Vitexec
pmndrs/viverse
A skill your agent uses when an AI agent needs to inspect, verify, debug, or profile a live Vite app by running temporary snippets inside the browser page and reading browser logs or captured…
A skill your agent uses when editing the Tiny World Builder repo, especially tiny-world-builder.html, to preserve the static classic-script Three.js r185 app structure and local edit/reload workflow.
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-single-file -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install jasonkneen/tiny-world-builder tinyworld-single-file --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/tinyworld-single-file .claude/skills/tinyworld-single-file && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "tinyworld-single-file" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/tinyworld-single-file into .claude/skills/tinyworld-single-file/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tinyworld-single-file", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/tinyworld-single-fileType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-single-file -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install jasonkneen/tiny-world-builder tinyworld-single-file --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.codex/skills/tinyworld-single-file .agents/skills/tinyworld-single-file && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "tinyworld-single-file" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/tinyworld-single-file into .agents/skills/tinyworld-single-file/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tinyworld-single-file", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-single-file -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install jasonkneen/tiny-world-builder tinyworld-single-file --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.codex/skills/tinyworld-single-file .cursor/skills/tinyworld-single-file && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "tinyworld-single-file" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/tinyworld-single-file into .cursor/skills/tinyworld-single-file/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tinyworld-single-file", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/jasonkneen/tiny-world-builder.git --path .codex/skills/tinyworld-single-file--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-single-file -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install jasonkneen/tiny-world-builder tinyworld-single-file --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.codex/skills/tinyworld-single-file .gemini/skills/tinyworld-single-file && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "tinyworld-single-file" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/tinyworld-single-file into .gemini/skills/tinyworld-single-file/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tinyworld-single-file", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install jasonkneen/tiny-world-builder tinyworld-single-fileInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-single-file -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .github/skills && cp -r skills-src/.codex/skills/tinyworld-single-file .github/skills/tinyworld-single-file && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "tinyworld-single-file" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/tinyworld-single-file into .github/skills/tinyworld-single-file/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tinyworld-single-file", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-single-file -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install jasonkneen/tiny-world-builder tinyworld-single-file --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.codex/skills/tinyworld-single-file .opencode/skills/tinyworld-single-file && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "tinyworld-single-file" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/tinyworld-single-file into .opencode/skills/tinyworld-single-file/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tinyworld-single-file", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
tinyworld-single-fileA skill your agent uses when editing the Tiny World Builder repo, especially tiny-world-builder.html, to preserve the static classic-script Three.js r185 app structure and local edit/reload workflow.
Tinyworld Single File is an agent skill from jasonkneen/tiny-world-builder. Use when editing the Tiny World Builder repo, especially tiny-world-builder.html, to preserve the static classic-script Three.js r185 app structure and local edit/reload workflow.
Its SKILL.md is about 1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).
It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js and npm. The licence is AGPL-3.0.
Read from SKILL.md and the folder at commit a2a1129. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npmnodeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npm, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Tinyworld Single File loads about 1k tokens when it runs. Until then it costs about 50 tokens; SKILL.md has 451 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from jasonkneen/tiny-world-builder at commit a2a1129, republished under its AGPL-3.0 licence (© jasonkneen). 451 words, ~1,045 tokens.
.claude/skills/tinyworld-single-file/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Work mainly in tiny-world-builder.html; also update index.html, vendor/three/, publish.sh, checks, docs, or skills when a change affects those durable contracts.
Core rules:
index.html is a static landing page entry point; the builder remains available at /tiny-world-builder and /tiny-world-builder.html.random-island-preview.html is a standalone local-dev control shell for random-island reveal/card iteration. It embeds /tiny-world-builder?randomIslandPreview=1 so the visible island is the real Three.js game renderer, then talks to the app by postMessage to generate, load, and export reveal/game JSON. Production Netlify shares it through the private netlify/functions/random-island-preview.mjs route instead of copying the HTML as a public static file.tiny-world-builder BACKUP.html if present.// -------- tools --------.setCell(x, z, opts), not direct world[x][z] writes outside initialization.vendor/three/; do not reintroduce CDN runtime scripts. The app consumes vendor/three/tinyworld-three.r185.min.js, a generated classic-global bundle made from three@0.185.0; regenerate it with npm run vendor:three after changing three or loader wiring.tiny-world-builder / dist/LandscapeEngine.js line numbers after source edits, run npm run build so dist/index.html, dist/tiny-world-builder.html, and dist/LandscapeEngine.js are regenerated before judging the runtime.tools/dev-server.js (never written into the committed HTML or dist/). The
assets live under gitignored cluso/ and publish.sh excludes that dir, so
tools/check.js / tools/smoke-static.js (which scan the shipped HTML) stay
green. Do NOT add cluso/cluso-embed.{js,css} references to
tiny-world-builder.html or any committed/shipped HTML — production must never
load it. (Owner-approved override of the prior "no Cluso, even local" rule.)M.* must not be mutated per instance; clone first for unique opacity/material behavior and dispose cloned materials in disposeGroup.Validation:
npm test (syntax-checks the inline app script, parses world.schema.json, verifies embedded schema parity, checks local script/link assets, and runs the no-browser smoke guard).perl -0ne 'print $1 if m#<script>\s*(.*?)\s*</script>#s' tiny-world-builder.html | node --check.http://localhost:3000/tiny-world-builder.<script> gotcha (has burned us twice)tools/check.js extracts the main app script with this regex:
html.match(/<script>([\s\S]*?)<\/script>\s*<\/body>/);It greedily matches from the first plain <script> through to the last
</script></body>. If you add another inline <script> block above the main
app (e.g. a defaults bootstrap), it MUST carry an HTML attribute or check.js
conflates the two scripts plus the literal </script><script> separator into
one parse target and throws Unexpected token '<'.
<script id="my-bootstrap">...</script> <!-- ✓ regex skips this -->
<script>...</script> <!-- ✗ becomes part of main app -->For persisted runtime state (defaults pipeline, audio, camera, panel
positions, feature flags) see .codex/skills/tinyworld-runtime-state.
For island layout, sponsor banner, plane/crop-duster flight paths see
.codex/skills/tinyworld-island-and-planes.
© jasonkneen, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in .codex/skills/tinyworld-single-file of jasonkneen/tiny-world-builder.
Open the folder on GitHubat commit a2a1129
Tinyworld Single File next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Tinyworld Single File this skilljasonkneen/tiny-world-builder | 1.6k | — | ~1k | Automated safety check: Pass | AGPL-3.0 | |
| Vitexecpmndrs/viverse | 132 | — | ~2.5k | Automated safety check: Pass | Custom licence | |
| Deploycyanfish-x/tellux | 207 | — | ~1.1k | Automated safety check: Notes | MIT | |
| Tresjs Core Skilldskilld-dev/vue-ecosystem-skills | 181 | — | ~2.2k | Automated safety check: Pass | MIT | |
| Video TalkcraftVincentwei1021/video-talkcraft | 1.4k | — | ~8.7k | Automated safety check: Notes | Custom licence | |
| Releasecyanfish-x/tellux | 207 | — | ~1.3k | Automated safety check: Pass | MIT |
pmndrs/viverse
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create robust, browser-runnable three.js primitive reconstructions from static low-poly, voxel, isometric, or stylized game-art reference images.
jasonkneen/tiny-world-builder
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jasonkneen/tiny-world-builder
A skill your agent uses when styling any tool/block button, palette tile, icon chip, or new clickable square in Tiny World Builder.
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Categories
A skill your agent uses when editing the Tiny World Builder repo, especially tiny-world-builder.html, to preserve the static classic-script Three.js r185 app structure and local edit/reload workflow. Tinyworld Single File is an agent skill from jasonkneen/tiny-world-builder.js r185 app structure and local edit/reload workflow.
Tinyworld Single File fits situations like: editing the Tiny World Builder repo; especially tiny-world-builder.html; preserve the static classic-script Three.js r185 app structure and local edit/reload workflow.
Run `npx skills add jasonkneen/tiny-world-builder --skill tinyworld-single-file -a claude-code`. Or copy the skill folder (.codex/skills/tinyworld-single-file in jasonkneen/tiny-world-builder) into .claude/skills/tinyworld-single-file in your project. Claude Code loads it when a task matches its description.
Run `npx skills add jasonkneen/tiny-world-builder --skill tinyworld-single-file -a codex`. Or copy the skill folder (.codex/skills/tinyworld-single-file in jasonkneen/tiny-world-builder) into .agents/skills/tinyworld-single-file in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jasonkneen/tiny-world-builder --skill tinyworld-single-file -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/tinyworld-single-file, .gemini/skills/tinyworld-single-file, .github/skills/tinyworld-single-file and .opencode/skills/tinyworld-single-file in your project.
Going by SKILL.md and its folder, Tinyworld Single File needs the command-line tools its instructions call (npm and node).
SKILL.md contains no URLs. Its commands use npm, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Tinyworld Single File is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1k tokens (SKILL.md is roughly 4.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Tinyworld Single File: Vitexec (pmndrs/viverse, 132 stars), Deploy (cyanfish-x/tellux, 207 stars), Tresjs Core Skilld (skilld-dev/vue-ecosystem-skills, 181 stars) and Video Talkcraft (Vincentwei1021/video-talkcraft, 1.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
jasonkneen (a GitHub user) maintains it in jasonkneen/tiny-world-builder, which has 1,590 GitHub stars. The repository holds 29 skills in this directory. The repository was last updated on October 9, 2026.
Source: jasonkneen/tiny-world-builder on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.