Threejs Debug Profiler
valkor-ai/loom
Debug and profile Three.js browser games: blank canvases, render and runtime bugs, asset and audio loading, animation, resize, mobile input, plus performance profiling of draw calls, triangles…
Cross-engine game performance: draw call optimization, LOD, object pooling, GPU profiling, memory management, and platform-specific tuning.
$ npx skills add CoWork-OS/CoWork-OS --skill game-performance -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install CoWork-OS/CoWork-OS game-performance --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/CoWork-OS/CoWork-OS.git skills-src && mkdir -p .claude/skills && cp -r skills-src/resources/skills/game-performance .claude/skills/game-performance && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "game-performance" agent skill from https://github.com/CoWork-OS/CoWork-OS/tree/main/resources/skills/game-performance into .claude/skills/game-performance/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-performance", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/CoWork-OS/CoWork-OS/tree/main/resources/skills/game-performanceType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add CoWork-OS/CoWork-OS --skill game-performance -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install CoWork-OS/CoWork-OS game-performance --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/CoWork-OS/CoWork-OS.git skills-src && mkdir -p .agents/skills && cp -r skills-src/resources/skills/game-performance .agents/skills/game-performance && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "game-performance" agent skill from https://github.com/CoWork-OS/CoWork-OS/tree/main/resources/skills/game-performance into .agents/skills/game-performance/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-performance", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add CoWork-OS/CoWork-OS --skill game-performance -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install CoWork-OS/CoWork-OS game-performance --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/CoWork-OS/CoWork-OS.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/resources/skills/game-performance .cursor/skills/game-performance && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "game-performance" agent skill from https://github.com/CoWork-OS/CoWork-OS/tree/main/resources/skills/game-performance into .cursor/skills/game-performance/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-performance", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/CoWork-OS/CoWork-OS.git --path resources/skills/game-performance--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add CoWork-OS/CoWork-OS --skill game-performance -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install CoWork-OS/CoWork-OS game-performance --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/CoWork-OS/CoWork-OS.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/resources/skills/game-performance .gemini/skills/game-performance && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "game-performance" agent skill from https://github.com/CoWork-OS/CoWork-OS/tree/main/resources/skills/game-performance into .gemini/skills/game-performance/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-performance", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install CoWork-OS/CoWork-OS game-performanceInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add CoWork-OS/CoWork-OS --skill game-performance -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/CoWork-OS/CoWork-OS.git skills-src && mkdir -p .github/skills && cp -r skills-src/resources/skills/game-performance .github/skills/game-performance && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "game-performance" agent skill from https://github.com/CoWork-OS/CoWork-OS/tree/main/resources/skills/game-performance into .github/skills/game-performance/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-performance", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add CoWork-OS/CoWork-OS --skill game-performance -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install CoWork-OS/CoWork-OS game-performance --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/CoWork-OS/CoWork-OS.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/resources/skills/game-performance .opencode/skills/game-performance && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "game-performance" agent skill from https://github.com/CoWork-OS/CoWork-OS/tree/main/resources/skills/game-performance into .opencode/skills/game-performance/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-performance", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
game-performanceCross-engine game performance: draw call optimization, LOD, object pooling, GPU profiling, memory management, and platform-specific tuning.
Game Performance is an agent skill from CoWork-OS/CoWork-OS. Cross-engine game performance: draw call optimization, LOD, object pooling, GPU profiling, memory management, and platform-specific tuning.
Its SKILL.md is about 490 tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including scripts and reference files (for example `references/full-guidance.md`).
It sits in Game Development, covering Performance optimization. The repository describes itself as: Local-first personal agentic OS and everything app for coding, knowledge work, web design, automations, and artifacts. The licence is MIT.
Read from SKILL.md and the folder at commit 0ace02b. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/, which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Game Performance loads about 494 tokens when it runs, and up to ~2.2k if it reads all its reference files. Until then it costs about 39 tokens; SKILL.md has 210 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from CoWork-OS/CoWork-OS at commit 0ace02b, republished under its MIT licence (© CoWork-OS). 210 words, ~494 tokens.
.claude/skills/game-performance/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.Cross-engine game performance: draw call optimization, LOD, object pooling, GPU profiling, memory management, and platform-specific tuning.
../game-performance.json.© CoWork-OS, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (scripts, references) in resources/skills/game-performance of CoWork-OS/CoWork-OS.
Open the folder on GitHubat commit 0ace02b
Game Performance next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Game Performance this skillCoWork-OS/CoWork-OS | 477 | — | ~494 | Automated safety check: Pass | MIT | |
| Threejs Debug Profilervalkor-ai/loom | 1.2k | 1 repos | ~602 | Automated safety check: Pass | Apache-2.0 | |
| Profiler Capture FrameIvanMurzak/Unity-MCP | 4.4k | — | ~839 | Automated safety check: Pass | Apache-2.0 | |
| Profiler Get Rendering StatsIvanMurzak/Unity-MCP | 4.4k | — | ~833 | Automated safety check: Pass | Apache-2.0 | |
| Profiler Get StatusIvanMurzak/Unity-MCP | 4.4k | — | ~769 | Automated safety check: Pass | Apache-2.0 | |
| Profiler Save DataIvanMurzak/Unity-MCP | 4.4k | — | ~501 | Automated safety check: Pass | Apache-2.0 |
valkor-ai/loom
Debug and profile Three.js browser games: blank canvases, render and runtime bugs, asset and audio loading, animation, resize, mobile input, plus performance profiling of draw calls, triangles…
IvanMurzak/Unity-MCP
Capture the current frame's timing info (delta time, FPS, frame counts, runtime).
IvanMurzak/Unity-MCP
Return current frame timing, FPS, vsync, target frame rate, threading mode, and graphics device type from Unity Time / QualitySettings / SystemInfo.
IvanMurzak/Unity-MCP
Return the Unity profiler's current enabled state, active modules, max-used memory, and platform support flag.
IvanMurzak/Unity-MCP
Save a snapshot of profiler-derived stats (status + memory + rendering + script + frame capture) to a JSON file.
IvanMurzak/Unity-MCP
Enable Unity's runtime profiler and open the Profiler window.
CoWork-OS/CoWork-OS
Manage Calendly scheduling via the v2 API. An agent skill from CoWork-OS/CoWork-OS.
CoWork-OS/CoWork-OS
Rewrite AI-generated text to sound natural and human-written.
CoWork-OS/CoWork-OS
Comprehensive marketing strategy across 25 disciplines — positioning, copywriting frameworks, buyer psychology, SEO, CRO, paid ads, funnel architecture, content strategy, growth loops, analytics…
CoWork-OS/CoWork-OS
Interact with Moltbook — the social network for AI agents. An agent skill from CoWork-OS/CoWork-OS.
CoWork-OS/CoWork-OS
Query Polymarket prediction markets — search events, check odds and prices, view trending markets, track price momentum, get orderbook depth, analyze volume, and monitor market resolution timelines.
CoWork-OS/CoWork-OS
Create or update AgentSkills for CoWork-OSS. An agent skill from CoWork-OS/CoWork-OS.
Categories
Cross-engine game performance: draw call optimization, LOD, object pooling, GPU profiling, memory management, and platform-specific tuning. Game Performance is an agent skill from CoWork-OS/CoWork-OS. Cross-engine game performance: draw call optimization, LOD, object pooling, GPU profiling, memory management, and platform-specific tuning.
Game Performance fits situations like: tasks that involve Performance optimization.
Run `npx skills add CoWork-OS/CoWork-OS --skill game-performance -a claude-code`. Or copy the skill folder (resources/skills/game-performance in CoWork-OS/CoWork-OS) into .claude/skills/game-performance in your project. Claude Code loads it when a task matches its description.
Run `npx skills add CoWork-OS/CoWork-OS --skill game-performance -a codex`. Or copy the skill folder (resources/skills/game-performance in CoWork-OS/CoWork-OS) into .agents/skills/game-performance in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add CoWork-OS/CoWork-OS --skill game-performance -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/game-performance, .gemini/skills/game-performance, .github/skills/game-performance and .opencode/skills/game-performance in your project.
SKILL.md names no scripts, command-line tools or credentials: Game Performance is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Game Performance is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 494 tokens (SKILL.md is roughly 2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.7k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Game Performance: Threejs Debug Profiler (valkor-ai/loom, 1.2k stars), Profiler Capture Frame (IvanMurzak/Unity-MCP, 4.4k stars), Profiler Get Rendering Stats (IvanMurzak/Unity-MCP, 4.4k stars) and Profiler Get Status (IvanMurzak/Unity-MCP, 4.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
CoWork-OS (a GitHub organization) maintains it in CoWork-OS/CoWork-OS, which has 477 GitHub stars. The repository holds 46 skills in this directory. The repository was last updated on October 9, 2026.
Source: CoWork-OS/CoWork-OS on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.