Agent skill

Storm Depth Ambient Shaders

by ReiKatari in ReiKatari/STORM_SWITCH

Реализует эффект матового стекла Windows 11 DWM Backdrop (MicaWPF), адаптивную фоновую подсветку Ambilight (FastVibrant), 2.5D многослойный параллакс постеров с 3D наклоном и аппаратное размытие…

GPL-3.0Auto-check passedGame Development

Install Storm Depth Ambient Shaders

skills CLI
$ npx skills add ReiKatari/STORM_SWITCH --skill storm-depth-ambient-shaders -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install ReiKatari/STORM_SWITCH storm-depth-ambient-shaders --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/ReiKatari/STORM_SWITCH.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/storm-depth-ambient-shaders .claude/skills/storm-depth-ambient-shaders && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
storm-depth-ambient-shaders
GitHub stars
116
Token cost
~496 tokens
SKILL.md length
208 words
Files
1
Skills in repo
12
Repo updated
First seen
Licence
GPL-3.0

At a glance

Реализует эффект матового стекла Windows 11 DWM Backdrop (MicaWPF), адаптивную фоновую подсветку Ambilight (FastVibrant), 2.5D многослойный параллакс постеров с 3D наклоном и аппаратное размытие…

  • Works in 4 steps: MicaWPF (Аппаратный Windows 11 DWM… → FastVibrant и ColorThief (Адаптивный… → Многослойный 2.5D Parallax Poster Engine → …
  • Tasks that involve Shaders
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Storm Depth Ambient Shaders is an agent skill from ReiKatari/STORM_SWITCH. Реализует эффект матового стекла Windows 11 DWM Backdrop (MicaWPF), адаптивную фоновую подсветку Ambilight (FastVibrant), 2.5D многослойный параллакс постеров с 3D наклоном и аппаратное размытие Dual-Kawase Blur.

Its SKILL.md is about 500 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Shaders. It works with Windows. The licence is GPL-3.0.

When your agent uses it

  • Tasks that involve Shaders

Example prompts

  • “/storm-depth-ambient-shaders”

Workflow steps

4 steps, taken from the step headings in SKILL.md.

  1. MicaWPF (Аппаратный Windows 11 DWM Backdrop)
  2. FastVibrant и ColorThief (Адаптивный Ambilight)
  3. Многослойный 2.5D Parallax Poster Engine
  4. Dual-Kawase Blur GPU Shaders

What it can do on your machine

Read from SKILL.md and the folder at commit 3172698. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Storm Depth Ambient Shaders loads about 496 tokens when it runs. Until then it costs about 60 tokens; SKILL.md has 208 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~60
When it runs · the whole SKILL.md, loaded when a task matches
~496

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from ReiKatari/STORM_SWITCH at commit 3172698, republished under its GPL-3.0 licence (© ReiKatari). 208 words, ~496 tokens.

Download SKILL.mdSave it as .claude/skills/storm-depth-ambient-shaders/SKILL.md (or your agent's skills folder).
name
storm-depth-ambient-shaders
description
Реализует эффект матового стекла Windows 11 DWM Backdrop (MicaWPF), адаптивную фоновую подсветку Ambilight (FastVibrant), 2.5D многослойный параллакс постеров с 3D наклоном и аппаратное размытие Dual-Kawase Blur.

STORM Depth, Ambient & GPU Backdrop Shaders

Назначение

Создание объемной кинематографичной атмосферы с глубоким пространством и динамической световой адаптацией:

1. MicaWPF (Аппаратный Windows 11 DWM Backdrop)
  • Использование нативных материалов Windows 11: Mica, Mica Alt, Acrylic, Tabbed через DwmSetWindowAttribute.
  • Настоящее полупрозрачное матовое стекло окна с просвечиванием обоев рабочего стола при 0% нагрузки на процессор и видеокарту.
  • Автоматическая адаптация под темную и светлую системные темы Windows.
2. FastVibrant и ColorThief (Адаптивный Ambilight)
  • Фоновое квантование цветов (Modified Median Cut) из обложек игр и музыкальных альбомов в реальном времени.
  • Извлечение ключевых оттенков: доминантный цвет, яркий акцент (Vibrant), темный акцент (DarkVibrant), мягкий акцент (Muted).
  • Плавный морфинг неоновой подсветки фона, рамок и акцентных элементов окна под палитру выбранного тайтла.
3. Многослойный 2.5D Parallax Poster Engine
  • Разделение обложек и постеров на 3 слоя:
    1. Задний план (пейзаж/окружение с мягким размытием).
    2. Средний план (вырезанный персонаж/объект).
    3. Передний план (логотип игры clearlogo и плавающие частицы).
  • Математический расчет 3D матрицы наклона (Matrix3D / PerspectiveTransform3D) при движении курсора мыши или стика геймпада.
  • Динамический световой блик (specular glare), перемещающийся по поверхности карточки.
4. Dual-Kawase Blur GPU Shaders
  • Реализация алгоритма Кавасе на пиксельных HLSL шейдерах с 2-4 проходами понижения и повышения дискретизации (Downsample/Upsample).
  • Скорость размытия фото и баннеров в 4K: менее 0.2 миллисекунды на GPU (в 15 раз быстрее стандартного WPF BlurEffect).

© ReiKatari, GPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .agents/skills/storm-depth-ambient-shaders of ReiKatari/STORM_SWITCH.

Open the folder on GitHubat commit 3172698

Compare with similar skills

Storm Depth Ambient Shaders next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Storm Depth Ambient Shaders compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Storm Depth Ambient Shaders this skillReiKatari/STORM_SWITCH116—~496Automated safety check: PassGPL-3.0
Windows Parityn1m21n/Infinite268—~4.6kAutomated safety check: PassCustom licence
New ExperimentTresjs/tres3.8k—~782Automated safety check: PassMIT
Assets Shader List AllIvanMurzak/Unity-MCP4.4k—~435Automated safety check: PassApache-2.0
Unreal Material and VFX Workflowflopperam/unreal-engine-mcp1.1k—~927Automated safety check: PassNone
Rdc CLIBANANASJIM/rdc-cli182—~2.9kAutomated safety check: PassMIT

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Works with

Questions about Storm Depth Ambient Shaders

What does Storm Depth Ambient Shaders do?

Реализует эффект матового стекла Windows 11 DWM Backdrop (MicaWPF), адаптивную фоновую подсветку Ambilight (FastVibrant), 2.5D многослойный параллакс постеров с 3D наклоном и аппаратное размытие…. Storm Depth Ambient Shaders is an agent skill from ReiKatari/STORM_SWITCH.5D многослойный параллакс постеров с 3D наклоном и аппаратное размытие Dual-Kawase Blur.

When should I use Storm Depth Ambient Shaders?

Storm Depth Ambient Shaders fits situations like: tasks that involve Shaders.

How do I install Storm Depth Ambient Shaders in Claude Code?

Run `npx skills add ReiKatari/STORM_SWITCH --skill storm-depth-ambient-shaders -a claude-code`. Or copy the skill folder (.agents/skills/storm-depth-ambient-shaders in ReiKatari/STORM_SWITCH) into .claude/skills/storm-depth-ambient-shaders in your project. Claude Code loads it when a task matches its description.

How do I install Storm Depth Ambient Shaders in Codex?

Run `npx skills add ReiKatari/STORM_SWITCH --skill storm-depth-ambient-shaders -a codex`. Or copy the skill folder (.agents/skills/storm-depth-ambient-shaders in ReiKatari/STORM_SWITCH) into .agents/skills/storm-depth-ambient-shaders in your project. Codex loads it when a task matches its description.

Can I use Storm Depth Ambient Shaders in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add ReiKatari/STORM_SWITCH --skill storm-depth-ambient-shaders -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/storm-depth-ambient-shaders, .gemini/skills/storm-depth-ambient-shaders, .github/skills/storm-depth-ambient-shaders and .opencode/skills/storm-depth-ambient-shaders in your project.

What does Storm Depth Ambient Shaders need to run?

SKILL.md names no scripts, command-line tools or credentials: Storm Depth Ambient Shaders is instructions for the agent only.

Does Storm Depth Ambient Shaders access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Storm Depth Ambient Shaders safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Storm Depth Ambient Shaders use?

Storm Depth Ambient Shaders is published under the GPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Storm Depth Ambient Shaders use?

About 496 tokens (SKILL.md is roughly 2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Storm Depth Ambient Shaders?

Skills that share tags, products or a category with Storm Depth Ambient Shaders: Windows Parity (n1m21n/Infinite, 268 stars), New Experiment (Tresjs/tres, 3.8k stars), Assets Shader List All (IvanMurzak/Unity-MCP, 4.4k stars) and Unreal Material and VFX Workflow (flopperam/unreal-engine-mcp, 1.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Storm Depth Ambient Shaders?

ReiKatari (a GitHub user) maintains it in ReiKatari/STORM_SWITCH, which has 116 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on October 4, 2026.

Source: ReiKatari/STORM_SWITCH on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.