Agent skill

Uloop Simulate Keyboard

by kurotu in kurotu/VRCQuestTools

Simulate keyboard input in PlayMode through Unity Input System.

MITAuto-check passedGame Development

Install Uloop Simulate Keyboard

skills CLI
$ npx skills add kurotu/VRCQuestTools --skill uloop-simulate-keyboard -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install kurotu/VRCQuestTools uloop-simulate-keyboard --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/kurotu/VRCQuestTools.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/uloop-simulate-keyboard .claude/skills/uloop-simulate-keyboard && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
uloop-simulate-keyboard
GitHub stars
373
Used in
1 other repo
Token cost
~912 tokens
SKILL.md length
331 words
Files
1
Skills in repo
25
Repo updated
First seen
Licence
MIT

At a glance

Simulate keyboard input in PlayMode through Unity Input System.

  • Works in 4 steps: Ensure Unity is in PlayMode (use npx… → Execute the appropriate npx --yes… → Take a screenshot to verify the result:… → …
  • Game controls such as WASD
  • SKILL.md covers Workflow, Tool Reference, Examples and Output, plus 1 more section
  • Calls npx

What it does

Uloop Simulate Keyboard is an agent skill from kurotu/VRCQuestTools. Simulate keyboard input in PlayMode through Unity Input System. Use for key presses, holds, releases, and game controls such as WASD or Space.

Its SKILL.md is about 910 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. The repository describes itself as: Unity editor extension to support uploading VRChat avatars for Oculus Quest. The licence is MIT.

When your agent uses it

  • Game controls such as WASD

Example prompts

  • “/uloop-simulate-keyboard”

Requirements

  • Node.js

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. Ensure Unity is in PlayMode (use npx --yes uloop-cli@2.2.0 control-play-mode --action Play if not)
  2. Execute the appropriate npx --yes uloop-cli@2.2.0 simulate-keyboard command
  3. Take a screenshot to verify the result: npx --yes uloop-cli@2.2.0 screenshot --capture-mode rendering
  4. Report what happened

What it can do on your machine

Read from SKILL.md and the folder at commit c68d147. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • npx

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Uloop Simulate Keyboard loads about 912 tokens when it runs. Until then it costs about 42 tokens; SKILL.md has 331 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~42
When it runs · the whole SKILL.md, loaded when a task matches
~912

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from kurotu/VRCQuestTools at commit c68d147, republished under its MIT licence (© kurotu). 331 words, ~912 tokens.

Download SKILL.mdSave it as .claude/skills/uloop-simulate-keyboard/SKILL.md (or your agent's skills folder).
name
uloop-simulate-keyboard
description
Simulate keyboard input in PlayMode through Unity Input System. Use for key presses, holds, releases, and game controls such as WASD or Space.
context
fork

Task

Simulate keyboard input on Unity PlayMode: $ARGUMENTS

Workflow

  1. Ensure Unity is in PlayMode (use npx --yes uloop-cli@2.2.0 control-play-mode --action Play if not)
  2. Execute the appropriate npx --yes uloop-cli@2.2.0 simulate-keyboard command
  3. Take a screenshot to verify the result: npx --yes uloop-cli@2.2.0 screenshot --capture-mode rendering
  4. Report what happened

Tool Reference

bash
npx --yes uloop-cli@2.2.0 simulate-keyboard --action <action> --key <key> [options]
Parameters
ParameterTypeDefaultDescription
--actionenumPressPress, KeyDown, KeyUp
--keystring(required)Key name matching Input System Key enum (e.g. W, Space, LeftShift, A, Enter). Case-insensitive.
--durationnumber0Hold duration in seconds for Press action (0 = one-shot tap). Ignored by KeyDown/KeyUp.
Actions
ActionBehaviorUse Case
PressKeyDown → wait → KeyUpOne-shot tap (jump, use item)
KeyDownKeyDown only (held until KeyUp)Start continuous movement, hold sprint
KeyUpKeyUp only (release held key)Stop movement, release sprint
KeyDown/KeyUp Rules
  • KeyDown fails if the key is already held
  • KeyUp fails if the key is not currently held
  • Multiple keys can be held simultaneously (e.g. W + LeftShift for sprint)
  • All held keys are automatically released when PlayMode exits
  • To hold a key for a fixed duration, prefer --action Press --duration <seconds> (one-shot, blocks until release). For multi-key holds (e.g. Shift+W), issue separate KeyDown calls, then sleep <seconds> between them and the KeyUp calls.
Global Options
OptionDescription
--project-path <path>Optional. Use only when the target Unity project is not the current directory.

Examples

bash
# One-shot key press (tap W once)
npx --yes uloop-cli@2.2.0 simulate-keyboard --action Press --key W

# Jump (tap Space)
npx --yes uloop-cli@2.2.0 simulate-keyboard --action Press --key Space

# Hold W for 2 seconds (move forward)
npx --yes uloop-cli@2.2.0 simulate-keyboard --action Press --key W --duration 2.0

# Sprint forward (hold Shift + W, then release)
npx --yes uloop-cli@2.2.0 simulate-keyboard --action KeyDown --key LeftShift
npx --yes uloop-cli@2.2.0 simulate-keyboard --action KeyDown --key W
npx --yes uloop-cli@2.2.0 screenshot --capture-mode rendering
npx --yes uloop-cli@2.2.0 simulate-keyboard --action KeyUp --key W
npx --yes uloop-cli@2.2.0 simulate-keyboard --action KeyUp --key LeftShift

Output

Returns JSON with:

  • Success (boolean): Whether the action succeeded (e.g. KeyDown on a not-yet-held key, KeyUp on a currently-held key, or Press round-trip)
  • Message (string): Description of what happened or why it failed
  • Action (string): The --action value that was applied (Press, KeyDown, or KeyUp)
  • KeyName (string, nullable): The key that was acted on; may be null when the action could not resolve a key

Prerequisites

  • Unity must be in PlayMode
  • Input System package must be installed (com.unity.inputsystem)
  • Use this only when the project already uses the New Input System.
  • Game code must read input via Input System API (e.g. Keyboard.current[Key.W].isPressed), not legacy Input.GetKey()

© kurotu, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .claude/skills/uloop-simulate-keyboard of kurotu/VRCQuestTools.

Open the folder on GitHubat commit c68d147

Used in 1 other repository

We found 2 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in kurotu/VRCQuestTools, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Uloop Simulate Keyboard next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Uloop Simulate Keyboard compared with similar skills
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Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

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Questions about Uloop Simulate Keyboard

What does Uloop Simulate Keyboard do?

Simulate keyboard input in PlayMode through Unity Input System. Uloop Simulate Keyboard is an agent skill from kurotu/VRCQuestTools. Simulate keyboard input in PlayMode through Unity Input System.

When should I use Uloop Simulate Keyboard?

Uloop Simulate Keyboard fits situations like: game controls such as WASD.

How do I install Uloop Simulate Keyboard in Claude Code?

Run `npx skills add kurotu/VRCQuestTools --skill uloop-simulate-keyboard -a claude-code`. Or copy the skill folder (.claude/skills/uloop-simulate-keyboard in kurotu/VRCQuestTools) into .claude/skills/uloop-simulate-keyboard in your project. Claude Code loads it when a task matches its description.

How do I install Uloop Simulate Keyboard in Codex?

Run `npx skills add kurotu/VRCQuestTools --skill uloop-simulate-keyboard -a codex`. Or copy the skill folder (.claude/skills/uloop-simulate-keyboard in kurotu/VRCQuestTools) into .agents/skills/uloop-simulate-keyboard in your project. Codex loads it when a task matches its description.

Can I use Uloop Simulate Keyboard in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add kurotu/VRCQuestTools --skill uloop-simulate-keyboard -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/uloop-simulate-keyboard, .gemini/skills/uloop-simulate-keyboard, .github/skills/uloop-simulate-keyboard and .opencode/skills/uloop-simulate-keyboard in your project.

What does Uloop Simulate Keyboard need to run?

Going by SKILL.md and its folder, Uloop Simulate Keyboard needs the command-line tools its instructions call (npx). Our summary lists: Node.js.

Does Uloop Simulate Keyboard access the network?

SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Uloop Simulate Keyboard safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Uloop Simulate Keyboard use?

Uloop Simulate Keyboard is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Uloop Simulate Keyboard use?

About 912 tokens (SKILL.md is roughly 3.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Uloop Simulate Keyboard?

Skills that share tags, products or a category with Uloop Simulate Keyboard: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Uloop Simulate Keyboard?

kurotu (a GitHub user) maintains it in kurotu/VRCQuestTools, which has 373 GitHub stars. The repository holds 25 skills in this directory. The repository was last updated on September 30, 2026.

Source: kurotu/VRCQuestTools on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.