Agent skill

Unicorn Studio

by nirholas in nirholas/three.ws

A skill your agent uses when embedding and customizing Unicorn Studio interactive animations on the web (embed, responsive sizing, performance, layering with UI, fallbacks).

Apache-2.0Auto-check passedGame Development

Install Unicorn Studio

skills CLI
$ npx skills add nirholas/three.ws --skill unicorn-studio -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install nirholas/three.ws unicorn-studio --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .claude/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/unicorn-studio .claude/skills/unicorn-studio && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
unicorn-studio
GitHub stars
226
Used in
1 other repo
Token cost
~635 tokens
SKILL.md length
232 words
Files
5
Skills in repo
165
Repo updated
First seen
Licence
Apache-2.0

At a glance

A skill your agent uses when embedding and customizing Unicorn Studio interactive animations on the web (embed, responsive sizing, performance, layering with UI, fallbacks).

  • Works in 2 steps: Basic embed container → Performance-first embed
  • Embedding and customizing Unicorn Studio interactive animations on the web (embed
  • SKILL.md covers When to use, What it is, Key embed patterns and Events (authoring-side), plus 3 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Unicorn Studio is an agent skill from nirholas/three.ws. Use when embedding and customizing Unicorn Studio interactive animations on the web (embed, responsive sizing, performance, layering with UI, fallbacks).

Its SKILL.md is about 640 tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files (for example `REFERENCES.md` and `demo/PROMPT.md`).

It sits in Game Development, covering Embeddings and 3D graphics and WebGL. The repository describes itself as: Open-source platform for 3D AI agents. Turn text or a photo into a rigged, animated GLB avatar, give it an LLM brain, memory and a wallet, and embed it anywhere with one web… The licence is Apache-2.0.

When your agent uses it

  • Embedding and customizing Unicorn Studio interactive animations on the web (embed
  • Responsive sizing
  • Layering with UI

Example prompts

  • “/unicorn-studio”

Workflow steps

2 steps, taken from the step headings in SKILL.md.

  1. Basic embed container
  2. Performance-first embed

What it can do on your machine

Read from SKILL.md and the folder at commit 238ef60. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are html).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Unicorn Studio loads about 635 tokens when it runs. Until then it costs about 42 tokens; SKILL.md has 232 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~42
When it runs · the whole SKILL.md, loaded when a task matches
~635

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from nirholas/three.ws at commit 238ef60, republished under its Apache-2.0 licence (© nirholas). 232 words, ~635 tokens.

Download SKILL.mdSave it as .claude/skills/unicorn-studio/SKILL.md (or your agent's skills folder). This skill also uses 4 other files; get the full folder from GitHub.
name
unicorn-studio
description
Use when embedding and customizing Unicorn Studio interactive animations on the web (embed, responsive sizing, performance, layering with UI, fallbacks).

Unicorn Studio — No-code WebGL Scenes (Embed/SDK) Skill

When to use

  • Designers want custom WebGL visuals without hand-coding shaders/three.js
  • You need “designed” effects layered with text/images/video, with built-in interactivity
  • Site builders: Framer, Webflow, Wix, Figma Sites, etc.

What it is

  • A scene editor (layers + effects + events) that exports:
    • Embed via Unicorn Studio SDK (small JS library)
    • Or JSON/code export for faster/self-hosted loading (plan-dependent)

Key embed patterns

  • Load SDK (can be in <head> or footer depending on above-the-fold):
    • UMD from jsDelivr (versioned)
    • Call UnicornStudio.init() once DOM is ready
  • Add attributes to a container element:
    • data-us-project="PROJECT_ID"
    • Optional performance/behavior params:
      • data-us-scale (render scale)
      • data-us-dpi (resolution multiplier)
      • data-us-fps (cap FPS)
      • data-us-lazyload="true"
      • data-us-production="true"
    • Optional JSON source:
      • data-us-project-src="https://.../scene.json.txt"

Events (authoring-side)

  • Appear (entrance), Scroll (progress/velocity), Hover, Mousemove
  • Use events for “feels interactive” without writing JS.

Common pitfalls

  • Container has no defined dimensions → scene won’t display
    • Ensure the element with data-us-project has width/height.
  • Too many scenes on one page → WebGL context limits + memory
    • Prefer <10 scenes/page; WebGL context max ~16.
  • Performance on low-end devices
    • Use data-us-scale/data-us-dpi/data-us-fps; reduce dynamic layers/effects.
  • Site builder preview limitations
    • Many builders won’t render in edit mode; must preview/publish to see it.

Quick recipes

1) Basic embed container
html
<div style="width: 100%; height: 420px" data-us-project="YOUR_PROJECT_ID"></div>
2) Performance-first embed
html
<div
  style="width: 100%; height: 420px"
  data-us-project="YOUR_PROJECT_ID"
  data-us-lazyload="true"
  data-us-production="true"
  data-us-scale="0.75"
  data-us-dpi="1.25"
  data-us-fps="45"
></div>

What to ask the user

  • Target platform: Webflow / Framer / coded site?
  • Is the scene above-the-fold? (affects script placement and lazyload)
  • Mobile support requirement + acceptable quality/FPS
  • Number of scenes on the page and whether JSON export is available

© nirholas, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 4 other files in third_party/designcode-agent-skills/agent-skills/web-design/unicorn-studio of nirholas/three.ws.

  • SKILL.md
  • REFERENCES.md
  • demo/PROMPT.md
  • demo/index.html
  • demo/preview.jpg

Open the folder on GitHubat commit 238ef60

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in nirholas/three.ws, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Unicorn Studio next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Unicorn Studio compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Unicorn Studio this skillnirholas/three.ws2261 repos~635Automated safety check: PassApache-2.0
Spline 3D Integrationsickn33/agentic-awesome-skills47k2 repos~1.2kAutomated safety check: PassMIT
Neo4j Nvl Skillneo4j-contrib/neo4j-skills114—~5kAutomated safety check: NotesMIT
3D Paper MaterialMengTo/Skills6.6k—~2.4kAutomated safety check: PassMIT
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k1 repos~2.7kAutomated safety check: PassMIT

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Questions about Unicorn Studio

What does Unicorn Studio do?

A skill your agent uses when embedding and customizing Unicorn Studio interactive animations on the web (embed, responsive sizing, performance, layering with UI, fallbacks). ws. Use when embedding and customizing Unicorn Studio interactive animations on the web (embed, responsive sizing, performance, layering with UI, fallbacks).

When should I use Unicorn Studio?

Unicorn Studio fits situations like: embedding and customizing Unicorn Studio interactive animations on the web (embed; responsive sizing; layering with UI.

How do I install Unicorn Studio in Claude Code?

Run `npx skills add nirholas/three.ws --skill unicorn-studio -a claude-code`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/web-design/unicorn-studio in nirholas/three.ws) into .claude/skills/unicorn-studio in your project. Claude Code loads it when a task matches its description.

How do I install Unicorn Studio in Codex?

Run `npx skills add nirholas/three.ws --skill unicorn-studio -a codex`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/web-design/unicorn-studio in nirholas/three.ws) into .agents/skills/unicorn-studio in your project. Codex loads it when a task matches its description.

Can I use Unicorn Studio in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nirholas/three.ws --skill unicorn-studio -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unicorn-studio, .gemini/skills/unicorn-studio, .github/skills/unicorn-studio and .opencode/skills/unicorn-studio in your project.

What does Unicorn Studio need to run?

SKILL.md names no scripts, command-line tools or credentials: Unicorn Studio is instructions for the agent only.

Does Unicorn Studio access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Unicorn Studio safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Unicorn Studio use?

Unicorn Studio is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Unicorn Studio use?

About 635 tokens (SKILL.md is roughly 2.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Unicorn Studio?

Skills that share tags, products or a category with Unicorn Studio: Spline 3D Integration (sickn33/agentic-awesome-skills, 47k stars), Neo4j Nvl Skill (neo4j-contrib/neo4j-skills, 114 stars), 3D Paper Material (MengTo/Skills, 6.6k stars) and Image to Three.js Model (img2threejs/img2threejs, 18k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Unicorn Studio?

nirholas (a GitHub user) maintains it in nirholas/three.ws, which has 226 GitHub stars. The repository holds 165 skills in this directory. The repository was last updated on October 7, 2026.

Source: nirholas/three.ws on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.