Agent skill

Tinyswords Tilemap

by chongdashu in chongdashu/vibejam-starter-pack

Build tilemaps using Tiny Swords asset pack. An agent skill from chongdashu/vibejam-starter-pack.

No licenceAuto-check passedGame Development

Install Tinyswords Tilemap

skills CLI
$ npx skills add chongdashu/vibejam-starter-pack --skill tinyswords-tilemap -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install chongdashu/vibejam-starter-pack tinyswords-tilemap --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/chongdashu/vibejam-starter-pack.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/tinyswords-tilemap .claude/skills/tinyswords-tilemap && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
tinyswords-tilemap
GitHub stars
149
Token cost
~1.6k tokens
SKILL.md length
630 words
Files
4 (incl. references)
Skills in repo
11
Repo updated
First seen
Licence
None found

At a glance

Build tilemaps using Tiny Swords asset pack. An agent skill from chongdashu/vibejam-starter-pack.

  • Works in 4 steps: Layers create depth: Every elevation… → Shadows anchor elevation: A shadow one… → Animation breaks uniformity: Water foam… → …
  • Creating game maps
  • SKILL.md covers Philosophy: Elevation as…, Tile Specifications, The Six Terrain Components and Layer Ordering (Bottom to Top), plus 8 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Tinyswords Tilemap is an agent skill from chongdashu/vibejam-starter-pack. Build tilemaps using Tiny Swords asset pack. Handles 64x64 tile grid, elevation layers, water foam animation, shadow positioning, and terrain color variants. Use when creating game maps, level editors, or rendering terrain with the Tiny Swords tileset.

Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `references/asset-paths.md`, `references/layer-system.md` and `references/tile-specifications.md`).

It sits in Game Development, covering Sprites and pixel art. The repository describes itself as: Free Vibe Jam starter pack — battle-tested ThreeJS and Phaser agent skills, starter projects, and prompts.

When your agent uses it

  • Creating game maps
  • Rendering terrain with the Tiny Swords tileset

Example prompts

  • “/tinyswords-tilemap”

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. Layers create depth: Every elevation level adds Shadow + Elevated Ground layers. The stack builds visual height.
  2. Shadows anchor elevation: A shadow one tile below the walkable surface makes cliffs feel real.
  3. Animation breaks uniformity: Water foam sprites starting at different frames prevent the "wallpaper effect."
  4. Color distinguishes levels: Using different terrain colors for each elevation helps players parse the map instantly.

What it can do on your machine

Read from SKILL.md and the folder at commit 6793771. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are javascript).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Tinyswords Tilemap loads about 1.6k tokens when it runs, and up to ~5.7k if it reads all its reference files. Until then it costs about 68 tokens; SKILL.md has 630 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~68
When it runs · the whole SKILL.md, loaded when a task matches
~1.6k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~5.7k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Without a licence we can't republish the file, so here is its outline and opening line. It has 630 words (~1,551 tokens).

“Create beautiful, layered tilemaps using the Tiny Swords asset pack with proper elevation, shadows, and animated water effects.”

— opening of SKILL.md by chongdashu
name
tinyswords-tilemap

Read the full SKILL.md on GitHub

Files

SKILL.md and 3 other files (references) in .agents/skills/tinyswords-tilemap of chongdashu/vibejam-starter-pack.

  • SKILL.md
  • references/asset-paths.md
  • references/layer-system.md
  • references/tile-specifications.md

Open the folder on GitHubat commit 6793771

Compare with similar skills

Tinyswords Tilemap next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Tinyswords Tilemap compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Tinyswords Tilemap this skillchongdashu/vibejam-starter-pack149—~1.6kAutomated safety check: PassNone
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Code-Drawn 2D Game Art0x0funky/agent-sprite-forge4.4k—~2.5kAutomated safety check: PassMIT
Sprite Genaldegad/sprite-gen2.6k—~4.8kAutomated safety check: PassApache-2.0
Pixel Artmateaix/mateclaw1.1k5 repos~1.8kAutomated safety check: PassApache-2.0
Petdexcrafter-station/petdex4.2k—~614Automated safety check: PassMIT

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Questions about Tinyswords Tilemap

What does Tinyswords Tilemap do?

Build tilemaps using Tiny Swords asset pack. An agent skill from chongdashu/vibejam-starter-pack. Tinyswords Tilemap is an agent skill from chongdashu/vibejam-starter-pack. Build tilemaps using Tiny Swords asset pack.

When should I use Tinyswords Tilemap?

Tinyswords Tilemap fits situations like: creating game maps; rendering terrain with the Tiny Swords tileset.

How do I install Tinyswords Tilemap in Claude Code?

Run `npx skills add chongdashu/vibejam-starter-pack --skill tinyswords-tilemap -a claude-code`. Or copy the skill folder (.agents/skills/tinyswords-tilemap in chongdashu/vibejam-starter-pack) into .claude/skills/tinyswords-tilemap in your project. Claude Code loads it when a task matches its description.

How do I install Tinyswords Tilemap in Codex?

Run `npx skills add chongdashu/vibejam-starter-pack --skill tinyswords-tilemap -a codex`. Or copy the skill folder (.agents/skills/tinyswords-tilemap in chongdashu/vibejam-starter-pack) into .agents/skills/tinyswords-tilemap in your project. Codex loads it when a task matches its description.

Can I use Tinyswords Tilemap in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add chongdashu/vibejam-starter-pack --skill tinyswords-tilemap -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/tinyswords-tilemap, .gemini/skills/tinyswords-tilemap, .github/skills/tinyswords-tilemap and .opencode/skills/tinyswords-tilemap in your project.

What does Tinyswords Tilemap need to run?

SKILL.md names no scripts, command-line tools or credentials: Tinyswords Tilemap is instructions for the agent only.

Does Tinyswords Tilemap access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Tinyswords Tilemap safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Tinyswords Tilemap use?

No licence was found for Tinyswords Tilemap or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.

How many tokens does Tinyswords Tilemap use?

About 1.6k tokens (SKILL.md is roughly 6.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 4.1k tokens, read only when the agent opens those files.

What are the alternatives to Tinyswords Tilemap?

Skills that share tags, products or a category with Tinyswords Tilemap: Game Asset Generator (htdt/godogen, 7.1k stars), Code-Drawn 2D Game Art (0x0funky/agent-sprite-forge, 4.4k stars), Sprite Gen (aldegad/sprite-gen, 2.6k stars) and Pixel Art (mateaix/mateclaw, 1.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Tinyswords Tilemap?

chongdashu (a GitHub user) maintains it in chongdashu/vibejam-starter-pack, which has 149 GitHub stars. The repository holds 11 skills in this directory. The repository was last updated on April 15, 2026.

Source: chongdashu/vibejam-starter-pack on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.