Uloop Execute Dynamic Code
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
Guides integration of the Horizon Platform SDK for Meta VR and Horizon OS Unity/C apps — achievements, IAP, users, leaderboards, challenges, presence, notifications, abuse reporting, entitlements…
$ npx skills add meta-quest/agentic-tools --skill hz-unity-platform-sdk -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install meta-quest/agentic-tools hz-unity-platform-sdk --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/hz-unity-platform-sdk .claude/skills/hz-unity-platform-sdk && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "hz-unity-platform-sdk" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-platform-sdk into .claude/skills/hz-unity-platform-sdk/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-unity-platform-sdk", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-platform-sdkType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add meta-quest/agentic-tools --skill hz-unity-platform-sdk -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install meta-quest/agentic-tools hz-unity-platform-sdk --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/hz-unity-platform-sdk .agents/skills/hz-unity-platform-sdk && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "hz-unity-platform-sdk" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-platform-sdk into .agents/skills/hz-unity-platform-sdk/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-unity-platform-sdk", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add meta-quest/agentic-tools --skill hz-unity-platform-sdk -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install meta-quest/agentic-tools hz-unity-platform-sdk --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/hz-unity-platform-sdk .cursor/skills/hz-unity-platform-sdk && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "hz-unity-platform-sdk" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-platform-sdk into .cursor/skills/hz-unity-platform-sdk/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-unity-platform-sdk", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/meta-quest/agentic-tools.git --path skills/hz-unity-platform-sdk--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add meta-quest/agentic-tools --skill hz-unity-platform-sdk -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install meta-quest/agentic-tools hz-unity-platform-sdk --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/hz-unity-platform-sdk .gemini/skills/hz-unity-platform-sdk && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "hz-unity-platform-sdk" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-platform-sdk into .gemini/skills/hz-unity-platform-sdk/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-unity-platform-sdk", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install meta-quest/agentic-tools hz-unity-platform-sdkInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add meta-quest/agentic-tools --skill hz-unity-platform-sdk -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/hz-unity-platform-sdk .github/skills/hz-unity-platform-sdk && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "hz-unity-platform-sdk" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-platform-sdk into .github/skills/hz-unity-platform-sdk/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-unity-platform-sdk", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add meta-quest/agentic-tools --skill hz-unity-platform-sdk -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install meta-quest/agentic-tools hz-unity-platform-sdk --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/hz-unity-platform-sdk .opencode/skills/hz-unity-platform-sdk && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "hz-unity-platform-sdk" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-platform-sdk into .opencode/skills/hz-unity-platform-sdk/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-unity-platform-sdk", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
hz-unity-platform-sdkGuides integration of the Horizon Platform SDK for Meta VR and Horizon OS Unity/C apps — achievements, IAP, users, leaderboards, challenges, presence, notifications, abuse reporting, entitlements…
Hz Unity Platform SDK is an agent skill from meta-quest/agentic-tools. Guides integration of the Horizon Platform SDK for Meta VR and Horizon OS Unity/C apps — achievements, IAP, users, leaderboards, challenges, presence, notifications, abuse reporting, entitlements, asset files, application lifecycle, consent, device integrity, language packs, user age categories, and rate and review. Covers setup, initialization, API usage, data types, error handling, and best practices for all 18 public platform SDK packages.
Its SKILL.md is about 1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 20 other files, including reference files (for example `references/abuse-report.md`, `references/achievements.md` and `references/application-lifecycle.md`).
It sits in Game Development. It works with C#. The repository describes itself as: Agent Skills for Meta Quest/Horizon OS VR Development. The licence is Apache-2.0.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 3a8553d. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
developers.meta.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Hz Unity Platform SDK loads about 1k tokens when it runs, and up to ~51k if it reads all its reference files. Until then it costs about 117 tokens; SKILL.md has 401 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from meta-quest/agentic-tools at commit 3a8553d, republished under its Apache-2.0 licence (© meta-quest). 401 words, ~1,008 tokens.
.claude/skills/hz-unity-platform-sdk/SKILL.md (or your agent's skills folder). This skill also uses 19 other files; get the full folder from GitHub.Use this skill when a developer:
com.meta.xr.sdk.platform)Core.AsyncInitialize, Oculus.Platform, or platform message handlingFor Android/Kotlin apps, use the hz-platform-sdk skill instead.
com.meta.xr.sdk.platform via Unity Package ManagerOculus.Platform (backward compatible with legacy LibOVRPlatform SDK)| Feature | Reference | Description |
|---|---|---|
| Abuse Report | abuse-report | Listen for system Report button events, respond with in-app flow |
| Achievements | achievements | Unlock, track progress, and query simple/count/bitfield achievements |
| Application | application | Get app version, launch other apps, manage self-update downloads |
| Application Lifecycle | application-lifecycle | Detect launch type, handle deeplinks and invites, log results |
| Asset File | asset-file | List, download, cancel, and delete downloadable asset files (DLC) |
| Challenges | challenges | Time-bound score competitions on top of leaderboards |
| Consent | consent | Check and launch user consent flows with version bumps |
| Device Application Integrity | device-application-integrity | Verify device and app integrity via JWT attestation |
| Entitlements | entitlements | Mandatory anti-piracy check required for all Store apps |
| Group Presence | group-presence | Set/clear presence, manage sessions, send invites, handle join intents |
| In-App Purchases (IAP) | iap | Retrieve products, purchase history, checkout flow, consume purchases |
| Language Pack | language-pack | Get/set language packs with auto-download |
| Leaderboards | leaderboards | Retrieve leaderboard info, fetch/write entries with filtering |
| Notifications | notifications | Send device notifications with toast, feed persistence, and action buttons |
| Rate and Review | rate-and-review | Check eligibility and launch the system rating/review UI |
| Rich Presence | rich-presence | Set/clear rich presence (deprecated; prefer group-presence) |
| User Age Category | user-age-category | Query user age group and report age categories for compliance |
| Users | users | Retrieve user profiles, friends, access tokens, identity verification |
references/common-setup.md for shared setup instructions, initialization code, Editor testing, and common patterns that apply to all APIs.references/iap.md for in-app purchases).metavr docs api-search "<feature> <operation>", then metavr docs api-details <entry> for the full entry.Each reference file contains only the package-specific content: API operations, data types, examples, and package-specific notes. The common setup, initialization patterns, and coding conventions are centralized in common-setup.md to avoid duplication.
© meta-quest, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 19 other files (references) in skills/hz-unity-platform-sdk of meta-quest/agentic-tools.
Open the folder on GitHubat commit 3a8553d
Hz Unity Platform SDK next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Hz Unity Platform SDK this skillmeta-quest/agentic-tools | 213 | — | ~1k | Automated safety check: Pass | Apache-2.0 | |
| Uloop Execute Dynamic CodeCyberAgentGameEntertainment/NovaShader | 1.6k | 1 repos | ~1.9k | Automated safety check: Pass | MIT | |
| Locus Unity BridgeMisaka-Mikoto-Tech/agent-skills | 275 | — | ~4k | Automated safety check: Pass | MIT | |
| Validate GsdkPlayFab/gsdk | 170 | — | ~645 | Automated safety check: Pass | Apache-2.0 | |
| Aibridge Development WorkflowFlameskyDexive/Legends-Of-Heroes | 929 | — | ~790 | Automated safety check: Pass | MIT | |
| Unity PluginTomLeeLive/openclaw-unity-plugin | 107 | — | ~5.1k | Automated safety check: Pass | Apache-2.0 |
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
Misaka-Mikoto-Tech/agent-skills
A skill your agent uses when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C must be executed, or…
PlayFab/gsdk
Validates PlayFab Game Server SDK (GSDK) integrations in game server projects.
FlameskyDexive/Legends-Of-Heroes
AIBridge/Unity 项目的标准开发工作流。Use when creating, modifying, fixing, refactoring, or validating C code, Unity assets, prefabs, editor tools, package structure, tests, AGENTS.md, or local Skills.
TomLeeLive/openclaw-unity-plugin
Control Unity Editor via OpenClaw Unity Plugin. An agent skill from TomLeeLive/openclaw-unity-plugin.
jame581/GodotPrompter
Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing.
meta-quest/agentic-tools
Ensures complete FBX URLs or absolute paths are used when importing external 3D models into Unity projects targeting Meta VR and Horizon OS.
meta-quest/agentic-tools
Meta XR Core SDK (com.meta.xr.sdk.core) for Unity XR development.
meta-quest/agentic-tools
Imports and configures TextMesh Pro Essential Resources for Unity projects targeting Meta VR and Horizon OS.
meta-quest/agentic-tools
Guides porting existing Android 2D apps to Meta VR and Horizon OS — input adaptation, panel layout, and design requirements.
meta-quest/agentic-tools
Upgrades Meta VR apps to newer Horizon OS SDK versions — migration guides, deprecated API replacements, changelog.
meta-quest/agentic-tools
Builds WebXR experiences for Meta VR and Horizon OS using the Immersive Web SDK (IWSDK) — ECS architecture, Three.js integration, spatial UI.
Works with
Categories
Guides integration of the Horizon Platform SDK for Meta VR and Horizon OS Unity/C apps — achievements, IAP, users, leaderboards, challenges, presence, notifications, abuse reporting, entitlements…. Hz Unity Platform SDK is an agent skill from meta-quest/agentic-tools. Guides integration of the Horizon Platform SDK for Meta VR and Horizon OS Unity/C apps — achievements, IAP, users, leaderboards, challenges, presence, notifications, abuse reporting, entitlements, asset files, application lifecycle, consent, device integrity, language packs, user age categories, and rate and review.
Hz Unity Platform SDK fits situations like: game Development work in your project.
Run `npx skills add meta-quest/agentic-tools --skill hz-unity-platform-sdk -a claude-code`. Or copy the skill folder (skills/hz-unity-platform-sdk in meta-quest/agentic-tools) into .claude/skills/hz-unity-platform-sdk in your project. Claude Code loads it when a task matches its description.
Run `npx skills add meta-quest/agentic-tools --skill hz-unity-platform-sdk -a codex`. Or copy the skill folder (skills/hz-unity-platform-sdk in meta-quest/agentic-tools) into .agents/skills/hz-unity-platform-sdk in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add meta-quest/agentic-tools --skill hz-unity-platform-sdk -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/hz-unity-platform-sdk, .gemini/skills/hz-unity-platform-sdk, .github/skills/hz-unity-platform-sdk and .opencode/skills/hz-unity-platform-sdk in your project.
SKILL.md names no scripts, command-line tools or credentials: Hz Unity Platform SDK is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: developers.meta.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Hz Unity Platform SDK is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 1k tokens (SKILL.md is roughly 4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 50k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Hz Unity Platform SDK: Uloop Execute Dynamic Code (CyberAgentGameEntertainment/NovaShader, 1.6k stars), Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 275 stars), Validate Gsdk (PlayFab/gsdk, 170 stars) and Aibridge Development Workflow (FlameskyDexive/Legends-Of-Heroes, 929 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
meta-quest (a GitHub organization) maintains it in meta-quest/agentic-tools, which has 213 GitHub stars. The repository holds 34 skills in this directory. The repository was last updated on September 24, 2026.
Source: meta-quest/agentic-tools on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.