo | ~5k | Automated safety check: Pass | MIT | today |
| 58 | Uninstall a UPM package from the Unity project. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | 1 repo | ~602 | Automated safety check: Pass | Apache-2.0 | 3 days ago |
| 59 | Execute Python scripts inside a running Unreal Engine 5.3+ editor via TCP bridge. | TornLux/ | 305 | — | ~8.4k | Automated safety check: Notes | MIT | 6 days ago |
| 60 | 高德地图 JSAPI v2.0 (WebGL) 开发技能。涵盖地图生命周期管理、强制安全配置、3D 视图控制、覆盖物绘制及 LBS 服务集成。 | AMap-Web/ | 178 | 1 repo | ~1.6k | Automated safety check: Pass | MIT | 5 mo ago |
| 61 | Use MSAGL-JS (Microsoft Automatic Graph Layout) to lay out and visualize networks in JavaScript or TypeScript. | microsoft/ | 174 | — | ~1.2k | Automated safety check: Pass | MIT | today |
| 62 | Produces game-ready 2D characters, creatures, props, icons and effects as master stills, sheets or clips, and exports frames for common game engines. | 0x0funky/ | 4.3k | — | ~3.6k | Automated safety check: Pass | MIT | yesterday |
| 63 | Walks an agent through creating and editing Unreal Engine Blueprints with the Flopperam MCP's bp_* tools, from inspection to commit and verification. | flopperam/ | 1.1k | — | ~1.6k | Automated safety check: Pass | No licence | 3 mo ago |
| 64 | 64.Godot E2E Write and run E2E (end-to-end) game tests using the godot-e2e framework. | RandallLiuXin/ | 549 | 1 repo | ~3.9k | Automated safety check: Pass | Unknown | 20 days ago |
| 65 | 65.Audio Design Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. | ukanwat/ | 387 | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 66 | A skill your agent uses when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C must be executed, or… | Misaka-Mikoto-Tech/ | 275 | — | ~4k | Automated safety check: Pass | MIT | 16 days ago |
| 67 | Index of all COSS UI particle examples. An agent skill from crafter-station/petdex. | crafter-station/ | 4.2k | — | ~10k | Automated safety check: Pass | MIT | 9 days ago |
| 68 | Checks game data and formulas for balance outliers, broken progression, degenerate strategies and economy problems, and answers 'could not run' when the data is missing. | Donchitos/ | 26k | — | ~2.2k | Automated safety check: Pass | MIT | 8 days ago |
| 69 | Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references… | ybuild-ai/ | 297 | — | ~1.1k | Automated safety check: Pass | MIT | 3 mo ago |
| 70 | Simulate PlayMode EventSystem UI mouse actions using top-left Game View coordinates. | Haruma-K/ | 1.1k | — | ~2.1k | Automated safety check: Pass | MIT | 1 mo ago |
| 71 | Cute Framework public header conventions and review checklist. | RandyGaul/ | 851 | — | ~1.9k | Automated safety check: Pass | Unknown | today |
| 72 | A skill your agent uses when an AI agent wants to participate in the Haidian Centennial Jing-Zhang AI Innovation Belt open call, follow changing materials and community discussion, generate or… | open-city-ai/ | 415 | — | ~9.4k | Automated safety check: Pass | No licence | 1 mo ago |
| 73 | Audit and fix Three.js and React Three Fiber apps for frame-loop performance, GPU memory leaks, scene-graph correctness, and visual defects like z-fighting, shadow acne, wrong color space, and… | millionco/ | 15k | — | ~2.3k | Automated safety check: Pass | Unknown | today |
| 74 | Generates parametric, print-ready 3D models in Python and exports them as STL files sized to real connectors, devices and mounting hardware. | flowful-ai/ | 655 | — | ~5.3k | Automated safety check: Pass | CC-BY-NC-4.0 | 2 mo ago |
| 75 | Generate and edit 2D image assets for Three.js games with Google's Gemini image API: concept sheets, image-to-3D inputs, texture and material references, sky and background plates, decals, logos… | valkor-ai/ | 1.2k | 1 repo | ~1.4k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 76 | Owns the paired JSON metadata and TypeScript runner files that define the Aholo Viewer's example and Playground content. | manycoretech/ | 1.1k | — | ~580 | Automated safety check: Pass | MIT | today |
| 77 | 77.Aibridge Unity Editor and Player Runtime CLI integration for AIBridge. | FlameskyDexive/ | 929 | — | ~2.1k | Automated safety check: Pass | MIT | 16 days ago |
| 78 | Creates simple Three.js web apps with scene setup, lighting, geometries, materials, animations, and responsive rendering. | chongdashu/ | 138 | 1 repo | ~3.1k | Automated safety check: Pass | No licence | 9 mo ago |
| 79 | GPU frame debugging with RenderDoc via rdc-cli. An agent skill from rudybear/renderdoc-skill. | rudybear/ | 211 | — | ~4k | Automated safety check: Pass | MIT | 7 mo ago |
| 80 | RenoDX HLSL/Slang shader workflow for proven shader-side SDR tonemap, hard clip, LUT, color grade, and HDR bridge changes. | clshortfuse/ | 4.4k | — | ~7.3k | Automated safety check: Pass | MIT | today |
| 81 | Build a game-ready 3D asset in Blender from reference images (concept art, photos, turnarounds, sketches, screenshots) for any category, including characters, creatures, architecture, vehicles… | majidmanzarpour/ | 132 | — | ~5.7k | Automated safety check: Pass | MIT | 14 days ago |
| 82 | 82.Unity Skills Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations. | Besty0728/ | 1.8k | — | ~2k | Automated safety check: Pass | MIT | today |
| 83 | Procedural film — turn a subject into a short animated film drawn and scored entirely in JavaScript, in one of three modes: drawn (every pixel computed, zero assets), photo-doodle (real photographs… | kuhnhomeuk-cell/ | 496 | — | ~7.4k | Automated safety check: Pass | MIT | 13 days ago |
| 84 | Design Health — runs 19 deterministic quality checks on HTML output. | Kayforkind/ | 203 | 1 repo | ~756 | Automated safety check: Pass | MIT | yesterday |
| 85 | Turns one approved master still into a full set of animated action clips for a character, one image-to-video take per action, then packages them for a game engine. | 0x0funky/ | 4.3k | — | ~3.8k | Automated safety check: Pass | MIT | yesterday |
| 86 | Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps. | flopperam/ | 1.1k | — | ~927 | Automated safety check: Pass | No licence | 3 mo ago |
| 87 | create robust, browser-runnable three.js primitive reconstructions from static low-poly, voxel, isometric, or stylized game-art reference images. | jasonkneen/ | 1.6k | — | ~1.1k | Automated safety check: Pass | AGPL-3.0 | today |
| 88 | 88.MCP Driver Runtime debugging and live project inspection via godot-mcp. | RandallLiuXin/ | 549 | 1 repo | ~1.1k | Automated safety check: Pass | Unknown | 20 days ago |
| 89 | VRChat skill renovator for knowledge fill, refresh, and quality improvement. | niaka3dayo/ | 330 | — | ~2.4k | Automated safety check: Pass | MIT | 23 days ago |
| 90 | Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing… | ukanwat/ | 387 | 1 repo | ~2.2k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 91 | Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import. | LaurentiuGabriel/ | 147 | — | ~2.1k | Automated safety check: Pass | No licence | 2 mo ago |
| 92 | Entrypoint for building, upgrading, and finishing Three.js browser games. | valkor-ai/ | 1.2k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 93 | Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. | OWWZO/ | 186 | 5 repos | ~2.9k | Automated safety check: Pass | No licence | 19 days ago |
| 94 | 94.Rdc CLI A skill your agent uses when working with RenderDoc capture files (.rdc), analyzing GPU frames, tracing shaders, inspecting draw calls, or running CI assertions against GPU captures. | BANANASJIM/ | 181 | — | ~2.9k | Automated safety check: Pass | MIT | today |
| 95 | 95.Game Recon Figure out how a specific installed game can be modded, before writing any mod code. | rehan-remade/ | 5.3k | — | ~1k | Automated safety check: Pass | MIT | today |
| 96 | Build 2D game sprite sheets by generating motion with MiniMax H3 (Hailuo) video, then cutting the footage into validated chroma-keyed sprite frames - the Mortal Kombat method with a video model… | gary149/ | 135 | — | ~2.4k | Automated safety check: Pass | MIT | 1 mo ago |
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