Uloop Execute Dynamic Code
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
Compile the Unity project and report errors/warnings. An agent skill from hatayama/unity-cli-loop.
$ npx skills add hatayama/unity-cli-loop --skill uloop-compile -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install hatayama/unity-cli-loop uloop-compile --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/hatayama/unity-cli-loop.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/uloop-compile .claude/skills/uloop-compile && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "uloop-compile" agent skill from https://github.com/hatayama/unity-cli-loop/tree/main/.agents/skills/uloop-compile into .claude/skills/uloop-compile/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-compile", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/hatayama/unity-cli-loop/tree/main/.agents/skills/uloop-compileType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add hatayama/unity-cli-loop --skill uloop-compile -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install hatayama/unity-cli-loop uloop-compile --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hatayama/unity-cli-loop.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/uloop-compile .agents/skills/uloop-compile && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "uloop-compile" agent skill from https://github.com/hatayama/unity-cli-loop/tree/main/.agents/skills/uloop-compile into .agents/skills/uloop-compile/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-compile", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hatayama/unity-cli-loop --skill uloop-compile -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install hatayama/unity-cli-loop uloop-compile --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hatayama/unity-cli-loop.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/uloop-compile .cursor/skills/uloop-compile && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "uloop-compile" agent skill from https://github.com/hatayama/unity-cli-loop/tree/main/.agents/skills/uloop-compile into .cursor/skills/uloop-compile/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-compile", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/hatayama/unity-cli-loop.git --path .agents/skills/uloop-compile--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add hatayama/unity-cli-loop --skill uloop-compile -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install hatayama/unity-cli-loop uloop-compile --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hatayama/unity-cli-loop.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/uloop-compile .gemini/skills/uloop-compile && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "uloop-compile" agent skill from https://github.com/hatayama/unity-cli-loop/tree/main/.agents/skills/uloop-compile into .gemini/skills/uloop-compile/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-compile", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install hatayama/unity-cli-loop uloop-compileInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add hatayama/unity-cli-loop --skill uloop-compile -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/hatayama/unity-cli-loop.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/uloop-compile .github/skills/uloop-compile && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "uloop-compile" agent skill from https://github.com/hatayama/unity-cli-loop/tree/main/.agents/skills/uloop-compile into .github/skills/uloop-compile/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-compile", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hatayama/unity-cli-loop --skill uloop-compile -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install hatayama/unity-cli-loop uloop-compile --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hatayama/unity-cli-loop.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/uloop-compile .opencode/skills/uloop-compile && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "uloop-compile" agent skill from https://github.com/hatayama/unity-cli-loop/tree/main/.agents/skills/uloop-compile into .opencode/skills/uloop-compile/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-compile", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
uloop-compileCompile the Unity project and report errors/warnings. An agent skill from hatayama/unity-cli-loop.
Uloop Compile is an agent skill from hatayama/unity-cli-loop. Compile the Unity project and report errors/warnings. Use after C edits; to try edits in the running Editor without a domain reload, use hot-reload.
Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. It works with C#. The repository describes itself as: Let AI Drive Unity, from Editor to Play Mode. The licence is MIT.
Read from SKILL.md and the folder at commit b05bd95. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Uloop Compile loads about 1.3k tokens when it runs. Until then it costs about 41 tokens; SKILL.md has 699 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from hatayama/unity-cli-loop at commit b05bd95, republished under its MIT licence (© hatayama). 699 words, ~1,288 tokens.
.claude/skills/uloop-compile/SKILL.md (or your agent's skills folder).Execute Unity project compilation.
uloop hot-reload
instead: a compile drops every hot-reload patch and discards the Play session.uloop compile [--force-recompile] [--no-wait-for-domain-reload] [--stop-on-external-scene-changes] [--timeout-seconds <seconds>]| Parameter | Type | Default | Description |
|---|---|---|---|
--force-recompile | flag | - | Full recompile plus domain reload. Almost never needed: a plain compile already detects externally edited files, and the forced reload can freeze large projects and come back as COMPILE_RESULT_UNKNOWN. |
--no-wait-for-domain-reload | flag | - | Return before Domain Reload completion |
--stop-on-external-scene-changes | flag | - | Stop before compilation if open Scene files changed externally instead of auto-reloading them |
--timeout-seconds | integer | 600 | Maximum seconds the CLI waits for the compile to finish before returning COMPILE_WAIT_TIMEOUT (default 600). Values above 1200 exceed the Unity-side result retention window (20 minutes) and weaken post-timeout recovery. |
--force-recompile is almost never needed. Detecting changed files is Unity's job: even when
files were edited outside the Editor, a plain uloop compile refreshes assets and runs every
recompilation the changes require. "The files were changed externally, so recompile everything
just in case" is not a valid reason.
Why to avoid it:
COMPILE_RESULT_UNKNOWN and
does not work as a verification step.The one legitimate use case: you need warnings hidden by other asmdefs surfaced by a full
build. Otherwise always run plain uloop compile.
Returns JSON:
Success: boolean or nullErrorCount: number or nullWarningCount: number or nullWarning (string, optional): set when the compile was requested during Play Mode (the Play session is discarded), while pause points were armed in either Play Mode or Edit Mode (the domain reload drops every pause point patch; those enabled with --persist are counted separately and re-armed from their saved enable request after the reload), or while hot-reload changes were active (a successful compile drops every patch; the edited sources are compiled in).Message: stringErrorCode: string or null. COMPILE_ALREADY_IN_PROGRESS / COMPILE_EDITOR_UPDATING when Unity was still compiling or updating after the CLI waited for it and sent the compile again (it does so twice before giving up; run uloop compile again), COMPILE_RESULT_UNKNOWN after a forced recompile that did not return a definitive result.NextActions: string array or null. Corrective steps derived from the errors, e.g. the assembly that declares an unresolved namespace (CS0234), or, for CS0246 in a script under an asmdef, a reminder to check that asmdef's references (the type may instead be a typo — decide from the error).When Unity stops compiling before the finish callback (Success: null, indeterminate), Message keeps the get-logs pointer and appends Recent Console errors: with the last few Console errors (typically the asmdef or compiler error that aborted the compile), so fix from that list before reaching for uloop get-logs.
When Unity's API Updater asks for consent to rewrite source files during a CLI compile (the 'Script Updating Consent' dialog), uloop declines automatically — source files are never rewritten without explicit user consent — and the response's Warning discloses the decline. The obsolete-API errors the updater would have fixed appear in Errors; fix them in code, or have the user accept the dialog in an interactive Unity session. Outside CLI compiles, and for the separate 'API Update Required' dialog, the modal can still appear and uloop cannot click it: if compile times out while the Editor looks idle, ask the user to answer the dialog — never auto-dismiss it.
A compile that outlives your shell's output window keeps running inside Unity: the call may return with empty or truncated output while the compile is still in progress, and the next uloop command is rejected with "Unity is busy running 'compile'" until it finishes. That rejection is normal single-flight behavior, not a failure — wait and rerun the command; do not restart Unity or rerun compile to recover.
© hatayama, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/uloop-compile of hatayama/unity-cli-loop.
Open the folder on GitHubat commit b05bd95
Uloop Compile next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Uloop Compile this skillhatayama/unity-cli-loop | 576 | — | ~1.3k | Automated safety check: Pass | MIT | |
| Uloop Execute Dynamic CodeCyberAgentGameEntertainment/NovaShader | 1.6k | 1 repos | ~1.9k | Automated safety check: Pass | MIT | |
| Locus Unity BridgeMisaka-Mikoto-Tech/agent-skills | 275 | — | ~4k | Automated safety check: Pass | MIT | |
| Validate GsdkPlayFab/gsdk | 170 | — | ~645 | Automated safety check: Pass | Apache-2.0 | |
| Aibridge Development WorkflowFlameskyDexive/Legends-Of-Heroes | 929 | — | ~790 | Automated safety check: Pass | MIT | |
| Unity PluginTomLeeLive/openclaw-unity-plugin | 107 | — | ~5.1k | Automated safety check: Pass | Apache-2.0 |
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
Misaka-Mikoto-Tech/agent-skills
A skill your agent uses when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C must be executed, or…
PlayFab/gsdk
Validates PlayFab Game Server SDK (GSDK) integrations in game server projects.
FlameskyDexive/Legends-Of-Heroes
AIBridge/Unity 项目的标准开发工作流。Use when creating, modifying, fixing, refactoring, or validating C code, Unity assets, prefabs, editor tools, package structure, tests, AGENTS.md, or local Skills.
TomLeeLive/openclaw-unity-plugin
Control Unity Editor via OpenClaw Unity Plugin. An agent skill from TomLeeLive/openclaw-unity-plugin.
jame581/GodotPrompter
Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing.
hatayama/unity-cli-loop
Breakpoint-like: pause Unity at a source file:line without editing code or recompiling, and get the locals, parameters, and fields there.
hatayama/unity-cli-loop
Record the Game View or any Editor window (Scene, Inspector, ...) to an .mp4 or .webm video.
hatayama/unity-cli-loop
Apply C edits to the running Editor without a compile or domain reload, keeping Play Mode state.
hatayama/unity-cli-loop
Migrate only uloop V2 CLI option syntax in agent skills, Markdown, POSIX shell scripts, and PowerShell scripts to V3 syntax.
hatayama/unity-cli-loop
Get Unity project information via uloop CLI. An agent skill from hatayama/unity-cli-loop.
hatayama/unity-cli-loop
Sample uloop hello-world tool. An agent skill from hatayama/unity-cli-loop.
Works with
Categories
Compile the Unity project and report errors/warnings. An agent skill from hatayama/unity-cli-loop. Uloop Compile is an agent skill from hatayama/unity-cli-loop. Compile the Unity project and report errors/warnings.
Uloop Compile fits situations like: game Development work in your project.
Run `npx skills add hatayama/unity-cli-loop --skill uloop-compile -a claude-code`. Or copy the skill folder (.agents/skills/uloop-compile in hatayama/unity-cli-loop) into .claude/skills/uloop-compile in your project. Claude Code loads it when a task matches its description.
Run `npx skills add hatayama/unity-cli-loop --skill uloop-compile -a codex`. Or copy the skill folder (.agents/skills/uloop-compile in hatayama/unity-cli-loop) into .agents/skills/uloop-compile in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hatayama/unity-cli-loop --skill uloop-compile -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/uloop-compile, .gemini/skills/uloop-compile, .github/skills/uloop-compile and .opencode/skills/uloop-compile in your project.
SKILL.md names no scripts, command-line tools or credentials: Uloop Compile is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Uloop Compile is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.3k tokens (SKILL.md is roughly 5.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Uloop Compile: Uloop Execute Dynamic Code (CyberAgentGameEntertainment/NovaShader, 1.6k stars), Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 275 stars), Validate Gsdk (PlayFab/gsdk, 170 stars) and Aibridge Development Workflow (FlameskyDexive/Legends-Of-Heroes, 929 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
hatayama (a GitHub user) maintains it in hatayama/unity-cli-loop, which has 576 GitHub stars. The repository holds 11 skills in this directory. The repository was last updated on October 8, 2026.
Source: hatayama/unity-cli-loop on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.