Agent skill

Uloop Find Game Objects

by kurotu in kurotu/VRCQuestTools

Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy.

MITAuto-check passedGame Development

Install Uloop Find Game Objects

skills CLI
$ npx skills add kurotu/VRCQuestTools --skill uloop-find-game-objects -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install kurotu/VRCQuestTools uloop-find-game-objects --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/kurotu/VRCQuestTools.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/uloop-find-game-objects .claude/skills/uloop-find-game-objects && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
uloop-find-game-objects
GitHub stars
373
Used in
3 other repos
Token cost
~982 tokens
SKILL.md length
322 words
Files
1
Skills in repo
25
Repo updated
First seen
Licence
MIT

At a glance

Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy.

  • Name/path searches
  • SKILL.md covers Usage, Parameters, Search Modes and Global Options, plus 2 more sections
  • Calls npx

What it does

Uloop Find Game Objects is an agent skill from kurotu/VRCQuestTools. Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.

Its SKILL.md is about 980 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. The repository describes itself as: Unity editor extension to support uploading VRChat avatars for Oculus Quest. The licence is MIT.

When your agent uses it

  • Name/path searches

Example prompts

  • “/uloop-find-game-objects”

Requirements

  • Node.js

What it can do on your machine

Read from SKILL.md and the folder at commit c68d147. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • npx

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Uloop Find Game Objects loads about 982 tokens when it runs. Until then it costs about 47 tokens; SKILL.md has 322 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~47
When it runs · the whole SKILL.md, loaded when a task matches
~982

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from kurotu/VRCQuestTools at commit c68d147, republished under its MIT licence (© kurotu). 322 words, ~982 tokens.

Download SKILL.mdSave it as .claude/skills/uloop-find-game-objects/SKILL.md (or your agent's skills folder).
name
uloop-find-game-objects
description
Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.

npx --yes uloop-cli@2.2.0 find-game-objects

Find GameObjects with search criteria or get details for currently selected Hierarchy objects.

Use this before execute-dynamic-code when identifying or inspecting selected GameObjects. Use get-hierarchy instead when you need the child tree, parent-child structure, or descendants under the selection.

Usage

bash
npx --yes uloop-cli@2.2.0 find-game-objects [options]

Parameters

ParameterTypeDefaultDescription
--name-patternstring-Name pattern to search
--search-modestringExactSearch mode: Exact, Path, Regex, Contains, Selected
--required-componentsarray-Required components
--tagstring-Tag filter
--layerinteger-Layer filter (layer number)
--max-resultsinteger20Maximum number of results
--include-inactivebooleanfalseInclude inactive GameObjects
--include-inherited-propertiesbooleanfalseInclude inherited properties in results

Search Modes

ModeDescription
ExactExact name match (default)
PathHierarchy path search (e.g., Canvas/Button)
RegexRegular expression pattern
ContainsPartial name match
SelectedGet currently selected GameObjects in Unity Editor

Global Options

OptionDescription
--project-path <path>Optional. Use only when the target Unity project is not the current directory.

Examples

bash
# Find by name
npx --yes uloop-cli@2.2.0 find-game-objects --name-pattern "Player"

# Find with component
npx --yes uloop-cli@2.2.0 find-game-objects --required-components Rigidbody

# Find by tag
npx --yes uloop-cli@2.2.0 find-game-objects --tag "Enemy"

# Regex search
npx --yes uloop-cli@2.2.0 find-game-objects --name-pattern "UI_.*" --search-mode Regex

# Get selected GameObjects
npx --yes uloop-cli@2.2.0 find-game-objects --search-mode Selected

# Get selected including inactive
npx --yes uloop-cli@2.2.0 find-game-objects --search-mode Selected --include-inactive

Output

Returns JSON with:

  • results (array): Matching GameObjects, each containing:
    • name (string): GameObject name
    • path (string): Hierarchy path (e.g., Canvas/Panel/Button)
    • isActive (boolean): Active state in hierarchy
    • tag (string): GameObject tag
    • layer (number): Layer index
    • components (array): Each entry has type (short name, e.g., Rigidbody), fullTypeName (e.g., UnityEngine.Rigidbody), and properties (array of Inspector-visible {name, type, value} pairs)
  • totalFound (number): Number of results returned inline, or number exported for multi-selection file output. For search modes, this is after --max-results clipping and serialization.
  • errorMessage (string): Top-level failure summary (empty on success)
  • processingErrors (array): Selected-mode per-GameObject serialization failures, each {gameObjectName, gameObjectPath, error}. Omitted/null or empty on clean runs.
Multi-selection file export

For Selected mode with multiple successfully serialized GameObjects, inline results is not populated and the data is written to a file instead. Two extra fields appear:

  • resultsFilePath (string): Relative path under .uloop/outputs/FindGameObjectsResults/
  • message (string): Human-readable summary (e.g., "5 GameObjects exported")

Single-selection and search-mode calls (Exact, Path, Regex, Contains) always return inline. No selection (Selected mode with empty selection) returns empty results plus a message.

© kurotu, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .claude/skills/uloop-find-game-objects of kurotu/VRCQuestTools.

Open the folder on GitHubat commit c68d147

Used in 3 other repositories

We found 6 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 3 other GitHub owners. This page covers the copy in kurotu/VRCQuestTools, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Uloop Find Game Objects next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Uloop Find Game Objects compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Uloop Find Game Objects this skillkurotu/VRCQuestTools3733 repos~982Automated safety check: PassMIT
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k2 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.4k—~2.2kAutomated safety check: PassMIT
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

Similar skills

  • Image to Three.js Model

    img2threejs/img2threejs

    Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.

    18k GitHub starsUsed in 1 repo~8.2k tokens
    Game DevelopmentAuto-check passed
  • Web Clone

    Jane-xiaoer/claude-skill-web-clone

    网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…

    1k GitHub starsUsed in 2 repos~2.7k tokens
    Game DevelopmentAuto-check passed
  • Threejs Game Director

    majidmanzarpour/threejs-game-skills

    Entrypoint for building, upgrading, and finishing Three.js browser games.

    2.4k GitHub stars~2.2k tokensUpdated 10 days ago
    Game DevelopmentAuto-check passed
  • Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.

    7.1k GitHub stars~2.8k tokensUpdated 6 days ago
    Game DevelopmentAuto-check passed
  • Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…

    1.2k GitHub starsUsed in 1 repo~1.4k tokens
    Game DevelopmentAuto-check passed
  • Uloop Execute Dynamic Code

    CyberAgentGameEntertainment/NovaShader

    Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.

    1.6k GitHub starsUsed in 1 repo~1.9k tokens
    Game DevelopmentAuto-check passed

More from kurotu/VRCQuestTools

All 25 skills in this repo
  • Uloop Replay Input

    kurotu/VRCQuestTools

    Replay recorded PlayMode keyboard and mouse input. An agent skill from kurotu/VRCQuestTools.

    373 GitHub starsUsed in 3 repos~615 tokens
    Auto-check passed
  • Uloop Screenshot

    kurotu/VRCQuestTools

    Capture Unity Editor windows or Game View rendering as PNG. An agent skill from kurotu/VRCQuestTools.

    373 GitHub starsUsed in 3 repos~1.2k tokens
    Auto-check passed
  • Uloop Execute Dynamic Code

    kurotu/VRCQuestTools

    Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.

    373 GitHub starsUsed in 1 repo~1.6k tokens
    Auto-check passed
  • Uloop Record Input

    kurotu/VRCQuestTools

    Record PlayMode keyboard and mouse input to JSON. An agent skill from kurotu/VRCQuestTools.

    373 GitHub starsUsed in 1 repo~605 tokens
    Auto-check passed
  • Uloop Get Hierarchy

    kurotu/VRCQuestTools

    Get the Unity scene hierarchy as a structured tree. An agent skill from kurotu/VRCQuestTools.

    373 GitHub starsUsed in 3 repos~587 tokens
    Auto-check passed
  • Uloop Run Tests

    kurotu/VRCQuestTools

    Run Unity Test Runner and report detailed results. An agent skill from kurotu/VRCQuestTools.

    373 GitHub starsUsed in 3 repos~796 tokens
    Auto-check passed

Questions about Uloop Find Game Objects

What does Uloop Find Game Objects do?

Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Uloop Find Game Objects is an agent skill from kurotu/VRCQuestTools. Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy.

When should I use Uloop Find Game Objects?

Uloop Find Game Objects fits situations like: name/path searches.

How do I install Uloop Find Game Objects in Claude Code?

Run `npx skills add kurotu/VRCQuestTools --skill uloop-find-game-objects -a claude-code`. Or copy the skill folder (.claude/skills/uloop-find-game-objects in kurotu/VRCQuestTools) into .claude/skills/uloop-find-game-objects in your project. Claude Code loads it when a task matches its description.

How do I install Uloop Find Game Objects in Codex?

Run `npx skills add kurotu/VRCQuestTools --skill uloop-find-game-objects -a codex`. Or copy the skill folder (.claude/skills/uloop-find-game-objects in kurotu/VRCQuestTools) into .agents/skills/uloop-find-game-objects in your project. Codex loads it when a task matches its description.

Can I use Uloop Find Game Objects in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add kurotu/VRCQuestTools --skill uloop-find-game-objects -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/uloop-find-game-objects, .gemini/skills/uloop-find-game-objects, .github/skills/uloop-find-game-objects and .opencode/skills/uloop-find-game-objects in your project.

What does Uloop Find Game Objects need to run?

Going by SKILL.md and its folder, Uloop Find Game Objects needs the command-line tools its instructions call (npx). Our summary lists: Node.js.

Does Uloop Find Game Objects access the network?

SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Uloop Find Game Objects safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Uloop Find Game Objects use?

Uloop Find Game Objects is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Uloop Find Game Objects use?

About 982 tokens (SKILL.md is roughly 3.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Uloop Find Game Objects?

Skills that share tags, products or a category with Uloop Find Game Objects: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Uloop Find Game Objects?

kurotu (a GitHub user) maintains it in kurotu/VRCQuestTools, which has 373 GitHub stars. The repository holds 25 skills in this directory. The repository was last updated on September 30, 2026.

Source: kurotu/VRCQuestTools on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.