Category
Best game development skills, page 31
Game Development skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1441 | 1441.Frame Liquid Bg Hero WebGL-style fluid displacement background with a quote overlay, suited to video intros, landing heroes, or posters. | nexu-io/ | 100k | — | ~791 | Automated safety check: Pass | Apache-2.0 | today |
| 1442 | 1442.Studio Build and verify a Babylon.js game progressively in OpenHarness's live Game Viewer. | autonomous-ai/ | 1.2k | — | ~1.1k | Automated safety check: Pass | MIT | today |
| 1443 | Meta Quest Passthrough Camera Access (PCA) for Unity — access the forward-facing RGB cameras on Quest 3 / Quest 3S to feed Computer Vision and Machine Learning pipelines. | meta-quest/ | 215 | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | 14 days ago |
| 1444 | 1444.Hz Store Pwa Guides shipping a web app to the Meta VR and Horizon OS Store as a PWA/TWA — both 2D windowed panels and immersive WebXR/VR. | meta-quest/ | 215 | — | ~3.6k | Automated safety check: Pass | Apache-2.0 | 14 days ago |
| 1445 | 1445.Hz Unity Code Review Reviews Unity code targeting Meta VR and Horizon OS for performance issues, rendering best practices, and common VR pitfalls. | meta-quest/ | 215 | — | ~2k | Automated safety check: Pass | Apache-2.0 | 14 days ago |
| 1446 | Audits a Unity project for Meta VR Glasses readiness across input and field of view — finds controller-dependent interactions such as OVRInput usage, recommends hand-tracking and ISDK… | meta-quest/ | 215 | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | 14 days ago |
| 1447 | Configures Unity UI for Meta VR and Horizon OS VR development — world-space canvases, TextMesh Pro setup, comfortable sizing, viewing distances, and interaction readiness. | meta-quest/ | 215 | — | ~4.4k | Automated safety check: Pass | Apache-2.0 | 14 days ago |
| 1448 | Installs and configures the Meta XR Simulator for testing Meta VR and Horizon OS apps without a physical device. | meta-quest/ | 215 | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | 14 days ago |
| 1449 | 1449.Threejs Three.js scene-graph parsing and export workflows: mesh baking, InstancedMesh expansion, part partitioning, per-link OBJ export, and URDF articulation. | benchflow-ai/ | 1.8k | — | ~807 | Automated safety check: Pass | Apache-2.0 | 2 mo ago |
| 1450 | 1450.Unreal MCP Automate Unreal Engine editor scenes, actors, and renders. An agent skill from Luciole-Studio/Misaka-Agent. | Luciole-Studio/ | 158 | 1 repo | ~3.5k | Automated safety check: Pass | MIT | yesterday |
| 1451 | 1451.3D Object three.js model, downloadable as OBJ or GLB. An agent skill from asgeirtj/system_prompts_leaks. | asgeirtj/ | 69k | — | ~1.1k | Automated safety check: Pass | CC0-1.0 | yesterday |
| 1452 | 1452.Vm Critico Visual Rodada de crítica visual do viewmodel do arsenal — gera as figuras no jogo real, chama o crítico cego e devolve o veredito por arma. | corosolto/ | 257 | — | ~929 | Automated safety check: Pass | AGPL-3.0 | today |
| 1453 | 1453.3D Web Experience Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. | aiskillstore/ | 430 | 3 repos | ~2.1k | Automated safety check: Pass | No licence | today |
| 1454 | 1454.Godot 4 Migration Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports. | aiskillstore/ | 430 | 3 repos | ~836 | Automated safety check: Pass | No licence | today |
| 1455 | Expert guide for writing efficient GLSL shaders (Vertex/Fragment) for web and game engines, covering syntax, uniforms, and common effects. | aiskillstore/ | 430 | 3 repos | ~962 | Automated safety check: Pass | No licence | today |
| 1456 | 1456.Defold Docs Fetch Fetches Defold manuals and documentation. An agent skill from selimanac/defold-astar. | selimanac/ | 111 | — | ~3k | Automated safety check: Pass | No licence | 5 mo ago |
| 1457 | 1457.Rig Split a character onto named layers — head, torso, arms, legs — so it can be animated by moving cels instead of redrawing pixels. | with-pebbly/ | 206 | — | ~655 | Automated safety check: Pass | MIT | yesterday |
| 1458 | 1458.Studio The front door for any Aseprite or pixel-art request. An agent skill from with-pebbly/aseprite-ai-artist. | with-pebbly/ | 206 | — | ~4k | Automated safety check: Pass | MIT | yesterday |
| 1459 | Provides instructions for integrating the Google Mobile Ads (GMA) SDK. | google/ | 21k | — | ~266 | Automated safety check: Pass | Apache-2.0 | today |
| 1460 | Provides instructions for implementing, integrating, or configuring Google Mobile Ads (GMA) SDK interstitial ads in Android, iOS, or Unity mobile applications. | google/ | 21k | — | ~280 | Automated safety check: Pass | Apache-2.0 | today |
| 1461 | Provides instructions for implementing, integrating, or configuring Google Mobile Ads (GMA) SDK rewarded ads in Android, iOS, or Unity mobile applications. | google/ | 21k | — | ~284 | Automated safety check: Pass | Apache-2.0 | today |
| 1462 | Author a PostHog canvas with semantic HTML, CSS, and direct browser APIs — documents, articles, generative graphics, 2D canvas and WebGL experiences, and focused experiments where React components… | PostHog/ | 40k | — | ~1.3k | Automated safety check: Pass | Unknown | today |
| 1463 | Edit UMG Widget Blueprint UI layouts via text (ReadGraph/WriteGraph). | Italink/ | 127 | — | ~1.7k | Automated safety check: Pass | MIT | 1 mo ago |
| 1464 | 1464.Sound Make a game's sound effects and synthesized music on the creator's own computer, free, with no provider or account — a set of effects (jump, coin, hit, explosion, win, lose, UI) rendered from… | hashgraph-online/ | 1.3k | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | today |
| 1465 | 1465.Orch Work Delegate a requested result to a fresh native child agent with relevant guidance. | DanMcInerney/ | 117 | — | ~236 | Automated safety check: Pass | MIT | 4 days ago |
| 1466 | 1466.Influence Psychology Apply the seven principles of ethical persuasion (reciprocity, commitment, social proof, authority, liking, scarcity, unity) to product design, copy, and sales. | wondelai/ | 2.4k | — | ~4.3k | Automated safety check: Pass | MIT | 28 days ago |
| 1467 | 1467.Worktree Setup Use this skill FIRST, before anything else, whenever work is about to happen in a brand-new VRCQuestTools checkout — right after git clone or git worktree add, or when the user mentions a fresh/new… | kurotu/ | 373 | — | ~606 | Automated safety check: Pass | MIT | 8 days ago |
| 1468 | Connect MATLAB to Databricks via Spark (Databricks Connect) or JDBC (Database Toolbox). | matlab/ | 1.1k | — | ~3.5k | Automated safety check: Pass | Unknown | today |
| 1469 | Import recorded driving sensor data (GPS, camera, lidar, actor tracks, lanes) into scenariobuilder. | matlab/ | 1.1k | — | ~4.6k | Automated safety check: Pass | Unknown | today |
| 1470 | Unity Catalog governance, access control, and observability. | databricks/ | 345 | — | ~3k | Automated safety check: Pass | Unknown | today |
| 1471 | A skill your agent uses when querying or calling pay-per-token foundation models, or when creating, updating, listing, or querying Unity Gateway (also called Unity AI Gateway) services, including… | databricks/ | 345 | — | ~1.8k | Automated safety check: Pass | Unknown | today |
| 1472 | 1472.Game Jam Plan and ship a game under a jam deadline: lock scope to the clock, schedule the hours, cut features, and submit on time. | gamedev-skills/ | 1.4k | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | 12 days ago |
| 1473 | Run GDScript test suites from the command line with godot --headless, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. | gamedev-skills/ | 1.4k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | 12 days ago |
| 1474 | 1474.Unity Navmesh Add AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles. | gamedev-skills/ | 1.4k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | 12 days ago |
| 1475 | 1475.Unity Tilemap 2D Build and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. | gamedev-skills/ | 1.4k | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | 12 days ago |
| 1476 | 1476.Field Compiler How Field source becomes running code: lexer/AST/typed IR (type + domain), domain inference, the three backends (VM, GLSL, sample register machine), error keep-last-working. | n1m21n/ | 268 | — | ~6k | Automated safety check: Pass | Unknown | today |
| 1477 | Godot 4 常见 Shader 特效案例,包括描边、像素化、溶解、水波、模糊等. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.9k | Automated safety check: Pass | MIT | yesterday |
| 1478 | 1478.Card Kit Produce reusable card art sources and native Godot card UI resources. | RandallLiuXin/ | 550 | — | ~1.8k | Automated safety check: Pass | Unknown | 21 days ago |
| 1479 | 1479.Character Bundle Produce one illustrated character SpriteFrames resource from high-level body-action intent, optional character and style references, and a resolved animation plan. | RandallLiuXin/ | 550 | — | ~2.6k | Automated safety check: Pass | Unknown | 21 days ago |
| 1480 | Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate)… | thedivergentai/ | 816 | — | ~3.4k | Automated safety check: Warn | LGPL-3.0 | 1 mo ago |
| 1481 | 1481.Daily Build Updater Glue daily-build self-update and its Windows replacement helper. | vchelaru/ | 578 | — | ~420 | Automated safety check: Pass | MIT | today |
| 1482 | How FlatRedBall shapes attach to entities vs. An agent skill from vchelaru/FlatRedBall. | vchelaru/ | 578 | — | ~444 | Automated safety check: Pass | MIT | today |
| 1483 | 1483.Unity Asset Manage Unity AssetDatabase operations | Besty0728/ | 1.8k | — | ~2.9k | Automated safety check: Pass | MIT | yesterday |
| 1484 | 1484.Unity Cleaner Clean up and audit a Unity project | Besty0728/ | 1.8k | — | ~2.8k | Automated safety check: Pass | MIT | yesterday |
| 1485 | 1485.Unity Importer Configure asset import settings | Besty0728/ | 1.8k | — | ~2.9k | Automated safety check: Pass | MIT | yesterday |
| 1486 | 1486.Unity Light Create and configure Unity lights | Besty0728/ | 1.8k | — | ~3k | Automated safety check: Pass | MIT | yesterday |
| 1487 | 1487.Unity Performance Advise on Unity performance red flags | Besty0728/ | 1.8k | — | ~1k | Automated safety check: Pass | MIT | yesterday |
| 1488 | 1488.Unity Prefab Manage Prefabs and variants | Besty0728/ | 1.8k | — | ~3.3k | Automated safety check: Pass | MIT | yesterday |
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