Repository

n1m21n/Infinite agent skills

Every skill in the n1m21n/Infinite repository on GitHub, ranked by score, with the commands to install them.
skills
56
GitHub stars
264

GitHub description: “Infinite is a node-based audiovisual workstation — real-time GPU video compositing, procedural 3D geometry, modular synths, DSP, and VST3/AU plugin hosting.”

Stars
264 (20 forks)
Licence
Unknown
Last push
Oct 2026
Created
Aug 2026
  • audiovisual
  • cpp
  • creative-coding
  • modular-synth
  • node-editor
  • objective-cpp

Install all skills

skills CLI (any agent)
npx skills add n1m21n/Infinite

Add --skill <name> for a single skill and -a <agent> to choose the agent (see the agent guides).

Skills in n1m21n/Infinite, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Skills in n1m21n/Infinite, ranked
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
1

Layout grammar, widgets and visualizers that make Infinite's audio/note node bodies look like real instruments.

n1m21n/Infinite264—~3.6kAutomated safety check: PassUnknownyesterday
2

Check connection rules: what can patch into what, what's refused, whether a node's pins are reachable; cross-checks main.cpp's four wiring chains statically.

n1m21n/Infinite264—~1.7kAutomated safety check: PassUnknownyesterday
3

Diagnose a failed GitHub Actions run (Windows MSVC crash, Linux clang/sanitizer, link errors) from the logs in one pass, and fix every candidate at once instead of one CI round-trip at a time.

n1m21n/Infinite264—~1.5kAutomated safety check: PassUnknownyesterday
4

Sweep for data corruption along a patch chain: copy/paste and save/load drops, altering pass-throughs, stale caches, TextureRevision lies, fan-out memo breaks, bypass, out-of-unit modulation.

n1m21n/Infinite264—~1.9kAutomated safety check: PassUnknownyesterday
5

Field's domain transfer operators (reduce, map, implicit broadcast, resample, downsample): legality, cost, audio→geometry→pixel examples.

n1m21n/Infinite264—~4.1kAutomated safety check: PassUnknownyesterday
6

How a Field node joins Infinite: INode + IAudioSource/IGeometrySource, ParamRef, ParamMailbox, GLUtil::CompileProgram, Patch save/load grammar, undo.

n1m21n/Infinite264—~4.8kAutomated safety check: PassUnknownyesterday
7

Field real-time safety checklist (no heap, recursion, unbounded loops or dynamic types; bounded counts) plus the per-domain branching/GPU divergence cost model.

n1m21n/Infinite264—~3.2kAutomated safety check: PassUnknownyesterday
8

Field state cells: delay-sugar semantics, cycle-needs-a-delay rule, reset on seek/loop/stop, patch serialization, hot-reload transplant, per-domain memory cost, pixel ping-pong.

n1m21n/Infinite264—~4.2kAutomated safety check: PassUnknownyesterday
9

Review code (other AI, human, earlier session) against Infinite's standards: accuracy, experimentality, instrument-grade design, real-time/threading quality.

n1m21n/Infinite264—~4.1kAutomated safety check: PassUnknownyesterday
10

Write '=' parameter expressions and app-wide Expression Globals for Infinite.

n1m21n/Infinite264—~1.3kAutomated safety check: PassUnknownyesterday
11

Write and debug Field kernel code for Infinite's Field nodes (Field Synth, Field Effect, Field Modifier, Field Pixel).

n1m21n/Infinite264—~4.3kAutomated safety check: PassUnknownyesterday
12

End-to-end modulation sweep: every source (LFO, Random, Pattern, Envelope, macros, MIDI CC, analyzers), every ParamRef destination, and bindings (range, polarity, save/load, unbind on delete).

n1m21n/Infinite264—~1.4kAutomated safety check: PassUnknownyesterday
13

Procedure for adding an audio, note or synth node: two-object rule, main.cpp/CMake wiring sites, bug traps, exit criterion.

n1m21n/Infinite264—~3.7kAutomated safety check: PassUnknownyesterday
14

Procedure for adding a Compositing node (multi-input or frame-persistent image node: Blend, Layer Stack, Feedback, Trails, ...): the four wiring chains, BypassSource rule, ping-pong cooking, exit…

n1m21n/Infinite264—~2.3kAutomated safety check: PassUnknownyesterday
15

Procedure for adding an Effects/Color node: FilterDef table entry vs C++ class, shared GLSL preamble, the caching trap, exit criterion.

n1m21n/Infinite264—~3.5kAutomated safety check: PassUnknownyesterday
16

Procedure for adding a 3D node (IGeometrySource): the contract, passthrough-field forwarding trap, mesh caching/revision rules, exit criterion.

n1m21n/Infinite264—~3.7kAutomated safety check: PassUnknownyesterday
17

Procedure for adding a Modulators/Macros node: IModulator contract, Value01() idempotency, multi-output, mod/performance-matrix visibility, unbind on delete, exit criterion.

n1m21n/Infinite264—~2.7kAutomated safety check: PassUnknownyesterday
18

Procedure for adding a Source node (image from nothing: procedural, file, live device): INode/GLUtil::Fbo pattern, per-frame cook memo, resolution, Transport clock, TextureRevision, exit criterion.

n1m21n/Infinite264—~2.5kAutomated safety check: PassUnknownyesterday
19

Procedure for adding a Utility/IO node (Output/export, Syphon/Spout, Projection, OSC, Video In): terminal identity-pass, three-sided Platform:: rule, cross-context resources, gated side effects…

n1m21n/Infinite264—~2.6kAutomated safety check: PassUnknownyesterday
20

Regenerate docs/nodeparamaudit.md: every node's on-screen controls and whether each is modulatable (registers a ParamRef).

n1m21n/Infinite264—~1kAutomated safety check: PassUnknownyesterday
21

Pillar-by-pillar coverage audit (nodes, shortcuts, settings, rendering, panels, modulation, AV/geometry, I/O, perf, save/recovery, platform contract, ...) reporting machine evidence per platform.

n1m21n/Infinite264—~3kAutomated safety check: PassUnknownyesterday
22

Strategy and diagnosis for third-party VST3/AU plugins crashing, hanging or silencing Infinite.

n1m21n/Infinite264—~2.8kAutomated safety check: PassUnknownyesterday
23

Measure and gate frame and audio rate: frame limiter, idle-frame caching, editor hit-test cost vs node count, callback jitter/xruns, audio start cost.

n1m21n/Infinite264—~1.9kAutomated safety check: PassUnknownyesterday
24

Audit GitHub release notes against the code at each tag: features credited to the wrong release, technical claims that don't match the implementation.

n1m21n/Infinite264—~2.2kAutomated safety check: PassUnknownyesterday
25

3D pipeline sweep as a whole: source mesh, operators, instancing, materials/mapping, lights/environment, simulation, Render 3D's cached scene.

n1m21n/Infinite264—~1.1kAutomated safety check: PassUnknownyesterday
26

Canonical tempo-sync/rate/quantize divisions from src/audio/MusicTime.h (4 bars to 1/32 with dotted and triplets, plus 1/64).

n1m21n/Infinite264—~1.5kAutomated safety check: PassUnknownyesterday
27

Build, launch and drive Infinite's self-test harness on macOS before commit/push (undo, save/load, groups, macros, bypass, geometry, shading, audio sweeps, ROUNDTRIPTEST of every node), plus the…

n1m21n/Infinite264—~4.8kAutomated safety check: PassUnknownyesterday
28

Full release: verify, commit, push, tag with curated notes, build the macOS DMG, pull CI Windows zips and Linux AppImage, publish to the Release and GitHub Pages site, flag Node Reference Manual…

n1m21n/Infinite264—~4.1kAutomated safety check: PassUnknownyesterday
29

Static cross-check of every keyboard shortcut: each help-window row has a handler, no undocumented bindings, no handler gated on Cmd alone.

n1m21n/Infinite264—~1.3kAutomated safety check: PassUnknownyesterday
30

Turn a bug report, review findings, broken-UI screenshot or new-node idea into a verified, file/line-precise implementation prompt after checking the real code.

n1m21n/Infinite264—~2.9kAutomated safety check: PassUnknownyesterday
31

How Field source becomes running code: lexer/AST/typed IR (type + domain), domain inference, the three backends (VM, GLSL, sample register machine), error keep-last-working.

n1m21n/Infinite264—~6kAutomated safety check: PassUnknownyesterday
32

Write, check and render Infinite patches (.inf text files) headless, without the UI.

n1m21n/Infinite264—~6.9kAutomated safety check: PassUnknownyesterday
33

Sweep every audio/note node for param save/load + audio-thread delivery (AUDIOPARAMSWEEPTEST) and mid-playback spawn/wire/delete safety (AUDIOTEARDOWNSWEEPTEST).

n1m21n/Infinite264—~4.5kAutomated safety check: PassUnknownyesterday
34

Audio pipeline regression sweep: DSP correctness, param delivery to the audio thread, note fan-out, PDC, device loss, teardown mid-playback, PCM conversion, transport clock.

n1m21n/Infinite264—~2.1kAutomated safety check: PassUnknownyesterday
35

Sweep exported-movie audio/video sync: drift, dropped frames, missing audio, wrong duration, speed/reverse, PDC smear, recorder teardown.

n1m21n/Infinite264—~1.9kAutomated safety check: PassUnknownyesterday
36

Split any request into seven concern lenses (Structure, Execution, Data & State, UI/UX, Platform, Performance, Correctness) to see which skills a change needs; Change mode and Deep-dive mode.

n1m21n/Infinite264—~3.1kAutomated safety check: PassUnknownyesterday
37

2D/compositing pipeline regression sweep: real textures, bypass pass-through, cook memo under fan-out, frame ids, palette, source-over alpha, idle caching.

n1m21n/Infinite264—~2.3kAutomated safety check: PassUnknownyesterday
38

Writing Field Modifier presets (FieldElementNode::Presets()): reserved P/N/Cd, self-mutation ordering bug, declared outputs vs legacy publish.

n1m21n/Infinite264—~2kAutomated safety check: PassUnknownyesterday
39

Writing Field Pixel presets (FieldPixelNode::Presets()): reserved names, aspect correction, the metaball/SDF falloff trap, buildable shapes.

n1m21n/Infinite264—~3.3kAutomated safety check: PassUnknownyesterday
40

Sweep every IGeometrySource consumer for five invariants: upstream transform and Mapping propagate, revision stamps stay stable, pass-throughs keep Instances/group matrices, no invented vertex colour.

n1m21n/Infinite264—~4.7kAutomated safety check: PassUnknownyesterday
41

Branch-per-feature workflow: feature/<slug or bugfix/<slug off main, commit per step with explicit git add, merge straight back to main (no PR).

n1m21n/Infinite264—~876Automated safety check: PassUnknownyesterday
42

When code establishes a guarantee (in scale, normalized, under budget), check every later control/branch/stage that could undo it, then grep for the same undo-shape in siblings.

n1m21n/Infinite264—~1.6kAutomated safety check: PassUnknownyesterday
43

Writing Linux-safe Infinite code: three-sided Platform:: obligation, the container+Xvfb rig, what llvmpipe proves, Linux trap catalogue (fontconfig, dlopen, XDG, ALSA/PipeWire, AppImage glibc).

n1m21n/Infinite264—~5kAutomated safety check: PassUnknownyesterday
44

Non-negotiable node-body UI rules: knob-row grid, where dropdown/checkbox/mod-dot may sit, bottom-right mix slot, filter-mode naming, light/dark contrast.

n1m21n/Infinite264—~3.3kAutomated safety check: PassUnknownyesterday
45

Node UI/UX regression sweep: pins, cable drag/draw, node drag vs pan, collapse, sizing, node viewports, in-node editors, groups, undo, copy/paste, browser drops, modulation reach.

n1m21n/Infinite264—~1.7kAutomated safety check: PassUnknownyesterday
46

Sweep everything leaving Infinite's window: Syphon/Spout send/receive, Projection, Output/Viewport, projector windows and their per-context GL lifetime.

n1m21n/Infinite264—~1.8kAutomated safety check: PassUnknownyesterday
47

Docked-panel regression sweep: modulation matrix (rows, scroll, all four docks, round trip), performance matrix, browser sort/filter, viewport cards.

n1m21n/Infinite264—~1.6kAutomated safety check: PassUnknownyesterday
48

Check that DSP does what the control says: declared range vs DSP clamp/formula, BeginDisabled gates vs real short-circuits, mailbox params actually read on every implied path.

n1m21n/Infinite264—~2.5kAutomated safety check: PassUnknownyesterday

Questions, answered from the data.

What is the best skill in n1m21n/Infinite?

Audio Node UI from n1m21n/Infinite ranks first of the 56 skills in n1m21n/Infinite listed here, with the highest score: its repository has 264 GitHub stars, its SKILL.md loads about 3.6k tokens and it passes the automated safety check with no findings. Next come Cable Logic Sweep and CI Failure Triage.

Are the skills in n1m21n/Infinite official?

None yet. All 56 skills in n1m21n/Infinite listed here come from community repositories; a skill counts as official when the product's own GitHub organization publishes it.

How do I install all skills from n1m21n/Infinite?

Run npx skills add n1m21n/Infinite in your project: the open-source skills CLI installs the repository's skills into your coding agent's skills folder. To install a single skill, open its page here for the exact command.

How are these skills ranked?

By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.