Unreal Material and VFX Workflow
flopperam/unreal-engine-mcp
Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps.
Create, inspect, revise and deliver editable 3D assets through Kiln's connected hosted service, or reopen assets saved in that account.
$ npx skills add instruktlabs/kiln --skill kiln-hosted -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install instruktlabs/kiln kiln-hosted --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/instruktlabs/kiln.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/kiln-hosted/skills/kiln-hosted .claude/skills/kiln-hosted && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "kiln-hosted" agent skill from https://github.com/instruktlabs/kiln/tree/main/plugins/kiln-hosted/skills/kiln-hosted into .claude/skills/kiln-hosted/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "kiln-hosted", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/instruktlabs/kiln/tree/main/plugins/kiln-hosted/skills/kiln-hostedType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add instruktlabs/kiln --skill kiln-hosted -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install instruktlabs/kiln kiln-hosted --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/instruktlabs/kiln.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/kiln-hosted/skills/kiln-hosted .agents/skills/kiln-hosted && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "kiln-hosted" agent skill from https://github.com/instruktlabs/kiln/tree/main/plugins/kiln-hosted/skills/kiln-hosted into .agents/skills/kiln-hosted/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "kiln-hosted", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add instruktlabs/kiln --skill kiln-hosted -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install instruktlabs/kiln kiln-hosted --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/instruktlabs/kiln.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/kiln-hosted/skills/kiln-hosted .cursor/skills/kiln-hosted && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "kiln-hosted" agent skill from https://github.com/instruktlabs/kiln/tree/main/plugins/kiln-hosted/skills/kiln-hosted into .cursor/skills/kiln-hosted/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "kiln-hosted", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/instruktlabs/kiln.git --path plugins/kiln-hosted/skills/kiln-hosted--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add instruktlabs/kiln --skill kiln-hosted -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install instruktlabs/kiln kiln-hosted --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/instruktlabs/kiln.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/kiln-hosted/skills/kiln-hosted .gemini/skills/kiln-hosted && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "kiln-hosted" agent skill from https://github.com/instruktlabs/kiln/tree/main/plugins/kiln-hosted/skills/kiln-hosted into .gemini/skills/kiln-hosted/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "kiln-hosted", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install instruktlabs/kiln kiln-hostedInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add instruktlabs/kiln --skill kiln-hosted -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/instruktlabs/kiln.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/kiln-hosted/skills/kiln-hosted .github/skills/kiln-hosted && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "kiln-hosted" agent skill from https://github.com/instruktlabs/kiln/tree/main/plugins/kiln-hosted/skills/kiln-hosted into .github/skills/kiln-hosted/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "kiln-hosted", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add instruktlabs/kiln --skill kiln-hosted -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install instruktlabs/kiln kiln-hosted --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/instruktlabs/kiln.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/kiln-hosted/skills/kiln-hosted .opencode/skills/kiln-hosted && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "kiln-hosted" agent skill from https://github.com/instruktlabs/kiln/tree/main/plugins/kiln-hosted/skills/kiln-hosted into .opencode/skills/kiln-hosted/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "kiln-hosted", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
kiln-hostedCreate, inspect, revise and deliver editable 3D assets through Kiln's connected hosted service, or reopen assets saved in that account.
Kiln Hosted is an agent skill from instruktlabs/kiln. Create, inspect, revise and deliver editable 3D assets through Kiln's connected hosted service, or reopen assets saved in that account. Use for hosted Kiln work; keep an existing local Kiln workspace on its local workflow unless the user chooses hosted storage.
Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Game assets and audio. It works with Model Context Protocol. The repository describes itself as: Build and revise procedural 3D assets with your coding agent. Local MCP server, CLI and TypeScript engine with rendered review, editable source and GLB export. The licence is MIT.
Read from SKILL.md and the folder at commit 9e6dfe0. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Kiln Hosted loads about 1.2k tokens when it runs. Until then it costs about 68 tokens; SKILL.md has 630 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from instruktlabs/kiln at commit 9e6dfe0, republished under its MIT licence (© instruktlabs). 630 words, ~1,200 tokens.
.claude/skills/kiln-hosted/SKILL.md (or your agent's skills folder).Use the connected Kiln tools for the requested asset work. Account connection and sign-in belong to the host and Kiln website; never ask for a password, token or code in chat. If the connection is unavailable, explain that step without pretending a local installation can access the hosted account.
Read the program contract before authoring new
source. kiln_discover retrieves geometry helpers, examples and input shapes;
kiln_capabilities reports hosted runtime facts. Use the tool schemas currently
exposed by this connection. Renderer setup and local CLI instructions in general
engine references are not steps for this hosted workflow.
Match the brief's subject, scale, style and destination. Standalone assets need no project. Use geometry recipes for construction, curved surfaces and joints that must fit or move; search Discovery for unfamiliar helper contracts. Preserve experimental labels and limitations in the catalog. The authoring frame is metres, +X forward, +Y up, +Z right.
Submit new source once to kiln_validate or kiln_render, then copy the returned
programRef exactly for later reads, edits and views, including after a failed
build. Use kiln_source to obtain exact anchors and kiln_edit for revisions;
keep the new reference and inspect build success separately from edit success.
Inspect returned images and structural findings against the brief. Select
camera views that answer a concrete shape, joint,
interior or motion question. Use exact returned part paths and numeric inspection
for required fit or clearance. Read viewFidelity: a CPU fallback can establish
shape, not PBR material appearance. Do not claim material quality or destination
performance from a passing structural check or an unavailable view.
Hosted calls use quotas. Do not repeat an unchanged render without a new review question. On admission refusal or a quota error, report the limit and preserve existing references; do not switch accounts or keep retrying to evade it.
For library materials, use kiln_material_search with scope: 'all', 'presets'
or 'saved', and kiln_material_get to read exact saved resources.
kiln_material_create accepts a definition with kind: 'preset' or
'procedural'; kiln_material_import retains an imported resource. Read their current schemas and
Discovery shapes; supply known provenance and licensing rather than inventing it.
Carry the same materialId/revisionId dependency pins through each render, edit,
inspection and save that needs them. A program reference alone does not supply
material context.
Use kiln_assets_collections to list destinations and kiln_assets_search to
browse saved assets. Omit collection to search all configured collections, or
select one explicitly.
kiln_assets_get reads a selected revision and its downloads;
kiln_assets_restore returns its exact source reference for editing. Preserve the
collection, asset ID and revision ID together. The hosted presentation uses these
domain operations from the shared engine contract; follow their advertised schemas.
For a requested saved or downloadable asset, save the reviewed final programRef
with kiln_save, using the requested collection or the documented default. For a
revision, supply its asset ID and parent revision so earlier work stays intact.
Use the same material dependencies and reviewed backdrop. Do not save every draft
or save a preview-only exploration unless the user requested persistence.
Use kiln_present on the exact saved revision when the host supports an interactive
viewer, including ChatGPT; a text download link alone does not display that viewer.
Use kiln_export for the requested files or editable bundle. Return actual
download links from the result; they require the owning browser account and
expire. Get fresh links by reopening the saved revision when needed. Present an
interactive card only when the host supports it; otherwise use the supplied
links/resources. Never invent public links or claim native attachment support.
Report the result, what was reviewed and any remaining limitation. Unsaved work expires after seven days. Saved assets remain within quota until deleted; account and deletion controls are on the Kiln website, not additional hidden MCP tools.
© instruktlabs, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in plugins/kiln-hosted/skills/kiln-hosted of instruktlabs/kiln.
Open the folder on GitHubat commit 9e6dfe0
Kiln Hosted next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Kiln Hosted this skillinstruktlabs/kiln | 255 | — | ~1.2k | Automated safety check: Pass | MIT | |
| Unreal Material and VFX Workflowflopperam/unreal-engine-mcp | 1.1k | — | ~927 | Automated safety check: Pass | None | |
| Fmodel Unpackpa001024/dna-builder | 137 | — | ~2.6k | Automated safety check: Pass | MIT | |
| Make Imagesglifxyz/glif-mcp-server | 213 | — | ~931 | Automated safety check: Pass | MIT | |
| Fal Assetsrehan-remade/universal-modder | 6.5k | — | ~2k | Automated safety check: Notes | MIT | |
| Geometry Nodesarjun988/blender-skills | 283 | — | ~963 | Automated safety check: Pass | MIT |
flopperam/unreal-engine-mcp
Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps.
pa001024/dna-builder
This skill documents how to use the fmodel-mcp toolkit (a CUE4Parse-based .NET CLI plus a thin Python MCP server) to inspect and export Unreal Engine game assets — pak files, textures, meshes…
glifxyz/glif-mcp-server
Make new still images from a brief with Glif and save them to a folder: concept art, a series of variations, mockups, posters, illustrations, wallpapers, reference boards or any picture that isn't…
rehan-remade/universal-modder
Generate game assets with fal (fal.ai) through the fal MCP server, the um fal CLI (REST) or fal api.
arjun988/blender-skills
Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups.
glifxyz/glif-mcp-server
Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item…
instruktlabs/kiln
Refine an existing Kiln asset through bounded source reads, exact revision edits, and targeted image feedback.
instruktlabs/kiln
Create a procedural 3D asset with Kiln JavaScript, review useful camera views, refine saved source, and export a GLB.
instruktlabs/kiln
Check a Kiln asset's geometry, views, export fidelity, and behavior in its destination project.
instruktlabs/kiln
Configure and verify Kiln in an existing project or a new asset workspace for the selected coding agent.
instruktlabs/kiln
Run requested Kiln asset batches or compare coding-agent harnesses and models in isolated workspaces.
instruktlabs/kiln
Compose existing assets into an exported scene or interactive proving environment, with deliberate placement, terrain, materials, integration checks and runtime qualification.
Works with
Categories
Create, inspect, revise and deliver editable 3D assets through Kiln's connected hosted service, or reopen assets saved in that account. Kiln Hosted is an agent skill from instruktlabs/kiln. Create, inspect, revise and deliver editable 3D assets through Kiln's connected hosted service, or reopen assets saved in that account.
Kiln Hosted fits situations like: hosted Kiln work; keep an existing local Kiln workspace on its local workflow unless the user chooses hosted storage.
Run `npx skills add instruktlabs/kiln --skill kiln-hosted -a claude-code`. Or copy the skill folder (plugins/kiln-hosted/skills/kiln-hosted in instruktlabs/kiln) into .claude/skills/kiln-hosted in your project. Claude Code loads it when a task matches its description.
Run `npx skills add instruktlabs/kiln --skill kiln-hosted -a codex`. Or copy the skill folder (plugins/kiln-hosted/skills/kiln-hosted in instruktlabs/kiln) into .agents/skills/kiln-hosted in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add instruktlabs/kiln --skill kiln-hosted -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/kiln-hosted, .gemini/skills/kiln-hosted, .github/skills/kiln-hosted and .opencode/skills/kiln-hosted in your project.
SKILL.md names no scripts, command-line tools or credentials: Kiln Hosted is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Kiln Hosted is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.2k tokens (SKILL.md is roughly 4.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Kiln Hosted: Unreal Material and VFX Workflow (flopperam/unreal-engine-mcp, 1.1k stars), Fmodel Unpack (pa001024/dna-builder, 137 stars), Make Images (glifxyz/glif-mcp-server, 213 stars) and Fal Assets (rehan-remade/universal-modder, 6.5k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
instruktlabs (a GitHub organization) maintains it in instruktlabs/kiln, which has 255 GitHub stars. The repository holds 7 skills in this directory. The repository was last updated on October 10, 2026.
Source: instruktlabs/kiln on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.