Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Add restrained mouse-driven orbit and parallax depth to a Three.js hero by damping one pointer target and splitting it across camera translation, look-at, and small object rotations.
$ npx skills add nirholas/three.ws --skill add-mouse-driven-orbit -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install nirholas/three.ws add-mouse-driven-orbit --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .claude/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/add-mouse-driven-orbit .claude/skills/add-mouse-driven-orbit && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "add-mouse-driven-orbit" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/add-mouse-driven-orbit into .claude/skills/add-mouse-driven-orbit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-mouse-driven-orbit", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/add-mouse-driven-orbitType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add nirholas/three.ws --skill add-mouse-driven-orbit -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install nirholas/three.ws add-mouse-driven-orbit --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .agents/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/add-mouse-driven-orbit .agents/skills/add-mouse-driven-orbit && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "add-mouse-driven-orbit" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/add-mouse-driven-orbit into .agents/skills/add-mouse-driven-orbit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-mouse-driven-orbit", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nirholas/three.ws --skill add-mouse-driven-orbit -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install nirholas/three.ws add-mouse-driven-orbit --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/add-mouse-driven-orbit .cursor/skills/add-mouse-driven-orbit && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "add-mouse-driven-orbit" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/add-mouse-driven-orbit into .cursor/skills/add-mouse-driven-orbit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-mouse-driven-orbit", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/nirholas/three.ws.git --path third_party/designcode-agent-skills/agent-skills/web-design/add-mouse-driven-orbit--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add nirholas/three.ws --skill add-mouse-driven-orbit -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install nirholas/three.ws add-mouse-driven-orbit --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/add-mouse-driven-orbit .gemini/skills/add-mouse-driven-orbit && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "add-mouse-driven-orbit" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/add-mouse-driven-orbit into .gemini/skills/add-mouse-driven-orbit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-mouse-driven-orbit", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install nirholas/three.ws add-mouse-driven-orbitInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add nirholas/three.ws --skill add-mouse-driven-orbit -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .github/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/add-mouse-driven-orbit .github/skills/add-mouse-driven-orbit && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "add-mouse-driven-orbit" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/add-mouse-driven-orbit into .github/skills/add-mouse-driven-orbit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-mouse-driven-orbit", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nirholas/three.ws --skill add-mouse-driven-orbit -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install nirholas/three.ws add-mouse-driven-orbit --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/add-mouse-driven-orbit .opencode/skills/add-mouse-driven-orbit && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "add-mouse-driven-orbit" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/add-mouse-driven-orbit into .opencode/skills/add-mouse-driven-orbit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-mouse-driven-orbit", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
add-mouse-driven-orbitAdd restrained mouse-driven orbit and parallax depth to a Three.js hero by damping one pointer target and splitting it across camera translation, look-at, and small object rotations.
Add Mouse Driven Orbit is an agent skill from nirholas/three.ws. Add restrained mouse-driven orbit and parallax depth to a Three.js hero by damping one pointer target and splitting it across camera translation, look-at, and small object rotations. Use for passive cinematic 3D heroes, pointer-responsive scenes, organic model parallax, and interactive depth where OrbitControls would feel like a product viewer.
Its SKILL.md is about 1.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 10 other files (for example `agents/openai.yaml`, `demo/PROMPT.md` and `demo/assets/three.min.js`).
It sits in Game Development, covering 3D graphics and WebGL and Translation. It works with Three.js. The repository describes itself as: Open-source platform for 3D AI agents. Turn text or a photo into a rigged, animated GLB avatar, give it an LLM brain, memory and a wallet, and embed it anywhere with one web… The licence is Apache-2.0.
Read from SKILL.md and the folder at commit 238ef60. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships script files (JavaScript), which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Add Mouse Driven Orbit loads about 1.5k tokens when it runs. Until then it costs about 92 tokens; SKILL.md has 703 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from nirholas/three.ws at commit 238ef60, republished under its Apache-2.0 licence (© nirholas). 703 words, ~1,488 tokens.
.claude/skills/add-mouse-driven-orbit/SKILL.md (or your agent's skills folder). This skill also uses 7 other files; get the full folder from GitHub.Turn one damped pointer target into a shallow camera arc and smaller object rotations. Reach for threejs with OrbitControls when the user must inspect a product directly; reach for build-game-camera-controls for drag, zoom, occlusion, or gameplay cameras. This Skill is passive cinematic depth, not direct manipulation.
Extracted from inner-green-3d.html, where a procedural moss root had to turn toward the pointer without sliding away from the headline, cards, and pinned silhouette landmarks.
In the pointer handler, write normalized coordinates only:
function recordPointer(event) {
if (event.pointerType === "touch") return;
target.x = (event.clientX / viewport.width) * 2 - 1;
target.y = (event.clientY / viewport.height) * 2 - 1;
}Cache the interactive rectangle from ResizeObserver. Do not call getBoundingClientRect() for every layer on every pointermove; synchronous layout turns a light effect into frame spikes.
On pointerleave, set the target back to 0, 0. On coarse pointers, keep the authored center pose. Passive orbit should never require touch dragging to reveal content.
The source uses 0.055 per 60 Hz frame. Preserve that feel across refresh rates:
const alpha = 1 - Math.pow(1 - 0.055, dt * 60);
smooth.x += (target.x - smooth.x) * alpha;
smooth.y += (target.y - smooth.y) * alpha;Clamp dt to 1/30 s and reset the time base after resume. A fixed per-frame lerp feels heavy at 30 Hz and twitchy at 120 Hz; an unclamped delta jumps after backgrounding.
Stop style or uniform writes once the rounded value settles. Three decimals are finer than one pixel of the landed travel:
const x = Math.round(smooth.x * 1000) / 1000;
const y = Math.round(smooth.y * 1000) / 1000;
if (x !== lastX || y !== lastY) publish(x, y);Use opposing, unequal layers so the scene pivots rather than translates as one slab:
camera.position.x = -smooth.x * 26;
camera.position.y = smooth.y * 16;
camera.lookAt(camera.position.x * 0.42, camera.position.y * 0.42, 0);
nearGroup.rotation.y = smooth.x * 0.055;
nearGroup.rotation.x = smooth.y * 0.026;
farGroup.rotation.y = smooth.x * 0.030;Treat these as the landed values for a scene framed in stage-pixel world units:
| layer | horizontal | vertical | reason |
|---|---|---|---|
| camera translation | -26 | +16 | establishes the shallow arc |
| camera look-at carry | 42% | 42% | keeps the subject near its pinned composition |
| near object yaw | 0.055 rad | — | exposes surface depth without showing its flank |
| near object pitch | — | 0.026 rad | prevents the top surface from flattening |
| far object yaw | 0.030 rad | — | separates planes without matching the foreground |
Do not rotate everything by the same amount. Equal movement reads as a flat poster following the cursor. Do not aim the camera at the fixed origin while translating it; the subject visibly slides away from the layout.
Apply CSS parallax from the same smooth pair, but give text and controls smaller depth coefficients than the 3D form. Keep transforms free for parallax; use clip, opacity, or child wrappers for unrelated reveals so animations do not overwrite each other.
Build the center pose first at every breakpoint. Recalculate camera aspect and any stage-to-world scale from a ResizeObserver, guard zero-sized roots, then apply orbit offsets. Verify both extreme pointer corners: no copy collision, card clipping, or exposed empty edge.
Use keyboard-operable X and Y range controls in a demo or configurator. They prove the orbit is parameterised and give non-pointer users access to the same authored states. Keep focus visible and announce motion-mode changes.
prefers-reduced-motion: reduce, render a designed three-quarter still at approximately x=.28, y=-.12; keep the range controls live and redraw their selected still without interpolation.dt to 1/30 s.The orbit math is negligible. The expensive work is the scene already being redrawn and any DOM style invalidation layered on top. Share one frame loop, round settled values, avoid layout reads in pointer handlers, and profile the underlying draw before removing the interaction. Moving the camera does not make a dense scene cheaper.
?reduced=1: stable designed still, no autonomous easing, live controls.Use demo/index.html as the working proof and demo/PROMPT.md to recreate or remix it.
© nirholas, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 7 other files in third_party/designcode-agent-skills/agent-skills/web-design/add-mouse-driven-orbit of nirholas/three.ws.
Open the folder on GitHubat commit 238ef60
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in nirholas/three.ws, which our catalogue first saw on October 7, 2026.
Add Mouse Driven Orbit next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Add Mouse Driven Orbit this skillnirholas/three.ws | 226 | 1 repos | ~1.5k | Automated safety check: Pass | Apache-2.0 | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.4k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Threejs World Generationcalesthio/OpenMontage | 65k | — | ~2k | Automated safety check: Pass | AGPL-3.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
viettranx/3dviz-pro-max
Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.
nirholas/three.ws
Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film…
nirholas/three.ws
Package a finished local project into an intentional GitHub repository, create a strong README and visual preview, push it safely, configure a public GitHub Pages URL when the project is compatible…
nirholas/three.ws
Audit a website or digital experience against its supplied source references for originality and plagiarism risk.
nirholas/three.ws
Turn a completed daily UI inspiration capture into exactly five original landing-page builds, one per separate Codex task, using Sites.
nirholas/three.ws
Write, rewrite, review, or continuously refine X/Twitter posts in Meng To's current voice using his deduplicated authored-post corpus, personal and product context, shared resources, and Content…
nirholas/three.ws
Create polished 60 fps 4:3 4K browser screen-recording style videos from Codex in-app browser captures, with browser-only crop, natural macOS cursor styling, deliberate click choreography…
Works with
Categories
Add restrained mouse-driven orbit and parallax depth to a Three.js hero by damping one pointer target and splitting it across camera translation, look-at, and small object rotations. ws.js hero by damping one pointer target and splitting it across camera translation, look-at, and small object rotations.
Add Mouse Driven Orbit fits situations like: passive cinematic 3D heroes; pointer-responsive scenes; organic model parallax; interactive depth where OrbitControls would feel like a product viewer.
Run `npx skills add nirholas/three.ws --skill add-mouse-driven-orbit -a claude-code`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/web-design/add-mouse-driven-orbit in nirholas/three.ws) into .claude/skills/add-mouse-driven-orbit in your project. Claude Code loads it when a task matches its description.
Run `npx skills add nirholas/three.ws --skill add-mouse-driven-orbit -a codex`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/web-design/add-mouse-driven-orbit in nirholas/three.ws) into .agents/skills/add-mouse-driven-orbit in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nirholas/three.ws --skill add-mouse-driven-orbit -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/add-mouse-driven-orbit, .gemini/skills/add-mouse-driven-orbit, .github/skills/add-mouse-driven-orbit and .opencode/skills/add-mouse-driven-orbit in your project.
Going by SKILL.md and its folder, Add Mouse Driven Orbit needs JavaScript for the scripts in its folder. Our summary lists: Node.js.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Add Mouse Driven Orbit is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.5k tokens (SKILL.md is roughly 6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Add Mouse Driven Orbit: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
nirholas (a GitHub user) maintains it in nirholas/three.ws, which has 226 GitHub stars. The repository holds 165 skills in this directory. The repository was last updated on October 7, 2026.
Source: nirholas/three.ws on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.