Agent skill

Unity Dotween

by Besty0728 in Besty0728/Unity-Skills

Automate DOTween Free/Pro at editor time. An agent skill from Besty0728/Unity-Skills.

MITAuto-check passedGame Development

Install Unity Dotween

skills CLI
$ npx skills add Besty0728/Unity-Skills --skill unity-dotween -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Besty0728/Unity-Skills unity-dotween --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/dotween' .claude/skills/unity-dotween && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
unity-dotween
GitHub stars
1.8k
Token cost
~2.5k tokens
SKILL.md length
950 words
Files
1
Skills in repo
82
Repo updated
First seen
Licence
MIT

At a glance

Automate DOTween Free/Pro at editor time. An agent skill from Besty0728/Unity-Skills.

  • Game Development work in your project
  • SKILL.md covers Triggers, Guardrails, Free Skills and Pro Skills, plus 2 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Unity Dotween is an agent skill from Besty0728/Unity-Skills. Automate DOTween Free/Pro at editor time

Its SKILL.md is about 2.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. The repository describes itself as: AI automation skills specifically designed for Unity. The licence is MIT.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/unity-dotween”

What it can do on your machine

Read from SKILL.md and the folder at commit 12a40e4. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Unity Dotween loads about 2.5k tokens when it runs. Until then it costs about 14 tokens; SKILL.md has 950 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~14
When it runs · the whole SKILL.md, loaded when a task matches
~2.5k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Besty0728/Unity-Skills at commit 12a40e4, republished under its MIT licence (© Besty0728). 950 words, ~2,490 tokens.

Download SKILL.mdSave it as .claude/skills/unity-dotween/SKILL.md (or your agent's skills folder).
name
unity-dotween
description
Automate DOTween Free/Pro at editor time

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Setting up DOTween
  • Validating install/modules
  • Configuring DOTweenAnimation components
  • 接入 DOTween、校验安装/模块、配置 DOTweenAnimation 组件

DOTween Skills

DOTween Free/Pro support for project diagnostics, settings, module/API discovery, and runtime script generation. DOTween Pro-only DOTweenAnimation editor-time configuration remains available through dotween_pro_* skills.

Guardrails

Operating Mode (v1.9 three-tier):

  • Approval (default): query/diagnostic skills (dotween_get_status, dotween_settings_get, dotween_settings_find, dotween_settings_validate, dotween_list_modules, dotween_list_shortcuts, dotween_pro_get_animation, dotween_pro_list_animations) run directly. Mutators (settings configure, the remaining dotween_pro_* writers) are FullAuto — on MODE_RESTRICTED, run the grant protocol. The script generators and dotween_pro_remove_animation are auto-forbidden instead (next bullet); grant does not unlock those.
  • Auto / Bypass: SemiAuto and FullAuto run directly.
  • Auto-forbidden in this module: dotween_generate_tween_script, dotween_generate_sequence_script, dotween_generate_lifetime_script (all carry MayTriggerReload = true, RiskLevel = "high" because writing a new .cs triggers script compilation + Domain Reload), plus dotween_pro_remove_animation (SkillOperation.Delete — the Delete bit alone triggers NeverInSemi even though its RiskLevel stays "low"). All four return MODE_FORBIDDEN under Approval and Auto, and are reachable only under Bypass mode or via a user-managed Allowlist entry; the grant flow returns MODE_FORBIDDEN too. Note the other Pro writers (dotween_pro_add_animation, dotween_pro_set_*, dotween_pro_copy_animation, …) carry no Delete bit and stay grantable.
  • When DOTween Free/Pro is missing, the DOTweenPresenceDetector does not add the DOTWEEN / DOTWEEN_PRO defines, so most skills return a "not installed" diagnostic instead of executing. The dotween_pro_* family additionally requires Pro because DG.Tweening.DOTweenAnimation is Pro-only.

Prerequisites:

  • DOTween Free or Pro must be installed. DOTweenPresenceDetector adds DOTWEEN / DOTWEEN_PRO defines automatically after install.
  • Free skills work with DOTween Free and Pro: status, settings read/find/validate/configure, module/shortcut listing, runtime script generation.
  • dotween_pro_* skills require DOTween Pro because DG.Tweening.DOTweenAnimation is Pro-only.

Do not confuse Free with Pro:

  • Free skills do not create or emulate DOTweenAnimation components.
  • Runtime tween generation creates .cs scripts only; it does not auto-attach scripts to scene objects because Unity may need a Domain Reload first.
  • For source-level runtime API design rules, load dotween-design.

Free Skills

Diagnostics and settings
  • dotween_get_status — report DOTween/Pro install status, DOTweenSettings.asset path, and visible module count.
  • dotween_settings_find — list project assets named DOTweenSettings.
  • dotween_settings_get — read common DOTweenSettings.asset fields.
  • dotween_settings_validate — report missing settings, duplicate settings, invalid capacities, and notable SafeMode warnings.
  • dotween_settings_configure — edit Resources/DOTweenSettings.asset; parameters: defaultEaseType?, defaultAutoKill?, defaultLoopType?, safeMode?, logBehaviour?, tweenersCapacity?, sequencesCapacity?. Parameters whose field this DOTween version does not declare come back in an unsupported array instead of counting as applied — DOTween Pro 1.0.381 has no capacity fields on the asset at all (its capacities are a runtime call, DOTween.SetTweensCapacity). Capacities must be >= 1; a bad enum value is rejected with the accepted names.
API discovery
  • dotween_list_modules — list loaded DG.Tweening.DOTweenModule*, ShortcutExtensions, TweenExtensions, and TweenSettingsExtensions types. Optional: includeMethods=false, methodLimit=20.
  • dotween_list_shortcuts — list public extension methods. Optional filters: targetType, methodPrefix, limit=100.
Runtime script generation

All generation skills require className, default folder=Assets/Scripts/DOTween, optional namespaceName, and never overwrite existing files.

  • dotween_generate_tween_script — create one runtime tween MonoBehaviour.
  • dotween_generate_sequence_script — create one runtime Sequence MonoBehaviour; optional stepsJson array of {op:"Append|Join|AppendInterval", tweenKind, duration}.
  • dotween_generate_lifetime_script — create a lifecycle-safe wrapper with SetLink(gameObject) by default and KillTween() on disable/destroy.

Common parameters: targetKind=Transform, tweenKind=DOMove, duration=1, ease=OutQuad, loops=1, autoPlay=true, useSetLink=true.

Supported v1 targetKind / tweenKind pairs:

  • Transform: DOMove, DOLocalMove, DORotate, DOLocalRotate, DOScale, DOPunchPosition, DOShakePosition
  • RectTransform: DOAnchorPos, DOSizeDelta
  • CanvasGroup: DOFade
  • Graphic / Image: DOColor, DOFade
  • Generic: DOTween.To

Example:

text
dotween_generate_tween_script className=HeroPanelIntro targetKind=RectTransform tweenKind=DOAnchorPos duration=0.35 ease=OutBack

Sequence example:

text
dotween_generate_sequence_script className=ButtonPop targetKind=Transform stepsJson='[
  {"op":"Append","tweenKind":"DOScale","duration":0.12},
  {"op":"AppendInterval","duration":0.05},
  {"op":"Join","tweenKind":"DOPunchPosition","duration":0.25}
]'

Pro Skills

Show full SKILL.md (390 more words)Show less
dotween_pro_add_animation

Add one DOTweenAnimation to a GameObject and configure all core fields. Parameters: target / animationType / endValueV3? / endValueFloat? / endValueColor? / endValueV2? / endValueString? / endValueRect? / duration=1 / ease="OutQuad" / loops=1 / loopType="Yoyo" / delay=0 / isRelative=false / isFrom=false / autoPlay=true / autoKill=true / id?

Shared numeric/enum contract of the three add skills, checked before anything is added: duration > 0, loops is -1 (infinite) or >= 1, delay >= 0, and animationType / ease / loopType must be members of the enums the installed DOTween declares (a misspelled ease used to be ignored silently).

dotween_pro_batch_add_animation

Add the same animation to multiple GameObjects. Parameters: targetsJson (JSON string array) + all params of dotween_pro_add_animation.

dotween_pro_stagger_animations

Batch-add with incrementing delay — UI cascade entrance pattern. Parameters: targetsJson / animationType / endValueV3? / endValueFloat? / endValueColor? / endValueV2? / duration=0.5 / ease="OutBack" / loops=1 / loopType="Yoyo" / baseDelay=0 / staggerDelay=0.1 / isFrom=true / autoPlay=true / autoKill=true baseDelay and staggerDelay must both be >= 0; a negative one is rejected up front rather than clamped away by DOTween after the fact.

dotween_pro_set_duration

Change duration on an existing DOTweenAnimation. Parameters: target, animationIndex=0, duration (required, > 0).

dotween_pro_set_ease

Change ease on an existing DOTweenAnimation. Parameters: target, animationIndex=0, ease="OutQuad", easeCurveJson?. easeCurveJson wins when both are sent; an unparseable curve is rejected rather than quietly falling back to ease.

dotween_pro_set_loops

Change loops count and/or loopType. Parameters: target, animationIndex=0, loops? (-1 = infinite, otherwise >= 1), loopType?. Send at least one of loops / loopType — omitting both is refused instead of resetting loops to 1, and sending only one leaves the other as it is.

dotween_pro_set_animation_field

Generic setter for DOTweenAnimation fields except duration/ease/easeType/easeCurve/loops/loopType; use dedicated skills for those. fieldName and fieldValue are both required — pass an explicit "" to clear a string field.

dotween_pro_get_animation

Read all serialized fields of one DOTweenAnimation. Parameters: target, animationIndex=0.

dotween_pro_list_animations

List DOTweenAnimation components on a target or across the scene. Parameters: target?, recursive=false. animationIndex is the component's position on its own GameObject, which is exactly the index the setters/remover take — pass it straight through.

dotween_pro_copy_animation

Copy all fields from sourceTarget[sourceIndex] to a new DOTweenAnimation on destTarget. Fields that could not be copied are listed in skippedFields.

dotween_pro_remove_animation

Remove one DOTweenAnimation component by index.

animationType → endValue mapping

animationTypeRequired parameter
Move / LocalMove / Rotate / LocalRotate / Scale / PunchPosition / PunchRotation / PunchScale / ShakePosition / ShakeRotation / ShakeScale / AnchorPos3DendValueV3 ("1,2,3" or "[1,2,3]")
AnchorPos / UIWidthHeightendValueV2 ("1,2")
Fade / FillAmount / CameraOrthoSize / CameraFieldOfView / ValueendValueFloat
Color / CameraBackgroundColorendValueColor ("#FF8800" or "1,0.5,0,1")
TextendValueString
UIRectendValueRect ("x,y,width,height")

Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in SkillsForUnity/unity-skills~/skills/dotween of Besty0728/Unity-Skills.

Open the folder on GitHubat commit 12a40e4

Compare with similar skills

Unity Dotween next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

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Questions about Unity Dotween

What does Unity Dotween do?

Automate DOTween Free/Pro at editor time. An agent skill from Besty0728/Unity-Skills. Unity Dotween is an agent skill from Besty0728/Unity-Skills.

When should I use Unity Dotween?

Unity Dotween fits situations like: game Development work in your project.

How do I install Unity Dotween in Claude Code?

Run `npx skills add Besty0728/Unity-Skills --skill unity-dotween -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/dotween in Besty0728/Unity-Skills) into .claude/skills/unity-dotween in your project. Claude Code loads it when a task matches its description.

How do I install Unity Dotween in Codex?

Run `npx skills add Besty0728/Unity-Skills --skill unity-dotween -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/dotween in Besty0728/Unity-Skills) into .agents/skills/unity-dotween in your project. Codex loads it when a task matches its description.

Can I use Unity Dotween in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-dotween -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-dotween, .gemini/skills/unity-dotween, .github/skills/unity-dotween and .opencode/skills/unity-dotween in your project.

What does Unity Dotween need to run?

SKILL.md names no scripts, command-line tools or credentials: Unity Dotween is instructions for the agent only.

Does Unity Dotween access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Unity Dotween safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Unity Dotween use?

Unity Dotween is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Unity Dotween use?

About 2.5k tokens (SKILL.md is roughly 10k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Unity Dotween?

Skills that share tags, products or a category with Unity Dotween: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Unity Dotween?

Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,814 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 6, 2026.

Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.