Pixijs
RSamaium/CanvasEngine
Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job.
“Manage HLSL/ShaderLab .shader files”
$ npx skills add Besty0728/Unity-Skills --skill unity-shader -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Besty0728/Unity-Skills unity-shader --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/shader' .claude/skills/unity-shader && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "unity-shader" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/shader into .claude/skills/unity-shader/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-shader", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/shaderType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Besty0728/Unity-Skills --skill unity-shader -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Besty0728/Unity-Skills unity-shader --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/shader' .agents/skills/unity-shader && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "unity-shader" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/shader into .agents/skills/unity-shader/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-shader", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Besty0728/Unity-Skills --skill unity-shader -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Besty0728/Unity-Skills unity-shader --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/shader' .cursor/skills/unity-shader && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "unity-shader" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/shader into .cursor/skills/unity-shader/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-shader", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Besty0728/Unity-Skills.git --path 'SkillsForUnity/unity-skills~/skills/shader'--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Besty0728/Unity-Skills --skill unity-shader -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Besty0728/Unity-Skills unity-shader --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/shader' .gemini/skills/unity-shader && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "unity-shader" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/shader into .gemini/skills/unity-shader/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-shader", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Besty0728/Unity-Skills unity-shaderInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Besty0728/Unity-Skills --skill unity-shader -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/shader' .github/skills/unity-shader && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "unity-shader" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/shader into .github/skills/unity-shader/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-shader", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Besty0728/Unity-Skills --skill unity-shader -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Besty0728/Unity-Skills unity-shader --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/shader' .opencode/skills/unity-shader && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "unity-shader" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/shader into .opencode/skills/unity-shader/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-shader", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
unity-shaderUnity Shader is a skill in Besty0728/Unity-Skills (1.8k stars). Its SKILL.md is about 2.1k tokens. Licence: MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 12a40e4. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are python).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Unity Shader loads about 2.1k tokens when it runs. Until then it costs about 12 tokens; SKILL.md has 754 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Besty0728/Unity-Skills at commit 12a40e4, republished under its MIT licence (© Besty0728). 754 words, ~2,069 tokens.
.claude/skills/unity-shader/SKILL.md (or your agent's skills folder).Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Work with .shader HLSL/ShaderLab files (create from templates, read source, list, find, get keywords/properties/variants, check errors, delete, toggle global keywords). For node-based ShaderGraph use the shadergraph module.
shader_read, shader_list, shader_find, shader_get_properties, shader_check_errors, shader_get_keywords, shader_get_variant_count) are SkillMode.SemiAuto — they run in all three modes without grant.shader_create, shader_create_urp, shader_set_global_keyword) are SkillMode.FullAuto — under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly.shader_delete carries SkillOperation.Delete and is auto-forbidden in Approval / Auto modes (NeverInSemi). Only Bypass or the user-managed Allowlist can run it.DO NOT (common hallucinations):
shader_set_property does not exist → use material_set_float/material_set_color/etc. on the material, not the shadershader_apply / shader_assign do not exist → use material_set_shader to change a material's shadershader_get_properties returns shader property definitions (name/type/range), not current values → for material instance values use material_get_properties"Standard", "Universal Render Pipeline/Lit", not "standard" or "URP Lit"Routing:
material modulematerial_set_keyword (material module)shader_set_global_keyword (this module)| Skill | Description |
|---|---|
shader_create | Create shader file |
shader_read | Read shader source |
shader_list | List all shaders |
shader_find | Find shader by name |
shader_delete | Delete shader file |
shader_get_properties | Get shader properties |
shader_check_errors | Check shader for compilation errors |
shader_get_keywords | Get shader keyword list |
shader_get_variant_count | Get shader variant count for performance analysis |
shader_create_urp | Create a URP shader from template |
shader_set_global_keyword | Enable or disable a global shader keyword |
Create a shader file. The template parameter is raw shader source code that gets written verbatim into the .shader file — it is not a preset name. If you pass template="Standard" the literal string Standard will be written to disk and the shader will fail to compile.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
shaderName | string | Yes | - | Shader name written into the Shader "..." declaration (e.g., "Custom/MyShader") |
savePath | string | Yes | - | Save path (e.g., "Assets/Shaders/My.shader") |
template | string | No | null | Full ShaderLab/HLSL source string. When omitted, a built-in Unlit template (_MainTex + _Color, single CGPROGRAM pass) is used. There are no other built-in presets. |
For a URP Unlit / Lit preset, use
shader_create_urp(type: "Unlit" | "Lit") instead — it actually selects a template by name.
Read shader source code.
| Parameter | Type | Required | Description |
|---|---|---|---|
shaderPath | string | Yes | Shader asset path |
Returns: {path, lines, content}
List all shaders in project.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
filter | string | No | null | Name filter |
limit | int | No | 100 | Max results |
Returns: {count, shaders: [{path, name, propertyCount}]}
Find a shader by name.
| Parameter | Type | Required | Description |
|---|---|---|---|
searchName | string | Yes | Shader name to find |
Returns: {found, name, path}
Delete a shader file.
| Parameter | Type | Required | Description |
|---|---|---|---|
shaderPath | string | Yes | Shader asset path |
Get all properties defined in a shader.
| Parameter | Type | Required | Description |
|---|---|---|---|
shaderNameOrPath | string | Yes | Shader name or shader asset path |
Returns: {success, properties: [{name, type, description}]}
shader_check_errorsCheck shader for compilation errors.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
shaderNameOrPath | string | Yes | - | Shader name or asset path (e.g., "Custom/MyShader" or "Assets/Shaders/My.shader") |
Returns: { shaderName, hasErrors, messageCount }
shader_get_keywordsGet shader keyword list.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
shaderNameOrPath | string | Yes | - | Shader name or asset path (e.g., "Custom/MyShader" or "Assets/Shaders/My.shader") |
Returns: { shaderName, keywordCount, keywords: [{ name, type }] }
shader_get_variant_countGet shader variant count for performance analysis.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
shaderNameOrPath | string | Yes | - | Shader name or asset path (e.g., "Custom/MyShader" or "Assets/Shaders/My.shader") |
Returns: { shaderName, subshaderCount, totalPasses }
shader_create_urpCreate a URP shader from template (type: Unlit or Lit).
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
shaderName | string | Yes | - | Shader name (e.g., "Custom/MyURPShader") |
savePath | string | Yes | - | Save path (e.g., "Assets/Shaders/MyURP.shader") |
type | string | No | "Unlit" | Template type: "Unlit" or "Lit" |
Returns: { success, shaderName, path, type }
shader_set_global_keywordEnable or disable a global shader keyword.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
keyword | string | Yes | - | Global shader keyword name |
enabled | bool | Yes | - | true to enable, false to disable |
Returns: { success, keyword, enabled }
import unity_skills
# Create an unlit shader
unity_skills.call_skill("shader_create",
shaderName="Custom/MyUnlit",
savePath="Assets/Shaders/MyUnlit.shader",
template="Unlit"
)
# Create a surface shader
unity_skills.call_skill("shader_create",
shaderName="Custom/MyPBR",
savePath="Assets/Shaders/MyPBR.shader",
template="Standard"
)
# Read shader source
source = unity_skills.call_skill("shader_read",
shaderPath="Assets/Shaders/MyUnlit.shader"
)
print(source['content'])
# List all custom shaders
shaders = unity_skills.call_skill("shader_list", filter="Custom")
for shader in shaders['shaders']:
print(f"{shader['name']}: {shader['path']}")Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.
© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in SkillsForUnity/unity-skills~/skills/shader of Besty0728/Unity-Skills.
Open the folder on GitHubat commit 12a40e4
Unity Shader next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Unity Shader this skillBesty0728/Unity-Skills | 1.8k | — | ~2.1k | Automated safety check: Pass | MIT | |
| PixijsRSamaium/CanvasEngine | 401 | 2 repos | ~1.6k | Automated safety check: Pass | MIT | |
| New ExperimentTresjs/tres | 3.8k | — | ~782 | Automated safety check: Pass | MIT | |
| Assets Shader List AllIvanMurzak/Unity-MCP | 4.4k | — | ~435 | Automated safety check: Pass | Apache-2.0 | |
| Handle Sdr Tonemap Lutclshortfuse/renodx | 4.4k | — | ~7.3k | Automated safety check: Pass | MIT | |
| Unreal Material and VFX Workflowflopperam/unreal-engine-mcp | 1.1k | — | ~927 | Automated safety check: Pass | None |
RSamaium/CanvasEngine
Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job.
Tresjs/tres
Create a new experiment in TresJS Lab with all necessary files
IvanMurzak/Unity-MCP
List all shaders available in the project assets and packages, sorted by name.
clshortfuse/renodx
RenoDX HLSL/Slang shader workflow for proven shader-side SDR tonemap, hard clip, LUT, color grade, and HDR bridge changes.
flopperam/unreal-engine-mcp
Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps.
BANANASJIM/rdc-cli
A skill your agent uses when working with RenderDoc capture files (.rdc), analyzing GPU frames, tracing shaders, inspecting draw calls, or running CI assertions against GPU captures.
Besty0728/Unity-Skills
Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations.
Besty0728/Unity-Skills
Edit Unity Animator Controllers and drive runtime parameters
Besty0728/Unity-Skills
Advise on Unity gameplay and system architecture. An agent skill from Besty0728/Unity-Skills.
Besty0728/Unity-Skills
Unified batch and async-job orchestration. An agent skill from Besty0728/Unity-Skills.
Besty0728/Unity-Skills
Drive Unity Behavior behavior graphs and blackboard variables
Besty0728/Unity-Skills
Capture and query the Unity Editor console. An agent skill from Besty0728/Unity-Skills.
Categories
Run `npx skills add Besty0728/Unity-Skills --skill unity-shader -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/shader in Besty0728/Unity-Skills) into .claude/skills/unity-shader in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Besty0728/Unity-Skills --skill unity-shader -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/shader in Besty0728/Unity-Skills) into .agents/skills/unity-shader in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-shader -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-shader, .gemini/skills/unity-shader, .github/skills/unity-shader and .opencode/skills/unity-shader in your project.
SKILL.md names no scripts, command-line tools or credentials: Unity Shader is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Unity Shader is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.1k tokens (SKILL.md is roughly 8.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Unity Shader: Pixijs (RSamaium/CanvasEngine, 401 stars), New Experiment (Tresjs/tres, 3.8k stars), Assets Shader List All (IvanMurzak/Unity-MCP, 4.4k stars) and Handle Sdr Tonemap Lut (clshortfuse/renodx, 4.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,814 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 6, 2026.
Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.