Windows Parity
n1m21n/Infinite
Writing Windows-safe Infinite code from macOS: keep WIN32 out of nodes, three-sided Platform:: obligation, Windows trap catalogue (WASAPI, WinMM, GDI glyphs, Media Foundation stride, wide paths…
Реализует эффект матового стекла Windows 11 DWM Backdrop (MicaWPF), адаптивную фоновую подсветку Ambilight (FastVibrant), 2.5D многослойный параллакс постеров с 3D наклоном и аппаратное размытие…
$ npx skills add ReiKatari/STORM_SWITCH --skill storm-depth-ambient-shaders -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install ReiKatari/STORM_SWITCH storm-depth-ambient-shaders --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/ReiKatari/STORM_SWITCH.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/storm-depth-ambient-shaders .claude/skills/storm-depth-ambient-shaders && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "storm-depth-ambient-shaders" agent skill from https://github.com/ReiKatari/STORM_SWITCH/tree/main/.agents/skills/storm-depth-ambient-shaders into .claude/skills/storm-depth-ambient-shaders/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "storm-depth-ambient-shaders", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/ReiKatari/STORM_SWITCH/tree/main/.agents/skills/storm-depth-ambient-shadersType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add ReiKatari/STORM_SWITCH --skill storm-depth-ambient-shaders -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install ReiKatari/STORM_SWITCH storm-depth-ambient-shaders --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ReiKatari/STORM_SWITCH.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/storm-depth-ambient-shaders .agents/skills/storm-depth-ambient-shaders && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "storm-depth-ambient-shaders" agent skill from https://github.com/ReiKatari/STORM_SWITCH/tree/main/.agents/skills/storm-depth-ambient-shaders into .agents/skills/storm-depth-ambient-shaders/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "storm-depth-ambient-shaders", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add ReiKatari/STORM_SWITCH --skill storm-depth-ambient-shaders -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install ReiKatari/STORM_SWITCH storm-depth-ambient-shaders --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ReiKatari/STORM_SWITCH.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/storm-depth-ambient-shaders .cursor/skills/storm-depth-ambient-shaders && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "storm-depth-ambient-shaders" agent skill from https://github.com/ReiKatari/STORM_SWITCH/tree/main/.agents/skills/storm-depth-ambient-shaders into .cursor/skills/storm-depth-ambient-shaders/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "storm-depth-ambient-shaders", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/ReiKatari/STORM_SWITCH.git --path .agents/skills/storm-depth-ambient-shaders--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add ReiKatari/STORM_SWITCH --skill storm-depth-ambient-shaders -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install ReiKatari/STORM_SWITCH storm-depth-ambient-shaders --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ReiKatari/STORM_SWITCH.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/storm-depth-ambient-shaders .gemini/skills/storm-depth-ambient-shaders && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "storm-depth-ambient-shaders" agent skill from https://github.com/ReiKatari/STORM_SWITCH/tree/main/.agents/skills/storm-depth-ambient-shaders into .gemini/skills/storm-depth-ambient-shaders/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "storm-depth-ambient-shaders", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install ReiKatari/STORM_SWITCH storm-depth-ambient-shadersInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add ReiKatari/STORM_SWITCH --skill storm-depth-ambient-shaders -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/ReiKatari/STORM_SWITCH.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/storm-depth-ambient-shaders .github/skills/storm-depth-ambient-shaders && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "storm-depth-ambient-shaders" agent skill from https://github.com/ReiKatari/STORM_SWITCH/tree/main/.agents/skills/storm-depth-ambient-shaders into .github/skills/storm-depth-ambient-shaders/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "storm-depth-ambient-shaders", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add ReiKatari/STORM_SWITCH --skill storm-depth-ambient-shaders -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install ReiKatari/STORM_SWITCH storm-depth-ambient-shaders --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ReiKatari/STORM_SWITCH.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/storm-depth-ambient-shaders .opencode/skills/storm-depth-ambient-shaders && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "storm-depth-ambient-shaders" agent skill from https://github.com/ReiKatari/STORM_SWITCH/tree/main/.agents/skills/storm-depth-ambient-shaders into .opencode/skills/storm-depth-ambient-shaders/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "storm-depth-ambient-shaders", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
storm-depth-ambient-shadersРеализует эффект матового стекла Windows 11 DWM Backdrop (MicaWPF), адаптивную фоновую подсветку Ambilight (FastVibrant), 2.5D многослойный параллакс постеров с 3D наклоном и аппаратное размытие…
Storm Depth Ambient Shaders is an agent skill from ReiKatari/STORM_SWITCH. Реализует эффект матового стекла Windows 11 DWM Backdrop (MicaWPF), адаптивную фоновую подсветку Ambilight (FastVibrant), 2.5D многослойный параллакс постеров с 3D наклоном и аппаратное размытие Dual-Kawase Blur.
Its SKILL.md is about 500 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Shaders. It works with Windows. The licence is GPL-3.0.
4 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 3172698. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Storm Depth Ambient Shaders loads about 496 tokens when it runs. Until then it costs about 60 tokens; SKILL.md has 208 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from ReiKatari/STORM_SWITCH at commit 3172698, republished under its GPL-3.0 licence (© ReiKatari). 208 words, ~496 tokens.
.claude/skills/storm-depth-ambient-shaders/SKILL.md (or your agent's skills folder).Создание объемной кинематографичной атмосферы с глубоким пространством и динамической световой адаптацией:
Mica, Mica Alt, Acrylic, Tabbed через DwmSetWindowAttribute.Vibrant), темный акцент (DarkVibrant), мягкий акцент (Muted).Matrix3D / PerspectiveTransform3D) при движении курсора мыши или стика геймпада.© ReiKatari, GPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/storm-depth-ambient-shaders of ReiKatari/STORM_SWITCH.
Open the folder on GitHubat commit 3172698
Storm Depth Ambient Shaders next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Storm Depth Ambient Shaders this skillReiKatari/STORM_SWITCH | 116 | — | ~496 | Automated safety check: Pass | GPL-3.0 | |
| Windows Parityn1m21n/Infinite | 268 | — | ~4.6k | Automated safety check: Pass | Custom licence | |
| New ExperimentTresjs/tres | 3.8k | — | ~782 | Automated safety check: Pass | MIT | |
| Assets Shader List AllIvanMurzak/Unity-MCP | 4.4k | — | ~435 | Automated safety check: Pass | Apache-2.0 | |
| Unreal Material and VFX Workflowflopperam/unreal-engine-mcp | 1.1k | — | ~927 | Automated safety check: Pass | None | |
| Rdc CLIBANANASJIM/rdc-cli | 182 | — | ~2.9k | Automated safety check: Pass | MIT |
n1m21n/Infinite
Writing Windows-safe Infinite code from macOS: keep WIN32 out of nodes, three-sided Platform:: obligation, Windows trap catalogue (WASAPI, WinMM, GDI glyphs, Media Foundation stride, wide paths…
Tresjs/tres
Create a new experiment in TresJS Lab with all necessary files
IvanMurzak/Unity-MCP
List all shaders available in the project assets and packages, sorted by name.
flopperam/unreal-engine-mcp
Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps.
BANANASJIM/rdc-cli
A skill your agent uses when working with RenderDoc capture files (.rdc), analyzing GPU frames, tracing shaders, inspecting draw calls, or running CI assertions against GPU captures.
winyunq/UnrealMotionGraphicsMCP
Creates, edits and compiles Unreal Engine 5.8 material assets as one HLSL Custom node through the UMG MCP bridge, instead of editing .uasset files directly.
ReiKatari/STORM_SWITCH
Анализирует историю сессий и транскриптов агента по рубрикам эффективности, качества кода и соблюдения правил экосистемы STORM SOFT.
ReiKatari/STORM_SWITCH
Обеспечивает интеграцию кинематографичных векторных анимаций Rive Runtime, спецэффектов частиц Effekseer, скелетных персонажей Live2D/Spine, пружинной физики RK4 и 120-240 Гц цикла отрисовки…
ReiKatari/STORM_SWITCH
Выполняет статический анализ кодовой базы, расчет радиуса поражения правок (Blast Radius), поиск горячих точек дефектов (Bug Hotspots), выявление мертвого кода и сжатие логов сборки/тестов (Output…
ReiKatari/STORM_SWITCH
Обеспечивает хирургическое удаление векторов отказа (Weight-Space Abliteration) из локальных нейросетей, подготовку Uncensored моделей для реверс-инжиниринга, дизассемблирования и анализа…
ReiKatari/STORM_SWITCH
Организует независимый мультиагентный консилиум и судейский арбитраж (Multi-Agent Consensus & Arbitration) для глубокого код-ревью, проверки сложных архитектурных решений и валидации релизов перед…
ReiKatari/STORM_SWITCH
Обеспечивает ультра-быстрый звуковой отклик интерфейса с задержкой менее 5 мс через MiniAudio/SoLoud и библиотеку тактильных кибер-звуков (щелчки кнопок, свист табов, тон запуска игр).
Works with
Categories
Реализует эффект матового стекла Windows 11 DWM Backdrop (MicaWPF), адаптивную фоновую подсветку Ambilight (FastVibrant), 2.5D многослойный параллакс постеров с 3D наклоном и аппаратное размытие…. Storm Depth Ambient Shaders is an agent skill from ReiKatari/STORM_SWITCH.5D многослойный параллакс постеров с 3D наклоном и аппаратное размытие Dual-Kawase Blur.
Storm Depth Ambient Shaders fits situations like: tasks that involve Shaders.
Run `npx skills add ReiKatari/STORM_SWITCH --skill storm-depth-ambient-shaders -a claude-code`. Or copy the skill folder (.agents/skills/storm-depth-ambient-shaders in ReiKatari/STORM_SWITCH) into .claude/skills/storm-depth-ambient-shaders in your project. Claude Code loads it when a task matches its description.
Run `npx skills add ReiKatari/STORM_SWITCH --skill storm-depth-ambient-shaders -a codex`. Or copy the skill folder (.agents/skills/storm-depth-ambient-shaders in ReiKatari/STORM_SWITCH) into .agents/skills/storm-depth-ambient-shaders in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add ReiKatari/STORM_SWITCH --skill storm-depth-ambient-shaders -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/storm-depth-ambient-shaders, .gemini/skills/storm-depth-ambient-shaders, .github/skills/storm-depth-ambient-shaders and .opencode/skills/storm-depth-ambient-shaders in your project.
SKILL.md names no scripts, command-line tools or credentials: Storm Depth Ambient Shaders is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Storm Depth Ambient Shaders is published under the GPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 496 tokens (SKILL.md is roughly 2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Storm Depth Ambient Shaders: Windows Parity (n1m21n/Infinite, 268 stars), New Experiment (Tresjs/tres, 3.8k stars), Assets Shader List All (IvanMurzak/Unity-MCP, 4.4k stars) and Unreal Material and VFX Workflow (flopperam/unreal-engine-mcp, 1.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
ReiKatari (a GitHub user) maintains it in ReiKatari/STORM_SWITCH, which has 116 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on October 4, 2026.
Source: ReiKatari/STORM_SWITCH on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.