Threejs QA Release
mintdotgg/mint-threejs-skills
Verify and release Three.js apps and games through primary-journey QA, desktop/mobile visual checks, canvas metrics, visual regression, optional game bot playtests, production previews, and…
Verify and release Three.js browser games: playtest QA, automated bot playtests, mobile and responsive checks, production builds, static-hosting base paths, debug gating, bundle review, screenshots…
$ npx skills add valkor-ai/loom --skill threejs-qa-release -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install valkor-ai/loom threejs-qa-release --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/shared/loom/skills/threejs/threejs-qa-release .claude/skills/threejs-qa-release && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "threejs-qa-release" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/threejs/threejs-qa-release into .claude/skills/threejs-qa-release/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-qa-release", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/threejs/threejs-qa-releaseType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add valkor-ai/loom --skill threejs-qa-release -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install valkor-ai/loom threejs-qa-release --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/shared/loom/skills/threejs/threejs-qa-release .agents/skills/threejs-qa-release && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "threejs-qa-release" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/threejs/threejs-qa-release into .agents/skills/threejs-qa-release/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-qa-release", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add valkor-ai/loom --skill threejs-qa-release -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install valkor-ai/loom threejs-qa-release --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/shared/loom/skills/threejs/threejs-qa-release .cursor/skills/threejs-qa-release && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "threejs-qa-release" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/threejs/threejs-qa-release into .cursor/skills/threejs-qa-release/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-qa-release", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/valkor-ai/loom.git --path plugins/shared/loom/skills/threejs/threejs-qa-release--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add valkor-ai/loom --skill threejs-qa-release -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install valkor-ai/loom threejs-qa-release --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/shared/loom/skills/threejs/threejs-qa-release .gemini/skills/threejs-qa-release && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "threejs-qa-release" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/threejs/threejs-qa-release into .gemini/skills/threejs-qa-release/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-qa-release", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install valkor-ai/loom threejs-qa-releaseInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add valkor-ai/loom --skill threejs-qa-release -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/shared/loom/skills/threejs/threejs-qa-release .github/skills/threejs-qa-release && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "threejs-qa-release" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/threejs/threejs-qa-release into .github/skills/threejs-qa-release/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-qa-release", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add valkor-ai/loom --skill threejs-qa-release -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install valkor-ai/loom threejs-qa-release --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/shared/loom/skills/threejs/threejs-qa-release .opencode/skills/threejs-qa-release && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "threejs-qa-release" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/threejs/threejs-qa-release into .opencode/skills/threejs-qa-release/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-qa-release", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
threejs-qa-releaseVerify and release Three.js browser games: playtest QA, automated bot playtests, mobile and responsive checks, production builds, static-hosting base paths, debug gating, bundle review, screenshots…
Threejs QA Release is an agent skill from valkor-ai/loom. Verify and release Three.js browser games: playtest QA, automated bot playtests, mobile and responsive checks, production builds, static-hosting base paths, debug gating, bundle review, screenshots, visual regression baselines, canvas-pixel inspection with measured metrics, and release risk reports.
Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 8 other files, including scripts and reference files (for example `agents/openai.yaml`, `references/playtest-bot.md` and `references/release-checks.md`).
It sits in Game Development, covering 3D graphics and WebGL and Visual regression testing. It works with Three.js. The repository describes itself as: Loop engineering for agentic software delivery. The licence is Apache-2.0.
10 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit a30a7e6. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (JavaScript), which the agent can run.
Shell commands in SKILL.md call:
nodenpmFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npm, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Threejs QA Release loads about 1.3k tokens when it runs, and up to ~4.5k if it reads all its reference files. Until then it costs about 80 tokens; SKILL.md has 612 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from valkor-ai/loom at commit a30a7e6, republished under its Apache-2.0 licence (© valkor-ai). 612 words, ~1,253 tokens.
.claude/skills/threejs-qa-release/SKILL.md (or your agent's skills folder). This skill also uses 5 other files; get the full folder from GitHub.Prove the game works the way a player will meet it, then prepare a shippable build with its known risks.
Resolve <this-skill-dir> and local references from the actual loaded skill file; resolve sibling skills beside it before using runner-discovered alternatives. Run the inspector from the game project with its npm dependencies installed.
| File | Read it when |
|---|---|
references/release-checks.md | mobile verification, production release, performance evidence, or release-failure traps |
references/visual-test-harness.md | screenshot baselines, visual regression, UI or generated-asset regression protection |
references/playtest-bot.md | release-ready gameplay claims, difficulty and fairness checks, or a loop never driven by scripted input |
For a complete game use the full pass below. For narrow edits select checks covering the affected behavior, states, and target viewports. Reuse valid specialist evidence from the same code revision; the lead owns one consolidated pass. Repeat only after relevant changes, failures, or unresolved concerns. An explicit desktop-only scope does not require adding mobile gameplay.
tests/bot-playtest.template.ts in scaffold games) for release-ready gameplay claims and report its metrics JSON.references/visual-test-harness.md.Screenshots alone do not cover gameplay changes.
node <this-skill-dir>/scripts/inspect-threejs-canvas.mjs --url http://127.0.0.1:5188 --state active-play --run-id pass-1--mobile selects mobile emulation. --state <name> (with optional --seed <n>) awaits the game's test hooks before capture. The state hook must acknowledge { state: name }, and setPausedForScreenshot must stop simulation immediately while rendering continues. Capture freezes the acknowledged state before settling; the complete preparation phase has a timeout. Missing hooks, no-op results, unknown states, and mismatched acknowledgements fail. Reports retain state and add requestedState, appliedState, and runId. Scaffold games have their own copy plus npm run inspect:canvas.
Use a fresh --run-id for each verification pass and a separate --out directory. Declare expected viewport/state pairs before capture in the director's references/evidence-manifest.md format, then run its checker with --manifest. Include all requested states; do not remove a failing slot to make the manifest pass. Omitting --state performs only a current-view canvas check.
The JSON carries a metrics block (color entropy, edge density, luminance contrast, dominant-color share) and a renderBudget comparison against tier budgets. These are the Measured Evidence for the visual scorecard in threejs-aaa-graphics-builder/references/visual-scorecard.md; over-budget rows need a documented tradeoff, and blank-canvas or error conditions exit non-zero.
Inspect package scripts, Vite config, base path, and public assets → gate debug UI, logging, and test helpers → run the production build and preview it on a static server → check the built output on target viewports → review bundle and large assets → document the deploy command, host assumptions, and residual risks.
Lead with the result and unresolved defects. Put the detailed commands, manifest, captures, motion evidence, controls exercised, issues fixed, and deployment notes in the project's evidence report. Include the harness decision and bot metrics when in scope. Return the artifact path to the lead; passing pixels and acknowledged state hooks do not establish aesthetic quality or successful gameplay by themselves.
© valkor-ai, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 5 other files (scripts, references) in plugins/shared/loom/skills/threejs/threejs-qa-release of valkor-ai/loom.
Open the folder on GitHubat commit a30a7e6
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in valkor-ai/loom, which our catalogue first saw on October 7, 2026.
Threejs QA Release next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Threejs QA Release this skillvalkor-ai/loom | 1.2k | 1 repos | ~1.3k | Automated safety check: Pass | Apache-2.0 | |
| Threejs QA Releasemintdotgg/mint-threejs-skills | 114 | — | ~856 | Automated safety check: Pass | MIT | |
| Ship Web Gamesnirholas/three.ws | 228 | 1 repos | ~284 | Automated safety check: Pass | Apache-2.0 | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT |
mintdotgg/mint-threejs-skills
Verify and release Three.js apps and games through primary-journey QA, desktop/mobile visual checks, canvas metrics, visual regression, optional game bot playtests, production previews, and…
nirholas/three.ws
Package, deploy, and verify a playable Three.js or web game.
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
valkor-ai/loom
Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games via the Tripo API.
valkor-ai/loom
Generate and edit 2D image assets for Three.js games with Google's Gemini image API: concept sheets, image-to-3D inputs, texture and material references, sky and background plates, decals, logos…
valkor-ai/loom
Entrypoint for building, upgrading, and finishing Three.js browser games.
valkor-ai/loom
Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature and boss stingers…
valkor-ai/loom
Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting…
Works with
Categories
Verify and release Three.js browser games: playtest QA, automated bot playtests, mobile and responsive checks, production builds, static-hosting base paths, debug gating, bundle review, screenshots…. Threejs QA Release is an agent skill from valkor-ai/loom.js browser games: playtest QA, automated bot playtests, mobile and responsive checks, production builds, static-hosting base paths, debug gating, bundle review, screenshots, visual regression baselines, canvas-pixel inspection with measured metrics, and release risk reports.
Threejs QA Release fits situations like: tasks that involve 3D graphics and WebGL; tasks that involve Visual regression testing.
Run `npx skills add valkor-ai/loom --skill threejs-qa-release -a claude-code`. Or copy the skill folder (plugins/shared/loom/skills/threejs/threejs-qa-release in valkor-ai/loom) into .claude/skills/threejs-qa-release in your project. Claude Code loads it when a task matches its description.
Run `npx skills add valkor-ai/loom --skill threejs-qa-release -a codex`. Or copy the skill folder (plugins/shared/loom/skills/threejs/threejs-qa-release in valkor-ai/loom) into .agents/skills/threejs-qa-release in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add valkor-ai/loom --skill threejs-qa-release -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-qa-release, .gemini/skills/threejs-qa-release, .github/skills/threejs-qa-release and .opencode/skills/threejs-qa-release in your project.
Going by SKILL.md and its folder, Threejs QA Release needs JavaScript for the scripts in its folder and the command-line tools its instructions call (node and npm). Our summary lists: Node.js.
SKILL.md contains no URLs. Its commands use npm, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Threejs QA Release is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.3k tokens (SKILL.md is roughly 5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 3.2k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Threejs QA Release: Threejs QA Release (mintdotgg/mint-threejs-skills, 114 stars), Ship Web Games (nirholas/three.ws, 228 stars), Image to Three.js Model (img2threejs/img2threejs, 18k stars) and Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
valkor-ai (a GitHub organization) maintains it in valkor-ai/loom, which has 1,211 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on October 6, 2026.
Source: valkor-ai/loom on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.