Game Asset Generator
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
Design or change how things look in a Minecraft Bedrock Edition add-on - 3D models and textures for mobs, and pixel-art icons for items and textures for blocks.
$ npx skills add Mojang/minecraft-creator-tools --skill design-model -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Mojang/minecraft-creator-tools design-model --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Mojang/minecraft-creator-tools.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/minecraft/skills/design-model .claude/skills/design-model && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "design-model" agent skill from https://github.com/Mojang/minecraft-creator-tools/tree/main/plugins/minecraft/skills/design-model into .claude/skills/design-model/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "design-model", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Mojang/minecraft-creator-tools/tree/main/plugins/minecraft/skills/design-modelType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Mojang/minecraft-creator-tools --skill design-model -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Mojang/minecraft-creator-tools design-model --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Mojang/minecraft-creator-tools.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/minecraft/skills/design-model .agents/skills/design-model && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "design-model" agent skill from https://github.com/Mojang/minecraft-creator-tools/tree/main/plugins/minecraft/skills/design-model into .agents/skills/design-model/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "design-model", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Mojang/minecraft-creator-tools --skill design-model -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Mojang/minecraft-creator-tools design-model --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Mojang/minecraft-creator-tools.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/minecraft/skills/design-model .cursor/skills/design-model && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "design-model" agent skill from https://github.com/Mojang/minecraft-creator-tools/tree/main/plugins/minecraft/skills/design-model into .cursor/skills/design-model/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "design-model", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Mojang/minecraft-creator-tools.git --path plugins/minecraft/skills/design-model--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Mojang/minecraft-creator-tools --skill design-model -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Mojang/minecraft-creator-tools design-model --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Mojang/minecraft-creator-tools.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/minecraft/skills/design-model .gemini/skills/design-model && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "design-model" agent skill from https://github.com/Mojang/minecraft-creator-tools/tree/main/plugins/minecraft/skills/design-model into .gemini/skills/design-model/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "design-model", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Mojang/minecraft-creator-tools design-modelInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Mojang/minecraft-creator-tools --skill design-model -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Mojang/minecraft-creator-tools.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/minecraft/skills/design-model .github/skills/design-model && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "design-model" agent skill from https://github.com/Mojang/minecraft-creator-tools/tree/main/plugins/minecraft/skills/design-model into .github/skills/design-model/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "design-model", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Mojang/minecraft-creator-tools --skill design-model -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Mojang/minecraft-creator-tools design-model --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Mojang/minecraft-creator-tools.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/minecraft/skills/design-model .opencode/skills/design-model && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "design-model" agent skill from https://github.com/Mojang/minecraft-creator-tools/tree/main/plugins/minecraft/skills/design-model into .opencode/skills/design-model/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "design-model", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
design-modelDesign or change how things look in a Minecraft Bedrock Edition add-on - 3D models and textures for mobs, and pixel-art icons for items and textures for blocks.
Design Model is an agent skill from Mojang/minecraft-creator-tools. Design or change how things look in a Minecraft Bedrock Edition add-on - 3D models and textures for mobs, and pixel-art icons for items and textures for blocks. Use this whenever someone wants to reshape, restyle, recolor, or retexture a mob, or redraw an item icon or block texture, for example "make my goblin look like a mushroom", "give the dragon bigger wings", "draw a purple hammer icon", or "make my ore texture look more sparkly". Also use it after create-mob, create-item, or create-block when the user…
Its SKILL.md is about 1.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including assets (for example `agents/openai.yaml`).
It sits in Game Development, covering Sprites and pixel art and 3D graphics and WebGL. It works with Java. The repository describes itself as: A set of tools for creating content and add-ons for Minecraft Bedrock Edition.
8 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit a8f2cd2. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npxFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Design Model loads about 1.5k tokens when it runs. Until then it costs about 171 tokens; SKILL.md has 758 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 758 words (~1,505 tokens).
“Minecraft Creator Tools can build a mob model and its texture from a JSON design, save both into the resource pack, and return a preview image you can look at. Iterate on the design until it matches what the user…”
SKILL.md and 3 other files (assets) in plugins/minecraft/skills/design-model of Mojang/minecraft-creator-tools.
Open the folder on GitHubat commit a8f2cd2
Design Model next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Design Model this skillMojang/minecraft-creator-tools | 161 | — | ~1.5k | Automated safety check: Pass | Custom licence | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Fal Assetsrehan-remade/universal-modder | 5.3k | — | ~2k | Automated safety check: Notes | MIT | |
| Animationskingstinct/react-native-healthkit | 716 | — | ~937 | Automated safety check: Pass | MIT | |
| Game Assetsglifxyz/glif-mcp-server | 212 | — | ~831 | Automated safety check: Pass | MIT | |
| Game Enginegithub/awesome-copilot | 40k | 1 repos | ~1.6k | Automated safety check: Pass | MIT |
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
rehan-remade/universal-modder
Generate game assets with fal (fal.ai) through the fal MCP server, the um fal CLI (REST) or fal api.
kingstinct/react-native-healthkit
Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU.
glifxyz/glif-mcp-server
Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item…
github/awesome-copilot
Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript.
software-mansion-labs/skills
Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU.
Mojang/minecraft-creator-tools
Find and fix problems in a Minecraft Bedrock Edition add-on (behavior packs and resource packs) using Minecraft Creator Tools validation.
Mojang/minecraft-creator-tools
Create a new placeable block for a Minecraft Bedrock Edition add-on from a plain description, or change an existing one, such as a decorative, glowing, ore, crate, slab, stairs, or light-source…
Mojang/minecraft-creator-tools
Create a new item for a Minecraft Bedrock Edition add-on from a plain description, or change an existing one, such as a weapon, tool, food, armor piece, throwable, or collectible, including its icon…
Mojang/minecraft-creator-tools
Create a new mob (custom entity) for a Minecraft Bedrock Edition add-on from a plain description, or change an existing one, including its health, attacks, AI behavior, taming, riding, drops, and…
Mojang/minecraft-creator-tools
Run the Minecraft Creator Tools command line (mct, the @minecraft/creator-tools npm package) for Minecraft Bedrock Edition add-ons.
Works with
Categories
Design or change how things look in a Minecraft Bedrock Edition add-on - 3D models and textures for mobs, and pixel-art icons for items and textures for blocks. Design Model is an agent skill from Mojang/minecraft-creator-tools. Design or change how things look in a Minecraft Bedrock Edition add-on - 3D models and textures for mobs, and pixel-art icons for items and textures for blocks.
Design Model fits situations like: described a specific look; tasks that involve Sprites and pixel art; tasks that involve 3D graphics and WebGL.
Run `npx skills add Mojang/minecraft-creator-tools --skill design-model -a claude-code`. Or copy the skill folder (plugins/minecraft/skills/design-model in Mojang/minecraft-creator-tools) into .claude/skills/design-model in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Mojang/minecraft-creator-tools --skill design-model -a codex`. Or copy the skill folder (plugins/minecraft/skills/design-model in Mojang/minecraft-creator-tools) into .agents/skills/design-model in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Mojang/minecraft-creator-tools --skill design-model -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/design-model, .gemini/skills/design-model, .github/skills/design-model and .opencode/skills/design-model in your project.
Going by SKILL.md and its folder, Design Model needs the command-line tools its instructions call (npx). Our summary lists: Node.js.
SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Design Model has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 1.5k tokens (SKILL.md is roughly 6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Design Model: Game Asset Generator (htdt/godogen, 7.1k stars), Fal Assets (rehan-remade/universal-modder, 5.3k stars), Animations (kingstinct/react-native-healthkit, 716 stars) and Game Assets (glifxyz/glif-mcp-server, 212 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Mojang (a GitHub organization) maintains it in Mojang/minecraft-creator-tools, which has 161 GitHub stars. The repository holds 6 skills in this directory. The repository was last updated on October 6, 2026.
Source: Mojang/minecraft-creator-tools on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.