Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
“Create and lay out Unity UGUI screens”
$ npx skills add Besty0728/Unity-Skills --skill unity-ui -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Besty0728/Unity-Skills unity-ui --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/ui' .claude/skills/unity-ui && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "unity-ui" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/ui into .claude/skills/unity-ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-ui", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/uiType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Besty0728/Unity-Skills --skill unity-ui -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Besty0728/Unity-Skills unity-ui --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/ui' .agents/skills/unity-ui && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "unity-ui" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/ui into .agents/skills/unity-ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-ui", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Besty0728/Unity-Skills --skill unity-ui -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Besty0728/Unity-Skills unity-ui --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/ui' .cursor/skills/unity-ui && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "unity-ui" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/ui into .cursor/skills/unity-ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-ui", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Besty0728/Unity-Skills.git --path 'SkillsForUnity/unity-skills~/skills/ui'--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Besty0728/Unity-Skills --skill unity-ui -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Besty0728/Unity-Skills unity-ui --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/ui' .gemini/skills/unity-ui && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "unity-ui" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/ui into .gemini/skills/unity-ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-ui", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Besty0728/Unity-Skills unity-uiInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Besty0728/Unity-Skills --skill unity-ui -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/ui' .github/skills/unity-ui && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "unity-ui" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/ui into .github/skills/unity-ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-ui", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Besty0728/Unity-Skills --skill unity-ui -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Besty0728/Unity-Skills unity-ui --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/ui' .opencode/skills/unity-ui && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "unity-ui" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/ui into .opencode/skills/unity-ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-ui", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
unity-uiUnity UI is a skill in Besty0728/Unity-Skills (1.8k stars). Its SKILL.md is about 3k tokens, with 1 other file in the folder. Licence: MIT.
8 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit ec8aa7c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are python).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Unity UI loads about 3k tokens when it runs. Until then it costs about 12 tokens; SKILL.md has 1,119 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Besty0728/Unity-Skills at commit ec8aa7c, republished under its MIT licence (© Besty0728). 1,119 words, ~2,963 tokens.
.claude/skills/unity-ui/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Use this module for Unity UGUI / Canvas workflows. It is separate from UI Toolkit.
Batch-first: Prefer
ui_create_batchwhen creating2+UI elements.
ui_find_all,源码标 SkillMode.SemiAuto)直接执行;其余创建/修改类(ui_create_* / ui_set_* / ui_add_* / ui_layout_children / ui_align_selected 等,标 SkillMode.FullAuto)需用户 grant,grant 后服务端一步执行返结果。gameobject 模块。DO NOT (common hallucinations):
ui_add_canvas does not exist -> use ui_create_canvasui_create_label does not exist -> use ui_create_textui_create_checkbox does not exist -> use ui_create_toggleui_set_color does not exist -> use component_set_property on Image/Text, or the dedicated UI property skills when availableui) with UI Toolkit (uitoolkit)Routing:
uitoolkitxr_setup_ui_canvasui_set_textui_layout_children, ui_align_selected, ui_distribute_selected| Skill | Use | Key parameters |
|---|---|---|
ui_create_canvas | Create Canvas | name?, renderMode? |
ui_create_panel | Create panel container | name?, parent?, r/g/b/a? |
ui_create_button | Create button | name?, parent?, text?, width/height? |
ui_create_text | Create text label | name?, parent?, text?, fontSize?, r/g/b? |
ui_create_image | Create image | name?, parent?, spritePath?, width/height? |
ui_create_inputfield | Create input field | name?, parent?, placeholder?, width/height? |
ui_create_slider | Create slider | name?, parent?, minValue?, maxValue?, value? |
ui_create_toggle | Create toggle | name?, parent?, label?, isOn? |
ui_create_dropdown | Create dropdown | name?, parent?, options?, width/height? |
ui_create_scrollview | Create ScrollRect hierarchy | name?, parent?, width/height?, horizontal?, vertical? |
ui_create_rawimage | Create RawImage | name?, parent?, texturePath?, width/height? |
ui_create_scrollbar | Create scrollbar | name?, parent?, direction?, value?, size? |
ui_create_batch | Create multiple UI elements | items (JSON string array) |
| Skill | Use | Key parameters |
|---|---|---|
ui_find_all | Find scene UI elements | uiType?, limit? |
ui_set_text | Update text content | name, text |
ui_set_rect | Set RectTransform size/offsets | target, width, height, posX, posY, left/right/top/bottom? |
ui_get_rect_transform | Read full RectTransform data | target |
ui_set_rect_transform | Set full RectTransform data | anchors, pivot, offsets, local transform, width/height |
ui_set_rect_transform_batch | Set full RectTransform data for multiple elements | items |
ui_set_anchor | Apply anchor preset | target, preset?, setPivot? |
ui_layout_children | Vertical/Horizontal/Grid layout | target, layoutType?, spacing? |
ui_align_selected | Align current selection | alignment? |
ui_distribute_selected | Distribute current selection | direction? |
| Skill | Use | Key parameters |
|---|---|---|
ui_set_image | Image type/fill/sprite | target, type?, fillMethod?, fillAmount?, spritePath? |
ui_add_layout_element | Add LayoutElement constraints | target, width/height prefs, flex values |
ui_add_canvas_group | Add CanvasGroup | target, alpha?, interactable?, blocksRaycasts? |
ui_add_mask | Add Mask or RectMask2D | target, maskType?, showMaskGraphic? |
ui_add_outline | Add Shadow/Outline effect | target, effectType?, r/g/b/a?, distanceX/Y? |
ui_configure_selectable | Configure transitions/navigation/colors | target, transition?, navigationMode?, color values |
ui_create_canvas defaults to ScreenSpaceOverlay.parent; if omitted, Unity will create under the active Canvas or scene root depending on the implementation context.| Skill | High-frequency fields |
|---|---|
ui_create_button | text, width, height |
ui_create_text | text, fontSize, r/g/b |
ui_create_image | spritePath, width, height |
ui_create_slider | minValue, maxValue, value |
ui_create_toggle | label, isOn |
ui_create_dropdown | options |
ui_create_scrollview | horizontal, vertical, movementType |
Important:
x/y placement.ui_set_rect, ui_set_anchor, or ui_layout_children.Use ui_set_rect_transform when you need Inspector-level RectTransform coverage instead of a preset.
| Skill | Parameters |
|---|---|
ui_get_rect_transform | name, instanceId, path |
ui_set_rect_transform | target + anchorMinX/Y, anchorMaxX/Y, pivotX/Y, anchoredPosX/Y/Z, sizeDeltaX/Y, offsetMinX/Y, offsetMaxX/Y, localPosX/Y/Z, localRotX/Y/Z, localScaleX/Y/Z, width, height |
ui_set_rect_transform_batch | items JSON array with the same per-target fields |
Get full RectTransform data for a UI element.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
name | string | No* | null | GameObject name |
instanceId | int | No* | 0 | GameObject instance ID |
path | string | No* | null | Hierarchy path |
Returns: { success, name, instanceId, path, anchorMin, anchorMax, pivot, anchoredPosition3D, sizeDelta, offsetMin, offsetMax, localPosition, localEulerAngles, localScale, rect }
Set full RectTransform data for a UI element.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
name | string | No* | null | GameObject name |
instanceId | int | No* | 0 | GameObject instance ID |
path | string | No* | null | Hierarchy path |
anchorMinX / anchorMinY | float | No | null | Anchor min |
anchorMaxX / anchorMaxY | float | No | null | Anchor max |
pivotX / pivotY | float | No | null | Pivot |
anchoredPosX / anchoredPosY / anchoredPosZ | float | No | null | Anchored position 3D |
sizeDeltaX / sizeDeltaY | float | No | null | Size delta |
offsetMinX / offsetMinY | float | No | null | Offset min |
offsetMaxX / offsetMaxY | float | No | null | Offset max |
localPosX / localPosY / localPosZ | float | No | null | Local position |
localRotX / localRotY / localRotZ | float | No | null | Local euler rotation |
localScaleX / localScaleY / localScaleZ | float | No | null | Local scale |
width / height | float | No | null | Size with current anchors |
Returns: same shape as ui_get_rect_transform.
Set full RectTransform data for multiple UI elements.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
items | json string | Yes | - | JSON array of per-item target and RectTransform fields |
Returns: { success, totalItems, successCount, failCount, results }
ui_set_anchor is the fastest way to move a control into a standard layout position.ui_set_rect is better for precise size/offset edits after anchoring.ui_layout_children is preferred over hand-positioning every child when building vertical, horizontal, or grid menus.Anchor presets commonly used in production:
MiddleCenter for modal/menu panelsTopLeft or TopRight for HUD cornersStretchAll for full-screen backgroundsText creation auto-detects TMP:
TextMeshProUGUITextRead the response payload if you need to know which one was created before later component-specific edits.
ui_create_batch for menus, HUD groups, and repeated widgets.ui_create_batch is mainly for bulk creation, not precise positioning. Follow it with layout or rect/anchor adjustments.ui_create_batch.items is a JSON string parameter in the current REST/API layer, not a raw array object.import unity_skills
import json
unity_skills.call_skill("ui_create_canvas", name="MainMenu")
unity_skills.call_skill("ui_create_panel", name="MenuPanel", parent="MainMenu", a=0.7)
unity_skills.call_skill("ui_set_rect", name="MenuPanel", width=320, height=240)
unity_skills.call_skill("ui_create_batch", items=json.dumps([
{"type": "Button", "name": "StartBtn", "parent": "MenuPanel", "text": "Start", "width": 220, "height": 44},
{"type": "Button", "name": "OptionsBtn", "parent": "MenuPanel", "text": "Options", "width": 220, "height": 44},
{"type": "Button", "name": "QuitBtn", "parent": "MenuPanel", "text": "Quit", "width": 220, "height": 44}
]))
unity_skills.call_skill("ui_set_anchor", name="MenuPanel", preset="MiddleCenter")
unity_skills.call_skill("ui_layout_children", name="MenuPanel", layoutType="Vertical", spacing=12)Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.
Load UI_REFERENCE.md for extended element creation details, property tables, and larger UGUI examples.
Full transport-level codes (COMPILING/RATE_LIMIT etc.) → ../../references/protocol-error-codes.md
| Error | Trigger | Fix |
|---|---|---|
TARGET_NOT_FOUND | The parent GameObject, UI element, RectTransform, Text/Image/Selectable component, or sprite asset could not be found. | Use ui_find_all, gameobject_find, or scene_get_hierarchy to locate the element, and verify sprite paths with asset_find. |
SEMANTIC_INVALID | An invalid value was supplied, such as an unknown anchor preset, layout type, alignment, or name/path with separators. | Choose a valid preset/type from the error context (e.g., MiddleCenter, Vertical, TopLeft) and retry. |
SKILL_ERROR | A selection-based operation failed because fewer than the required number of UI elements were selected (e.g., Select at least 2 UI elements). | Select the required UI elements in the Hierarchy before calling alignment/distribution skills. |
© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in SkillsForUnity/unity-skills~/skills/ui of Besty0728/Unity-Skills.
Open the folder on GitHubat commit ec8aa7c
Unity UI next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Unity UI this skillBesty0728/Unity-Skills | 1.8k | — | ~3k | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 2 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.4k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
Besty0728/Unity-Skills
Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations.
Besty0728/Unity-Skills
Edit Unity Animator Controllers and drive runtime parameters
Besty0728/Unity-Skills
Advise on Unity gameplay and system architecture. An agent skill from Besty0728/Unity-Skills.
Besty0728/Unity-Skills
Unified batch and async-job orchestration. An agent skill from Besty0728/Unity-Skills.
Besty0728/Unity-Skills
Drive Unity Behavior behavior graphs and blackboard variables
Besty0728/Unity-Skills
Capture and query the Unity Editor console. An agent skill from Besty0728/Unity-Skills.
Categories
Run `npx skills add Besty0728/Unity-Skills --skill unity-ui -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/ui in Besty0728/Unity-Skills) into .claude/skills/unity-ui in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Besty0728/Unity-Skills --skill unity-ui -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/ui in Besty0728/Unity-Skills) into .agents/skills/unity-ui in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-ui -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-ui, .gemini/skills/unity-ui, .github/skills/unity-ui and .opencode/skills/unity-ui in your project.
SKILL.md names no scripts, command-line tools or credentials: Unity UI is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Unity UI is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Unity UI: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,815 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 7, 2026.
Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.