Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Simulate keyboard input in PlayMode through Unity Input System.
$ npx skills add kurotu/VRCQuestTools --skill uloop-simulate-keyboard -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install kurotu/VRCQuestTools uloop-simulate-keyboard --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/kurotu/VRCQuestTools.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/uloop-simulate-keyboard .claude/skills/uloop-simulate-keyboard && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "uloop-simulate-keyboard" agent skill from https://github.com/kurotu/VRCQuestTools/tree/master/.claude/skills/uloop-simulate-keyboard into .claude/skills/uloop-simulate-keyboard/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-simulate-keyboard", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/kurotu/VRCQuestTools/tree/master/.claude/skills/uloop-simulate-keyboardType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add kurotu/VRCQuestTools --skill uloop-simulate-keyboard -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install kurotu/VRCQuestTools uloop-simulate-keyboard --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/kurotu/VRCQuestTools.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/uloop-simulate-keyboard .agents/skills/uloop-simulate-keyboard && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "uloop-simulate-keyboard" agent skill from https://github.com/kurotu/VRCQuestTools/tree/master/.claude/skills/uloop-simulate-keyboard into .agents/skills/uloop-simulate-keyboard/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-simulate-keyboard", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add kurotu/VRCQuestTools --skill uloop-simulate-keyboard -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install kurotu/VRCQuestTools uloop-simulate-keyboard --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/kurotu/VRCQuestTools.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/uloop-simulate-keyboard .cursor/skills/uloop-simulate-keyboard && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "uloop-simulate-keyboard" agent skill from https://github.com/kurotu/VRCQuestTools/tree/master/.claude/skills/uloop-simulate-keyboard into .cursor/skills/uloop-simulate-keyboard/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-simulate-keyboard", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/kurotu/VRCQuestTools.git --path .claude/skills/uloop-simulate-keyboard--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add kurotu/VRCQuestTools --skill uloop-simulate-keyboard -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install kurotu/VRCQuestTools uloop-simulate-keyboard --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/kurotu/VRCQuestTools.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/uloop-simulate-keyboard .gemini/skills/uloop-simulate-keyboard && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "uloop-simulate-keyboard" agent skill from https://github.com/kurotu/VRCQuestTools/tree/master/.claude/skills/uloop-simulate-keyboard into .gemini/skills/uloop-simulate-keyboard/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-simulate-keyboard", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install kurotu/VRCQuestTools uloop-simulate-keyboardInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add kurotu/VRCQuestTools --skill uloop-simulate-keyboard -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/kurotu/VRCQuestTools.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/uloop-simulate-keyboard .github/skills/uloop-simulate-keyboard && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "uloop-simulate-keyboard" agent skill from https://github.com/kurotu/VRCQuestTools/tree/master/.claude/skills/uloop-simulate-keyboard into .github/skills/uloop-simulate-keyboard/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-simulate-keyboard", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add kurotu/VRCQuestTools --skill uloop-simulate-keyboard -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install kurotu/VRCQuestTools uloop-simulate-keyboard --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/kurotu/VRCQuestTools.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/uloop-simulate-keyboard .opencode/skills/uloop-simulate-keyboard && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "uloop-simulate-keyboard" agent skill from https://github.com/kurotu/VRCQuestTools/tree/master/.claude/skills/uloop-simulate-keyboard into .opencode/skills/uloop-simulate-keyboard/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-simulate-keyboard", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
uloop-simulate-keyboardSimulate keyboard input in PlayMode through Unity Input System.
Uloop Simulate Keyboard is an agent skill from kurotu/VRCQuestTools. Simulate keyboard input in PlayMode through Unity Input System. Use for key presses, holds, releases, and game controls such as WASD or Space.
Its SKILL.md is about 910 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. The repository describes itself as: Unity editor extension to support uploading VRChat avatars for Oculus Quest. The licence is MIT.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit c68d147. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npxFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Uloop Simulate Keyboard loads about 912 tokens when it runs. Until then it costs about 42 tokens; SKILL.md has 331 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from kurotu/VRCQuestTools at commit c68d147, republished under its MIT licence (© kurotu). 331 words, ~912 tokens.
.claude/skills/uloop-simulate-keyboard/SKILL.md (or your agent's skills folder).Simulate keyboard input on Unity PlayMode: $ARGUMENTS
npx --yes uloop-cli@2.2.0 control-play-mode --action Play if not)npx --yes uloop-cli@2.2.0 simulate-keyboard commandnpx --yes uloop-cli@2.2.0 screenshot --capture-mode renderingnpx --yes uloop-cli@2.2.0 simulate-keyboard --action <action> --key <key> [options]| Parameter | Type | Default | Description |
|---|---|---|---|
--action | enum | Press | Press, KeyDown, KeyUp |
--key | string | (required) | Key name matching Input System Key enum (e.g. W, Space, LeftShift, A, Enter). Case-insensitive. |
--duration | number | 0 | Hold duration in seconds for Press action (0 = one-shot tap). Ignored by KeyDown/KeyUp. |
| Action | Behavior | Use Case |
|---|---|---|
Press | KeyDown → wait → KeyUp | One-shot tap (jump, use item) |
KeyDown | KeyDown only (held until KeyUp) | Start continuous movement, hold sprint |
KeyUp | KeyUp only (release held key) | Stop movement, release sprint |
KeyDown fails if the key is already heldKeyUp fails if the key is not currently held--action Press --duration <seconds> (one-shot, blocks until release). For multi-key holds (e.g. Shift+W), issue separate KeyDown calls, then sleep <seconds> between them and the KeyUp calls.| Option | Description |
|---|---|
--project-path <path> | Optional. Use only when the target Unity project is not the current directory. |
# One-shot key press (tap W once)
npx --yes uloop-cli@2.2.0 simulate-keyboard --action Press --key W
# Jump (tap Space)
npx --yes uloop-cli@2.2.0 simulate-keyboard --action Press --key Space
# Hold W for 2 seconds (move forward)
npx --yes uloop-cli@2.2.0 simulate-keyboard --action Press --key W --duration 2.0
# Sprint forward (hold Shift + W, then release)
npx --yes uloop-cli@2.2.0 simulate-keyboard --action KeyDown --key LeftShift
npx --yes uloop-cli@2.2.0 simulate-keyboard --action KeyDown --key W
npx --yes uloop-cli@2.2.0 screenshot --capture-mode rendering
npx --yes uloop-cli@2.2.0 simulate-keyboard --action KeyUp --key W
npx --yes uloop-cli@2.2.0 simulate-keyboard --action KeyUp --key LeftShiftReturns JSON with:
Success (boolean): Whether the action succeeded (e.g. KeyDown on a not-yet-held key, KeyUp on a currently-held key, or Press round-trip)Message (string): Description of what happened or why it failedAction (string): The --action value that was applied (Press, KeyDown, or KeyUp)KeyName (string, nullable): The key that was acted on; may be null when the action could not resolve a keycom.unity.inputsystem)Keyboard.current[Key.W].isPressed), not legacy Input.GetKey()© kurotu, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/uloop-simulate-keyboard of kurotu/VRCQuestTools.
Open the folder on GitHubat commit c68d147
We found 2 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in kurotu/VRCQuestTools, which our catalogue first saw on October 7, 2026.
Uloop Simulate Keyboard next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Uloop Simulate Keyboard this skillkurotu/VRCQuestTools | 373 | 1 repos | ~912 | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
kurotu/VRCQuestTools
Replay recorded PlayMode keyboard and mouse input. An agent skill from kurotu/VRCQuestTools.
kurotu/VRCQuestTools
Capture Unity Editor windows or Game View rendering as PNG. An agent skill from kurotu/VRCQuestTools.
kurotu/VRCQuestTools
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
kurotu/VRCQuestTools
Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy.
kurotu/VRCQuestTools
Record PlayMode keyboard and mouse input to JSON. An agent skill from kurotu/VRCQuestTools.
kurotu/VRCQuestTools
Get the Unity scene hierarchy as a structured tree. An agent skill from kurotu/VRCQuestTools.
Categories
Simulate keyboard input in PlayMode through Unity Input System. Uloop Simulate Keyboard is an agent skill from kurotu/VRCQuestTools. Simulate keyboard input in PlayMode through Unity Input System.
Uloop Simulate Keyboard fits situations like: game controls such as WASD.
Run `npx skills add kurotu/VRCQuestTools --skill uloop-simulate-keyboard -a claude-code`. Or copy the skill folder (.claude/skills/uloop-simulate-keyboard in kurotu/VRCQuestTools) into .claude/skills/uloop-simulate-keyboard in your project. Claude Code loads it when a task matches its description.
Run `npx skills add kurotu/VRCQuestTools --skill uloop-simulate-keyboard -a codex`. Or copy the skill folder (.claude/skills/uloop-simulate-keyboard in kurotu/VRCQuestTools) into .agents/skills/uloop-simulate-keyboard in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add kurotu/VRCQuestTools --skill uloop-simulate-keyboard -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/uloop-simulate-keyboard, .gemini/skills/uloop-simulate-keyboard, .github/skills/uloop-simulate-keyboard and .opencode/skills/uloop-simulate-keyboard in your project.
Going by SKILL.md and its folder, Uloop Simulate Keyboard needs the command-line tools its instructions call (npx). Our summary lists: Node.js.
SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Uloop Simulate Keyboard is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 912 tokens (SKILL.md is roughly 3.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Uloop Simulate Keyboard: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
kurotu (a GitHub user) maintains it in kurotu/VRCQuestTools, which has 373 GitHub stars. The repository holds 25 skills in this directory. The repository was last updated on September 30, 2026.
Source: kurotu/VRCQuestTools on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.