Agent skill

Godot Admob Troubleshoot

by poingstudios in poingstudios/godot-admob-plugin

Provides instructions to diagnose ad loading errors, handle error codes, open the Ad Inspector, and resolve integration issues in GDScript and C.

MITAuto-check passedGame Development

Install Godot Admob Troubleshoot

skills CLI
$ npx skills add poingstudios/godot-admob-plugin --skill godot-admob-troubleshoot -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install poingstudios/godot-admob-plugin godot-admob-troubleshoot --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .claude/skills && cp -r skills-src/platforms/godot_editor/addons/admob/skills/godot-admob-troubleshoot .claude/skills/godot-admob-troubleshoot && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
godot-admob-troubleshoot
GitHub stars
632
Token cost
~812 tokens
SKILL.md length
340 words
Files
1
Skills in repo
15
Repo updated
First seen
Licence
MIT

At a glance

Provides instructions to diagnose ad loading errors, handle error codes, open the Ad Inspector, and resolve integration issues in GDScript and C.

  • Works in 3 steps: Check Ad Inspector: Launch the Ad… → Verify Test Unit IDs: Verify that you… → Check logs: Inspect your console logs or…
  • Debugging ad loading issues
  • SKILL.md covers Common Error Codes, Debugging Workflows and Google Play Console…
  • Calls adb

What it does

Godot Admob Troubleshoot is an agent skill from poingstudios/godot-admob-plugin. Provides instructions to diagnose ad loading errors, handle error codes, open the Ad Inspector, and resolve integration issues in GDScript and C. Use when debugging ad loading issues.

Its SKILL.md is about 810 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game development. It works with Godot, C# and Android. The repository describes itself as: Complete AdMob (Google Mobile Ads SDK) plugin for Godot. Supports GDScript and C. The licence is MIT.

When your agent uses it

  • Debugging ad loading issues
  • Tasks that involve Game development

Example prompts

  • “Use the godot-admob-troubleshoot skill to provide instructions to diagnose ad loading errors, handle error codes, open the Ad Inspector, and resolve…”
  • “/godot-admob-troubleshoot”

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. Check Ad Inspector: Launch the Ad Inspector to check SDK status, adapter configurations, and test ad delivery.
  2. Verify Test Unit IDs: Verify that you are using Google's official test ad unit IDs during development.
  3. Check logs: Inspect your console logs or device logcat (adb logcat) to find detailed logs from the Google Mobile Ads SDK.

What it can do on your machine

Read from SKILL.md and the folder at commit c75c79f. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • adb

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Godot Admob Troubleshoot loads about 812 tokens when it runs. Until then it costs about 52 tokens; SKILL.md has 340 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~52
When it runs · the whole SKILL.md, loaded when a task matches
~812

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from poingstudios/godot-admob-plugin at commit c75c79f, republished under its MIT licence (© poingstudios). 340 words, ~812 tokens.

Download SKILL.mdSave it as .claude/skills/godot-admob-troubleshoot/SKILL.md (or your agent's skills folder).
name
godot-admob-troubleshoot
description
Provides instructions to diagnose ad loading errors, handle error codes, open the Ad Inspector, and resolve integration issues in GDScript and C#. Use when debugging ad loading issues.
metadata.version
1.0.0
metadata.category
GodotAdMob

Godot AdMob - Troubleshooting Guide

Assists with diagnosing and resolving integration issues, interpreting ad load errors, and debugging your Godot AdMob implementation.

Common Error Codes

When an ad fails to load, LoadAdError returns one of the following error codes:

Error CodeConstant NameDescription
0ERROR_CODE_INTERNAL_ERRORSomething happened internally; for instance, an invalid response was received from the ad server.
1ERROR_CODE_INVALID_REQUESTThe ad request was invalid; for instance, the ad unit ID was incorrect or not configured.
2ERROR_CODE_NETWORK_ERRORThe ad request was unsuccessful due to network connectivity issues.
3ERROR_CODE_NO_FILLThe ad request was successful, but no ad was returned due to lack of ad inventory.

Debugging Workflows

  1. Check Ad Inspector: Launch the Ad Inspector to check SDK status, adapter configurations, and test ad delivery.
  2. Verify Test Unit IDs: Verify that you are using Google's official test ad unit IDs during development.
  3. Check logs: Inspect your console logs or device logcat (adb logcat) to find detailed logs from the Google Mobile Ads SDK.
Code Examples

=== "GDScript"

```gdscript
# Handle load ad error callbacks
listener.on_ad_failed_to_load = func(error: LoadAdError) -> void:
	print("Ad load failed. Code: ", error.code, " Message: ", error.message)
	
# Launch inspector
func open_diagnostics() -> void:
	MobileAds.open_ad_inspector()
```

=== "C#"

```csharp
using Godot;
using PoingStudios.AdMob.Api.Listeners;
using PoingStudios.AdMob.Api;

// Handle load ad error callbacks
var listener = new AdListener();
listener.OnAdFailedToLoad = (error) => {
    GD.Print($"Ad load failed. Code: {error.Code} Message: {error.Message}");
};

public void OpenDiagnostics()
{
    MobileAds.OpenAdInspector();
}
```

Google Play Console Obfuscation Threshold Warning (< 25%)

If Google Play Console displays:

App optimization is below our threshold: Obfuscation (10%)

This occurs because the Google Mobile Ads Next-Gen SDK moves runtime execution logic into your app's DEX bytecode while Godot defaults to minifyEnabled false.

Resolution Workflow
  1. In Godot Editor, navigate to Project > Project Settings > Admob > General > Android.
  2. Enable Enable R8 Optimization (admob/general/android/enable_r8_optimization = true).
  3. Export your Release build using an Android build template (android/build/). The export plugin automatically sets minifyEnabled true, shrinkResources false, and ensures required Godot Engine ProGuard rules are in proguard-rules.pro.
  4. The plugin's Android .aar libraries automatically supply embedded consumer-rules.pro to protect all AdMob plugin classes, GodotPlugin subclasses, and native JNI methods.

© poingstudios, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in platforms/godot_editor/addons/admob/skills/godot-admob-troubleshoot of poingstudios/godot-admob-plugin.

Open the folder on GitHubat commit c75c79f

Compare with similar skills

Godot Admob Troubleshoot next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Godot Admob Troubleshoot compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Godot Admob Troubleshoot this skillpoingstudios/godot-admob-plugin632—~812Automated safety check: PassMIT
Mobile Developmentjame581/GodotPrompter805—~3.3kAutomated safety check: PassMIT
Godot 2D Essentialsjame581/GodotPrompter805—~2.3kAutomated safety check: PassMIT
Godot 3D Essentialsjame581/GodotPrompter805—~3.7kAutomated safety check: PassMIT
Godot Addon Developmentjame581/GodotPrompter805—~3.3kAutomated safety check: PassMIT
Godot AI Navigationjame581/GodotPrompter805—~3.5kAutomated safety check: PassMIT

Similar skills

  • Mobile Development

    jame581/GodotPrompter

    A skill your agent uses when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance

    805 GitHub stars~3.3k tokensUpdated yesterday
    MobileAuto-check passed
  • Godot 2D Essentials

    jame581/GodotPrompter

    Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing.

    805 GitHub stars~2.3k tokensUpdated yesterday
    Game DevelopmentAuto-check passed
  • Godot 3D Essentials

    jame581/GodotPrompter

    Covers Godot 4.3+ 3D systems such as materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling and decals, with GDScript first and C# second.

    805 GitHub stars~3.7k tokensUpdated yesterday
    Game DevelopmentAuto-check passed
  • Godot Addon Development

    jame581/GodotPrompter

    Covers Godot 4.3+ editor plugins: plugin folders, @tool scripts, the EditorPlugin lifecycle, custom inspectors, dock panels and gizmos, in GDScript and C#.

    805 GitHub stars~3.3k tokensUpdated yesterday
    Game DevelopmentAuto-check passed
  • Godot AI Navigation

    jame581/GodotPrompter

    Covers pathfinding and enemy movement in Godot 4.3 and later: navigation regions, NavigationAgent nodes, steering, behavior trees and patrol routes.

    805 GitHub stars~3.5k tokensUpdated yesterday
    Game DevelopmentAuto-check passed
  • Godot Animation System

    jame581/GodotPrompter

    Covers animation in Godot 4.3 and later: AnimationPlayer basics, AnimationTree blend trees and state machines, sprite animation, skeleton IK and code-driven motion.

    805 GitHub stars~3.8k tokensUpdated yesterday
    Game DevelopmentAuto-check passed

More from poingstudios/godot-admob-plugin

All 15 skills in this repo
  • Godot Admob App Open

    poingstudios/godot-admob-plugin

    Provides instructions to implement, load, show, and destroy App Open ads (shown on application startup or app resume) in GDScript and C.

    632 GitHub stars~1k tokensUpdated 10 days ago
    Auto-check passed
  • Godot Admob Banner

    poingstudios/godot-admob-plugin

    Provides instructions to implement, load, and destroy banner ads (AdView) using custom or adaptive sizes in GDScript and C.

    632 GitHub stars~718 tokensUpdated 10 days ago
    Auto-check passed
  • Godot Admob Get Started

    poingstudios/godot-admob-plugin

    Provides instructions to initialize the Godot AdMob SDK and configure user consent (UMP Flow) in GDScript and C.

    632 GitHub stars~1k tokensUpdated 10 days ago
    Auto-check passed
  • Godot Admob Interstitial

    poingstudios/godot-admob-plugin

    Provides instructions to implement, load, show, and destroy interstitial ads (full-screen image/text ads) in GDScript and C.

    632 GitHub stars~1.1k tokensUpdated 10 days ago
    Auto-check passed
  • Godot Admob Native Overlay

    poingstudios/godot-admob-plugin

    Provides instructions to implement, load, show, and destroy Native Overlay ads (customized/native-looking Control node template overlays) in GDScript and C.

    632 GitHub stars~1k tokensUpdated 10 days ago
    Auto-check passed
  • Godot Admob Privacy

    poingstudios/godot-admob-plugin

    Provides instructions to configure user consent (UMP Flow), GDPR compliance, COPPA (child-directed treatment), CCPA, and request targeting options in GDScript and C.

    632 GitHub stars~621 tokensUpdated 10 days ago
    Auto-check passed

Works with

Questions about Godot Admob Troubleshoot

What does Godot Admob Troubleshoot do?

Provides instructions to diagnose ad loading errors, handle error codes, open the Ad Inspector, and resolve integration issues in GDScript and C. Godot Admob Troubleshoot is an agent skill from poingstudios/godot-admob-plugin. Provides instructions to diagnose ad loading errors, handle error codes, open the Ad Inspector, and resolve integration issues in GDScript and C.

When should I use Godot Admob Troubleshoot?

Godot Admob Troubleshoot fits situations like: debugging ad loading issues; tasks that involve Game development.

How do I install Godot Admob Troubleshoot in Claude Code?

Run `npx skills add poingstudios/godot-admob-plugin --skill godot-admob-troubleshoot -a claude-code`. Or copy the skill folder (platforms/godot_editor/addons/admob/skills/godot-admob-troubleshoot in poingstudios/godot-admob-plugin) into .claude/skills/godot-admob-troubleshoot in your project. Claude Code loads it when a task matches its description.

How do I install Godot Admob Troubleshoot in Codex?

Run `npx skills add poingstudios/godot-admob-plugin --skill godot-admob-troubleshoot -a codex`. Or copy the skill folder (platforms/godot_editor/addons/admob/skills/godot-admob-troubleshoot in poingstudios/godot-admob-plugin) into .agents/skills/godot-admob-troubleshoot in your project. Codex loads it when a task matches its description.

Can I use Godot Admob Troubleshoot in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add poingstudios/godot-admob-plugin --skill godot-admob-troubleshoot -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-admob-troubleshoot, .gemini/skills/godot-admob-troubleshoot, .github/skills/godot-admob-troubleshoot and .opencode/skills/godot-admob-troubleshoot in your project.

What does Godot Admob Troubleshoot need to run?

Going by SKILL.md and its folder, Godot Admob Troubleshoot needs the command-line tools its instructions call (adb).

Does Godot Admob Troubleshoot access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Godot Admob Troubleshoot safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Godot Admob Troubleshoot use?

Godot Admob Troubleshoot is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Godot Admob Troubleshoot use?

About 812 tokens (SKILL.md is roughly 3.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Godot Admob Troubleshoot?

Skills that share tags, products or a category with Godot Admob Troubleshoot: Mobile Development (jame581/GodotPrompter, 805 stars), Godot 2D Essentials (jame581/GodotPrompter, 805 stars), Godot 3D Essentials (jame581/GodotPrompter, 805 stars) and Godot Addon Development (jame581/GodotPrompter, 805 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Godot Admob Troubleshoot?

poingstudios (a GitHub organization) maintains it in poingstudios/godot-admob-plugin, which has 632 GitHub stars. The repository holds 15 skills in this directory. The repository was last updated on October 1, 2026.

Source: poingstudios/godot-admob-plugin on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.