Fantasy Framework Development Guide
qq362946/Fantasy
Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases.
Record the Game View or any Editor window (Scene, Inspector, ...) to an .mp4 or .webm video.
$ npx skills add hatayama/unity-cli-loop --skill uloop-record-video -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install hatayama/unity-cli-loop uloop-record-video --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/hatayama/unity-cli-loop.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/uloop-record-video .claude/skills/uloop-record-video && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "uloop-record-video" agent skill from https://github.com/hatayama/unity-cli-loop/tree/main/.agents/skills/uloop-record-video into .claude/skills/uloop-record-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-record-video", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/hatayama/unity-cli-loop/tree/main/.agents/skills/uloop-record-videoType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add hatayama/unity-cli-loop --skill uloop-record-video -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install hatayama/unity-cli-loop uloop-record-video --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hatayama/unity-cli-loop.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/uloop-record-video .agents/skills/uloop-record-video && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "uloop-record-video" agent skill from https://github.com/hatayama/unity-cli-loop/tree/main/.agents/skills/uloop-record-video into .agents/skills/uloop-record-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-record-video", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hatayama/unity-cli-loop --skill uloop-record-video -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install hatayama/unity-cli-loop uloop-record-video --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hatayama/unity-cli-loop.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/uloop-record-video .cursor/skills/uloop-record-video && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "uloop-record-video" agent skill from https://github.com/hatayama/unity-cli-loop/tree/main/.agents/skills/uloop-record-video into .cursor/skills/uloop-record-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-record-video", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/hatayama/unity-cli-loop.git --path .agents/skills/uloop-record-video--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add hatayama/unity-cli-loop --skill uloop-record-video -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install hatayama/unity-cli-loop uloop-record-video --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hatayama/unity-cli-loop.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/uloop-record-video .gemini/skills/uloop-record-video && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "uloop-record-video" agent skill from https://github.com/hatayama/unity-cli-loop/tree/main/.agents/skills/uloop-record-video into .gemini/skills/uloop-record-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-record-video", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install hatayama/unity-cli-loop uloop-record-videoInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add hatayama/unity-cli-loop --skill uloop-record-video -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/hatayama/unity-cli-loop.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/uloop-record-video .github/skills/uloop-record-video && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "uloop-record-video" agent skill from https://github.com/hatayama/unity-cli-loop/tree/main/.agents/skills/uloop-record-video into .github/skills/uloop-record-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-record-video", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hatayama/unity-cli-loop --skill uloop-record-video -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install hatayama/unity-cli-loop uloop-record-video --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hatayama/unity-cli-loop.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/uloop-record-video .opencode/skills/uloop-record-video && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "uloop-record-video" agent skill from https://github.com/hatayama/unity-cli-loop/tree/main/.agents/skills/uloop-record-video into .opencode/skills/uloop-record-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-record-video", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
uloop-record-videoRecord the Game View or any Editor window (Scene, Inspector, ...) to an .mp4 or .webm video.
Uloop Record Video is an agent skill from hatayama/unity-cli-loop. Record the Game View or any Editor window (Scene, Inspector, ...) to an .mp4 or .webm video. Use when a screenshot is not enough: motion, animation, physics, or a gameplay sequence.
Its SKILL.md is about 1.7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. It works with Unity. The repository describes itself as: Let AI Drive Unity, from Editor to Play Mode. The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit b05bd95. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
ffmpegFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Uloop Record Video loads about 1.7k tokens when it runs. Until then it costs about 50 tokens; SKILL.md has 869 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from hatayama/unity-cli-loop at commit b05bd95, republished under its MIT licence (© hatayama). 869 words, ~1,716 tokens.
.claude/skills/uloop-record-video/SKILL.md (or your agent's skills folder).Record the Unity Game View while Play Mode is running, or any Editor window with --window-name, then hand the file path to the user or inspect frames from it.
uloop control-play-mode --action Play) and the Game View is open; start fails in Edit Mode. With --window-name the recording targets that Editor window instead and needs no Play Mode.uloop record-video --action start [options]. It returns immediately; encoding continues inside the Editor.simulate-keyboard, simulate-mouse-input, replay-input, ...). Do not run uloop compile mid-recording: a compile that runs auto-stops and finalizes the file (when Unity's Script Changes While Playing is Recompile After Finished Playing, the compile is refused instead and the recording continues). Exiting Play Mode also auto-stops a Game View recording; a --window-name recording keeps running when Play Mode stops.uloop record-video --action stop. The file is playable only after this call (or after an auto-stop).OutputPath from the JSON and use exactly that path. The output directory holds earlier recordings too (the newest 20 per extension are kept), so ls -t can pick a stale file.ffmpeg -i "<OutputPath>" -vf fps=1 frames_%03d.png) and view the PNGs. Otherwise report the path and duration to the user.uloop record-video --action start [--frame-rate <fps>] [--max-duration-seconds <sec>] [--resolution-scale <0.1-1.0>] [--quality <low|medium|high>] [--window-name <name>] [--match-mode <exact|prefix|contains>] [--output-path <file>]
uloop record-video --action status
uloop record-video --action stop| Parameter | Type | Default | Description |
|---|---|---|---|
--action | enum | start | start - begin recording, stop - finalize the file, status - report progress |
--frame-rate | integer | 30 | Output video fps. Valid range 1–60. Frames are paced by wall-clock time; when the Editor renders slower than this, the previous frame is repeated. Used by start only. |
--max-duration-seconds | integer | 60 | Auto-stop safety limit in seconds. Valid range 1–600. Used by start only. |
--resolution-scale | number | 1.0 | Resolution scale (0.1 to 1.0) applied to the Game View size before encoding. 0.5 cuts file size and encoding cost to about a quarter. Used by start only. |
--quality | enum | medium | Encoder bitrate preset: low, medium, or high. Used by start only. |
--window-name | string | empty | Editor window title to record instead of the Game View (for example Scene, Inspector, Console). Empty records the Game View and requires Play Mode. A window recording does not require Play Mode, brings the tab to the front, repaints it every frame, and keeps running when Play Mode stops. Used by start only. |
--match-mode | enum | exact | Window title matching for --window-name: exact, prefix, or contains (case-insensitive). Used by start only. |
--output-path | string | empty | Output file path. Empty uses .uloop/outputs/Videos/gameview_<yyyyMMdd_HHmmss_fff>.mp4 (.webm on Linux). Extension must be .mp4 (H.264) or .webm (VP8). Linux rejects .mp4. Used by start only. |
| Action | Behavior | Typical use |
|---|---|---|
start | Validates, opens the encoder, returns. One recording at a time; a second start fails until stop. | Begin capture before driving input |
status | Reports live counters. When idle, reports the most recent auto-stopped recording. | Check progress or find out why a recording ended |
stop | Finalizes the file and returns the final counters. When nothing is recording, returns the last auto-stopped recording once, then "No recording is in progress." | End capture |
Returns JSON containing:
Success: Whether the request completed.Message: Human-readable status.Action: Echoes the executed action.IsRecording: Whether a recording is active after this call.OutputPath: Absolute path of the video file. Open this path; do not search the directory. A window recording uses the window_ name prefix instead of gameview_.Width / Height: Encoded resolution after --resolution-scale and even rounding (0 when none).FrameRate: Output fps (0 when none).Quality: Bitrate preset in use.EncodedFrameCount: Frames written to the encoder.SkippedFrameCount: Frame slots that could not be captured (Game View closed or resized, or encoder refused a frame). The video keeps its timeline; skipped slots are simply missing.ElapsedSeconds: Seconds since start (frozen after stop).StoppedBy: Why the recording ended — "cli", "max-duration", "play-mode-exit", "window-closed", "assembly-reload", or "editor-quit". Omitted while recording.Success: false with Message "A recording is already in progress" → run stop first, then start again.Success: false with "Play Mode view RenderTexture is not available" → open the Game View tab (uloop focus-window) and make sure a camera renders.SkippedFrameCount growing while EncodedFrameCount stays flat → the Game View is closed, hidden, or resized. Restore it; recording resumes without restarting.EncodedFrameCount far below ElapsedSeconds × FrameRate with few skips → the Editor is unfocused and throttling draws; run uloop focus-window before the next recording.Success: false with "Window '...' not found" → pick the right title from the Open windows: list in the message, or use --match-mode prefix.StoppedBy is not "cli" → the recording ended on its own; the file is still valid up to that point.StoppedBy: "assembly-reload"..mp4 on macOS/Windows and VP8 .webm on Linux. An explicit .webm path uses VP8 on every host..uloop/outputs/Videos/ keep only the newest 20 files per extension; a custom --output-path is never pruned.© hatayama, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/uloop-record-video of hatayama/unity-cli-loop.
Open the folder on GitHubat commit b05bd95
Uloop Record Video next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Uloop Record Video this skillhatayama/unity-cli-loop | 577 | — | ~1.7k | Automated safety check: Pass | MIT | |
| Fantasy Framework Development Guideqq362946/Fantasy | 1.4k | — | ~5.8k | Automated safety check: Pass | Custom licence | |
| Locus Unity BridgeMisaka-Mikoto-Tech/agent-skills | 278 | — | ~4k | Automated safety check: Pass | MIT | |
| AibridgeFlameskyDexive/Legends-Of-Heroes | 929 | — | ~2.1k | Automated safety check: Pass | MIT | |
| Unity SkillsBesty0728/Unity-Skills | 1.8k | — | ~2k | Automated safety check: Pass | MIT | |
| Uloop Control Play ModeCyberAgentGameEntertainment/NovaShader | 1.6k | 1 repos | ~1.3k | Automated safety check: Pass | MIT |
qq362946/Fantasy
Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases.
Misaka-Mikoto-Tech/agent-skills
A skill your agent uses when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C must be executed, or…
FlameskyDexive/Legends-Of-Heroes
Unity Editor and Player Runtime CLI integration for AIBridge.
Besty0728/Unity-Skills
Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations.
CyberAgentGameEntertainment/NovaShader
Control Unity Editor Play Mode. An agent skill from CyberAgentGameEntertainment/NovaShader.
TomLeeLive/openclaw-unity-plugin
Control Unity Editor via OpenClaw Unity Plugin. An agent skill from TomLeeLive/openclaw-unity-plugin.
hatayama/unity-cli-loop
Breakpoint-like: pause Unity at a source file:line without editing code or recompiling, and get the locals, parameters, and fields there.
hatayama/unity-cli-loop
Apply C edits to the running Editor without a compile or domain reload, keeping Play Mode state.
hatayama/unity-cli-loop
Migrate only uloop V2 CLI option syntax in agent skills, Markdown, POSIX shell scripts, and PowerShell scripts to V3 syntax.
hatayama/unity-cli-loop
Get Unity project information via uloop CLI. An agent skill from hatayama/unity-cli-loop.
hatayama/unity-cli-loop
Sample uloop hello-world tool. An agent skill from hatayama/unity-cli-loop.
hatayama/unity-cli-loop
Compile the Unity project and report errors/warnings. An agent skill from hatayama/unity-cli-loop.
Works with
Categories
Record the Game View or any Editor window (Scene, Inspector, ...) to an .mp4 or .webm video. Uloop Record Video is an agent skill from hatayama/unity-cli-loop.webm video.
Uloop Record Video fits situations like: A screenshot is not enough: motion; A gameplay sequence.
Run `npx skills add hatayama/unity-cli-loop --skill uloop-record-video -a claude-code`. Or copy the skill folder (.agents/skills/uloop-record-video in hatayama/unity-cli-loop) into .claude/skills/uloop-record-video in your project. Claude Code loads it when a task matches its description.
Run `npx skills add hatayama/unity-cli-loop --skill uloop-record-video -a codex`. Or copy the skill folder (.agents/skills/uloop-record-video in hatayama/unity-cli-loop) into .agents/skills/uloop-record-video in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hatayama/unity-cli-loop --skill uloop-record-video -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/uloop-record-video, .gemini/skills/uloop-record-video, .github/skills/uloop-record-video and .opencode/skills/uloop-record-video in your project.
Going by SKILL.md and its folder, Uloop Record Video needs the command-line tools its instructions call (ffmpeg).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Uloop Record Video is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.7k tokens (SKILL.md is roughly 6.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Uloop Record Video: Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars), Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 278 stars), Aibridge (FlameskyDexive/Legends-Of-Heroes, 929 stars) and Unity Skills (Besty0728/Unity-Skills, 1.8k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
hatayama (a GitHub user) maintains it in hatayama/unity-cli-loop, which has 577 GitHub stars. The repository holds 11 skills in this directory. The repository was last updated on October 9, 2026.
Source: hatayama/unity-cli-loop on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.