Category
Best game development skills, page 10
Game Development skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 433 | 433.Bambu Labs Dry-run, upload, and cautiously initiate local Bambu Lab print jobs from validated plain .gcode, using Bambu LAN FTPS/MQTT handoffs. | autonomous-ai/ | 1.2k | 1 repo | ~2.1k | Automated safety check: Warn | MIT | today |
| 434 | Creates, edits and inspects Unreal Engine UserDefinedEnums and UserDefinedStructs through Python, including adding values or members and reading internal versus display names. | kevinpbuckley/ | 730 | — | ~2.3k | Automated safety check: Pass | MIT | 3 days ago |
| 435 | 435.Video Lessons Diagnose Remotion implementation and render defects: font fallback, text jitter, local-frame timing, transition seams, wall-clock CSS, WebGL output and export reproducibility. | Remocn/ | 160 | — | ~689 | Automated safety check: Pass | MIT | yesterday |
| 436 | ALWAYS use when porting an existing Vulkan engine or renderer to AGFX — translating VkDevice/VkCommandBuffer/VkPipeline/VkDescriptorSet/VkRenderPass code to… | AmelieHeinrich/ | 146 | — | ~4.4k | Automated safety check: Pass | MIT | 13 days ago |
| 437 | A skill your agent uses when completing a track that changes pricing, AI models, product features, or asset pipelines — syncs business context documents across all tiers. | Ibrahim-3d/ | 381 | — | ~2.1k | Automated safety check: Pass | AGPL-3.0 | 13 days ago |
| 438 | 438.Threejs Builder Design and implement lightweight Three.js (r150+) ES-module scenes—hero sections, interactive product viewers, particle backdrops, GLTF showcases, or quick prototypes—whenever prompts mention… | chongdashu/ | 149 | — | ~3.3k | Automated safety check: Pass | No licence | 5 mo ago |
| 439 | Turn a game-level brief or existing scene snapshot into a reviewable spatial plan, then apply approved changes with coordinate, navigation and scene checks. | witnesstodark/ | 347 | — | ~735 | Automated safety check: Pass | MIT | 2 days ago |
| 440 | Optional read-only AIBridge Code Index semantic lookup for Unity projects. | FlameskyDexive/ | 928 | — | ~556 | Automated safety check: Pass | MIT | 19 days ago |
| 441 | 用于把游戏设计文章、视频、作者、栏目和网站策展为可持续的本地知识库:包括来源调研、候选筛选、证据门审核、规范入库、增量更新、来源目录、HTML 归档和灵感卡。不要用于一次性摘要、随手推荐、普通新闻浏览或不入库的纯翻译任务。 | DY-2026/ | 415 | — | ~787 | Automated safety check: Pass | MIT | 1 mo ago |
| 442 | 根据人物设定图在 Blender 制作或修复可编辑角色,组织参考配准、脸部与头发塑形、多视图验收,以及按需扩展全身和绑定。适用于二次元人物还原、完整脸部制作和角色工程交付;不用于单纯生成二维人像或无关的 Blender 场景。 | icesixgod/ | 117 | — | ~823 | Automated safety check: Pass | MIT | 1 mo ago |
| 443 | Build or upgrade complete Three.js browser games by coordinating gameplay, Mint MCP assets, graphics, UI, debugging, performance, QA, and release. | mintdotgg/ | 114 | — | ~1.4k | Automated safety check: Pass | MIT | 2 mo ago |
| 444 | 444.Blender Modeler Guides general Blender modeling through MCP with non-destructive habits: scene collections, modifier stacks, blockouts, mesh cleanup and precise edits. | arjun988/ | 283 | — | ~1.3k | Automated safety check: Pass | MIT | 3 mo ago |
| 445 | A skill your agent uses to turn generated, captured, scanned, or modeled 3D output into production-ready standalone assets for DCC, real-time engine, web, or interchange delivery. | calesthio/ | 197 | — | ~9.7k | Automated safety check: Pass | MIT | 2 mo ago |
| 446 | 446.Room From Photos Builds a 3D model of a real room from a few phone photos, with movable furniture layouts, as one Three.js HTML page you can open in a browser. | SkylarKitchen/ | 117 | — | ~6k | Automated safety check: Pass | MIT | 13 days ago |
| 447 | 447.Web Visuals Make images, textures, illustrations and background video for a website or app you are building, with Glif, and wire them into the code. | glifxyz/ | 213 | — | ~1.5k | Automated safety check: Pass | MIT | 2 days ago |
| 448 | Starts a local CAD Viewer server for a directory of CAD, robot-description or DXF files and returns a live review link, reusing a running instance when one already serves that directory. | autonomous-ai/ | 1.2k | — | ~1.9k | Automated safety check: Pass | MIT | today |
| 449 | 449.Ue Audio System A skill your agent uses when playing, mixing or debugging sound in Unreal Engine — one-shot SFX, looping ambience, music, dialogue or procedural audio. | quodsoler/ | 362 | — | ~7.9k | Automated safety check: Pass | MIT | 12 days ago |
| 450 | 450.Bevy Ecs Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the… | gamedev-skills/ | 1.4k | — | ~2.5k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 451 | 451.Uloop Get Logs Read current Unity Console entries from a running Editor. An agent skill from CyberAgentGameEntertainment/NovaShader. | CyberAgentGameEntertainment/ | 1.6k | 1 repo | ~343 | Automated safety check: Pass | MIT | 4 days ago |
| 452 | Apply the Stage Tamagotchi Godot C development method and code style when working in apps/stage-tamagotchi-kirie or its migration predecessor, engines/stage-tamagotchi-godot. | moeru-ai/ | 50k | — | ~677 | Automated safety check: Pass | MIT | today |
| 453 | 453.R3f Shaders Implement custom GLSL or TSL materials in React Three Fiber, including uniforms and vertex deformation. | EnzeD/ | 128 | — | ~1.4k | Automated safety check: Pass | No licence | 1 mo ago |
| 454 | 454.New Create a new Aseprite document with the right canvas size, colour mode, palette and layer structure, so later work does not have to fight the setup. | with-pebbly/ | 230 | — | ~555 | Automated safety check: Pass | MIT | 3 days ago |
| 455 | 455.Hlsl HLSL code generation, StringBuilder patterns, builtin headers, and DXIL embedding. | LuisaGroup/ | 1.1k | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 456 | 456.Vibegame Start Resume a VibeGame orchestrator session after vibegame start. | tettethu/ | 269 | — | ~592 | Automated safety check: Pass | Apache-2.0 | 10 days ago |
| 457 | Sample uloop hello-world tool. An agent skill from hatayama/unity-cli-loop. | hatayama/ | 578 | — | ~321 | Automated safety check: Pass | MIT | today |
| 458 | Manage Unity Addressables groups and content with unity-cli. | akiojin/ | 108 | — | ~700 | Automated safety check: Pass | MIT | 2 days ago |
| 459 | Scaffolds new Meta VR and Horizon OS projects after the build path is selected — Standard Android, Meta Spatial SDK, Unity, Unreal, or WebXR. | meta-quest/ | 215 | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | 16 days ago |
| 460 | 460.Proposal How we write a client proposal | ajsahni/ | 557 | — | ~283 | Automated safety check: Pass | Unknown | 3 days ago |
| 461 | 461.Vtj Performance Optimizes Three.js rendering performance. An agent skill from hexianWeb/Third-Person-MC. | hexianWeb/ | 195 | — | ~802 | Automated safety check: Pass | MIT | 2 mo ago |
| 462 | 462.Unity Console Capture and query the Unity Editor console. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~1.8k | Automated safety check: Pass | MIT | yesterday |
| 463 | Normalizes a single audio file to consistent LUFS loudness with true-peak limiting using FFmpeg. | godot-fun/ | 184 | — | ~684 | Automated safety check: Pass | MIT | today |
| 464 | 464.Pneuma Sprite Pneuma Sprite Mode workspace guidelines. An agent skill from pandazki/pneuma-skills. | pandazki/ | 161 | — | ~16k | Automated safety check: Pass | MIT | 2 days ago |
| 465 | 465.Artifact Design Design guidance for any HTML/Markdown file shown in octo's Artifacts panel — reports, dashboards, architecture/system diagrams, generated UIs, slide-style pages, 3D scenes. | open-octo/ | 125 | — | ~2.7k | Automated safety check: Pass | MIT | yesterday |
| 466 | Builds TH08 functions with the repository's VC7 toolchain and compares each against the hash-attested 1.00d binary to tune code generation and verify exact matches. | N0zoM1z0/ | 105 | — | ~8.7k | Automated safety check: Pass | MIT | today |
| 467 | Connect Databricks Apps to external services using Unity Catalog HTTP connections and retrieve Databricks secrets. | databricks-solutions/ | 183 | — | ~1.1k | Automated safety check: Pass | Unknown | 6 days ago |
| 468 | Explains how Godot 4.3 and later imports assets: image compression modes, 3D scenes, audio and resource formats, and import settings, with GDScript and C# examples. | jame581/ | 805 | — | ~3.6k | Automated safety check: Pass | MIT | yesterday |
| 469 | A skill your agent uses when writing custom shaders, uniforms, filters, or batchers in PixiJS v8. | netaart/ | 572 | — | ~2.8k | Automated safety check: Pass | MIT | today |
| 470 | Three.js post-processing - EffectComposer, bloom, DOF, screen effects. | OWWZO/ | 189 | 5 repos | ~3.6k | Automated safety check: Pass | No licence | yesterday |
| 471 | Provides instructions to implement, load, show, and handle callbacks (including user rewards) for Rewarded and Rewarded Interstitial ads in GDScript and C. | poingstudios/ | 632 | — | ~1.2k | Automated safety check: Pass | MIT | 10 days ago |
| 472 | Answer civ-game mechanic questions by strictly grounding every claim in the current repository code and config. | HkingAuditore/ | 113 | — | ~296 | Automated safety check: Pass | No licence | 18 days ago |
| 473 | Primary entrypoint for complete Three.js browser game creation and premium iteration. | corosolto/ | 257 | — | ~2.8k | Automated safety check: Pass | AGPL-3.0 | today |
| 474 | Turns a chosen game concept into one GAME_DESIGN document covering the core loop, world rules, level beats, feedback, failure and a playable-slice contract. | zenstory-ai/ | 841 | — | ~495 | Automated safety check: Pass | MIT | 8 days ago |
| 475 | Run requested Kiln asset batches or compare coding-agent harnesses and models in isolated workspaces. | instruktlabs/ | 255 | — | ~585 | Automated safety check: Pass | MIT | today |
| 476 | 476.3D Modeling Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems… | jasonkneen/ | 1.6k | 1 repo | ~1k | Automated safety check: Pass | AGPL-3.0 | today |
| 477 | A skill your agent uses when adding or changing persisted user state — settings defaults, audio, camera/orbit, panel positions, feature flags, and the in-app "Save Defaults" pipeline that snapshots… | jasonkneen/ | 1.6k | — | ~3.7k | Automated safety check: Pass | AGPL-3.0 | today |
| 478 | Compares the content counts planned in game design documents with what is actually implemented, for one system or the whole project, and reports the gaps. | Donchitos/ | 26k | — | ~3.6k | Automated safety check: Pass | MIT | 3 days ago |
| 479 | Edit UE Blueprint node graphs via text (ReadGraph/WriteGraph). | Italink/ | 127 | — | ~1.7k | Automated safety check: Pass | MIT | 1 mo ago |
| 480 | Author, gate, preview and install production animation sets for Final Stand creatures (quadrupeds, arthropods, flyers, hybrids) using the Plan 009 pipeline in tools/3d/animationquality/creatures. | TheOrcDev/ | 106 | — | ~858 | Automated safety check: Pass | No licence | 13 days ago |
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Other categories
- Development15,214
- Frontend & Design5,827
- Backend & APIs7,095
- Testing & QA5,045
- DevOps & Cloud5,975
- Databases2,347
- Data & Analytics3,623
- AI & LLM Engineering5,042
- Agent Workflows8,310
- Documents & Office4,299
- Writing & Content3,744
- Marketing & SEO3,900
- Sales & Support1,809
- Research & Science6,061
- Security3,085
- Productivity & Automation4,039
- Business, Finance & HR3,855
- Legal & Compliance1,617
- Education1,078
- Media & Creative4,318
- Mobile2,746
- Product & Project Management2,329
- Knowledge Management1,439