Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Unity Prefab asset patch workflow for AIBridge. An agent skill from FlameskyDexive/Legends-Of-Heroes.
$ npx skills add FlameskyDexive/Legends-Of-Heroes --skill aibridge-prefab-patch -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install FlameskyDexive/Legends-Of-Heroes aibridge-prefab-patch --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/aibridge-prefab-patch .claude/skills/aibridge-prefab-patch && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "aibridge-prefab-patch" agent skill from https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/.codex/skills/aibridge-prefab-patch into .claude/skills/aibridge-prefab-patch/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "aibridge-prefab-patch", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/.codex/skills/aibridge-prefab-patchType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add FlameskyDexive/Legends-Of-Heroes --skill aibridge-prefab-patch -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install FlameskyDexive/Legends-Of-Heroes aibridge-prefab-patch --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.codex/skills/aibridge-prefab-patch .agents/skills/aibridge-prefab-patch && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "aibridge-prefab-patch" agent skill from https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/.codex/skills/aibridge-prefab-patch into .agents/skills/aibridge-prefab-patch/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "aibridge-prefab-patch", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add FlameskyDexive/Legends-Of-Heroes --skill aibridge-prefab-patch -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install FlameskyDexive/Legends-Of-Heroes aibridge-prefab-patch --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.codex/skills/aibridge-prefab-patch .cursor/skills/aibridge-prefab-patch && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "aibridge-prefab-patch" agent skill from https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/.codex/skills/aibridge-prefab-patch into .cursor/skills/aibridge-prefab-patch/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "aibridge-prefab-patch", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/FlameskyDexive/Legends-Of-Heroes.git --path .codex/skills/aibridge-prefab-patch--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add FlameskyDexive/Legends-Of-Heroes --skill aibridge-prefab-patch -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install FlameskyDexive/Legends-Of-Heroes aibridge-prefab-patch --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.codex/skills/aibridge-prefab-patch .gemini/skills/aibridge-prefab-patch && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "aibridge-prefab-patch" agent skill from https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/.codex/skills/aibridge-prefab-patch into .gemini/skills/aibridge-prefab-patch/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "aibridge-prefab-patch", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install FlameskyDexive/Legends-Of-Heroes aibridge-prefab-patchInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add FlameskyDexive/Legends-Of-Heroes --skill aibridge-prefab-patch -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git skills-src && mkdir -p .github/skills && cp -r skills-src/.codex/skills/aibridge-prefab-patch .github/skills/aibridge-prefab-patch && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "aibridge-prefab-patch" agent skill from https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/.codex/skills/aibridge-prefab-patch into .github/skills/aibridge-prefab-patch/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "aibridge-prefab-patch", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add FlameskyDexive/Legends-Of-Heroes --skill aibridge-prefab-patch -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install FlameskyDexive/Legends-Of-Heroes aibridge-prefab-patch --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.codex/skills/aibridge-prefab-patch .opencode/skills/aibridge-prefab-patch && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "aibridge-prefab-patch" agent skill from https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/.codex/skills/aibridge-prefab-patch into .opencode/skills/aibridge-prefab-patch/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "aibridge-prefab-patch", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
aibridge-prefab-patchUnity Prefab asset patch workflow for AIBridge. An agent skill from FlameskyDexive/Legends-Of-Heroes.
Aibridge Prefab Patch is an agent skill from FlameskyDexive/Legends-Of-Heroes. Unity Prefab asset patch workflow for AIBridge. Use when modifying complex prefab assets with prefab patch operations, child or component creation, SerializedProperty writes, array edits, internal GameObject/component references, dry-run validation, or when deciding between prefab patch, inspector setproperty, scene object commands, and direct Unity YAML fallback.
Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/prefab-reference.md`).
It sits in Game Development. The repository describes itself as: A battle of balls game, lol style, AI Agents base, support agent skills & unityMCP. 基于ET 10的双端C游戏框架(.net10 + Unity2022.3.62, EUI+Luban+YooAsset),包含战斗系统(技能/buff/行为树),内置LOL风格球球大战demo. The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 0bd8ac1. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are json and bash).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Aibridge Prefab Patch loads about 1.3k tokens when it runs, and up to ~1.5k if it reads all its reference files. Until then it costs about 97 tokens; SKILL.md has 439 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from FlameskyDexive/Legends-Of-Heroes at commit 0bd8ac1, republished under its MIT licence (© FlameskyDexive). 439 words, ~1,250 tokens.
.claude/skills/aibridge-prefab-patch/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Use prefab patch for complex Prefab asset edits that need multiple operations in one load/save cycle. Use inspector set_property for a single simple serialized field, and inspector set_properties for small batched field edits. Use gameobject、transform、inspector for scene objects. If the requested Prefab/Scene/custom .asset operation is not supported by AIBridge, load unity-yaml-editing and follow its direct UnityYAML rules.
$CLI means the platform-appropriate AIBridge CLI invocation, usually ./.aibridge/cli/AIBridgeCLI.exe on Windows.
--ops <file> for multi-step edits, nested JSON, arrays, references, or anything run from PowerShell.--ops-json <json> only for one or two very small operations..aibridge/patch_ops/.--dryRun true before writing the prefab.asset find/search --format paths.prefab get_hierarchy --prefabPath "<prefab>"..aibridge/patch_ops/<task>.json.$CLI prefab patch --prefabPath "Assets/Prefabs/Player.prefab" --ops ".aibridge/patch_ops/player_hp_patch.json" --dryRun true--dryRun true.compile unity and get_logs --logType Error.[
{ "op": "ensure_child", "path": "Player/HP" },
{ "op": "ensure_component", "path": "Player/HP", "typeName": "Animator" },
{
"op": "set_property",
"target": { "path": "Player/HP", "componentName": "Animator" },
"propertyName": "m_Enabled",
"value": true
},
{
"op": "set_array",
"target": { "path": "Player", "componentName": "YourComponent" },
"propertyName": "items",
"items": [
{ "key": "HP", "value": { "$gameObject": "Player/HP" } },
{
"key": "HPAnimator",
"value": {
"$component": { "path": "Player/HP", "typeName": "Animator" }
}
}
]
}
]ensure_child: Ensure a GameObject path exists. Optional fields: active, tag, layer.ensure_component: Ensure a component exists on path. Use typeName.set_property: Set one SerializedProperty on a GameObject/component/asset target.set_properties: Set multiple SerializedProperties on one target.set_array: Replace an array property.append_array: Append items to an array property.clear_array: Clear an array property.prefab patch currently does not cover every Unity serialized structure. Use unity-yaml-editing when the task needs unsupported operations such as:
.unity object creation or structure edits not exposed by scene/gameobject/transform/inspector commands..meta, root object, child hierarchy, and component documents..asset creation or structural edits that cannot be represented by Inspector SerializedProperty writes..mat, .controller, .anim, etc.) requiring direct document/fileID/GUID changes.Use these object reference values inside value or array items:
{ "$gameObject": "Player/HP" }
{ "$component": { "path": "Player/HP", "typeName": "Animator" } }
{ "$asset": "Assets/Materials/HPMat.mat" }
{ "$guid": "asset-guid" }
nullunity-yaml-editing.GameObject.m_Component, Transform.m_Children, Transform.m_Father, and component m_GameObject reference, then re-import and inspect.Root/Child and Child can work when unambiguous.componentIndex when needed..aibridge/patch_ops/; do not put it under Assets/ or commit it.references/prefab-reference.md: generated CLI reference for general prefab commands.© FlameskyDexive, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (references) in .codex/skills/aibridge-prefab-patch of FlameskyDexive/Legends-Of-Heroes.
Open the folder on GitHubat commit 0bd8ac1
Aibridge Prefab Patch next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Aibridge Prefab Patch this skillFlameskyDexive/Legends-Of-Heroes | 929 | — | ~1.3k | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.4k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
FlameskyDexive/Legends-Of-Heroes
Unity Editor and Player Runtime CLI integration for AIBridge.
FlameskyDexive/Legends-Of-Heroes
AIBridge/Unity 项目的标准开发工作流。Use when creating, modifying, fixing, refactoring, or validating C code, Unity assets, prefabs, editor tools, package structure, tests, AGENTS.md, or local Skills.
FlameskyDexive/Legends-Of-Heroes
ET Excel MCP workflow for reading, writing, styling, transforming, and inspecting xlsx data.
FlameskyDexive/Legends-Of-Heroes
UnityBridge workflow for AI operations in Unity Editor. An agent skill from FlameskyDexive/Legends-Of-Heroes.
FlameskyDexive/Legends-Of-Heroes
AIBridge batch and multi command automation. An agent skill from FlameskyDexive/Legends-Of-Heroes.
FlameskyDexive/Legends-Of-Heroes
Optional read-only AIBridge Code Index semantic lookup for Unity projects.
Categories
Unity Prefab asset patch workflow for AIBridge. An agent skill from FlameskyDexive/Legends-Of-Heroes. Aibridge Prefab Patch is an agent skill from FlameskyDexive/Legends-Of-Heroes. Unity Prefab asset patch workflow for AIBridge.
Aibridge Prefab Patch fits situations like: modifying complex prefab assets with prefab patch operations; component creation; serializedProperty writes; internal GameObject/component references.
Run `npx skills add FlameskyDexive/Legends-Of-Heroes --skill aibridge-prefab-patch -a claude-code`. Or copy the skill folder (.codex/skills/aibridge-prefab-patch in FlameskyDexive/Legends-Of-Heroes) into .claude/skills/aibridge-prefab-patch in your project. Claude Code loads it when a task matches its description.
Run `npx skills add FlameskyDexive/Legends-Of-Heroes --skill aibridge-prefab-patch -a codex`. Or copy the skill folder (.codex/skills/aibridge-prefab-patch in FlameskyDexive/Legends-Of-Heroes) into .agents/skills/aibridge-prefab-patch in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add FlameskyDexive/Legends-Of-Heroes --skill aibridge-prefab-patch -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/aibridge-prefab-patch, .gemini/skills/aibridge-prefab-patch, .github/skills/aibridge-prefab-patch and .opencode/skills/aibridge-prefab-patch in your project.
SKILL.md names no scripts, command-line tools or credentials: Aibridge Prefab Patch is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Aibridge Prefab Patch is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.3k tokens (SKILL.md is roughly 5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 243 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Aibridge Prefab Patch: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
FlameskyDexive (a GitHub user) maintains it in FlameskyDexive/Legends-Of-Heroes, which has 929 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on September 22, 2026.
Source: FlameskyDexive/Legends-Of-Heroes on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.