Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Create a globe-like 3D particle visualization with a dense luminous spherical core and thinner orbital ring or flattened disc.
$ npx skills add nirholas/three.ws --skill globe-particles -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install nirholas/three.ws globe-particles --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .claude/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/globe-particles .claude/skills/globe-particles && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "globe-particles" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/globe-particles into .claude/skills/globe-particles/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "globe-particles", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/globe-particlesType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add nirholas/three.ws --skill globe-particles -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install nirholas/three.ws globe-particles --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .agents/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/globe-particles .agents/skills/globe-particles && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "globe-particles" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/globe-particles into .agents/skills/globe-particles/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "globe-particles", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nirholas/three.ws --skill globe-particles -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install nirholas/three.ws globe-particles --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/globe-particles .cursor/skills/globe-particles && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "globe-particles" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/globe-particles into .cursor/skills/globe-particles/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "globe-particles", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/nirholas/three.ws.git --path third_party/designcode-agent-skills/agent-skills/web-design/globe-particles--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add nirholas/three.ws --skill globe-particles -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install nirholas/three.ws globe-particles --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/globe-particles .gemini/skills/globe-particles && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "globe-particles" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/globe-particles into .gemini/skills/globe-particles/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "globe-particles", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install nirholas/three.ws globe-particlesInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add nirholas/three.ws --skill globe-particles -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .github/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/globe-particles .github/skills/globe-particles && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "globe-particles" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/globe-particles into .github/skills/globe-particles/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "globe-particles", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nirholas/three.ws --skill globe-particles -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install nirholas/three.ws globe-particles --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/globe-particles .opencode/skills/globe-particles && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "globe-particles" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/globe-particles into .opencode/skills/globe-particles/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "globe-particles", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
globe-particlesCreate a globe-like 3D particle visualization with a dense luminous spherical core and thinner orbital ring or flattened disc.
Globe Particles is an agent skill from nirholas/three.ws. Create a globe-like 3D particle visualization with a dense luminous spherical core and thinner orbital ring or flattened disc. Use when a design needs a premium planetary, orbital, synthesized data-globe effect rendered with real WebGL/Three.js particles, not generic starfields or full page layout changes.
Its SKILL.md is about 2.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 10 other files (for example `demo/PROMPT.md` and `demo/source.json`).
It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js. The repository describes itself as: Open-source platform for 3D AI agents. Turn text or a photo into a rigged, animated GLB avatar, give it an LLM brain, memory and a wallet, and embed it anywhere with one web… The licence is Apache-2.0.
Read from SKILL.md and the folder at commit 238ef60. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are javascript, html and css).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Globe Particles loads about 2.5k tokens when it runs. Until then it costs about 81 tokens; SKILL.md has 320 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from nirholas/three.ws at commit 238ef60, republished under its Apache-2.0 licence (© nirholas). 320 words, ~2,472 tokens.
.claude/skills/globe-particles/SKILL.md (or your agent's skills folder). This skill also uses 8 other files; get the full folder from GitHub.<div class="globe-particles-shell">
<canvas class="globe-particles-canvas" data-globe-particles></canvas>
</div>.globe-particles-shell {
position: relative;
width: min(100%, 760px);
aspect-ratio: 1 / 1;
}
.globe-particles-canvas {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
display: block;
pointer-events: none;
}Use circular shader points so particles stay crisp and luminous.
const globeParticleVertex = `
attribute float a_size;
attribute float a_layer;
uniform float u_time;
uniform float u_pointSize;
varying float v_layer;
varying float v_depth;
varying float v_falloff;
void main() {
vec3 pos = position;
float breathe = 1.0 + sin(u_time * 0.65 + a_layer * 4.0) * 0.012;
pos *= breathe;
vec4 mvPosition = modelViewMatrix * vec4(pos, 1.0);
gl_PointSize = u_pointSize * a_size * (1.0 / max(0.18, -mvPosition.z));
gl_Position = projectionMatrix * mvPosition;
v_layer = a_layer;
v_depth = smoothstep(-1.8, 1.8, pos.z);
v_falloff = smoothstep(2.45, 0.25, length(pos));
}
`;
const globeParticleFragment = `
precision highp float;
uniform vec3 u_coreColor;
uniform vec3 u_accentColor;
varying float v_layer;
varying float v_depth;
varying float v_falloff;
void main() {
vec2 uv = gl_PointCoord - 0.5;
float d = length(uv);
float alpha = smoothstep(0.5, 0.0, d);
alpha *= alpha;
vec3 color = mix(u_coreColor, u_accentColor, smoothstep(0.35, 1.0, v_layer));
color += vec3(1.0) * v_depth * 0.08;
color = mix(color * 0.42, color, clamp(v_falloff + v_layer * 0.28, 0.0, 1.0));
alpha *= mix(0.52, 1.0, clamp(v_falloff + v_layer * 0.24, 0.0, 1.0));
gl_FragColor = vec4(color, alpha);
}
`;import * as THREE from "three";
function hexToRgb01(hex) {
const clean = hex.replace("#", "").trim();
const value = clean.length === 3
? clean.split("").map((char) => char + char).join("")
: clean;
return new THREE.Color(
parseInt(value.slice(0, 2), 16) / 255,
parseInt(value.slice(2, 4), 16) / 255,
parseInt(value.slice(4, 6), 16) / 255
);
}
function buildGlobeParticleGeometry(options = {}) {
const sphereCount = options.sphereCount || 2600;
const ringCount = options.ringCount || 1300;
const radius = options.radius || 1.35;
const ringRadius = options.ringRadius || 2.05;
const ringThickness = options.ringThickness || 0.12;
const total = sphereCount + ringCount;
const positions = new Float32Array(total * 3);
const sizes = new Float32Array(total);
const layers = new Float32Array(total);
for (let i = 0; i < sphereCount; i++) {
const z = Math.random() * 2 - 1;
const theta = Math.random() * Math.PI * 2;
const r = radius * (0.58 + Math.pow(Math.random(), 0.42) * 0.42);
const root = Math.sqrt(1 - z * z);
const index = i * 3;
positions[index] = Math.cos(theta) * root * r;
positions[index + 1] = Math.sin(theta) * root * r;
positions[index + 2] = z * r;
sizes[i] = 0.72 + Math.random() * 0.72;
layers[i] = Math.random() * 0.28;
}
for (let i = 0; i < ringCount; i++) {
const pointIndex = sphereCount + i;
const angle = Math.random() * Math.PI * 2;
const r = ringRadius + (Math.random() - 0.5) * ringThickness;
const y = (Math.random() - 0.5) * ringThickness * 0.58;
const index = pointIndex * 3;
positions[index] = Math.cos(angle) * r;
positions[index + 1] = y;
positions[index + 2] = Math.sin(angle) * r;
sizes[pointIndex] = 0.62 + Math.random() * 0.58;
layers[pointIndex] = 0.72 + Math.random() * 0.28;
}
const geometry = new THREE.BufferGeometry();
geometry.setAttribute("position", new THREE.BufferAttribute(positions, 3));
geometry.setAttribute("a_size", new THREE.BufferAttribute(sizes, 1));
geometry.setAttribute("a_layer", new THREE.BufferAttribute(layers, 1));
return geometry;
}
function initGlobeParticles(canvas, options = {}) {
if (!canvas) return () => {};
const renderer = new THREE.WebGLRenderer({
canvas,
antialias: true,
alpha: true,
});
renderer.setClearColor(0x000000, 0);
renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, options.maxDpr || 1.6));
renderer.outputColorSpace = THREE.SRGBColorSpace;
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(38, 1, 0.1, 100);
camera.position.set(0, 0, options.cameraDistance || 5.6);
const accent = options.accentColor
? new THREE.Color(options.accentColor)
: hexToRgb01(getComputedStyle(document.documentElement).getPropertyValue("--brand-accent").trim() || "#8b5cf6");
const geometry = buildGlobeParticleGeometry(options);
const material = new THREE.ShaderMaterial({
vertexShader: globeParticleVertex,
fragmentShader: globeParticleFragment,
transparent: true,
depthWrite: false,
blending: THREE.AdditiveBlending,
uniforms: {
u_time: { value: 0 },
u_pointSize: { value: options.pointSize || 18 },
u_coreColor: { value: new THREE.Color(options.coreColor || 0xf8fafc) },
u_accentColor: { value: accent },
},
});
const particles = new THREE.Points(geometry, material);
particles.rotation.x = options.tiltX ?? -0.42;
particles.rotation.z = options.tiltZ ?? 0.22;
scene.add(particles);
const reduceMotion = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
const pointer = new THREE.Vector2(0, 0);
let rafId = 0;
function resize() {
const width = Math.max(1, canvas.clientWidth);
const height = Math.max(1, canvas.clientHeight);
renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, options.maxDpr || 1.6));
renderer.setSize(width, height, false);
camera.aspect = width / height;
camera.updateProjectionMatrix();
}
function handlePointerMove(event) {
const rect = canvas.getBoundingClientRect();
pointer.x = ((event.clientX - rect.left) / rect.width - 0.5) * 2;
pointer.y = ((event.clientY - rect.top) / rect.height - 0.5) * 2;
}
function render(time = 0) {
const t = time * 0.001;
material.uniforms.u_time.value = t;
const mouseStrength = options.mouseStrength ?? 0.08;
const breath = reduceMotion ? 0 : Math.sin(t * 0.55) * 0.045;
particles.rotation.y = t * (options.rotationSpeed || 0.12);
particles.rotation.x = (options.tiltX ?? -0.42) + pointer.y * mouseStrength;
particles.rotation.z = (options.tiltZ ?? 0.22) + pointer.x * mouseStrength;
particles.scale.setScalar(1 + breath);
renderer.render(scene, camera);
if (!reduceMotion) rafId = requestAnimationFrame(render);
}
function handleResize() {
cancelAnimationFrame(rafId);
resize();
render();
}
resize();
render();
window.addEventListener("resize", handleResize);
window.addEventListener("pointermove", handlePointerMove);
return () => {
cancelAnimationFrame(rafId);
window.removeEventListener("resize", handleResize);
window.removeEventListener("pointermove", handlePointerMove);
geometry.dispose();
material.dispose();
renderer.dispose();
};
}
const cleanupGlobe = initGlobeParticles(document.querySelector("[data-globe-particles]"), {
sphereCount: 2600,
ringCount: 1300,
accentColor: "#8b5cf6",
radius: 1.35,
ringRadius: 2.05,
rotationSpeed: 0.12,
mouseStrength: 0.08,
});sphereCount and ringCount separately.radius, ringRadius, ringThickness, and cameraDistance.coreColor neutral; derive accentColor from the brand primary.rotationSpeed, tiltX, tiltZ, mouseStrength, and breathing amplitude.pointSize, additive blending, and particle count so the shape stays crisp.maxDpr before changing the visual structure.© nirholas, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 8 other files in third_party/designcode-agent-skills/agent-skills/web-design/globe-particles of nirholas/three.ws.
Open the folder on GitHubat commit 238ef60
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in nirholas/three.ws, which our catalogue first saw on October 7, 2026.
Globe Particles next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Globe Particles this skillnirholas/three.ws | 226 | 1 repos | ~2.5k | Automated safety check: Pass | Apache-2.0 | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.4k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Threejs World Generationcalesthio/OpenMontage | 65k | — | ~2k | Automated safety check: Pass | AGPL-3.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
viettranx/3dviz-pro-max
Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.
nirholas/three.ws
Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film…
nirholas/three.ws
Package a finished local project into an intentional GitHub repository, create a strong README and visual preview, push it safely, configure a public GitHub Pages URL when the project is compatible…
nirholas/three.ws
Audit a website or digital experience against its supplied source references for originality and plagiarism risk.
nirholas/three.ws
Turn a completed daily UI inspiration capture into exactly five original landing-page builds, one per separate Codex task, using Sites.
nirholas/three.ws
Write, rewrite, review, or continuously refine X/Twitter posts in Meng To's current voice using his deduplicated authored-post corpus, personal and product context, shared resources, and Content…
nirholas/three.ws
Create polished 60 fps 4:3 4K browser screen-recording style videos from Codex in-app browser captures, with browser-only crop, natural macOS cursor styling, deliberate click choreography…
Works with
Categories
Create a globe-like 3D particle visualization with a dense luminous spherical core and thinner orbital ring or flattened disc. ws. Create a globe-like 3D particle visualization with a dense luminous spherical core and thinner orbital ring or flattened disc.
Globe Particles fits situations like: A design needs a premium planetary; synthesized data-globe effect rendered with real WebGL/Three.js particles; not generic starfields; full page layout changes.
Run `npx skills add nirholas/three.ws --skill globe-particles -a claude-code`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/web-design/globe-particles in nirholas/three.ws) into .claude/skills/globe-particles in your project. Claude Code loads it when a task matches its description.
Run `npx skills add nirholas/three.ws --skill globe-particles -a codex`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/web-design/globe-particles in nirholas/three.ws) into .agents/skills/globe-particles in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nirholas/three.ws --skill globe-particles -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/globe-particles, .gemini/skills/globe-particles, .github/skills/globe-particles and .opencode/skills/globe-particles in your project.
SKILL.md names no scripts, command-line tools or credentials: Globe Particles is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Globe Particles is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.5k tokens (SKILL.md is roughly 9.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Globe Particles: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
nirholas (a GitHub user) maintains it in nirholas/three.ws, which has 226 GitHub stars. The repository holds 165 skills in this directory. The repository was last updated on October 7, 2026.
Source: nirholas/three.ws on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.