Motion Web
feitangyuan/motion-web
Design and build motion-first creative websites — page design (structure, type scale, palette, spacing) plus interaction choreography: scroll animation, Framer Motion, GSAP, and light 3D via…
A skill your agent uses when building or debugging interactive 3D scenes on the web with Three.js (scene/camera/renderer, lights/materials, GLTF loading, controls, performance).
$ npx skills add nirholas/three.ws --skill threejs -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install nirholas/three.ws threejs --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .claude/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/threejs .claude/skills/threejs && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "threejs" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/threejs into .claude/skills/threejs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/threejsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add nirholas/three.ws --skill threejs -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install nirholas/three.ws threejs --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .agents/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/threejs .agents/skills/threejs && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "threejs" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/threejs into .agents/skills/threejs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nirholas/three.ws --skill threejs -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install nirholas/three.ws threejs --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/threejs .cursor/skills/threejs && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "threejs" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/threejs into .cursor/skills/threejs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/nirholas/three.ws.git --path third_party/designcode-agent-skills/agent-skills/web-design/threejs--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add nirholas/three.ws --skill threejs -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install nirholas/three.ws threejs --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/threejs .gemini/skills/threejs && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "threejs" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/threejs into .gemini/skills/threejs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install nirholas/three.ws threejsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add nirholas/three.ws --skill threejs -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .github/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/threejs .github/skills/threejs && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "threejs" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/threejs into .github/skills/threejs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nirholas/three.ws --skill threejs -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install nirholas/three.ws threejs --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/threejs .opencode/skills/threejs && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "threejs" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/threejs into .opencode/skills/threejs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
threejsA skill your agent uses when building or debugging interactive 3D scenes on the web with Three.js (scene/camera/renderer, lights/materials, GLTF loading, controls, performance).
Threejs is an agent skill from nirholas/three.ws. Use when building or debugging interactive 3D scenes on the web with Three.js (scene/camera/renderer, lights/materials, GLTF loading, controls, performance). Helpful for designers shipping 3D UI moments.
Its SKILL.md is about 870 tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files (for example `REFERENCES.md` and `demo/PROMPT.md`).
It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js. The repository describes itself as: Open-source platform for 3D AI agents. Turn text or a photo into a rigged, animated GLB avatar, give it an LLM brain, memory and a wallet, and embed it anywhere with one web… The licence is Apache-2.0.
2 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 238ef60. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are javascript).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Threejs loads about 865 tokens when it runs. Until then it costs about 53 tokens; SKILL.md has 220 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from nirholas/three.ws at commit 238ef60, republished under its Apache-2.0 licence (© nirholas). 220 words, ~865 tokens.
.claude/skills/threejs/SKILL.md (or your agent's skills folder). This skill also uses 4 other files; get the full folder from GitHub.Scene (root graph)Camera (Perspective/Orthographic)Renderer (WebGLRenderer)Mesh = Geometry + MaterialrequestAnimationFrame(animate)renderer.render(scene, camera)const renderer = new THREE.WebGLRenderer({ canvas, antialias, alpha })renderer.setSize(width, height, false)renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2))camera.aspect = width / height; camera.updateProjectionMatrix()scene.add(object) / object.position/rotation/scaleGLTFLoader (models), TextureLoader (images), DRACOLoader (compressed glTF)OrbitControls (debug/product), PointerLockControls (FPS), custom pointer handlersgeometry.dispose(), material.dispose(), texture.dispose(), renderer.dispose()import * as THREE from "three";
const canvas = document.querySelector("#c");
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true, alpha: true });
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(45, 1, 0.1, 100);
camera.position.set(0, 0, 4);
const geom = new THREE.BoxGeometry(1, 1, 1);
const mat = new THREE.MeshStandardMaterial({ color: 0x7c3aed });
const mesh = new THREE.Mesh(geom, mat);
scene.add(mesh);
scene.add(new THREE.AmbientLight(0xffffff, 0.8));
const dir = new THREE.DirectionalLight(0xffffff, 0.8);
dir.position.set(2, 2, 2);
scene.add(dir);
function resize() {
const w = canvas.clientWidth;
const h = canvas.clientHeight;
renderer.setSize(w, h, false);
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
camera.aspect = w / h;
camera.updateProjectionMatrix();
}
window.addEventListener("resize", resize);
resize();
function animate(t) {
mesh.rotation.y = t * 0.0006;
renderer.render(scene, camera);
requestAnimationFrame(animate);
}
requestAnimationFrame(animate);prefers-reduced-motion: reduce, render a still frame (no RAF) or slow updates.© nirholas, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 4 other files in third_party/designcode-agent-skills/agent-skills/web-design/threejs of nirholas/three.ws.
Open the folder on GitHubat commit 238ef60
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in nirholas/three.ws, which our catalogue first saw on October 7, 2026.
Threejs next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Threejs this skillnirholas/three.ws | 226 | 1 repos | ~865 | Automated safety check: Pass | Apache-2.0 | |
| Motion Webfeitangyuan/motion-web | 656 | — | ~18k | Automated safety check: Pass | CC-BY-NC-4.0 | |
| Threejs Image Generatorvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| 3D Image Rendererhassancs91/claude-image-generation | 100 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Polycsslayoutit/polycss | 757 | — | ~2.4k | Automated safety check: Pass | MIT | |
| Deploycyanfish-x/tellux | 207 | — | ~1.1k | Automated safety check: Notes | MIT |
feitangyuan/motion-web
Design and build motion-first creative websites — page design (structure, type scale, palette, spacing) plus interaction choreography: scroll animation, Framer Motion, GSAP, and light 3D via…
valkor-ai/loom
Generate and edit 2D image assets for Three.js games with Google's Gemini image API: concept sheets, image-to-3D inputs, texture and material references, sky and background plates, decals, logos…
hassancs91/claude-image-generation
Generate PNG images by building a real Three.js 3D scene and capturing one frame headlessly — no image model involved.
layoutit/polycss
Build PolyCSS scenes that render 3D meshes, primitive shapes, or custom polygons as DOM/CSS polygon elements.
cyanfish-x/tellux
Deploy tellux examples/docs sites via project scripts — one local command (pnpm run deploy) rclone-syncs to the self-hosted site then Wrangler Direct Uploads to Cloudflare Pages.
SkylarKitchen/skills
Builds a 3D model of a real room from a few phone photos, with movable furniture layouts, as one Three.js HTML page you can open in a browser.
nirholas/three.ws
Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film…
nirholas/three.ws
Package a finished local project into an intentional GitHub repository, create a strong README and visual preview, push it safely, configure a public GitHub Pages URL when the project is compatible…
nirholas/three.ws
Audit a website or digital experience against its supplied source references for originality and plagiarism risk.
nirholas/three.ws
Turn a completed daily UI inspiration capture into exactly five original landing-page builds, one per separate Codex task, using Sites.
nirholas/three.ws
Write, rewrite, review, or continuously refine X/Twitter posts in Meng To's current voice using his deduplicated authored-post corpus, personal and product context, shared resources, and Content…
nirholas/three.ws
Create polished 60 fps 4:3 4K browser screen-recording style videos from Codex in-app browser captures, with browser-only crop, natural macOS cursor styling, deliberate click choreography…
Works with
Categories
A skill your agent uses when building or debugging interactive 3D scenes on the web with Three.js (scene/camera/renderer, lights/materials, GLTF loading, controls, performance). ws.js (scene/camera/renderer, lights/materials, GLTF loading, controls, performance).
Threejs fits situations like: debugging interactive 3D scenes on the web with Three.js (scene/camera/renderer; lights/materials.
Run `npx skills add nirholas/three.ws --skill threejs -a claude-code`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/web-design/threejs in nirholas/three.ws) into .claude/skills/threejs in your project. Claude Code loads it when a task matches its description.
Run `npx skills add nirholas/three.ws --skill threejs -a codex`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/web-design/threejs in nirholas/three.ws) into .agents/skills/threejs in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nirholas/three.ws --skill threejs -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs, .gemini/skills/threejs, .github/skills/threejs and .opencode/skills/threejs in your project.
SKILL.md names no scripts, command-line tools or credentials: Threejs is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Threejs is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 865 tokens (SKILL.md is roughly 3.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Threejs: Motion Web (feitangyuan/motion-web, 656 stars), Threejs Image Generator (valkor-ai/loom, 1.2k stars), 3D Image Renderer (hassancs91/claude-image-generation, 100 stars) and Polycss (layoutit/polycss, 757 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
nirholas (a GitHub user) maintains it in nirholas/three.ws, which has 226 GitHub stars. The repository holds 165 skills in this directory. The repository was last updated on October 7, 2026.
Source: nirholas/three.ws on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.