Category
Best game development skills, page 11
Game Development skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 481 | 481.Design Model Design or change how things look in a Minecraft Bedrock Edition add-on - 3D models and textures for mobs, and pixel-art icons for items and textures for blocks. | Mojang/ | 161 | — | ~1.5k | Automated safety check: Pass | Unknown | 4 days ago |
| 482 | Expert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines, combo systems, ability cooldowns, and… | thedivergentai/ | 821 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 483 | 483.Godot API Look up Godot engine class APIs — methods, properties, signals, enums. | liangdabiao/ | 126 | — | ~287 | Automated safety check: Pass | MIT | 5 mo ago |
| 484 | Build custom Blender add-ons with Python. An agent skill from TerminalSkills/skills. | TerminalSkills/ | 163 | — | ~2k | Automated safety check: Pass | Apache-2.0 | 7 days ago |
| 485 | 485.Uloop Compile Compile the Unity project and report errors/warnings. An agent skill from CyberAgentGameEntertainment/NovaShader. | CyberAgentGameEntertainment/ | 1.6k | — | ~1.1k | Automated safety check: Pass | MIT | 4 days ago |
| 486 | 486.Init Initialize a PartCAD package in the current directory by running the installed PartCAD CLI (pc init / partcad init). | partcad/ | 503 | — | ~492 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 487 | Clean up a machine-written DreamShader source — a decompiled or migrated .dss (or a 1.x .dsm / .dsf export) — into one a person would have written, without changing what it builds, and prove the… | TypeDreamMoon/ | 106 | — | ~1.9k | Automated safety check: Pass | MIT | 2 days ago |
| 488 | Generate several distinct design directions from one HTML source plus a contrast sheet that shows every direction side by side. | Kayforkind/ | 205 | — | ~680 | Automated safety check: Pass | MIT | 4 days ago |
| 489 | 489.Assets Delete Delete the assets at the given project paths. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~646 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 490 | 490.Add Theme Add a new color theme to pixtuoid (a full Theme palette, rendered into the office). | IvanWng97/ | 491 | — | ~449 | Automated safety check: Pass | MIT | today |
| 491 | Реализует эффект матового стекла Windows 11 DWM Backdrop (MicaWPF), адаптивную фоновую подсветку Ambilight (FastVibrant), 2.5D многослойный параллакс постеров с 3D наклоном и аппаратное размытие… | ReiKatari/ | 116 | — | ~496 | Automated safety check: Pass | GPL-3.0 | 6 days ago |
| 492 | A skill your agent uses when animating characters or scenes in Godot 4.7: AnimationPlayer clips and RESET, AnimationTree state machines and blend spaces built in code, Mixamo or glTF import, loop… | scenario-labs/ | 946 | — | ~4.7k | Automated safety check: Pass | MIT | yesterday |
| 493 | Creates Unreal Engine foliage types and scatters or places foliage instances on landscapes and meshes through FoliageService, with seeded, reproducible layouts. | kevinpbuckley/ | 730 | — | ~3.2k | Automated safety check: Pass | MIT | 3 days ago |
| 494 | ALWAYS use when creating, resizing, or presenting through an agfxSwapChain in AGFX — window/layer handle setup, HDR toggling, vsync, resize handling, or back buffer acquire/present. | AmelieHeinrich/ | 146 | — | ~2k | Automated safety check: Pass | MIT | 13 days ago |
| 495 | 495.Benchmaker Build benchmarks of realistic, hard agent tasks, researched from real work, admitting only verified, shortcut-resistant, calibrated tasks and reporting how well the suite separates systems. | DanMcInerney/ | 117 | — | ~2k | Automated safety check: Pass | MIT | 6 days ago |
| 496 | Build tilemaps using Tiny Swords asset pack. An agent skill from chongdashu/vibejam-starter-pack. | chongdashu/ | 149 | — | ~1.6k | Automated safety check: Pass | No licence | 5 mo ago |
| 497 | Build lightweight SDF/canvas displacement glass with Vaso. An agent skill from agent-skills-hub/agent-skills-hub. | agent-skills-hub/ | 112 | — | ~674 | Automated safety check: Pass | MIT | 9 days ago |
| 498 | Godot 4 Autoload单例模式最佳实践,包含全局管理、事件总线、信号通信. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.5k | Automated safety check: Pass | MIT | 3 days ago |
| 499 | Guides production character modeling in Blender through MCP: proportions, edge loops for faces and joints, clothing as separate meshes, hair, and animation-ready topology. | arjun988/ | 283 | — | ~1k | Automated safety check: Pass | MIT | 3 mo ago |
| 500 | 500.Phaser 4 Cameras Guide to cameras in Phaser 4: the CameraManager, main camera, viewport and scroll, zoom, bounds, following sprites, effects, multiple cameras and minimaps. | autonomous-ai/ | 1.2k | — | ~4k | Automated safety check: Pass | MIT | today |
| 501 | Reference for exposing Unreal Engine C++ to Blueprint and calling Blueprint from C++, covering UFUNCTION and UPROPERTY specifiers, latent and async nodes, and interfaces. | quodsoler/ | 362 | — | ~7.8k | Automated safety check: Pass | MIT | 12 days ago |
| 502 | 502.Card Game Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. | gamedev-skills/ | 1.4k | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 503 | Set or inspect the Unity Game View custom rendering resolution. | CyberAgentGameEntertainment/ | 1.6k | 1 repo | ~341 | Automated safety check: Pass | MIT | 4 days ago |
| 504 | Explains the mental model for the flutter_soloud audio plugin: the SoLoud.instance singleton, AudioSource versus SoundHandle, synchronous play and platform limits. | alnitak/ | 425 | — | ~2.3k | Automated safety check: Pass | MIT | yesterday |
| 505 | 505.R3f Textures Configure textures in React Three Fiber, including color spaces, UV channels, sampling, video, and render targets. | EnzeD/ | 128 | — | ~1.3k | Automated safety check: Pass | No licence | 1 mo ago |
| 506 | 506.Palette Pick a palette that fits the request, build hue-shifted ramps, or clean up a sprite whose colours have sprawled. | with-pebbly/ | 230 | — | ~795 | Automated safety check: Pass | MIT | 3 days ago |
| 507 | 507.Go CLI Design, edit, or review Go command-line tools and terminal interfaces, including Kong commands and Bubble Tea behavior. | Argus-Labs/ | 117 | — | ~380 | Automated safety check: Pass | LGPL-3.0 | yesterday |
| 508 | Manage Unity assets and import metadata with unity-cli. An agent skill from akiojin/unity-cli. | akiojin/ | 108 | — | ~1.8k | Automated safety check: Pass | MIT | 2 days ago |
| 509 | CesiumJS materials and post-processing — Material, Fabric JSON, MaterialAppearance, ImageBasedLighting, PostProcessStage, PostProcessStageLibrary, bloom, depth of field, ambient occlusion, FXAA… | CesiumGS/ | 189 | — | ~3.6k | Automated safety check: Pass | Apache-2.0 | 27 days ago |
| 510 | 510.Skills Writer Creates and updates skill files (.claude/skills//SKILL.md). An agent skill from vchelaru/FlatRedBall. | vchelaru/ | 578 | — | ~2.7k | Automated safety check: Pass | MIT | yesterday |
| 511 | Implements ray picking and collision detection. An agent skill from hexianWeb/Third-Person-MC. | hexianWeb/ | 195 | — | ~2k | Automated safety check: Pass | MIT | 2 mo ago |
| 512 | 512.Unity Dotween Automate DOTween Free/Pro at editor time. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~2.5k | Automated safety check: Pass | MIT | yesterday |
| 513 | Searches the Defold Asset Store for community libraries and extensions. | selimanac/ | 111 | — | ~1.3k | Automated safety check: Pass | No licence | 5 mo ago |
| 514 | Rules for advancing an interactive story or open world in an InkOS Play session: honor the world contract, finish actions, keep state and time consistent. | Narcooo/ | 10k | — | ~793 | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 515 | Build, revise, debug, and verify browser-based Three.js apps, games, asset viewers, model and asset-pack deliveries, material and material-pack deliveries, animated-model viewers, and explicitly… | mintdotgg/ | 114 | — | ~1.2k | Automated safety check: Pass | MIT | 2 mo ago |
| 516 | Guides a consistent bump of the Android or iOS SDK wrapped by the AppsFlyer Unity plugin, keeping both billing library variants and release files in step. | AppsFlyerSDK/ | 178 | — | ~789 | Automated safety check: Pass | MIT | 7 days ago |
| 517 | 517.Physics Tuning Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and… | ukanwat/ | 387 | 1 repo | ~1.9k | Automated safety check: Pass | Apache-2.0 | today |
| 518 | Simulate keyboard input in PlayMode through Unity Input System. | kurotu/ | 373 | 1 repo | ~912 | Automated safety check: Pass | MIT | yesterday |
| 519 | Godot 4.3+ audio guide: player nodes, audio buses, looping, decibel volume control, bus effects, music management and sound-effect pooling in GDScript and C#. | jame581/ | 805 | — | ~3.7k | Automated safety check: Pass | MIT | 2 days ago |
| 520 | 520.Threejs Shaders Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. | OWWZO/ | 189 | 5 repos | ~3.5k | Automated safety check: Pass | No licence | yesterday |
| 521 | Provides instructions to diagnose ad loading errors, handle error codes, open the Ad Inspector, and resolve integration issues in GDScript and C. | poingstudios/ | 632 | — | ~812 | Automated safety check: Pass | MIT | 10 days ago |
| 522 | Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. | davila7/ | 33k | 5 repos | ~1.3k | Automated safety check: Pass | MIT | today |
| 523 | 523.Magazine Web Ppt 生成"电子杂志 × 电子墨水"风格的横向翻页网页 PPT(单 HTML 文件),含 WebGL 流体背景、衬线标题 + 非衬线正文、章节幕封、数据大字报、图片网格等模板。当用户需要制作分享 / 演讲 / 发布会风格的网页 PPT,或提到"杂志风 PPT"、"horizontal swipe deck"、"editorial magazine"、"e-ink presentation"时使用。 | sanqiufong/ | 132 | 2 repos | ~2.4k | Automated safety check: Pass | MIT | yesterday |
| 524 | A skill your agent uses when editing the Tiny World Builder repo, especially tiny-world-builder.html, to preserve the static classic-script Three.js r185 app structure and local edit/reload workflow. | jasonkneen/ | 1.6k | — | ~1k | Automated safety check: Pass | AGPL-3.0 | today |
| 525 | 525.Kiln Hosted Create, inspect, revise and deliver editable 3D assets through Kiln's connected hosted service, or reopen assets saved in that account. | instruktlabs/ | 255 | — | ~1.2k | Automated safety check: Pass | MIT | today |
| 526 | Builds a flat must-do and never-do rules sheet per layer from Accepted architecture decision records and writes it to docs/architecture/control-manifest.md. | Donchitos/ | 26k | — | ~3.9k | Automated safety check: Pass | MIT | 3 days ago |
| 527 | Systematically analyze and translate large UE Blueprints (10+ functions) into C++ or other targets. | Italink/ | 127 | — | ~2.6k | Automated safety check: Pass | MIT | 1 mo ago |
| 528 | 528.Uloop Compile Compile the Unity project and report errors/warnings. An agent skill from hatayama/unity-cli-loop. | hatayama/ | 578 | — | ~1.3k | Automated safety check: Pass | MIT | today |
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Products these skills work with
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Other categories
- Development15,214
- Frontend & Design5,827
- Backend & APIs7,095
- Testing & QA5,045
- DevOps & Cloud5,975
- Databases2,347
- Data & Analytics3,623
- AI & LLM Engineering5,042
- Agent Workflows8,310
- Documents & Office4,299
- Writing & Content3,744
- Marketing & SEO3,900
- Sales & Support1,809
- Research & Science6,061
- Security3,085
- Productivity & Automation4,039
- Business, Finance & HR3,855
- Legal & Compliance1,617
- Education1,078
- Media & Creative4,318
- Mobile2,746
- Product & Project Management2,329
- Knowledge Management1,439