Auteur
agiwhitelist/auteur
Design and build complete web experiences from scratch — award-level product and marketing pages, cinematic scroll-directed sites where the page is directed like a film, and multi-screen products…
Turn an article, case study, brand narrative, product journey, or long-form story into a cinematic scroll-driven landing page using one of three renderers: scrubbed video, a real-time Three.js…
$ npx skills add nirholas/three.ws --skill scroll-world-storytelling -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install nirholas/three.ws scroll-world-storytelling --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .claude/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/scroll-world-storytelling .claude/skills/scroll-world-storytelling && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "scroll-world-storytelling" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/scroll-world-storytelling into .claude/skills/scroll-world-storytelling/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scroll-world-storytelling", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/scroll-world-storytellingType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add nirholas/three.ws --skill scroll-world-storytelling -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install nirholas/three.ws scroll-world-storytelling --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .agents/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/scroll-world-storytelling .agents/skills/scroll-world-storytelling && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "scroll-world-storytelling" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/scroll-world-storytelling into .agents/skills/scroll-world-storytelling/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scroll-world-storytelling", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nirholas/three.ws --skill scroll-world-storytelling -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install nirholas/three.ws scroll-world-storytelling --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/scroll-world-storytelling .cursor/skills/scroll-world-storytelling && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "scroll-world-storytelling" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/scroll-world-storytelling into .cursor/skills/scroll-world-storytelling/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scroll-world-storytelling", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/nirholas/three.ws.git --path third_party/designcode-agent-skills/agent-skills/web-design/scroll-world-storytelling--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add nirholas/three.ws --skill scroll-world-storytelling -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install nirholas/three.ws scroll-world-storytelling --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/scroll-world-storytelling .gemini/skills/scroll-world-storytelling && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "scroll-world-storytelling" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/scroll-world-storytelling into .gemini/skills/scroll-world-storytelling/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scroll-world-storytelling", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install nirholas/three.ws scroll-world-storytellingInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add nirholas/three.ws --skill scroll-world-storytelling -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .github/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/scroll-world-storytelling .github/skills/scroll-world-storytelling && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "scroll-world-storytelling" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/scroll-world-storytelling into .github/skills/scroll-world-storytelling/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scroll-world-storytelling", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nirholas/three.ws --skill scroll-world-storytelling -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install nirholas/three.ws scroll-world-storytelling --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/scroll-world-storytelling .opencode/skills/scroll-world-storytelling && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "scroll-world-storytelling" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/scroll-world-storytelling into .opencode/skills/scroll-world-storytelling/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scroll-world-storytelling", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
scroll-world-storytellingTurn an article, case study, brand narrative, product journey, or long-form story into a cinematic scroll-driven landing page using one of three renderers: scrubbed video, a real-time Three.js…
Scroll World Storytelling is an agent skill from nirholas/three.ws. Turn an article, case study, brand narrative, product journey, or long-form story into a cinematic scroll-driven landing page using one of three renderers: scrubbed video, a real-time Three.js world, or semantic HTML/SVG data and typography. Use when the user asks for a scroll world, fly-through landing page, article-to-website transformation, animated planet, data scrollytelling, video-scrubbed page, connected visual journey, or story-led alternative to ordinary stacked sections.
Its SKILL.md is about 3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 25 other files (for example `REFERENCES.md`, `agents/openai.yaml` and `demo/PROMPT.md`).
It sits in Frontend & Design, covering Storytelling, 3D graphics and WebGL and Landing pages. It works with Three.js. The repository describes itself as: Open-source platform for 3D AI agents. Turn text or a photo into a rigged, animated GLB avatar, give it an LLM brain, memory and a wallet, and embed it anywhere with one web… The licence is Apache-2.0.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit ec8d1d2. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships script files (JavaScript, from the files we listed), which the agent can run.
Shell commands in SKILL.md call:
ffmpegFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Scroll World Storytelling loads about 3k tokens when it runs. Until then it costs about 128 tokens; SKILL.md has 1,515 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from nirholas/three.ws at commit ec8d1d2, republished under its Apache-2.0 licence (© nirholas). 1,515 words, ~2,955 tokens.
.claude/skills/scroll-world-storytelling/SKILL.md (or your agent's skills folder). This skill also uses 19 other files; get the full folder from GitHub.Turn source material into one connected journey. Scroll advances a visual world and the copy reveals the story in deliberate beats.
The skill has exactly three production modes. Choose one primary mode before building:
Do not mix modes by default. A focused renderer produces a clearer concept, smaller test surface, and more reliable fallback.
Write these blocks before implementation.
Turn the supplied story into a one-page journey with 5–7 memorable beats and one final action. A first-time visitor should understand the thesis, tension, mechanism, proof, and payoff without reading the source.
If a local daily-inspiration archive exists, inspect the latest one or two capture articles, their stills, and representative local motion files before choosing the art direction. Extract principles such as palette, hierarchy, material, composition, and motion; do not copy layouts literally or upload local reference files to an external generator without explicit approval.
When reuse rights are unclear, paraphrase the source and keep quotations short. Never fabricate testimonials, metrics, or customer claims.
Reduce the source to 5–7 beats:
Create a beat ledger before code:
| Field | Constraint |
|---|---|
| id | short stable slug |
| scene | what exists in the visual world |
| eyebrow | 2–4 words |
| headline | 3–8 words |
| body | one sentence, ideally under 24 words |
| evidence | exact source fact or asset |
| motion | one clear verb phrase |
| scroll weight | 0.7–1.8 viewport heights |
| CTA | final beat only unless required earlier |
Combine repeated arguments. Do not turn every paragraph into a scene.
Define:
For generated media, reuse the style preamble byte-for-byte in every asset prompt.
| Choose | Best for | Strength | Main cost |
|---|---|---|---|
| Video scrub | cinematic realism, places, products, pre-rendered camera moves | exact art direction and photographic finish | heavier assets and seek tuning |
| Three.js world | planets, objects, maps, systems, spatial interaction | real-time depth and responsive camera control | WebGL performance and fallback work |
| HTML / data / type | reports, launches, metrics, editorial stories | accessible, crisp, lightweight, content-first | less photographic spectacle |
If the story is primarily proof and numbers, prefer HTML/data. If the central metaphor is spatial and interactive, prefer Three.js. If cinematic imagery is the idea, prefer video.
Use demo/video/index.html and demo/video/PROMPT.md.
When the user requests Grok Imagine, use its current video interface or API, choose Video, set the requested aspect ratio, duration, and resolution, and generate the approved style studies. Prefer 16:9, 6–10 seconds, and 720p for a first landing-page pass unless the brief requires otherwise. Never substitute a procedural placeholder and call it generated footage.
Preferred prompt shape:
Single continuous [camera move], no cuts. Travel through [world metaphor] from [opening] to [payoff]. [Exact scene sequence]. [Byte-identical style preamble]. Center-safe composition, quiet negative space for editorial copy, no text, no logos, no captions.
Do not promise seamless connectors unless the model accepts the required start frame, or both endpoints for a connector.
ffmpeg -i source.mp4 -an \
-c:v libx264 -preset slow -crf 20 -pix_fmt yuv420p \
-g 8 -keyint_min 8 -sc_threshold 0 \
-movflags +faststart output.mp4currentTime; coalesce seeks in requestAnimationFrame.Use demo/threejs/index.html and demo/threejs/PROMPT.md.
Use local, pinned Three.js files in portable demos. Do not depend on a remote CDN for the core renderer.
Use demo/html-data/index.html and demo/html-data/PROMPT.md.
This mode should not secretly become Canvas or WebGL. Its advantage is native layout, accessibility, and sharp responsive typography.
Keep content separate from renderer code:
const story = {
title: "The journey",
cta: { label: "Begin", href: "#begin" },
sections: [
{
id: "hook",
eyebrow: "01 / Premise",
title: "A destination, not a route.",
body: "Define arrival clearly and let the system find the path.",
evidence: null,
scroll: 1.4
}
]
};Every runtime needs:
Check:
Repeat: build, verify, close the largest gap. Stop when no material gap remains against the bar.
Return:
Start at demo/index.html for the three-mode launcher. Keep REFERENCES.md as the external reading list.
© nirholas, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 19 other files in third_party/designcode-agent-skills/agent-skills/web-design/scroll-world-storytelling of nirholas/three.ws.
Open the folder on GitHubat commit ec8d1d2
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in nirholas/three.ws, which our catalogue first saw on October 7, 2026.
Scroll World Storytelling next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Scroll World Storytelling this skillnirholas/three.ws | 228 | 1 repos | ~3k | Automated safety check: Pass | Apache-2.0 | |
| Auteuragiwhitelist/auteur | 1k | — | ~5k | Automated safety check: Pass | MIT | |
| Epic Designalirezarezvani/claude-skills | 28k | 1 repos | ~4k | Automated safety check: Pass | MIT | |
| Motion Webfeitangyuan/motion-web | 680 | — | ~18k | Automated safety check: Pass | CC-BY-NC-4.0 | |
| Inspira UIsecondsky/claude-skills | 227 | — | ~2.6k | Automated safety check: Pass | MIT | |
| Oma Designfirst-fluke/oh-my-agent | 1.3k | — | ~2.9k | Automated safety check: Pass | MIT |
agiwhitelist/auteur
Design and build complete web experiences from scratch — award-level product and marketing pages, cinematic scroll-directed sites where the page is directed like a film, and multi-screen products…
alirezarezvani/claude-skills
Build immersive, cinematic 2.5D interactive websites using scroll storytelling, parallax depth, text animations, and premium scroll effects — no WebGL required.
feitangyuan/motion-web
Design and build motion-first creative websites — page design (structure, type scale, palette, spacing) plus interaction choreography: scroll animation, Framer Motion, GSAP, and light 3D via…
secondsky/claude-skills
120+ Vue/Nuxt animated components with TailwindCSS v4, motion-v, GSAP, Three.js.
first-fluke/oh-my-agent
AI design specialist skill with DESIGN.md management, anti-pattern enforcement, optional Stitch MCP integration, and component library guidance.
wondelai/skills
Create award-winning, immersive web experiences at the level of Awwwards-featured agencies.
nirholas/three.ws
Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film…
nirholas/three.ws
Package a finished local project into an intentional GitHub repository, create a strong README and visual preview, push it safely, configure a public GitHub Pages URL when the project is compatible…
nirholas/three.ws
Audit a website or digital experience against its supplied source references for originality and plagiarism risk.
nirholas/three.ws
Turn a completed daily UI inspiration capture into exactly five original landing-page builds, one per separate Codex task, using Sites.
nirholas/three.ws
Write, rewrite, review, or continuously refine X/Twitter posts in Meng To's current voice using his deduplicated authored-post corpus, personal and product context, shared resources, and Content…
nirholas/three.ws
Create polished 60 fps 4:3 4K browser screen-recording style videos from Codex in-app browser captures, with browser-only crop, natural macOS cursor styling, deliberate click choreography…
Works with
Turn an article, case study, brand narrative, product journey, or long-form story into a cinematic scroll-driven landing page using one of three renderers: scrubbed video, a real-time Three.js…. ws.js world, or semantic HTML/SVG data and typography.
Scroll World Storytelling fits situations like: the user asks for a scroll world; fly-through landing page; article-to-website transformation; animated planet.
Run `npx skills add nirholas/three.ws --skill scroll-world-storytelling -a claude-code`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/web-design/scroll-world-storytelling in nirholas/three.ws) into .claude/skills/scroll-world-storytelling in your project. Claude Code loads it when a task matches its description.
Run `npx skills add nirholas/three.ws --skill scroll-world-storytelling -a codex`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/web-design/scroll-world-storytelling in nirholas/three.ws) into .agents/skills/scroll-world-storytelling in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nirholas/three.ws --skill scroll-world-storytelling -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/scroll-world-storytelling, .gemini/skills/scroll-world-storytelling, .github/skills/scroll-world-storytelling and .opencode/skills/scroll-world-storytelling in your project.
Going by SKILL.md and its folder, Scroll World Storytelling needs JavaScript for the scripts in its folder and the command-line tools its instructions call (ffmpeg). Our summary lists: Node.js.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Scroll World Storytelling is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Scroll World Storytelling: Auteur (agiwhitelist/auteur, 1k stars), Epic Design (alirezarezvani/claude-skills, 28k stars), Motion Web (feitangyuan/motion-web, 680 stars) and Inspira UI (secondsky/claude-skills, 227 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
nirholas (a GitHub user) maintains it in nirholas/three.ws, which has 228 GitHub stars. The repository holds 92 skills in this directory. The repository was last updated on October 9, 2026.
Source: nirholas/three.ws on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.