Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Pipeline de criação de conteúdo novo para o CS BRASIL — times de personagens, mapas de lugares reais e assets 3D.
$ npx skills add corosolto/client --skill csbrasil -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install corosolto/client csbrasil --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/csbrasil .claude/skills/csbrasil && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "csbrasil" agent skill from https://github.com/corosolto/client/tree/main/.claude/skills/csbrasil into .claude/skills/csbrasil/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "csbrasil", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/corosolto/client/tree/main/.claude/skills/csbrasilType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add corosolto/client --skill csbrasil -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install corosolto/client csbrasil --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/csbrasil .agents/skills/csbrasil && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "csbrasil" agent skill from https://github.com/corosolto/client/tree/main/.claude/skills/csbrasil into .agents/skills/csbrasil/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "csbrasil", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add corosolto/client --skill csbrasil -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install corosolto/client csbrasil --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/csbrasil .cursor/skills/csbrasil && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "csbrasil" agent skill from https://github.com/corosolto/client/tree/main/.claude/skills/csbrasil into .cursor/skills/csbrasil/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "csbrasil", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/corosolto/client.git --path .claude/skills/csbrasil--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add corosolto/client --skill csbrasil -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install corosolto/client csbrasil --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/csbrasil .gemini/skills/csbrasil && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "csbrasil" agent skill from https://github.com/corosolto/client/tree/main/.claude/skills/csbrasil into .gemini/skills/csbrasil/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "csbrasil", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install corosolto/client csbrasilInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add corosolto/client --skill csbrasil -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/csbrasil .github/skills/csbrasil && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "csbrasil" agent skill from https://github.com/corosolto/client/tree/main/.claude/skills/csbrasil into .github/skills/csbrasil/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "csbrasil", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add corosolto/client --skill csbrasil -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install corosolto/client csbrasil --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/csbrasil .opencode/skills/csbrasil && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "csbrasil" agent skill from https://github.com/corosolto/client/tree/main/.claude/skills/csbrasil into .opencode/skills/csbrasil/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "csbrasil", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
csbrasilPipeline de criação de conteúdo novo para o CS BRASIL — times de personagens, mapas de lugares reais e assets 3D.
Csbrasil is an agent skill from corosolto/client. Pipeline de criação de conteúdo novo para o CS BRASIL — times de personagens, mapas de lugares reais e assets 3D. Use SEMPRE que for criar personagem, time, mapa ou asset novo; para pesquisar referências históricas/visuais de tema brasileiro; para transformar uma ficha em prompt de geração; e para gerar o asset em si. Subcomandos: spec (pesquisa e escreve o MD de ficha), compose (ficha → referências → prompts), map (lugar real → spec de mapa), generate (prompt → asset). NÃO use para consertar defeito (isso é a…
Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. The repository describes itself as: FPS satírico de navegador: 5 facções brasileiras caricatas, 44 personagens, 5 mapas e 26 armas — rounds e Capture the Flag contra bots, direto na aba, sem instalar nada. Three.js… The licence is AGPL-3.0.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 0d37b27. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
nodenpmFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npm, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Csbrasil loads about 1.1k tokens when it runs. Until then it costs about 174 tokens; SKILL.md has 553 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from corosolto/client at commit 0d37b27, republished under its AGPL-3.0 licence (© corosolto). 553 words, ~1,112 tokens.
.claude/skills/csbrasil/SKILL.md (or your agent's skills folder).Criar coisa nova neste repositório tem o mesmo preço de consertar coisa velha: se não virou régua e ninguém OLHOU o resultado, não está pronto. Esta skill existe para que personagem, mapa e asset nasçam já dentro das leis da casa, em vez de serem rebobinados depois.
Funciona em qualquer agente (Claude, Kimi, OpenCode): a fonte canônica é
.claude/skills/csbrasil/ (como bug-hunt e gauntlet-fps), espelhada em
.agents/skills/ por npm run skills:sync. O portão skills:check
no check:fast reprova se a skill existir aqui e não estiver linkada nos agentes.
/csbrasil spec <tema>Pesquisa e escreve a ficha. Saída: um MD em plans/ com o marcador
<!-- spec:time --> ou <!-- spec:mapa --> na primeira linha.
CONTRIBUTING.md),
nada com copyright, nada de gore. Domínio público (autor † há 70+ anos) é livre;
registre a data de morte na ficha quando for o caso.node tools/spec.mjs new time <slug> ou
node tools/spec.mjs new mapa <slug>.node tools/spec.mjs check <arquivo> verde./csbrasil compose <ficha.md>Ficha → referências visuais → prompts de geração.
references/<slug>/<item>/, com um FONTE.md ao lado dizendo de onde veio cada
imagem. Imagem sem procedência não entra.prompts/, no estilo dos que já existem lá
(prompts/GAME.md dita o tom: qualidade visual primeiro, restrições depois).FONTE.md; todo prompt aponta para as
referências que usa./csbrasil map <lugar real>Versão mapa do spec: pesquisa o lugar real (plantas, fotos aéreas, street view),
e escreve o spec com layout, cobertura (cover) e linhas de visão. Lugar aberto sem
cover deliberado vira sniper fest — o spec tem que mostrar onde o jogador se esconde
antes de qualquer geometria existir.
/csbrasil generate <ficha.md>Gera os assets a partir dos prompts, usando o que o projeto já tem:
skill threejs-3d-generator (Tripo) ou o Mint MCP. Não reinvente geração.
| # | Portão | Como prova |
|---|---|---|
| 1 | Ficha válida | node tools/spec.mjs check <arquivo> verde |
| 2 | Referência com procedência | FONTE.md em cada pasta de references/ |
| 3 | Vetos respeitados | checklist na própria ficha (pessoa real fora da exceção de sátira política? copyright? gore?) |
| 4 | Gere a figura e OLHE | screenshot do asset + descrição do que você VÊ, não do que esperava |
| 5 | Quem constrói não dá a nota | skill asset-review com contexto limpo aprova |
| 6 | Entrou no jogo, virou régua | invariante/eval novo ou extensão de existente, com a mutação que a faz ficar vermelha |
Os portões 4 e 5 são os que custam caro quando pulados — número sem imagem já enganou este projeto quatro vezes, e agente lendo o próprio resultado lê a justificativa que construiu, não a imagem.
game.js — integração de asset no jogo segue a tabela de conflito do
tools/eval/ARCH.md (rode npm run arch antes)./csbrasil spec, mesmo que a ficha saia curta.© corosolto, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/csbrasil of corosolto/client.
Open the folder on GitHubat commit 0d37b27
Csbrasil next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Csbrasil this skillcorosolto/client | 257 | — | ~1.1k | Automated safety check: Pass | AGPL-3.0 | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 2 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.4k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
corosolto/client
Build and iterate playable Three.js game systems. An agent skill from corosolto/client.
corosolto/client
Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures.
corosolto/client
Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games using the Tripo API.
corosolto/client
Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an…
corosolto/client
Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls.
corosolto/client
Primary entrypoint for complete Three.js browser game creation and premium iteration.
Categories
Pipeline de criação de conteúdo novo para o CS BRASIL — times de personagens, mapas de lugares reais e assets 3D. Csbrasil is an agent skill from corosolto/client. Pipeline de criação de conteúdo novo para o CS BRASIL — times de personagens, mapas de lugares reais e assets 3D.
Csbrasil fits situations like: game Development work in your project.
Run `npx skills add corosolto/client --skill csbrasil -a claude-code`. Or copy the skill folder (.claude/skills/csbrasil in corosolto/client) into .claude/skills/csbrasil in your project. Claude Code loads it when a task matches its description.
Run `npx skills add corosolto/client --skill csbrasil -a codex`. Or copy the skill folder (.claude/skills/csbrasil in corosolto/client) into .agents/skills/csbrasil in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add corosolto/client --skill csbrasil -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/csbrasil, .gemini/skills/csbrasil, .github/skills/csbrasil and .opencode/skills/csbrasil in your project.
Going by SKILL.md and its folder, Csbrasil needs the command-line tools its instructions call (node and npm).
SKILL.md contains no URLs. Its commands use npm, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Csbrasil is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.1k tokens (SKILL.md is roughly 4.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Csbrasil: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
corosolto (a GitHub organization) maintains it in corosolto/client, which has 257 GitHub stars. The repository holds 20 skills in this directory. The repository was last updated on October 7, 2026.
Source: corosolto/client on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.