Threejs World Generation
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
Three.js OBJExporter utility for exporting 3D geometry to Wavefront OBJ format.
$ npx skills add benchflow-ai/skillsbench --skill obj-exporter -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install benchflow-ai/skillsbench obj-exporter --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/benchflow-ai/skillsbench.git skills-src && mkdir -p .claude/skills && cp -r skills-src/tasks/threejs-to-obj/environment/skills/obj-exporter .claude/skills/obj-exporter && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "obj-exporter" agent skill from https://github.com/benchflow-ai/skillsbench/tree/main/tasks/threejs-to-obj/environment/skills/obj-exporter into .claude/skills/obj-exporter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "obj-exporter", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/benchflow-ai/skillsbench/tree/main/tasks/threejs-to-obj/environment/skills/obj-exporterType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add benchflow-ai/skillsbench --skill obj-exporter -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install benchflow-ai/skillsbench obj-exporter --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/benchflow-ai/skillsbench.git skills-src && mkdir -p .agents/skills && cp -r skills-src/tasks/threejs-to-obj/environment/skills/obj-exporter .agents/skills/obj-exporter && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "obj-exporter" agent skill from https://github.com/benchflow-ai/skillsbench/tree/main/tasks/threejs-to-obj/environment/skills/obj-exporter into .agents/skills/obj-exporter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "obj-exporter", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add benchflow-ai/skillsbench --skill obj-exporter -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install benchflow-ai/skillsbench obj-exporter --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/benchflow-ai/skillsbench.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/tasks/threejs-to-obj/environment/skills/obj-exporter .cursor/skills/obj-exporter && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "obj-exporter" agent skill from https://github.com/benchflow-ai/skillsbench/tree/main/tasks/threejs-to-obj/environment/skills/obj-exporter into .cursor/skills/obj-exporter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "obj-exporter", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/benchflow-ai/skillsbench.git --path tasks/threejs-to-obj/environment/skills/obj-exporter--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add benchflow-ai/skillsbench --skill obj-exporter -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install benchflow-ai/skillsbench obj-exporter --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/benchflow-ai/skillsbench.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/tasks/threejs-to-obj/environment/skills/obj-exporter .gemini/skills/obj-exporter && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "obj-exporter" agent skill from https://github.com/benchflow-ai/skillsbench/tree/main/tasks/threejs-to-obj/environment/skills/obj-exporter into .gemini/skills/obj-exporter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "obj-exporter", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install benchflow-ai/skillsbench obj-exporterInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add benchflow-ai/skillsbench --skill obj-exporter -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/benchflow-ai/skillsbench.git skills-src && mkdir -p .github/skills && cp -r skills-src/tasks/threejs-to-obj/environment/skills/obj-exporter .github/skills/obj-exporter && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "obj-exporter" agent skill from https://github.com/benchflow-ai/skillsbench/tree/main/tasks/threejs-to-obj/environment/skills/obj-exporter into .github/skills/obj-exporter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "obj-exporter", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add benchflow-ai/skillsbench --skill obj-exporter -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install benchflow-ai/skillsbench obj-exporter --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/benchflow-ai/skillsbench.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/tasks/threejs-to-obj/environment/skills/obj-exporter .opencode/skills/obj-exporter && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "obj-exporter" agent skill from https://github.com/benchflow-ai/skillsbench/tree/main/tasks/threejs-to-obj/environment/skills/obj-exporter into .opencode/skills/obj-exporter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "obj-exporter", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
obj-exporterThree.js OBJExporter utility for exporting 3D geometry to Wavefront OBJ format.
Obj Exporter is an agent skill from benchflow-ai/skillsbench. Three.js OBJExporter utility for exporting 3D geometry to Wavefront OBJ format. Use when converting Three.js scenes, meshes, or geometries to OBJ files for use in other 3D software like Blender, Maya, or MeshLab.
Its SKILL.md is about 510 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js and Blender. The repository describes itself as: SkillsBench evaluates how well skills work and how effective agents are at using them. The licence is Apache-2.0.
Read from SKILL.md and the folder at commit 9a1f4dd. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are javascript and json).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Obj Exporter loads about 514 tokens when it runs. Until then it costs about 56 tokens; SKILL.md has 41 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from benchflow-ai/skillsbench at commit 9a1f4dd, republished under its Apache-2.0 licence (© benchflow-ai). 41 words, ~514 tokens.
.claude/skills/obj-exporter/SKILL.md (or your agent's skills folder).OBJ is a text-based 3D geometry format:
# Comment
v x y z # Vertex position
vn x y z # Vertex normal
f v1 v2 v3 # Face (triangle)
f v1/vt1/vn1 v2/vt2/vn2 v3/vt3/vn3 # Face with texture/normal indicesExample:
# Cube
v 0 0 0
v 1 0 0
v 1 1 0
v 0 1 0
f 1 2 3
f 1 3 4Three.js provides OBJExporter in examples:
import { OBJExporter } from 'three/examples/jsm/exporters/OBJExporter.js';
const exporter = new OBJExporter();
const objString = exporter.parse(object3D);
// Write to file (Node.js)
import fs from 'fs';
fs.writeFileSync('output.obj', objString);To export geometry in world coordinates:
// Update world matrices first
root.updateMatrixWorld(true);
// Clone and transform geometry
const worldGeometry = mesh.geometry.clone();
worldGeometry.applyMatrix4(mesh.matrixWorld);
// Create new mesh for export
const exportMesh = new THREE.Mesh(worldGeometry);
const objData = exporter.parse(exportMesh);import { mergeGeometries } from 'three/examples/jsm/utils/BufferGeometryUtils.js';
const geometries = [];
root.traverse((obj) => {
if (obj instanceof THREE.Mesh) {
const geom = obj.geometry.clone();
geom.applyMatrix4(obj.matrixWorld);
geometries.push(geom);
}
});
const merged = mergeGeometries(geometries);
const mergedMesh = new THREE.Mesh(merged);
const objData = exporter.parse(mergedMesh);For running Three.js in Node.js:
// package.json
{ "type": "module" }// script.js
import * as THREE from 'three';
import { OBJExporter } from 'three/examples/jsm/exporters/OBJExporter.js';© benchflow-ai, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in tasks/threejs-to-obj/environment/skills/obj-exporter of benchflow-ai/skillsbench.
Open the folder on GitHubat commit 9a1f4dd
Obj Exporter next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Obj Exporter this skillbenchflow-ai/skillsbench | 1.8k | — | ~514 | Automated safety check: Pass | Apache-2.0 | |
| Threejs World Generationcalesthio/OpenMontage | 65k | — | ~2k | Automated safety check: Pass | AGPL-3.0 | |
| 3Dviz Pro Max Scene Builderviettranx/3dviz-pro-max | 683 | — | ~2.8k | Automated safety check: Pass | MIT | |
| Blender Web Export Pipelinefreshtechbro/claudedesignskills | 994 | — | ~4.2k | Automated safety check: Pass | MIT | |
| Pneuma Lucidpandazki/pneuma-skills | 162 | — | ~4.6k | Automated safety check: Warn | MIT | |
| 3D Browser GameDanMcInerney/orchflows | 117 | — | ~1.5k | Automated safety check: Pass | MIT |
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
viettranx/3dviz-pro-max
Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.
freshtechbro/claudedesignskills
Exports and optimizes Blender 3D models and animations for the web as glTF, covering batch Python scripting, texture baking, decimation and LOD generation for Three.js and Babylon.js.
pandazki/pneuma-skills
Pneuma Lucid Mode workspace guidelines. An agent skill from pandazki/pneuma-skills.
DanMcInerney/orchflows
Build a complete Three.js game or bounded production phase through mechanics experiments, Blender assets, QA and independent playtests.
DanMcInerney/orchflows
Create original Blender assets with editable sources, GLB exports and inspection through a Three.js loader.
benchflow-ai/skillsbench
This skill should be used when working on Lean 4 formalization projects to maintain persistent memory of successful proof patterns, failed approaches, project conventions, and user preferences…
benchflow-ai/skillsbench
World-class data engineering skill for building scalable data pipelines, ETL/ELT systems, real-time streaming, and data infrastructure.
benchflow-ai/skillsbench
AC branch pi-model power flow equations (P/Q and |S|) with transformer tap ratio and phase shift, matching acopf-math-model.md and MATPOWER branch fields.
benchflow-ai/skillsbench
Civilization 6 district mechanics library. An agent skill from benchflow-ai/skillsbench.
benchflow-ai/skillsbench
Build deterministic, verifiable data visualizations with D3.js (v6).
benchflow-ai/skillsbench
DC power flow analysis for power systems. An agent skill from benchflow-ai/skillsbench.
Categories
Three.js OBJExporter utility for exporting 3D geometry to Wavefront OBJ format. Obj Exporter is an agent skill from benchflow-ai/skillsbench.js OBJExporter utility for exporting 3D geometry to Wavefront OBJ format.
Obj Exporter fits situations like: converting Three.js scenes; geometries to OBJ files for use in other 3D software like Blender.
Run `npx skills add benchflow-ai/skillsbench --skill obj-exporter -a claude-code`. Or copy the skill folder (tasks/threejs-to-obj/environment/skills/obj-exporter in benchflow-ai/skillsbench) into .claude/skills/obj-exporter in your project. Claude Code loads it when a task matches its description.
Run `npx skills add benchflow-ai/skillsbench --skill obj-exporter -a codex`. Or copy the skill folder (tasks/threejs-to-obj/environment/skills/obj-exporter in benchflow-ai/skillsbench) into .agents/skills/obj-exporter in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add benchflow-ai/skillsbench --skill obj-exporter -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/obj-exporter, .gemini/skills/obj-exporter, .github/skills/obj-exporter and .opencode/skills/obj-exporter in your project.
SKILL.md names no scripts, command-line tools or credentials: Obj Exporter is instructions for the agent only. Our summary lists: Node.js.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Obj Exporter is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 514 tokens (SKILL.md is roughly 2.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Obj Exporter: Threejs World Generation (calesthio/OpenMontage, 65k stars), 3Dviz Pro Max Scene Builder (viettranx/3dviz-pro-max, 683 stars), Blender Web Export Pipeline (freshtechbro/claudedesignskills, 994 stars) and Pneuma Lucid (pandazki/pneuma-skills, 162 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
benchflow-ai (a GitHub organization) maintains it in benchflow-ai/skillsbench, which has 1,832 GitHub stars. The repository holds 178 skills in this directory. The repository was last updated on July 23, 2026.
Source: benchflow-ai/skillsbench on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.