Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Create a real 3D WebGL object with geometric mesh depth, physically based material, directional and ambient lighting, perspective camera, subtle rotation, and floating motion.
$ npx skills add nirholas/three.ws --skill webgl-3d-object -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install nirholas/three.ws webgl-3d-object --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .claude/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/webgl-3d-object .claude/skills/webgl-3d-object && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "webgl-3d-object" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/webgl-3d-object into .claude/skills/webgl-3d-object/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "webgl-3d-object", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/webgl-3d-objectType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add nirholas/three.ws --skill webgl-3d-object -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install nirholas/three.ws webgl-3d-object --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .agents/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/webgl-3d-object .agents/skills/webgl-3d-object && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "webgl-3d-object" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/webgl-3d-object into .agents/skills/webgl-3d-object/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "webgl-3d-object", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nirholas/three.ws --skill webgl-3d-object -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install nirholas/three.ws webgl-3d-object --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/webgl-3d-object .cursor/skills/webgl-3d-object && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "webgl-3d-object" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/webgl-3d-object into .cursor/skills/webgl-3d-object/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "webgl-3d-object", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/nirholas/three.ws.git --path third_party/designcode-agent-skills/agent-skills/web-design/webgl-3d-object--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add nirholas/three.ws --skill webgl-3d-object -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install nirholas/three.ws webgl-3d-object --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/webgl-3d-object .gemini/skills/webgl-3d-object && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "webgl-3d-object" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/webgl-3d-object into .gemini/skills/webgl-3d-object/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "webgl-3d-object", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install nirholas/three.ws webgl-3d-objectInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add nirholas/three.ws --skill webgl-3d-object -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .github/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/webgl-3d-object .github/skills/webgl-3d-object && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "webgl-3d-object" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/webgl-3d-object into .github/skills/webgl-3d-object/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "webgl-3d-object", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nirholas/three.ws --skill webgl-3d-object -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install nirholas/three.ws webgl-3d-object --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/webgl-3d-object .opencode/skills/webgl-3d-object && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "webgl-3d-object" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/webgl-3d-object into .opencode/skills/webgl-3d-object/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "webgl-3d-object", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
webgl-3d-objectCreate a real 3D WebGL object with geometric mesh depth, physically based material, directional and ambient lighting, perspective camera, subtle rotation, and floating motion.
Webgl 3D Object is an agent skill from nirholas/three.ws. Create a real 3D WebGL object with geometric mesh depth, physically based material, directional and ambient lighting, perspective camera, subtle rotation, and floating motion. Use when a page needs a faceted 3D hero object or product-like visual with real lighting instead of CSS transform tricks.
Its SKILL.md is about 1.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 13 other files (for example `demo/PROMPT.md` and `demo/source.json`).
It sits in Game Development, covering 3D graphics and WebGL. The repository describes itself as: Open-source platform for 3D AI agents. Turn text or a photo into a rigged, animated GLB avatar, give it an LLM brain, memory and a wallet, and embed it anywhere with one web… The licence is Apache-2.0.
7 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit ddf6e49. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are html, css and javascript).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Webgl 3D Object loads about 1.7k tokens when it runs. Until then it costs about 78 tokens; SKILL.md has 351 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from nirholas/three.ws at commit ddf6e49, republished under its Apache-2.0 licence (© nirholas). 351 words, ~1,651 tokens.
.claude/skills/webgl-3d-object/SKILL.md (or your agent's skills folder). This skill also uses 11 other files; get the full folder from GitHub.IcosahedronGeometry, DodecahedronGeometry, BoxGeometry, custom BufferGeometry, or a glTF mesh.MeshStandardMaterial or MeshPhysicalMaterial.metalness, roughness, and emissive to match the brand mood.<div class="webgl-object-shell">
<canvas class="webgl-object-canvas" data-webgl-3d-object></canvas>
</div>.webgl-object-shell {
position: relative;
width: min(100%, 720px);
aspect-ratio: 1 / 1;
}
.webgl-object-canvas {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
display: block;
}import * as THREE from "three";
function initWebGL3DObject(canvas, options = {}) {
if (!canvas) return () => {};
const renderer = new THREE.WebGLRenderer({
canvas,
antialias: true,
alpha: true,
});
renderer.setClearColor(0x000000, 0);
renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, options.maxDpr || 1.75));
renderer.outputColorSpace = THREE.SRGBColorSpace;
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = options.exposure || 1.05;
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(38, 1, 0.1, 100);
camera.position.set(0, 0.15, 5.2);
const geometry = new THREE.IcosahedronGeometry(options.radius || 1.35, options.detail || 1);
const material = new THREE.MeshStandardMaterial({
color: options.color || 0x8aa4ff,
metalness: options.metalness ?? 0.48,
roughness: options.roughness ?? 0.34,
emissive: options.emissive || 0x101833,
emissiveIntensity: options.emissiveIntensity ?? 0.22,
flatShading: true,
});
const object = new THREE.Mesh(geometry, material);
object.castShadow = true;
object.receiveShadow = true;
scene.add(object);
const ambient = new THREE.AmbientLight(0xffffff, 0.38);
scene.add(ambient);
const key = new THREE.DirectionalLight(0xffffff, 2.15);
key.position.set(3.4, 4.2, 4.8);
key.castShadow = true;
key.shadow.mapSize.set(1024, 1024);
scene.add(key);
const rim = new THREE.DirectionalLight(options.rimColor || 0x7dd3fc, 0.82);
rim.position.set(-4.2, 1.2, -2.8);
scene.add(rim);
const shadowPlane = new THREE.Mesh(
new THREE.PlaneGeometry(5.2, 5.2),
new THREE.ShadowMaterial({ opacity: 0.18 })
);
shadowPlane.position.set(0, -1.65, 0);
shadowPlane.rotation.x = -Math.PI / 2;
shadowPlane.receiveShadow = true;
scene.add(shadowPlane);
const reduceMotion = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
let rafId = 0;
function resize() {
const width = Math.max(1, canvas.clientWidth);
const height = Math.max(1, canvas.clientHeight);
renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, options.maxDpr || 1.75));
renderer.setSize(width, height, false);
camera.aspect = width / height;
camera.updateProjectionMatrix();
}
function render(time = 0) {
const t = time * 0.001;
object.rotation.x = -0.16 + Math.sin(t * 0.45) * 0.06;
object.rotation.y = t * 0.28;
object.rotation.z = Math.sin(t * 0.32) * 0.08;
object.position.y = reduceMotion ? 0 : Math.sin(t * 0.8) * 0.08;
renderer.render(scene, camera);
if (!reduceMotion) rafId = requestAnimationFrame(render);
}
function handleResize() {
cancelAnimationFrame(rafId);
resize();
render();
}
resize();
render();
window.addEventListener("resize", handleResize);
return () => {
cancelAnimationFrame(rafId);
window.removeEventListener("resize", handleResize);
geometry.dispose();
material.dispose();
shadowPlane.geometry.dispose();
shadowPlane.material.dispose();
renderer.dispose();
};
}
const cleanupObject = initWebGL3DObject(
document.querySelector("[data-webgl-3d-object]"),
{
color: 0x8aa4ff,
rimColor: 0x7dd3fc,
metalness: 0.48,
roughness: 0.34,
emissive: 0x101833,
}
);metalness: 0.45-0.7, roughness: 0.25-0.45.metalness: 0.0-0.15, roughness: 0.38-0.62.emissive with emissiveIntensity: 0.12-0.35.flatShading: true; smooth product object: set it to false.0.04 to 0.12 units on Y.metalness, roughness, and optional emissive.© nirholas, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 11 other files in third_party/designcode-agent-skills/agent-skills/web-design/webgl-3d-object of nirholas/three.ws.
Open the folder on GitHubat commit ddf6e49
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in nirholas/three.ws, which our catalogue first saw on October 7, 2026.
Webgl 3D Object next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Webgl 3D Object this skillnirholas/three.ws | 227 | 1 repos | ~1.7k | Automated safety check: Pass | Apache-2.0 | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 2 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.4k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
nirholas/three.ws
Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film…
nirholas/three.ws
Package a finished local project into an intentional GitHub repository, create a strong README and visual preview, push it safely, configure a public GitHub Pages URL when the project is compatible…
nirholas/three.ws
Audit a website or digital experience against its supplied source references for originality and plagiarism risk.
nirholas/three.ws
Turn a completed daily UI inspiration capture into exactly five original landing-page builds, one per separate Codex task, using Sites.
nirholas/three.ws
Write, rewrite, review, or continuously refine X/Twitter posts in Meng To's current voice using his deduplicated authored-post corpus, personal and product context, shared resources, and Content…
nirholas/three.ws
Create polished 60 fps 4:3 4K browser screen-recording style videos from Codex in-app browser captures, with browser-only crop, natural macOS cursor styling, deliberate click choreography…
Categories
Create a real 3D WebGL object with geometric mesh depth, physically based material, directional and ambient lighting, perspective camera, subtle rotation, and floating motion. ws. Create a real 3D WebGL object with geometric mesh depth, physically based material, directional and ambient lighting, perspective camera, subtle rotation, and floating motion.
Webgl 3D Object fits situations like: A page needs a faceted 3D hero object; product-like visual with real lighting instead of CSS transform tricks.
Run `npx skills add nirholas/three.ws --skill webgl-3d-object -a claude-code`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/web-design/webgl-3d-object in nirholas/three.ws) into .claude/skills/webgl-3d-object in your project. Claude Code loads it when a task matches its description.
Run `npx skills add nirholas/three.ws --skill webgl-3d-object -a codex`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/web-design/webgl-3d-object in nirholas/three.ws) into .agents/skills/webgl-3d-object in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nirholas/three.ws --skill webgl-3d-object -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/webgl-3d-object, .gemini/skills/webgl-3d-object, .github/skills/webgl-3d-object and .opencode/skills/webgl-3d-object in your project.
SKILL.md names no scripts, command-line tools or credentials: Webgl 3D Object is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Webgl 3D Object is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.7k tokens (SKILL.md is roughly 6.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Webgl 3D Object: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
nirholas (a GitHub user) maintains it in nirholas/three.ws, which has 227 GitHub stars. The repository holds 92 skills in this directory. The repository was last updated on October 8, 2026.
Source: nirholas/three.ws on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.