Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Cria ou troca um viewmodel da fábrica do CS BRASIL, da ficha ao crítico cego.
$ npx skills add corosolto/client --skill fabrica-armas -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install corosolto/client fabrica-armas --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/fabrica-armas .claude/skills/fabrica-armas && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "fabrica-armas" agent skill from https://github.com/corosolto/client/tree/main/.claude/skills/fabrica-armas into .claude/skills/fabrica-armas/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fabrica-armas", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/corosolto/client/tree/main/.claude/skills/fabrica-armasType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add corosolto/client --skill fabrica-armas -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install corosolto/client fabrica-armas --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/fabrica-armas .agents/skills/fabrica-armas && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "fabrica-armas" agent skill from https://github.com/corosolto/client/tree/main/.claude/skills/fabrica-armas into .agents/skills/fabrica-armas/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fabrica-armas", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add corosolto/client --skill fabrica-armas -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install corosolto/client fabrica-armas --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/fabrica-armas .cursor/skills/fabrica-armas && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "fabrica-armas" agent skill from https://github.com/corosolto/client/tree/main/.claude/skills/fabrica-armas into .cursor/skills/fabrica-armas/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fabrica-armas", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/corosolto/client.git --path .claude/skills/fabrica-armas--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add corosolto/client --skill fabrica-armas -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install corosolto/client fabrica-armas --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/fabrica-armas .gemini/skills/fabrica-armas && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "fabrica-armas" agent skill from https://github.com/corosolto/client/tree/main/.claude/skills/fabrica-armas into .gemini/skills/fabrica-armas/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fabrica-armas", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install corosolto/client fabrica-armasInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add corosolto/client --skill fabrica-armas -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/fabrica-armas .github/skills/fabrica-armas && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "fabrica-armas" agent skill from https://github.com/corosolto/client/tree/main/.claude/skills/fabrica-armas into .github/skills/fabrica-armas/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fabrica-armas", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add corosolto/client --skill fabrica-armas -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install corosolto/client fabrica-armas --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/fabrica-armas .opencode/skills/fabrica-armas && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "fabrica-armas" agent skill from https://github.com/corosolto/client/tree/main/.claude/skills/fabrica-armas into .opencode/skills/fabrica-armas/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fabrica-armas", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
fabrica-armasCria ou troca um viewmodel da fábrica do CS BRASIL, da ficha ao crítico cego.
Fabrica Armas is an agent skill from corosolto/client. Cria ou troca um viewmodel da fábrica do CS BRASIL, da ficha ao crítico cego. Use ao escolher chassi, montar variante, calibrar enquadramento, reconstruir recarga ou revisar um produto antes de propor ready.
Its SKILL.md is about 1.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. The repository describes itself as: FPS satírico de navegador: 5 facções brasileiras caricatas, 44 personagens, 5 mapas e 26 armas — rounds e Capture the Flag contra bots, direto na aba, sem instalar nada. Three.js… The licence is AGPL-3.0.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 23c16f5. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
nodeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Fabrica Armas loads about 1.5k tokens when it runs. Until then it costs about 55 tokens; SKILL.md has 891 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from corosolto/client at commit 23c16f5, republished under its AGPL-3.0 licence (© corosolto). 891 words, ~1,517 tokens.
.claude/skills/fabrica-armas/SKILL.md (or your agent's skills folder).Esta skill é o roteiro operacional. O contrato e a história medida vivem em
docs/reports/VM-FABRICA.md (em ../progress). Leia também
docs/LICOES.md (lições 1–5, 11, 12 e 14) antes de
alterar asset ou régua. O estado de integração está em
docs/reports/VM-FABRICA-INTEGRADA.md (em ../progress).
Escolha o chassi pelo punho, posição da mão de apoio, poço e pente, ferrolho e movimento de recarga. Mantenha braços, arma do pack e animações do mesmo chassi nessa zona. Nunca apague nem substitua vértice de osso móvel ou dentro das caixas de contato protegidas pelo montador. A malha própria, quando necessária, ocupa a zona livre: cano, coronha, casca, miras e acessórios. A identidade também pode vir de material e skin, preservando materiais por peça para futuras skins.
Se o pack não tem a geometria de contato pedida, reautorize a recarga e o
contato como um conjunto. FAMAS e Tavor são os exemplos em
VM-FABRICA.md §7: uma arma bullpup não nasce movendo apenas o pente para
trás do punho.
O pack KINEMATION e os produtos Mint são privados. Não inclua FBX, GLB,
.unitypackage, blend, token ou cópia da overlay no Git. O manifesto guarda
hashes e procedência; o jogo recebe os GLBs pela overlay privada.
tools/fabrica/fichas/<id>.json e
tools/fabrica/chassis/<CHASSI>.json. Para chassi novo, rode
node tools/fabrica/chassi.mjs <CHASSI> e confira os FBX de arma, pose e
clipes escolhidos.tools/fabrica/blender/sobrepor.py para alinhar a malha inteira
ao pack antes de recortar peças; confirme as caixas de contato no relatório.node tools/fabrica/build.mjs tools/fabrica/fichas/<id>.json.
Confira o manifesto de insumos e o GLB na overlay privada.node tools/fabrica/enquadrar.mjs <id> --aplicar. Ele dá a posição
inicial contra a AK aprovada. Aceite o enquadramento só depois de medir o
quadro renderizado do jogo em 3:2 e 16:9; vértices e câmera do Blender
não substituem o raster.Se mudar arma, mão, animação, ADS, mira ou HUD, mantenha a edição sequencial
na mesma lane. Não vire ready ou VM_LAUNCH; essas são decisões do dono.
Para um chassi sem a recarga exigida, use a ficha malhaPropria e o
animador/<id>.json como nos bullpups. Mag2 é um pente reserva num osso irmão,
coincidente com o original no repouso. Na recarga, o reserva nasce fora da
tela, acompanha a mão, empurra o velho, encaixa e o velho sai do quadro. Não
troque o pai do pente em tempo de execução. A régua do laço mede, por quadro,
palmas, IK, os dois pentes, aparição e desaparecimento na câmera real. Faça os
mutantes de reserva solta e reserva sumida reprovar antes de aceitar a animação.
O passo a passo e as exceções estão em VM-FABRICA.md §7.
Rode node tools/fabrica/qa.mjs <id> --lote=<lote> com o servidor de revisão
disponível. O resumo e os logs ficam em artifacts/<lote>/qa/. O QA reúne:
| Medida | O que confirma |
|---|---|
tools/fabrica/reguas.mjs (FB1–FB4 + mutantes) | bytes, rig, clipes, câmera, sockets, orientação e contato da mão |
eval:vm-manga-oca e eval:vm-manga-tela | boca da manga e extensão visível em todos os clipes |
vm-reguas-check.mjs em 3:2 e 16:9 | mira, cobertura, referência de pistola, mãos e carregador no jogo real |
eval:vm-carregador-repete | amostragem estável do pente |
| capturas e vídeo | idle, ADS, tiro, saque e sequência inteira de recarga |
regressão do qa.mjs | cache, launch, rig, orientação, manga e placar das armas anteriores |
Uma dívida de produto antigo em vm-reguas-divida.json não aprova produto
novo. Não afrouxe teto para pintar a régua de verde. As réguas de imagem e o
crítico compartilham a fonte de limiares
tools/eval/lib/vm-limiares.mjs:
se um teto parecer errado, meça na referência, corrija a fonte única e prove
com mutação. Os números não são copiados para esta skill.
Abra todas as figuras do pacote artifacts/<lote>/critico/<id>/. Aplique a
skill vm-critico-visual: entregue ao crítico
cego somente as figuras e as referências aprovadas, sem explicar sua
intenção ou o conserto. Registre APROVADA, RESSALVA ou REPROVADA e o defeito
visível por quadro. Uma nota verde da régua não substitui o crítico nem a
revisão do dono no jogo.
.meta e slots
do prefab antes de aceitar um produto cinza.vmsleeve pode esconder uma boca oca e criar um tubo diante da câmera.
Meça a extensão no raster; a Uzi tem uma ressalva documentada em
VM-FABRICA.md §7.3, que não autoriza elevar o teto.Ao terminar, registre fonte/sha de cada insumo, comandos, logs, capturas, mutantes, veredito cego, dívidas e próximo passo no relatório da arma. Faça um checkpoint Git só dos fontes públicos e da documentação, nunca da overlay.
© corosolto, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/fabrica-armas of corosolto/client.
Open the folder on GitHubat commit 23c16f5
Fabrica Armas next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Fabrica Armas this skillcorosolto/client | 257 | — | ~1.5k | Automated safety check: Pass | AGPL-3.0 | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
corosolto/client
Build and iterate playable Three.js game systems. An agent skill from corosolto/client.
corosolto/client
Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures.
corosolto/client
Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games using the Tripo API.
corosolto/client
Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an…
corosolto/client
Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls.
corosolto/client
Primary entrypoint for complete Three.js browser game creation and premium iteration.
Categories
Cria ou troca um viewmodel da fábrica do CS BRASIL, da ficha ao crítico cego. Fabrica Armas is an agent skill from corosolto/client. Cria ou troca um viewmodel da fábrica do CS BRASIL, da ficha ao crítico cego.
Fabrica Armas fits situations like: game Development work in your project.
Run `npx skills add corosolto/client --skill fabrica-armas -a claude-code`. Or copy the skill folder (.claude/skills/fabrica-armas in corosolto/client) into .claude/skills/fabrica-armas in your project. Claude Code loads it when a task matches its description.
Run `npx skills add corosolto/client --skill fabrica-armas -a codex`. Or copy the skill folder (.claude/skills/fabrica-armas in corosolto/client) into .agents/skills/fabrica-armas in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add corosolto/client --skill fabrica-armas -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/fabrica-armas, .gemini/skills/fabrica-armas, .github/skills/fabrica-armas and .opencode/skills/fabrica-armas in your project.
Going by SKILL.md and its folder, Fabrica Armas needs the command-line tools its instructions call (node).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Fabrica Armas is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.5k tokens (SKILL.md is roughly 6.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Fabrica Armas: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
corosolto (a GitHub organization) maintains it in corosolto/client, which has 257 GitHub stars. The repository holds 21 skills in this directory. The repository was last updated on October 10, 2026.
Source: corosolto/client on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.