Agent skill

Paranoia AI System Evolver

by DY-2026 in DY-2026/GameDesignOS

用于升级 AI 系统、agent workflow、Codex skill、prompt、memory、RAG、tool routing、schema、eval set 或 feedback loop;也用于把 AI 工作单从指令单升级为意图单,并对研究、检索、测试和 AI 对话做 VOI 决策门审计。需要 Intent Work Order、WOOP…

MITAuto-check passedGame Development

Install Paranoia AI System Evolver

skills CLI
$ npx skills add DY-2026/GameDesignOS --skill paranoia-ai-system-evolver -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install DY-2026/GameDesignOS paranoia-ai-system-evolver --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/DY-2026/GameDesignOS.git skills-src && mkdir -p .claude/skills && cp -r skills-src/paranoia-ai-system-evolver .claude/skills/paranoia-ai-system-evolver && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
paranoia-ai-system-evolver
GitHub stars
415
Token cost
~2.1k tokens
SKILL.md length
402 words
Files
59 (incl. references)
Skills in repo
7
Repo updated
First seen
Licence
MIT

At a glance

用于升级 AI 系统、agent workflow、Codex skill、prompt、memory、RAG、tool routing、schema、eval set 或 feedback loop;也用于把 AI 工作单从指令单升级为意图单,并对研究、检索、测试和 AI 对话做 VOI 决策门审计。需要 Intent Work Order、WOOP…

  • Works in 12 steps: 定义任务和被改动的系统层:prompt、memory、RAG、tool… → 若用户给的是指令单,先写轻量 Intent Work Order → 写轻量 WOOP Task Card → …
  • Controlled AI system evolution
  • SKILL.md covers 核心立场, 何时使用, 快速流程 and 按需读取, plus 2 more sections
  • Runs Python scripts from its folder

What it does

Paranoia AI System Evolver is an agent skill from DY-2026/GameDesignOS. 用于升级 AI 系统、agent workflow、Codex skill、prompt、memory、RAG、tool routing、schema、eval set 或 feedback loop;也用于把 AI 工作单从指令单升级为意图单,并对研究、检索、测试和 AI 对话做 VOI 决策门审计。需要 Intent Work Order、WOOP 任务准入、决策对象、VOI/EVPI/EVSI、UL(Uncertainty Ladder,不确定性阶梯)、OODA、eval、Human Gate、versioning 与 rollback 的受控演化时使用。Use when controlled AI system evolution or a decision-oriented information audit is needed.

Its SKILL.md is about 2.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 62 other files, including reference files (for example `README.en.md`, `README.md` and `README.zh-CN.md`). Compatibility notes: 需要读取目标系统与验证材料;长期规则、全局安装、生产发布和权限变更必须经过 Human Gate。

It sits in Game Development, covering Retrieval-augmented generation. The repository describes itself as: Local-first game design OS for AI agents: turn sessions into evidence, experiments, reviewable decisions, and durable project memory—Human Gates and rollback. The licence is MIT.

When your agent uses it

  • Controlled AI system evolution
  • A decision-oriented information audit is needed

Example prompts

  • “/paranoia-ai-system-evolver”

Requirements

  • Python 3
  • Compatibility (from SKILL.md): 需要读取目标系统与验证材料;长期规则、全局安装、生产发布和权限变更必须经过 Human Gate。

Workflow steps

12 steps, taken from the first numbered list in SKILL.md.

  1. 定义任务和被改动的系统层:prompt、memory、RAG、tool routing、workflow、eval、schema、docs 或 skill。
  2. 若用户给的是指令单,先写轻量 Intent Work Order
  3. 写轻量 WOOP Task Card
  4. 在获取更多信息前定义 Decision Object
  5. 建立 RJR-AI 授权门
  6. 建立 VOI 决策门
  7. 选择 Scenario VOI Adapter,按具体使用场景定义有效证据
  8. 建立 UL (Uncertainty Ladder),为下一轮验证设计可归因的环境
  9. 显式写出 operating model
  10. 维护紧凑 OODA 状态
  11. 分离 task OODA 和 meta OODA。任务循环完成当前工作;元循环只提出未来系统可考虑的 candidate 改动。
  12. 每个演化改动保持 candidate,直到证据、行为 eval、必要审批和 rollback 都存在。

What it can do on your machine

Read from SKILL.md and the folder at commit ada4bf9. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships script files (Python, from the files we listed), which the agent can run.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

  • Compatibility

    需要读取目标系统与验证材料;长期规则、全局安装、生产发布和权限变更必须经过 Human Gate。

    From compatibility in the SKILL.md frontmatter.

Context cost

Paranoia AI System Evolver loads about 2.1k tokens when it runs, and up to ~34k if it reads all its reference files. Until then it costs about 101 tokens; SKILL.md has 402 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~101
When it runs · the whole SKILL.md, loaded when a task matches
~2.1k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~34k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from DY-2026/GameDesignOS at commit ada4bf9, republished under its MIT licence (© DY-2026). 402 words, ~2,073 tokens.

Download SKILL.mdSave it as .claude/skills/paranoia-ai-system-evolver/SKILL.md (or your agent's skills folder). This skill also uses 58 other files; get the full folder from GitHub.
name
paranoia-ai-system-evolver
description
用于升级 AI 系统、agent workflow、Codex skill、prompt、memory、RAG、tool routing、schema、eval set 或 feedback loop;也用于把 AI 工作单从指令单升级为意图单,并对研究、检索、测试和 AI 对话做 VOI 决策门审计。需要 Intent Work Order、WOOP 任务准入、决策对象、VOI/EVPI/EVSI、UL(Uncertainty Ladder,不确定性阶梯)、OODA、eval、Human Gate、versioning 与 rollback 的受控演化时使用。Use when controlled AI system evolution or a decision-oriented information audit is needed.
compatibility
需要读取目标系统与验证材料;长期规则、全局安装、生产发布和权限变更必须经过 Human Gate。
license
MIT
metadata.version
1.3.0-candidate
metadata.short-description
用意图单、VOI、UL、OODA 与 Evals 受控进化 AI 系统

Paranoia AI System Evolver

Copyright (c) 2026 Paranoia. Licensed under the MIT License.

核心立场

把 AI 系统演化当成受控系统设计,而不是神秘的自我改良;把信息获取当成决策投资,而不是越多越好的默认动作。

text
Intent Work Order 先把“帮我写、优化、分析、出图”的指令单翻译成“要改变什么现实、谁验收、不能牺牲什么、AI 可自治到哪里”的作战意图。
WOOP 定义任务意图、验收结果、失败模式和恢复协议。
Decision Object 定义现在到底要决定什么,以及没有新信息时会做什么。
RJR-AI 定义剩余判断权、授权边界和谁能拍板。
VOI 判断哪些信息、检索、追问、实验或 AI 分支值得付出成本。
Scenario VOI Adapter 定义不同使用场景里什么证据才真的会改变行动。
UL(Uncertainty Ladder,不确定性阶梯)控制下一轮释放多少未知,使失败可归因、复杂度逐步增加并经过迁移验证。
OODA 让 agent 用现实反馈刷新地图。
Evals 决定哪些改动值得留下。
Human Gate 防止一次有用突变污染长期系统。
Rollback 让每次提升都可逆。

VOI 的硬规则:真实、新鲜或结构清晰的信息不一定有价值。只有当合理信号可能改变行动、优先级、资源配置或停止条件时,它才具有当前决策价值。

UL 的硬规则:VOI 选最值得消除的未知,UL 控制暴露剂量。每轮默认只释放一个主要不确定性;若失败无法区分主要解释,必须标记 confounded、恢复支架并退回更受控环境,不能继续叠加永久规则。受控样本通过不等于迁移通过,其他维度通过也不自动提升权限或真实后果。

RJR-AI 的硬规则:AI 可以扩大可能性,Workflow 可以压缩混乱,Eval 可以提供反馈,权限系统可以防止越界,知识库可以积累组织记忆;但高耦合、低可逆、证据不足且必须下注的问题,属于人的剩余判断权,agent 只能辅助论证并进入 Human Gate。

何时使用

用于改动这些层:

  • prompt、system instruction、memory、RAG、tool routing、workflow、schema、eval set、docs 或 Codex skill;
  • agent feedback loop、trace format、release gate 与 rollback policy;
  • AI 工作单、任务单、需求单、prompt brief 从“命令 AI 做动作”升级为“给 AI 一个清晰作战意图并让它在边界内循环”;
  • 需要把项目整体流程、workflow run、产出质量、验收、复盘和候选规则沉淀纳入治理检查;
  • 需要 model compression、causal mediator、WOOP harness protocol 或 total description cost 降低的 AI engineering 结构;
  • 需要判断某次搜索、追问、读记忆、日志分析、实验或更多 AI 对话是否值得;
  • 出现 FOMO、信息过载、分支爆炸、研究替代行动或高结构低价值输出时。

不要用它来合理化失控的模型权重改动、静默长期记忆写入、未经批准的全局 skill 安装,或没有 Human Gate 的生产影响行为。它也不是通用热点总结器;没有决策对象时,只允许有预算的探索或明确的信息消费。

快速流程

  1. 定义任务和被改动的系统层:prompt、memory、RAG、tool routing、workflow、eval、schema、docs 或 skill。
  2. 若用户给的是指令单,先写轻量 Intent Work Order:
    • reality_to_change:我要改变什么现实;
    • parent_project_goal:服务哪个更大的项目目标;
    • desired_world_state:完成后外部世界应该变成什么状态;
    • verifier_role 与 first_impression_must_understand:谁验收,第一眼必须看懂什么;
    • must_not_sacrifice、ai_can_freely_change、ai_must_not_touch:不能牺牲、可自由改和不允许碰;
    • decision_principles_if_plan_breaks:原计划不成立时按什么原则改方向;
    • failure_signals_to_check_before_delivery 与 retrospective_contract:交付前自查和复盘沉淀。
  3. 写轻量 WOOP Task Card:
    • Wish / Intent Spec:目标、输出物、范围与停止条件;
    • Outcome / Evaluation Rubric:验收标准与决策收益;
    • Obstacle / Failure Pattern:目标漂移、过度信任、上下文污染、工具滥用、FOMO 调研、选项爆炸、虚假确定性等内在失败模式;
    • Plan / If-Then Protocol:触发条件、判断者、恢复动作、重试、交还人或 rollback。
  4. 在获取更多信息前定义 Decision Object:
    • 决策问题、owner、deadline;
    • 真实可选项;
    • current_default_action,即没有新信息时的行动;
    • stakes、reversibility 与 boundary_status: undefined | far | near | locked。
  5. 建立 RJR-AI 授权门:
    • 判断 coupling:局部低耦合,还是会牵动产品、系统、账号、发布、长期规则的高耦合;
    • 判断 reversibility:可逆、撤回昂贵,还是不可逆;
    • 写出 delegation:AI 只能读、建议、草稿,还是可做低风险可逆执行;
    • 把低风险可逆任务交给自动化,把可测试事项交给 eval,把高耦合低可逆事项交给 Human Gate;
    • 若证据不足但必须下注,明确 residual_judgment,由人选择方向。
  6. 建立 VOI 决策门:
    • 只保留会影响选项排序的不确定性;
    • 每轮最多提出 3 个 candidate_information_actions 候选信息行动;
    • 为可能信号预注册 posterior_update 与 action_if_seen;
    • 若所有信号都不会改变行动,停止调研或标记为 model_learning / information_consumption;
    • 用 EVPI 作为价值上界,用 EVSI 判断具体样本、实验或探针;
    • 扣除获取、延迟、注意力、隐私、污染和实施风险成本;
    • 选择净价值最高的最小探针,并写停止规则。
  7. 选择 Scenario VOI Adapter,按具体使用场景定义有效证据:
    • skill_evolution:看真实 trace、行为 eval、负迁移、rollback,而不是一次漂亮案例;
    • game_direction:看玩家承诺、核心循环、题材解释规则、生产风险和最小原型信号;
    • experience_diagnosis:看 evidence_id、issue priority、修复动作和下一轮验证是否改变;
    • source_curation:看材料是否改变入库、分类、沉淀或拒绝,而不是只看内容新鲜;
    • content_decision:看选题、角度、标题承诺、论证主线和发布判断是否改变;
    • platform_fact:看当前一手来源、实际平台状态、兼容策略和时效边界;
    • high_risk_action:看是否降低不可逆错误,并默认进入 Human Gate;
    • ai_branch_management:看分支是否改变下一探针,不能改变行动的分支应归档或关闭。
  8. 建立 UL (Uncertainty Ladder),为下一轮验证设计可归因的环境:
    • 声明目标能力与当前阶段:UL-L0 | UL-L1 | UL-L2 | UL-L3 | UL-L4 | UL-L5;
    • 记录输入新颖度、上下文歧义、工具环境、协作、权限与后果、验收歧义的暴露向量;
    • 写出本轮 released_this_round、held_constant、仍保留的支架和失败后果预算;
    • 每轮默认只释放一个主要变量,预注册 pass / fail / confounded / stop 信号;
    • 失败后用消融、对照或反事实定位 primary_bottleneck,只针对主瓶颈修改;
    • 同层复现后才增加复杂度,最后用近/中迁移和负迁移样本限制适用范围;
    • 权限、发布、资金、长期记忆和真实用户影响不随阶段自动晋升,仍走 RJR-AI / Human Gate。
  9. 显式写出 operating model:
    • compression:什么短模型能解释多数真实案例;
    • causality:哪些 mediator 把输入连接到结果;
    • control points:agent、workflow 或 human 能干预哪个 mediator;
    • cost:core model、routing、state、validation、exception、recovery 的成本在哪里累积。
  10. 维护紧凑 OODA 状态:
  • Observe:目标、上下文、证据、惊讶信号、触发的 Obstacle;
  • Orient:当前框架、用户模型、领域模型、决策边界、不确定性地图;
  • Decide:选择动作、拒绝动作、VOI 理由与停止条件;
  • Act:artifact、tool call、最小探针或 test;
  • Evaluate:用 Outcome 打分,记录先验—信号—后验—行动变化。
  1. 分离 task OODA 和 meta OODA。任务循环完成当前工作;元循环只提出未来系统可考虑的 candidate 改动。
  2. 每个演化改动保持 candidate,直到证据、行为 eval、必要审批和 rollback 都存在。
  3. 当目标层是 skill,回放代表性任务,检查是否减少低 VOI 分支、是否保留具体负反馈、是否出现更啰嗦、更慢或误触发的负迁移;同时检查受控通过是否能迁移到陌生样本。
  4. 满足任一条件即停止继续获取信息:行动对合理信号已稳健、边际 VOI 不高于边际成本、样本门达到、deadline 到达、剩余不确定性不改变行动,或 Human Gate 已承诺执行。
Show full SKILL.md (116 more words)Show less

按需读取

  • 完整 VOI、EVPI、EVPPI、EVSI、决策边界、AI 疲劳与反 AI 味规则:references/value-of-information-playbook.zh-CN.md;英文:references/value-of-information-playbook.en.md。
  • 意图工程与 AI 工作单从指令单升级为意图单:references/intent-engineering-work-order.zh-CN.md;英文备份:references/intent-engineering-work-order.en.md。
  • 项目 workflow 治理、workflow-run.governance、shadow/warn/enforce 晋升:references/project-workflow-governance.zh-CN.md;英文备份:references/project-workflow-governance.en.md。
  • WOOP 任务准入、执行监控和失败恢复:references/woop-harness-protocol.zh-CN.md;英文:references/woop-harness-protocol.en.md。
  • RJR-AI 剩余判断权、授权门、VOI/OODA 系统演化闭环:references/evolution-loop-playbook.zh-CN.md;英文:references/evolution-loop-playbook.en.md。
  • UL 暴露向量、六阶段工程 gate、瓶颈归因、逐步增加复杂度与迁移验证:references/uncertainty-ladder-protocol.zh-CN.md;英文备份:references/uncertainty-ladder-protocol.en.md。
  • Model compression、causal mediator、control point 与 total description cost:references/model-compression-playbook.zh-CN.md;英文:references/model-compression-playbook.en.md。
  • Eval、trace、versioning、promotion 与 rollback:references/eval-versioning-playbook.zh-CN.md;英文:references/eval-versioning-playbook.en.md。
  • 可复制表单:
    • 意图工作单:templates/intent_work_order.md、templates/intent_work_order.zh-CN.md、templates/intent_work_order.en.md;
    • workflow 治理审查:templates/workflow_governance_review.md、templates/workflow_governance_review.zh-CN.md、templates/workflow_governance_review.en.md;
    • VOI 决策门:templates/voi_decision_gate.md、templates/voi_decision_gate.zh-CN.md、templates/voi_decision_gate.en.md;
    • OODA / VOI 状态:templates/ooda_voi_state.md、templates/ooda_voi_state.zh-CN.md、templates/ooda_voi_state.en.md;
    • UL 状态:templates/uncertainty_ladder_state.md、templates/uncertainty_ladder_state.zh-CN.md、templates/uncertainty_ladder_state.en.md;机器对象名为 ul_state;
    • 进化提案:templates/evolution_proposal.md、templates/evolution_proposal.zh-CN.md、templates/evolution_proposal.en.md。
  • VOI 行为回归案例:evals/voi-decision-gate-cases.md 与 evals/voi-decision-gate-cases.en.md。
  • 不确定性阶梯行为回归案例:evals/uncertainty-ladder-cases.md 与 evals/uncertainty-ladder-cases.en.md。

Human Gate 默认项

执行以下动作前必须询问人:

  • 写入长期记忆;
  • 安装或替换全局 skill;
  • 改动生产策略、发布行为、真实账号、资金或用户可见系统;
  • 把生成内容或 workflow mutation 从 candidate 提升为当前规则;
  • 删除、镜像、批量移动或覆盖项目工作区;
  • 在高风险决策中用定性 VOI 评分替代真实损益模型。

输出契约

结束时说明:

  • 当前要支持的决策、选项和默认行动;
  • Intent Work Order 中的现实改变、验收者、第一眼必须看懂什么、不可牺牲项、AI 自治边界和失败信号;
  • workflow-run.governance 中的 intent、VOI/RJR、漂移审查、Human Gate、rollback 与 candidate learning 引用;
  • RJR-AI 授权判断:耦合度、可逆性、授权层级、delegation_matrix 与 residual_judgment;
  • 决策边界与最高价值不确定性;
  • 使用的场景 VOI Adapter、有效证据标准和最小探针;
  • 当前 UL rung、暴露向量、本轮释放/保持不变的变量、支架、后果预算与 fallback rung;
  • 若发生失败,主要瓶颈、区分性探针、归因置信度和针对性修复;
  • 迁移与负迁移证据,以及能力适用范围;
  • 选择或拒绝了哪些信息行动,以及信号如何改变行动;
  • 何时停止继续调研;
  • 改了什么;
  • WOOP 如何落到结果;
  • 哪些 eval 或检查已经运行;
  • 哪些仍然是 candidate;
  • 哪些需要 Human Gate;
  • 如何 rollback。

© DY-2026, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 58 other files (references) in paranoia-ai-system-evolver of DY-2026/GameDesignOS.

  • SKILL.md
  • README.en.md
  • README.md
  • README.zh-CN.md
  • agents/openai.yaml
  • evals/behavior_evals.json
  • evals/evals.json
  • evals/negative_cases.md
  • evals/rubric.yaml
  • evals/synthetic_outputs.json
  • evals/uncertainty-ladder-cases.en.md
  • evals/uncertainty-ladder-cases.md
  • evals/voi-decision-gate-cases.en.md
  • evals/voi-decision-gate-cases.md
  • examples/ul-state.example.json
  • quick_validate.py
  • references/eval-versioning-playbook.en.md
  • … and 42 more

Open the folder on GitHubat commit ada4bf9

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RAG Troubleshootlyonzin/knowledge-rag292—~1.8kAutomated safety check: PassMIT
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RAG Observability Evalssickn33/agentic-awesome-skills47k2 repos~3.1kAutomated safety check: PassMIT

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Questions about Paranoia AI System Evolver

What does Paranoia AI System Evolver do?

用于升级 AI 系统、agent workflow、Codex skill、prompt、memory、RAG、tool routing、schema、eval set 或 feedback loop;也用于把 AI 工作单从指令单升级为意图单,并对研究、检索、测试和 AI 对话做 VOI 决策门审计。需要 Intent Work Order、WOOP…. Paranoia AI System Evolver is an agent skill from DY-2026/GameDesignOS. 用于升级 AI 系统、agent workflow、Codex skill、prompt、memory、RAG、tool routing、schema、eval set 或 feedback loop;也用于把 AI 工作单从指令单升级为意图单,并对研究、检索、测试和 AI 对话做 VOI 决策门审计。需要 Intent Work Order、WOOP 任务准入、决策对象、VOI/EVPI/EVSI、UL(Uncertainty Ladder,不确定性阶梯)、OODA、eval、Human Gate、versioning 与 rollback 的受控演化时使用。Use when controlled AI system evolution or a decision-oriented information audit is needed.

When should I use Paranoia AI System Evolver?

Paranoia AI System Evolver fits situations like: controlled AI system evolution; A decision-oriented information audit is needed.

How do I install Paranoia AI System Evolver in Claude Code?

Run `npx skills add DY-2026/GameDesignOS --skill paranoia-ai-system-evolver -a claude-code`. Or copy the skill folder (paranoia-ai-system-evolver in DY-2026/GameDesignOS) into .claude/skills/paranoia-ai-system-evolver in your project. Claude Code loads it when a task matches its description.

How do I install Paranoia AI System Evolver in Codex?

Run `npx skills add DY-2026/GameDesignOS --skill paranoia-ai-system-evolver -a codex`. Or copy the skill folder (paranoia-ai-system-evolver in DY-2026/GameDesignOS) into .agents/skills/paranoia-ai-system-evolver in your project. Codex loads it when a task matches its description.

Can I use Paranoia AI System Evolver in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add DY-2026/GameDesignOS --skill paranoia-ai-system-evolver -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/paranoia-ai-system-evolver, .gemini/skills/paranoia-ai-system-evolver, .github/skills/paranoia-ai-system-evolver and .opencode/skills/paranoia-ai-system-evolver in your project.

What does Paranoia AI System Evolver need to run?

Going by SKILL.md and its folder, Paranoia AI System Evolver needs Python for the scripts in its folder. Our summary lists: Python 3. Compatibility (from SKILL.md): 需要读取目标系统与验证材料;长期规则、全局安装、生产发布和权限变更必须经过 Human Gate。.

Does Paranoia AI System Evolver access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Paranoia AI System Evolver safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Paranoia AI System Evolver use?

Paranoia AI System Evolver is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Paranoia AI System Evolver use?

About 2.1k tokens (SKILL.md is roughly 8.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 32k tokens, read only when the agent opens those files.

What are the alternatives to Paranoia AI System Evolver?

Skills that share tags, products or a category with Paranoia AI System Evolver: Qdrant Advisor (qdrant/skills, 254 stars), RAG Troubleshoot (lyonzin/knowledge-rag, 292 stars), Vss Deploy Detection Tracking 3D (NVIDIA-AI-Blueprints/video-search-and-summarization, 1.9k stars) and Gaik Add Examples (GAIK-project/gaik-toolkit, 100 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Paranoia AI System Evolver?

DY-2026 (a GitHub user) maintains it in DY-2026/GameDesignOS, which has 415 GitHub stars. The repository holds 7 skills in this directory. The repository was last updated on August 17, 2026.

Source: DY-2026/GameDesignOS on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.