Agent skill

Threejs Towers

by nirholas in nirholas/three.ws

Generate architecture procedurally in Three.js and film it assembling — a small geometry vocabulary that builds pagodas, castles, domes and spires from parameters instead of mesh files, hip roofs…

Apache-2.0Auto-check passedGame Development

Install Threejs Towers

skills CLI
$ npx skills add nirholas/three.ws --skill threejs-towers -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install nirholas/three.ws threejs-towers --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .claude/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/threejs-towers .claude/skills/threejs-towers && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
threejs-towers
GitHub stars
227
Used in
1 other repo
Token cost
~2k tokens
SKILL.md length
945 words
Files
6
Skills in repo
92
Repo updated
First seen
Licence
Apache-2.0

At a glance

Generate architecture procedurally in Three.js and film it assembling — a small geometry vocabulary that builds pagodas, castles, domes and spires from parameters instead of mesh files, hip roofs…

  • Construction studies
  • SKILL.md covers Build the vocabulary before…, Roofs are a function of…, Non-square plans and Size detail to the surface it…, plus 5 more sections
  • Runs JavaScript scripts from its folder
  • Architectural title sequences

What it does

Threejs Towers is an agent skill from nirholas/three.ws. Generate architecture procedurally in Three.js and film it assembling — a small geometry vocabulary that builds pagodas, castles, domes and spires from parameters instead of mesh files, hip roofs with flying eaves driven by a single profile function, and a clipping-plane build animation where everything below a rising line is finished work and scaffolding stands above it. Use for construction studies, architectural title sequences, procedural landmarks, or any hero object that should build itself rather than fade…

Its SKILL.md is about 2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 8 other files (for example `agents/openai.yaml`, `demo/PROMPT.md` and `demo/assets/three.min.js`).

It sits in Game Development, covering 3D graphics and WebGL and Project scaffolding. It works with Three.js. The repository describes itself as: Open-source platform for 3D AI agents. Turn text or a photo into a rigged, animated GLB avatar, give it an LLM brain, memory and a wallet, and embed it anywhere with one web… The licence is Apache-2.0.

When your agent uses it

  • Construction studies
  • Architectural title sequences
  • Procedural landmarks
  • Any hero object that should build itself rather than fade in

Example prompts

  • “/threejs-towers”

Requirements

  • Node.js

What it can do on your machine

Read from SKILL.md and the folder at commit ddf6e49. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships script files (JavaScript), which the agent can run.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Threejs Towers loads about 2k tokens when it runs. Until then it costs about 134 tokens; SKILL.md has 945 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~134
When it runs · the whole SKILL.md, loaded when a task matches
~2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from nirholas/three.ws at commit ddf6e49, republished under its Apache-2.0 licence (© nirholas). 945 words, ~2,049 tokens.

Download SKILL.mdSave it as .claude/skills/threejs-towers/SKILL.md (or your agent's skills folder). This skill also uses 5 other files; get the full folder from GitHub.
name
threejs-towers
description
Generate architecture procedurally in Three.js and film it assembling — a small geometry vocabulary that builds pagodas, castles, domes and spires from parameters instead of mesh files, hip roofs with flying eaves driven by a single profile function, and a clipping-plane build animation where everything below a rising line is finished work and scaffolding stands above it. Use for construction studies, architectural title sequences, procedural landmarks, or any hero object that should build itself rather than fade in.

Three.js Towers

Architecture is the one subject where procedural generation pays immediately: buildings are made of repeated, parameterised parts, and once you have the vocabulary a second style costs a parameter set rather than a model.

Stand it in threejs-landscape and weather it with threejs-weather.

Build the vocabulary before the building

Write ten small builders that all append into shared vertex/normal/UV/index arrays, then never write raw geometry again:

txt
face(P, uv)                     quad with a computed normal
box(cx,cy,cz, sx,sy,sz, ry, uvScale, rz)
prism(y0,y1, R0,R1, uv, capTop, capBot)          square on plan
prismN(y0,y1, R0,R1, n, uv, capTop, capBot)      any n-gon
sweepPlan(plan, y0,y1, steps, profile)           an outline scaled up a curve
lathe(cx,cy,cz, y0,y1, profile, steps, seg)      surface of revolution
ring / arc                                        annulus on a face plane
fan(points, z, ry, cx, cy)                        filled polygon on a face
tube(points, r, sides)                            swept tube

That set covers a Japanese keep, a Chinese pagoda, an Ottoman dome, a Khmer prasat and a Vietnamese tháp. Each style becomes one assembly function plus a table of levels.

Merge by material, not by part. Six buildings drawn in 11–18 draw calls is the difference between 120fps and 30.

Winding is the bug you will hit most. A prism whose side faces are wound inward gets back-face culled and you find yourself looking at the inside of the far wall. Get one prism right, then copy its vertex order everywhere. When a surface goes missing, suspect winding before you suspect anything else.

Roofs are a function of position along the eave

The whole character of an East Asian roof — flat near the ridge, steepening, then curling up at the corners — comes from one function that maps (panel, position across, position down) to a point:

js
function roofPoint(o, p, u, t) {
  const tc = Math.min(1, t);
  const g = 1 - Math.pow(1 - tc, o.pow);              // the sag of the slope
  const corner = Math.pow(Math.abs(u), 2.0);          // 0 mid-eave, 1 at hips
  const flare = 1 + o.flare * corner * Math.pow(tc, 3.2);
  const y = o.yT - (o.yT - o.yE) * g
          + o.lift * corner * Math.pow(tc, 2.6);      // corners lift
  return [ /* lerp inner edge → outer edge × flare */ ];
}

Six numbers give you every roof in the set: lift, tip, flare, pow, trunc, ridge. trunc is the one that is easy to miss — it lets a lower roof die cleanly behind the wall above it instead of poking through.

Math.pow(negative, 2.35) is NaN. Tiles that overshoot the eave push t past 1, and the whole roof silently disappears. Clamp tc = Math.min(1, t) and handle the overshoot as a separate linear term.

Non-square plans

prismN handles octagons and sixteen-sided drums. For anything with re-entrant corners — a Khmer prasat is a square pushed out on each axis and stepped back twice before the corner — build the outline once and sweep it:

js
const oct = [[1+P,0],[1+P,0.30],[1.0,0.30],[1.0,0.45],[0.90,0.45], ... ];
const half = oct.concat(oct.slice(0,-1).reverse().map(q => [q[1], q[0]]));
// mirror across the diagonal, then rotate four times

Then every storey is the same outline at a smaller scale, and the silhouette is coherent for free.

Deck the ledges. Where a storey steps back onto the one above, the gap between the two outlines is open. Fill it with a flat annulus on the plan or the tower reads as a stack of floating shelves with daylight between them.

Size detail to the surface it sits on

The most common modelling mistake is not the geometry, it is the proportion. A doorway sized for a face that turns out to be a third as wide spills onto the returns and reads as noise. Measure the face first, then size the door, the colonnettes and the pediment as fractions of it — and check that the pediment finishes under the cornice rather than through it.

The build animation is one clipping plane

Everything exists from the first frame. A plane facing down travels up, and every structural material clips against it:

js
renderer.localClippingEnabled = true;
const CLIP = new THREE.Plane(new THREE.Vector3(0, -1, 0), 0);
['stone','plaster','tile','timber', ...].forEach(k => {
  MAT[k].clippingPlanes = [CLIP];
  MAT[k].clipShadows = true;                     // or the shadow builds early
});
CLIP.constant = heightAt(t);

A clipped shell is hollow, so add a cap mesh at the plane's height, scaled to the footprint. That is what turns a see-through section into what reads as a solid course of masonry.

The cap has to match the plan it is capping. A square cap dropped into an octagonal tower leaves four wedges open to the sky. Let each style declare the plan of its own section — four sides through a hall, eight through a drum, sixteen through a dome — and rebuild the cap geometry as the plane passes from one into the next:

js
caps: [[0, 4.74, 2.56], [4.74, 5.42, 2.02, 8], [5.42, 6.46, 1.86, 16]]
//      y0    y1   radius  sides

For interiors, a capped inner volume on a DoubleSide dark material reads as solid stone from any angle, and costs almost nothing.

Show full SKILL.md (343 more words)Show less

Scaffolding is the exception to the plane

It ignores the clip, so it always stands one step ahead of the finished work. That single relationship is what makes the animation read as construction rather than as a wipe.

BoxGeometry gives every face UVs of 0..1 regardless of size. A three-metre pole and a fifteen-centimetre brace therefore get the same grain, and both read as plastic. Rewrite the UVs in world units before upload:

js
const dims = [[sz,sy],[sz,sy],[sx,sz],[sx,sz],[sx,sy],[sx,sy]];
for (let f = 0; f < 6; f++) {
  const du = dims[f][0], dv = dims[f][1], swap = dv > du;
  for (let i = 0; i < 4; i++) { /* scale by real size, offset randomly */ }
}

Grow each tier in with a short eased scale — verticals scale in Y, horizontals in X — and let it fall away just before the next stage lands.

Stages carry the timeline

Give each style a list of [local caption, ENGLISH, target height] and ease the plane between targets. The caption names what is happening, which is most of what makes a construction study legible:

js
stages: [['準備','READY',0.00], ['石垣普請','STONEWORK',3.36],
         ['柱梁組立','TIMBER',6.24], ['白壁塗籠','PLASTER',8.80], ...]

Fire a one-shot sound on each stage change and a bell on the last. Keep the whole build short — four to five seconds — and put a large percentage somewhere quiet in the frame. People will rebuild it repeatedly if it is fast.

Emissive light leaks

If you light windows at night with an emissive material, that glow escapes through every opening you did not deck: under eaves, through truncated roofs, out of hollow storeys. Deck the truncated roofs and split enclosed volumes onto a non-emissive material. The symptom is a building that glows along its silhouette like a lantern.

What to check before you call it done

  • Orbit a full turn at ground level. Missing walls are inverted winding; long bars flying out of faces are a rotation sign error on face-mounted boxes.
  • Scrub the timeline slowly through every stage. The cap should stay inside the walls at every height, and never poke out at the corners.
  • Look at the roof from directly above once. Overshooting tiles and NaN panels only show from there.
  • Switch styles ten times. If memory climbs, you are not disposing the previous group's geometries.
  • Count draw calls per style. If one style is triple the others, a material is not shared.

© nirholas, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 5 other files in third_party/designcode-agent-skills/agent-skills/web-design/threejs-towers of nirholas/three.ws.

  • SKILL.md
  • agents/openai.yaml
  • demo/PROMPT.md
  • demo/assets/three.min.js
  • demo/index.html
  • demo/preview.jpg

Open the folder on GitHubat commit ddf6e49

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in nirholas/three.ws, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Threejs Towers next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Threejs Towers compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Threejs Towers this skillnirholas/three.ws2271 repos~2kAutomated safety check: PassApache-2.0
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Web CloneJane-xiaoer/claude-skill-web-clone1k2 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.4k—~2.2kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0
Threejs World Generationcalesthio/OpenMontage65k—~2kAutomated safety check: PassAGPL-3.0

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Works with

Questions about Threejs Towers

What does Threejs Towers do?

Generate architecture procedurally in Three.js and film it assembling — a small geometry vocabulary that builds pagodas, castles, domes and spires from parameters instead of mesh files, hip roofs…. ws.js and film it assembling — a small geometry vocabulary that builds pagodas, castles, domes and spires from parameters instead of mesh files, hip roofs with flying eaves driven by a single profile function, and a clipping-plane build animation where everything below a rising line is finished work and scaffolding stands above it.

When should I use Threejs Towers?

Threejs Towers fits situations like: construction studies; architectural title sequences; procedural landmarks; any hero object that should build itself rather than fade in.

How do I install Threejs Towers in Claude Code?

Run `npx skills add nirholas/three.ws --skill threejs-towers -a claude-code`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/web-design/threejs-towers in nirholas/three.ws) into .claude/skills/threejs-towers in your project. Claude Code loads it when a task matches its description.

How do I install Threejs Towers in Codex?

Run `npx skills add nirholas/three.ws --skill threejs-towers -a codex`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/web-design/threejs-towers in nirholas/three.ws) into .agents/skills/threejs-towers in your project. Codex loads it when a task matches its description.

Can I use Threejs Towers in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nirholas/three.ws --skill threejs-towers -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-towers, .gemini/skills/threejs-towers, .github/skills/threejs-towers and .opencode/skills/threejs-towers in your project.

What does Threejs Towers need to run?

Going by SKILL.md and its folder, Threejs Towers needs JavaScript for the scripts in its folder. Our summary lists: Node.js.

Does Threejs Towers access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Threejs Towers safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Threejs Towers use?

Threejs Towers is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Threejs Towers use?

About 2k tokens (SKILL.md is roughly 8.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Threejs Towers?

Skills that share tags, products or a category with Threejs Towers: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Threejs Towers?

nirholas (a GitHub user) maintains it in nirholas/three.ws, which has 227 GitHub stars. The repository holds 92 skills in this directory. The repository was last updated on October 8, 2026.

Source: nirholas/three.ws on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.