Sprite Gen
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
Guide an AI assistant through this repo's 2D animation sprite-sheet workflow.
$ npx skills add LayrKits/Sprite-Pipeline --skill sprite-sheet-pipeline -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install LayrKits/Sprite-Pipeline sprite-sheet-pipeline --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/LayrKits/Sprite-Pipeline.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/sprite-sheet-pipeline .claude/skills/sprite-sheet-pipeline && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "sprite-sheet-pipeline" agent skill from https://github.com/LayrKits/Sprite-Pipeline/tree/main/skills/sprite-sheet-pipeline into .claude/skills/sprite-sheet-pipeline/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sprite-sheet-pipeline", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/LayrKits/Sprite-Pipeline/tree/main/skills/sprite-sheet-pipelineType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add LayrKits/Sprite-Pipeline --skill sprite-sheet-pipeline -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install LayrKits/Sprite-Pipeline sprite-sheet-pipeline --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/LayrKits/Sprite-Pipeline.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/sprite-sheet-pipeline .agents/skills/sprite-sheet-pipeline && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "sprite-sheet-pipeline" agent skill from https://github.com/LayrKits/Sprite-Pipeline/tree/main/skills/sprite-sheet-pipeline into .agents/skills/sprite-sheet-pipeline/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sprite-sheet-pipeline", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add LayrKits/Sprite-Pipeline --skill sprite-sheet-pipeline -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install LayrKits/Sprite-Pipeline sprite-sheet-pipeline --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/LayrKits/Sprite-Pipeline.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/sprite-sheet-pipeline .cursor/skills/sprite-sheet-pipeline && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "sprite-sheet-pipeline" agent skill from https://github.com/LayrKits/Sprite-Pipeline/tree/main/skills/sprite-sheet-pipeline into .cursor/skills/sprite-sheet-pipeline/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sprite-sheet-pipeline", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/LayrKits/Sprite-Pipeline.git --path skills/sprite-sheet-pipeline--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add LayrKits/Sprite-Pipeline --skill sprite-sheet-pipeline -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install LayrKits/Sprite-Pipeline sprite-sheet-pipeline --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/LayrKits/Sprite-Pipeline.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/sprite-sheet-pipeline .gemini/skills/sprite-sheet-pipeline && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "sprite-sheet-pipeline" agent skill from https://github.com/LayrKits/Sprite-Pipeline/tree/main/skills/sprite-sheet-pipeline into .gemini/skills/sprite-sheet-pipeline/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sprite-sheet-pipeline", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install LayrKits/Sprite-Pipeline sprite-sheet-pipelineInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add LayrKits/Sprite-Pipeline --skill sprite-sheet-pipeline -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/LayrKits/Sprite-Pipeline.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/sprite-sheet-pipeline .github/skills/sprite-sheet-pipeline && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "sprite-sheet-pipeline" agent skill from https://github.com/LayrKits/Sprite-Pipeline/tree/main/skills/sprite-sheet-pipeline into .github/skills/sprite-sheet-pipeline/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sprite-sheet-pipeline", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add LayrKits/Sprite-Pipeline --skill sprite-sheet-pipeline -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install LayrKits/Sprite-Pipeline sprite-sheet-pipeline --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/LayrKits/Sprite-Pipeline.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/sprite-sheet-pipeline .opencode/skills/sprite-sheet-pipeline && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "sprite-sheet-pipeline" agent skill from https://github.com/LayrKits/Sprite-Pipeline/tree/main/skills/sprite-sheet-pipeline into .opencode/skills/sprite-sheet-pipeline/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sprite-sheet-pipeline", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
sprite-sheet-pipelineGuide an AI assistant through this repo's 2D animation sprite-sheet workflow.
Sprite Sheet Pipeline is an agent skill from LayrKits/Sprite-Pipeline. Guide an AI assistant through this repo's 2D animation sprite-sheet workflow. Use when creating animation-safe character image prompts, writing image-to-video prompts, extracting frames from animation videos, matting backgrounds, building and validating horizontal 256 x 256 sprite sheets, promoting final outputs, or explaining game integration.
Its SKILL.md is about 1.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Sprites and pixel art and AI video generation. The repository describes itself as: 2D Sprite Sheet Creation Pipeline.
8 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit df08816. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
nodeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Sprite Sheet Pipeline loads about 1.5k tokens when it runs. Until then it costs about 92 tokens; SKILL.md has 747 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 747 words (~1,491 tokens).
“Use this skill as a routing guide for the repo. Keep detailed rules in the project docs; read only the document needed for the current task.”
Just SKILL.md in skills/sprite-sheet-pipeline of LayrKits/Sprite-Pipeline.
Open the folder on GitHubat commit df08816
Sprite Sheet Pipeline next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Sprite Sheet Pipeline this skillLayrKits/Sprite-Pipeline | 595 | — | ~1.5k | Automated safety check: Pass | None | |
| Sprite Genaldegad/sprite-gen | 2.7k | — | ~4.9k | Automated safety check: Pass | Apache-2.0 | |
| AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill | 297 | — | ~1.1k | Automated safety check: Pass | MIT | |
| H3 Game Spritesgary149/h3-game-sprites | 138 | — | ~2.4k | Automated safety check: Pass | MIT | |
| Video-to-Sprite Animation Generator0x0funky/agent-sprite-forge | 4.4k | — | ~3.8k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT |
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
ybuild-ai/ai-game-art-pipeline-skill
Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…
gary149/h3-game-sprites
Build 2D game sprite sheets by generating motion with MiniMax H3 (Hailuo) video, then cutting the footage into validated chroma-keyed sprite frames - the Mortal Kombat method with a video model…
0x0funky/agent-sprite-forge
Turns one approved master still into a full set of animated action clips for a character, one image-to-video take per action, then packages them for a game engine.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
0x0funky/agent-sprite-forge
Draws 2D game art from code with no image model: pixel sprites, SVG props and icons, rigged characters, FX, autotiles and layouts, only when explicitly asked for.
LayrKits/Sprite-Pipeline
A skill your agent uses when making, reviewing, debugging, or scripting Runware API requests.
Categories
Guide an AI assistant through this repo's 2D animation sprite-sheet workflow. Sprite Sheet Pipeline is an agent skill from LayrKits/Sprite-Pipeline. Guide an AI assistant through this repo's 2D animation sprite-sheet workflow.
Sprite Sheet Pipeline fits situations like: creating animation-safe character image prompts; writing image-to-video prompts; extracting frames from animation videos; matting backgrounds.
Run `npx skills add LayrKits/Sprite-Pipeline --skill sprite-sheet-pipeline -a claude-code`. Or copy the skill folder (skills/sprite-sheet-pipeline in LayrKits/Sprite-Pipeline) into .claude/skills/sprite-sheet-pipeline in your project. Claude Code loads it when a task matches its description.
Run `npx skills add LayrKits/Sprite-Pipeline --skill sprite-sheet-pipeline -a codex`. Or copy the skill folder (skills/sprite-sheet-pipeline in LayrKits/Sprite-Pipeline) into .agents/skills/sprite-sheet-pipeline in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add LayrKits/Sprite-Pipeline --skill sprite-sheet-pipeline -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/sprite-sheet-pipeline, .gemini/skills/sprite-sheet-pipeline, .github/skills/sprite-sheet-pipeline and .opencode/skills/sprite-sheet-pipeline in your project.
Going by SKILL.md and its folder, Sprite Sheet Pipeline needs the command-line tools its instructions call (node).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
No licence was found for Sprite Sheet Pipeline or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 1.5k tokens (SKILL.md is roughly 6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Sprite Sheet Pipeline: Sprite Gen (aldegad/sprite-gen, 2.7k stars), AI Game Art Pipeline (ybuild-ai/ai-game-art-pipeline-skill, 297 stars), H3 Game Sprites (gary149/h3-game-sprites, 138 stars) and Video-to-Sprite Animation Generator (0x0funky/agent-sprite-forge, 4.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
LayrKits (a GitHub user) maintains it in LayrKits/Sprite-Pipeline, which has 595 GitHub stars. The repository holds 2 skills in this directory. The repository was last updated on May 10, 2026.
Source: LayrKits/Sprite-Pipeline on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.