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qdrant/skills
Diagnose, troubleshoot, and advise on any Qdrant deployment by loading the latest official Qdrant skills live from skills.qdrant.tech.
用于升级 AI 系统、agent workflow、Codex skill、prompt、memory、RAG、tool routing、schema、eval set 或 feedback loop;也用于把 AI 工作单从指令单升级为意图单,并对研究、检索、测试和 AI 对话做 VOI 决策门审计。需要 Intent Work Order、WOOP…
$ npx skills add DY-2026/GameDesignOS --skill paranoia-ai-system-evolver -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install DY-2026/GameDesignOS paranoia-ai-system-evolver --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/DY-2026/GameDesignOS.git skills-src && mkdir -p .claude/skills && cp -r skills-src/paranoia-ai-system-evolver .claude/skills/paranoia-ai-system-evolver && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "paranoia-ai-system-evolver" agent skill from https://github.com/DY-2026/GameDesignOS/tree/main/paranoia-ai-system-evolver into .claude/skills/paranoia-ai-system-evolver/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "paranoia-ai-system-evolver", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/DY-2026/GameDesignOS/tree/main/paranoia-ai-system-evolverType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add DY-2026/GameDesignOS --skill paranoia-ai-system-evolver -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install DY-2026/GameDesignOS paranoia-ai-system-evolver --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/DY-2026/GameDesignOS.git skills-src && mkdir -p .agents/skills && cp -r skills-src/paranoia-ai-system-evolver .agents/skills/paranoia-ai-system-evolver && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "paranoia-ai-system-evolver" agent skill from https://github.com/DY-2026/GameDesignOS/tree/main/paranoia-ai-system-evolver into .agents/skills/paranoia-ai-system-evolver/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "paranoia-ai-system-evolver", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add DY-2026/GameDesignOS --skill paranoia-ai-system-evolver -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install DY-2026/GameDesignOS paranoia-ai-system-evolver --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/DY-2026/GameDesignOS.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/paranoia-ai-system-evolver .cursor/skills/paranoia-ai-system-evolver && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "paranoia-ai-system-evolver" agent skill from https://github.com/DY-2026/GameDesignOS/tree/main/paranoia-ai-system-evolver into .cursor/skills/paranoia-ai-system-evolver/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "paranoia-ai-system-evolver", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/DY-2026/GameDesignOS.git --path paranoia-ai-system-evolver--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add DY-2026/GameDesignOS --skill paranoia-ai-system-evolver -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install DY-2026/GameDesignOS paranoia-ai-system-evolver --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/DY-2026/GameDesignOS.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/paranoia-ai-system-evolver .gemini/skills/paranoia-ai-system-evolver && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "paranoia-ai-system-evolver" agent skill from https://github.com/DY-2026/GameDesignOS/tree/main/paranoia-ai-system-evolver into .gemini/skills/paranoia-ai-system-evolver/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "paranoia-ai-system-evolver", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install DY-2026/GameDesignOS paranoia-ai-system-evolverInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add DY-2026/GameDesignOS --skill paranoia-ai-system-evolver -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/DY-2026/GameDesignOS.git skills-src && mkdir -p .github/skills && cp -r skills-src/paranoia-ai-system-evolver .github/skills/paranoia-ai-system-evolver && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "paranoia-ai-system-evolver" agent skill from https://github.com/DY-2026/GameDesignOS/tree/main/paranoia-ai-system-evolver into .github/skills/paranoia-ai-system-evolver/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "paranoia-ai-system-evolver", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add DY-2026/GameDesignOS --skill paranoia-ai-system-evolver -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install DY-2026/GameDesignOS paranoia-ai-system-evolver --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/DY-2026/GameDesignOS.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/paranoia-ai-system-evolver .opencode/skills/paranoia-ai-system-evolver && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "paranoia-ai-system-evolver" agent skill from https://github.com/DY-2026/GameDesignOS/tree/main/paranoia-ai-system-evolver into .opencode/skills/paranoia-ai-system-evolver/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "paranoia-ai-system-evolver", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
paranoia-ai-system-evolver用于升级 AI 系统、agent workflow、Codex skill、prompt、memory、RAG、tool routing、schema、eval set 或 feedback loop;也用于把 AI 工作单从指令单升级为意图单,并对研究、检索、测试和 AI 对话做 VOI 决策门审计。需要 Intent Work Order、WOOP…
Paranoia AI System Evolver is an agent skill from DY-2026/GameDesignOS. 用于升级 AI 系统、agent workflow、Codex skill、prompt、memory、RAG、tool routing、schema、eval set 或 feedback loop;也用于把 AI 工作单从指令单升级为意图单,并对研究、检索、测试和 AI 对话做 VOI 决策门审计。需要 Intent Work Order、WOOP 任务准入、决策对象、VOI/EVPI/EVSI、UL(Uncertainty Ladder,不确定性阶梯)、OODA、eval、Human Gate、versioning 与 rollback 的受控演化时使用。Use when controlled AI system evolution or a decision-oriented information audit is needed.
Its SKILL.md is about 2.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 62 other files, including reference files (for example `README.en.md`, `README.md` and `README.zh-CN.md`). Compatibility notes: 需要读取目标系统与验证材料;长期规则、全局安装、生产发布和权限变更必须经过 Human Gate。
It sits in Game Development, covering Retrieval-augmented generation. The repository describes itself as: Local-first game design OS for AI agents: turn sessions into evidence, experiments, reviewable decisions, and durable project memory—Human Gates and rollback. The licence is MIT.
12 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit ada4bf9. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships script files (Python, from the files we listed), which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
需要读取目标系统与验证材料;长期规则、全局安装、生产发布和权限变更必须经过 Human Gate。
From compatibility in the SKILL.md frontmatter.
Paranoia AI System Evolver loads about 2.1k tokens when it runs, and up to ~34k if it reads all its reference files. Until then it costs about 101 tokens; SKILL.md has 402 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from DY-2026/GameDesignOS at commit ada4bf9, republished under its MIT licence (© DY-2026). 402 words, ~2,073 tokens.
.claude/skills/paranoia-ai-system-evolver/SKILL.md (or your agent's skills folder). This skill also uses 58 other files; get the full folder from GitHub.Copyright (c) 2026 Paranoia. Licensed under the MIT License.
把 AI 系统演化当成受控系统设计,而不是神秘的自我改良;把信息获取当成决策投资,而不是越多越好的默认动作。
Intent Work Order 先把“帮我写、优化、分析、出图”的指令单翻译成“要改变什么现实、谁验收、不能牺牲什么、AI 可自治到哪里”的作战意图。
WOOP 定义任务意图、验收结果、失败模式和恢复协议。
Decision Object 定义现在到底要决定什么,以及没有新信息时会做什么。
RJR-AI 定义剩余判断权、授权边界和谁能拍板。
VOI 判断哪些信息、检索、追问、实验或 AI 分支值得付出成本。
Scenario VOI Adapter 定义不同使用场景里什么证据才真的会改变行动。
UL(Uncertainty Ladder,不确定性阶梯)控制下一轮释放多少未知,使失败可归因、复杂度逐步增加并经过迁移验证。
OODA 让 agent 用现实反馈刷新地图。
Evals 决定哪些改动值得留下。
Human Gate 防止一次有用突变污染长期系统。
Rollback 让每次提升都可逆。VOI 的硬规则:真实、新鲜或结构清晰的信息不一定有价值。只有当合理信号可能改变行动、优先级、资源配置或停止条件时,它才具有当前决策价值。
UL 的硬规则:VOI 选最值得消除的未知,UL 控制暴露剂量。每轮默认只释放一个主要不确定性;若失败无法区分主要解释,必须标记 confounded、恢复支架并退回更受控环境,不能继续叠加永久规则。受控样本通过不等于迁移通过,其他维度通过也不自动提升权限或真实后果。
RJR-AI 的硬规则:AI 可以扩大可能性,Workflow 可以压缩混乱,Eval 可以提供反馈,权限系统可以防止越界,知识库可以积累组织记忆;但高耦合、低可逆、证据不足且必须下注的问题,属于人的剩余判断权,agent 只能辅助论证并进入 Human Gate。
用于改动这些层:
不要用它来合理化失控的模型权重改动、静默长期记忆写入、未经批准的全局 skill 安装,或没有 Human Gate 的生产影响行为。它也不是通用热点总结器;没有决策对象时,只允许有预算的探索或明确的信息消费。
prompt、memory、RAG、tool routing、workflow、eval、schema、docs 或 skill。Intent Work Order:reality_to_change:我要改变什么现实;parent_project_goal:服务哪个更大的项目目标;desired_world_state:完成后外部世界应该变成什么状态;verifier_role 与 first_impression_must_understand:谁验收,第一眼必须看懂什么;must_not_sacrifice、ai_can_freely_change、ai_must_not_touch:不能牺牲、可自由改和不允许碰;decision_principles_if_plan_breaks:原计划不成立时按什么原则改方向;failure_signals_to_check_before_delivery 与 retrospective_contract:交付前自查和复盘沉淀。WOOP Task Card:Wish / Intent Spec:目标、输出物、范围与停止条件;Outcome / Evaluation Rubric:验收标准与决策收益;Obstacle / Failure Pattern:目标漂移、过度信任、上下文污染、工具滥用、FOMO 调研、选项爆炸、虚假确定性等内在失败模式;Plan / If-Then Protocol:触发条件、判断者、恢复动作、重试、交还人或 rollback。Decision Object:current_default_action,即没有新信息时的行动;boundary_status: undefined | far | near | locked。RJR-AI 授权门:residual_judgment,由人选择方向。candidate_information_actions 候选信息行动;posterior_update 与 action_if_seen;model_learning / information_consumption;Scenario VOI Adapter,按具体使用场景定义有效证据:skill_evolution:看真实 trace、行为 eval、负迁移、rollback,而不是一次漂亮案例;game_direction:看玩家承诺、核心循环、题材解释规则、生产风险和最小原型信号;experience_diagnosis:看 evidence_id、issue priority、修复动作和下一轮验证是否改变;source_curation:看材料是否改变入库、分类、沉淀或拒绝,而不是只看内容新鲜;content_decision:看选题、角度、标题承诺、论证主线和发布判断是否改变;platform_fact:看当前一手来源、实际平台状态、兼容策略和时效边界;high_risk_action:看是否降低不可逆错误,并默认进入 Human Gate;ai_branch_management:看分支是否改变下一探针,不能改变行动的分支应归档或关闭。UL (Uncertainty Ladder),为下一轮验证设计可归因的环境:UL-L0 | UL-L1 | UL-L2 | UL-L3 | UL-L4 | UL-L5;released_this_round、held_constant、仍保留的支架和失败后果预算;primary_bottleneck,只针对主瓶颈修改;candidate 改动。candidate,直到证据、行为 eval、必要审批和 rollback 都存在。skill,回放代表性任务,检查是否减少低 VOI 分支、是否保留具体负反馈、是否出现更啰嗦、更慢或误触发的负迁移;同时检查受控通过是否能迁移到陌生样本。references/value-of-information-playbook.zh-CN.md;英文:references/value-of-information-playbook.en.md。references/intent-engineering-work-order.zh-CN.md;英文备份:references/intent-engineering-work-order.en.md。workflow-run.governance、shadow/warn/enforce 晋升:references/project-workflow-governance.zh-CN.md;英文备份:references/project-workflow-governance.en.md。references/woop-harness-protocol.zh-CN.md;英文:references/woop-harness-protocol.en.md。references/evolution-loop-playbook.zh-CN.md;英文:references/evolution-loop-playbook.en.md。references/uncertainty-ladder-protocol.zh-CN.md;英文备份:references/uncertainty-ladder-protocol.en.md。references/model-compression-playbook.zh-CN.md;英文:references/model-compression-playbook.en.md。references/eval-versioning-playbook.zh-CN.md;英文:references/eval-versioning-playbook.en.md。templates/intent_work_order.md、templates/intent_work_order.zh-CN.md、templates/intent_work_order.en.md;templates/workflow_governance_review.md、templates/workflow_governance_review.zh-CN.md、templates/workflow_governance_review.en.md;templates/voi_decision_gate.md、templates/voi_decision_gate.zh-CN.md、templates/voi_decision_gate.en.md;templates/ooda_voi_state.md、templates/ooda_voi_state.zh-CN.md、templates/ooda_voi_state.en.md;templates/uncertainty_ladder_state.md、templates/uncertainty_ladder_state.zh-CN.md、templates/uncertainty_ladder_state.en.md;机器对象名为 ul_state;templates/evolution_proposal.md、templates/evolution_proposal.zh-CN.md、templates/evolution_proposal.en.md。evals/voi-decision-gate-cases.md 与 evals/voi-decision-gate-cases.en.md。evals/uncertainty-ladder-cases.md 与 evals/uncertainty-ladder-cases.en.md。执行以下动作前必须询问人:
candidate 提升为当前规则;结束时说明:
candidate;© DY-2026, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 58 other files (references) in paranoia-ai-system-evolver of DY-2026/GameDesignOS.
Open the folder on GitHubat commit ada4bf9
Paranoia AI System Evolver next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Paranoia AI System Evolver this skillDY-2026/GameDesignOS | 415 | — | ~2.1k | Automated safety check: Pass | MIT | |
| Qdrant Advisorqdrant/skills | 254 | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | |
| RAG Troubleshootlyonzin/knowledge-rag | 292 | — | ~1.8k | Automated safety check: Pass | MIT | |
| Vss Deploy Detection Tracking 3DNVIDIA-AI-Blueprints/video-search-and-summarization | 1.9k | — | ~5.1k | Automated safety check: Notes | Apache-2.0 | |
| Gaik Add ExamplesGAIK-project/gaik-toolkit | 100 | — | ~2.4k | Automated safety check: Notes | MIT | |
| RAG Observability Evalssickn33/agentic-awesome-skills | 47k | 2 repos | ~3.1k | Automated safety check: Pass | MIT |
qdrant/skills
Diagnose, troubleshoot, and advise on any Qdrant deployment by loading the latest official Qdrant skills live from skills.qdrant.tech.
lyonzin/knowledge-rag
When the user reports a bug, error message, stack trace, unexpected behavior, or "why is this broken" question, search the corpus first for prior occurrences, known fixes, or related runbooks.
NVIDIA-AI-Blueprints/video-search-and-summarization
A skill your agent uses when deploying or operating standalone RTVI-CV-3D / MV3DT multi-camera 3D tracking for calibrated MP4/file inputs and live RTSP streams: missing-calibration handoff to AMC…
GAIK-project/gaik-toolkit
Adds or updates working code examples for GAIK toolkit components and pipelines in implementationlayer/examples/.
sickn33/agentic-awesome-skills
Monitor and evaluate RAG systems with retrieval quality metrics, groundedness checks, hallucination detection, and continuous regression testing.
lyonzin/knowledge-rag
For any security-related task — threat triage, incident response, MITRE ATT&CK mapping, CVE lookup, exploit analysis, defensive control validation, red/blue/purple team work — always consult the…
DY-2026/GameDesignOS
当用户需要把游戏体验浓度、留存、首局节奏、Demo 完成率、单机总旅程、D1/D7、反馈、具身感、氛围、认知负荷、最佳刺激窗口、FEP/free-energy、预测误差、Markov blanket、习惯化或 liveops 参与问题,编译成可上线、可埋点、可复盘、可回滚的一周 ED 实验包时使用。Use when converting game experience-density and…
DY-2026/GameDesignOS
将一句话游戏创意扩展为可验证的游戏设计蓝图:从 concept seed、玩家动词、design nucleus options、动作-目标对齐、assumption ledger、玩家承诺、核心循环、scope gate 到 validation plan。适用于真实项目、私有项目、客户项目、公开案例或 synthetic cases;仓库示例发布规则由 CONTRIBUTING.md 管理。
DY-2026/GameDesignOS
用于翻译、润色、整理或质检英文游戏设计、游戏研发、系统设计、UX、Game Studies 与设计理论书籍、章节、PDF、OCR、Markdown、图表、图注和术语表;强调专业术语、中文可读性、图片结构与版权边界。Use for professional game-design translation and QA.
DY-2026/GameDesignOS
将调研、概念架构、体验诊断、验证计划、脑图/xmind/系统设计图、已有策划案和生产约束收束为商业游戏策划案、独立游戏设计案、立项评审稿、发行/投资 pitch 或 vertical slice 设计文档。适用于一句话创意先经 game-concept-architect 生成概念契约后再成案、玩法/系统脑图转可落地策划案、审核并改进已有策划案。强调证据边界、受众与商业适配、scope…
DY-2026/GameDesignOS
用于把游戏设计文章、视频、作者、栏目和网站策展为可持续的本地知识库:包括来源调研、候选筛选、证据门审核、规范入库、增量更新、来源目录、HTML 归档和灵感卡。不要用于一次性摘要、随手推荐、普通新闻浏览或不入库的纯翻译任务。
DY-2026/GameDesignOS
用于把游戏截图、本地录屏、PV、买量素材、商店页或视频链接分析为中文证据链诊断报告,包含样本范围门、证据索引、拆解诊断包、模式路由、品类敏感建议、验证计划和可执行优化建议。
用于升级 AI 系统、agent workflow、Codex skill、prompt、memory、RAG、tool routing、schema、eval set 或 feedback loop;也用于把 AI 工作单从指令单升级为意图单,并对研究、检索、测试和 AI 对话做 VOI 决策门审计。需要 Intent Work Order、WOOP…. Paranoia AI System Evolver is an agent skill from DY-2026/GameDesignOS. 用于升级 AI 系统、agent workflow、Codex skill、prompt、memory、RAG、tool routing、schema、eval set 或 feedback loop;也用于把 AI 工作单从指令单升级为意图单,并对研究、检索、测试和 AI 对话做 VOI 决策门审计。需要 Intent Work Order、WOOP 任务准入、决策对象、VOI/EVPI/EVSI、UL(Uncertainty Ladder,不确定性阶梯)、OODA、eval、Human Gate、versioning 与 rollback 的受控演化时使用。Use when controlled AI system evolution or a decision-oriented information audit is needed.
Paranoia AI System Evolver fits situations like: controlled AI system evolution; A decision-oriented information audit is needed.
Run `npx skills add DY-2026/GameDesignOS --skill paranoia-ai-system-evolver -a claude-code`. Or copy the skill folder (paranoia-ai-system-evolver in DY-2026/GameDesignOS) into .claude/skills/paranoia-ai-system-evolver in your project. Claude Code loads it when a task matches its description.
Run `npx skills add DY-2026/GameDesignOS --skill paranoia-ai-system-evolver -a codex`. Or copy the skill folder (paranoia-ai-system-evolver in DY-2026/GameDesignOS) into .agents/skills/paranoia-ai-system-evolver in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add DY-2026/GameDesignOS --skill paranoia-ai-system-evolver -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/paranoia-ai-system-evolver, .gemini/skills/paranoia-ai-system-evolver, .github/skills/paranoia-ai-system-evolver and .opencode/skills/paranoia-ai-system-evolver in your project.
Going by SKILL.md and its folder, Paranoia AI System Evolver needs Python for the scripts in its folder. Our summary lists: Python 3. Compatibility (from SKILL.md): 需要读取目标系统与验证材料;长期规则、全局安装、生产发布和权限变更必须经过 Human Gate。.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Paranoia AI System Evolver is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.1k tokens (SKILL.md is roughly 8.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 32k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Paranoia AI System Evolver: Qdrant Advisor (qdrant/skills, 254 stars), RAG Troubleshoot (lyonzin/knowledge-rag, 292 stars), Vss Deploy Detection Tracking 3D (NVIDIA-AI-Blueprints/video-search-and-summarization, 1.9k stars) and Gaik Add Examples (GAIK-project/gaik-toolkit, 100 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
DY-2026 (a GitHub user) maintains it in DY-2026/GameDesignOS, which has 415 GitHub stars. The repository holds 7 skills in this directory. The repository was last updated on August 17, 2026.
Source: DY-2026/GameDesignOS on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.