Agent skill

Kiln Hosted

by instruktlabs in instruktlabs/kiln

Create, inspect, revise and deliver editable 3D assets through Kiln's connected hosted service, or reopen assets saved in that account.

MITAuto-check passedGame Development

Install Kiln Hosted

skills CLI
$ npx skills add instruktlabs/kiln --skill kiln-hosted -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install instruktlabs/kiln kiln-hosted --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/instruktlabs/kiln.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/kiln-hosted/skills/kiln-hosted .claude/skills/kiln-hosted && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
kiln-hosted
GitHub stars
255
Token cost
~1.2k tokens
SKILL.md length
630 words
Files
1
Skills in repo
7
Repo updated
First seen
Licence
MIT

At a glance

Create, inspect, revise and deliver editable 3D assets through Kiln's connected hosted service, or reopen assets saved in that account.

  • Hosted Kiln work
  • SKILL.md covers Create and review, Materials and saved work and Deliver the requested result
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Keep an existing local Kiln workspace on its local workflow unless the user chooses hosted storage

What it does

Kiln Hosted is an agent skill from instruktlabs/kiln. Create, inspect, revise and deliver editable 3D assets through Kiln's connected hosted service, or reopen assets saved in that account. Use for hosted Kiln work; keep an existing local Kiln workspace on its local workflow unless the user chooses hosted storage.

Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game assets and audio. It works with Model Context Protocol. The repository describes itself as: Build and revise procedural 3D assets with your coding agent. Local MCP server, CLI and TypeScript engine with rendered review, editable source and GLB export. The licence is MIT.

When your agent uses it

  • Hosted Kiln work
  • Keep an existing local Kiln workspace on its local workflow unless the user chooses hosted storage

Example prompts

  • “/kiln-hosted”

What it can do on your machine

Read from SKILL.md and the folder at commit 9e6dfe0. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Kiln Hosted loads about 1.2k tokens when it runs. Until then it costs about 68 tokens; SKILL.md has 630 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~68
When it runs · the whole SKILL.md, loaded when a task matches
~1.2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from instruktlabs/kiln at commit 9e6dfe0, republished under its MIT licence (© instruktlabs). 630 words, ~1,200 tokens.

Download SKILL.mdSave it as .claude/skills/kiln-hosted/SKILL.md (or your agent's skills folder).
name
kiln-hosted
description
Create, inspect, revise and deliver editable 3D assets through Kiln's connected hosted service, or reopen assets saved in that account. Use for hosted Kiln work; keep an existing local Kiln workspace on its local workflow unless the user chooses hosted storage.
license
MIT

Work with hosted Kiln

Use the connected Kiln tools for the requested asset work. Account connection and sign-in belong to the host and Kiln website; never ask for a password, token or code in chat. If the connection is unavailable, explain that step without pretending a local installation can access the hosted account.

Read the program contract before authoring new source. kiln_discover retrieves geometry helpers, examples and input shapes; kiln_capabilities reports hosted runtime facts. Use the tool schemas currently exposed by this connection. Renderer setup and local CLI instructions in general engine references are not steps for this hosted workflow.

Create and review

Match the brief's subject, scale, style and destination. Standalone assets need no project. Use geometry recipes for construction, curved surfaces and joints that must fit or move; search Discovery for unfamiliar helper contracts. Preserve experimental labels and limitations in the catalog. The authoring frame is metres, +X forward, +Y up, +Z right.

Submit new source once to kiln_validate or kiln_render, then copy the returned programRef exactly for later reads, edits and views, including after a failed build. Use kiln_source to obtain exact anchors and kiln_edit for revisions; keep the new reference and inspect build success separately from edit success.

Inspect returned images and structural findings against the brief. Select camera views that answer a concrete shape, joint, interior or motion question. Use exact returned part paths and numeric inspection for required fit or clearance. Read viewFidelity: a CPU fallback can establish shape, not PBR material appearance. Do not claim material quality or destination performance from a passing structural check or an unavailable view.

Hosted calls use quotas. Do not repeat an unchanged render without a new review question. On admission refusal or a quota error, report the limit and preserve existing references; do not switch accounts or keep retrying to evade it.

Materials and saved work

For library materials, use kiln_material_search with scope: 'all', 'presets' or 'saved', and kiln_material_get to read exact saved resources. kiln_material_create accepts a definition with kind: 'preset' or 'procedural'; kiln_material_import retains an imported resource. Read their current schemas and Discovery shapes; supply known provenance and licensing rather than inventing it. Carry the same materialId/revisionId dependency pins through each render, edit, inspection and save that needs them. A program reference alone does not supply material context.

Use kiln_assets_collections to list destinations and kiln_assets_search to browse saved assets. Omit collection to search all configured collections, or select one explicitly. kiln_assets_get reads a selected revision and its downloads; kiln_assets_restore returns its exact source reference for editing. Preserve the collection, asset ID and revision ID together. The hosted presentation uses these domain operations from the shared engine contract; follow their advertised schemas.

Show full SKILL.md (185 more words)Show less

Deliver the requested result

For a requested saved or downloadable asset, save the reviewed final programRef with kiln_save, using the requested collection or the documented default. For a revision, supply its asset ID and parent revision so earlier work stays intact. Use the same material dependencies and reviewed backdrop. Do not save every draft or save a preview-only exploration unless the user requested persistence.

Use kiln_present on the exact saved revision when the host supports an interactive viewer, including ChatGPT; a text download link alone does not display that viewer. Use kiln_export for the requested files or editable bundle. Return actual download links from the result; they require the owning browser account and expire. Get fresh links by reopening the saved revision when needed. Present an interactive card only when the host supports it; otherwise use the supplied links/resources. Never invent public links or claim native attachment support.

Report the result, what was reviewed and any remaining limitation. Unsaved work expires after seven days. Saved assets remain within quota until deleted; account and deletion controls are on the Kiln website, not additional hidden MCP tools.

© instruktlabs, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in plugins/kiln-hosted/skills/kiln-hosted of instruktlabs/kiln.

Open the folder on GitHubat commit 9e6dfe0

Compare with similar skills

Kiln Hosted next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Kiln Hosted compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Kiln Hosted this skillinstruktlabs/kiln255—~1.2kAutomated safety check: PassMIT
Unreal Material and VFX Workflowflopperam/unreal-engine-mcp1.1k—~927Automated safety check: PassNone
Fmodel Unpackpa001024/dna-builder137—~2.6kAutomated safety check: PassMIT
Make Imagesglifxyz/glif-mcp-server213—~931Automated safety check: PassMIT
Fal Assetsrehan-remade/universal-modder6.5k—~2kAutomated safety check: NotesMIT
Geometry Nodesarjun988/blender-skills283—~963Automated safety check: PassMIT

Similar skills

  • Unreal Material and VFX Workflow

    flopperam/unreal-engine-mcp

    Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps.

    1.1k GitHub stars~927 tokensUpdated 3 mo ago
    Game DevelopmentAuto-check passed
  • Fmodel Unpack

    pa001024/dna-builder

    This skill documents how to use the fmodel-mcp toolkit (a CUE4Parse-based .NET CLI plus a thin Python MCP server) to inspect and export Unreal Engine game assets — pak files, textures, meshes…

    137 GitHub stars~2.6k tokensUpdated yesterday
    Game DevelopmentAuto-check passed
  • Make Images

    glifxyz/glif-mcp-server

    Make new still images from a brief with Glif and save them to a folder: concept art, a series of variations, mockups, posters, illustrations, wallpapers, reference boards or any picture that isn't…

    213 GitHub stars~931 tokensUpdated 2 days ago
    Game DevelopmentAuto-check passed
  • Fal Assets

    rehan-remade/universal-modder

    Generate game assets with fal (fal.ai) through the fal MCP server, the um fal CLI (REST) or fal api.

    6.5k GitHub stars~2k tokensUpdated today
    Game DevelopmentAuto-check: notes
  • Geometry Nodes

    arjun988/blender-skills

    Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups.

    283 GitHub stars~963 tokensUpdated 3 mo ago
    Game DevelopmentAuto-check passed
  • Game Assets

    glifxyz/glif-mcp-server

    Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item…

    213 GitHub stars~831 tokensUpdated 2 days ago
    Game DevelopmentAuto-check passed

More from instruktlabs/kiln

  • Kiln Refine Asset

    instruktlabs/kiln

    Refine an existing Kiln asset through bounded source reads, exact revision edits, and targeted image feedback.

    255 GitHub stars~3.6k tokensUpdated today
    Auto-check passed
  • Kiln Author Asset

    instruktlabs/kiln

    Create a procedural 3D asset with Kiln JavaScript, review useful camera views, refine saved source, and export a GLB.

    255 GitHub stars~4k tokensUpdated today
    Auto-check passed
  • Kiln QA Asset

    instruktlabs/kiln

    Check a Kiln asset's geometry, views, export fidelity, and behavior in its destination project.

    255 GitHub stars~2.7k tokensUpdated today
    Auto-check passed
  • Kiln Setup Workspace

    instruktlabs/kiln

    Configure and verify Kiln in an existing project or a new asset workspace for the selected coding agent.

    255 GitHub stars~3.5k tokensUpdated today
    Auto-check passed
  • Kiln Batch Dispatch

    instruktlabs/kiln

    Run requested Kiln asset batches or compare coding-agent harnesses and models in isolated workspaces.

    255 GitHub stars~585 tokensUpdated today
    Auto-check passed
  • Kiln Compose Scene

    instruktlabs/kiln

    Compose existing assets into an exported scene or interactive proving environment, with deliberate placement, terrain, materials, integration checks and runtime qualification.

    255 GitHub stars~788 tokensUpdated today
    Auto-check passed

Questions about Kiln Hosted

What does Kiln Hosted do?

Create, inspect, revise and deliver editable 3D assets through Kiln's connected hosted service, or reopen assets saved in that account. Kiln Hosted is an agent skill from instruktlabs/kiln. Create, inspect, revise and deliver editable 3D assets through Kiln's connected hosted service, or reopen assets saved in that account.

When should I use Kiln Hosted?

Kiln Hosted fits situations like: hosted Kiln work; keep an existing local Kiln workspace on its local workflow unless the user chooses hosted storage.

How do I install Kiln Hosted in Claude Code?

Run `npx skills add instruktlabs/kiln --skill kiln-hosted -a claude-code`. Or copy the skill folder (plugins/kiln-hosted/skills/kiln-hosted in instruktlabs/kiln) into .claude/skills/kiln-hosted in your project. Claude Code loads it when a task matches its description.

How do I install Kiln Hosted in Codex?

Run `npx skills add instruktlabs/kiln --skill kiln-hosted -a codex`. Or copy the skill folder (plugins/kiln-hosted/skills/kiln-hosted in instruktlabs/kiln) into .agents/skills/kiln-hosted in your project. Codex loads it when a task matches its description.

Can I use Kiln Hosted in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add instruktlabs/kiln --skill kiln-hosted -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/kiln-hosted, .gemini/skills/kiln-hosted, .github/skills/kiln-hosted and .opencode/skills/kiln-hosted in your project.

What does Kiln Hosted need to run?

SKILL.md names no scripts, command-line tools or credentials: Kiln Hosted is instructions for the agent only.

Does Kiln Hosted access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Kiln Hosted safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Kiln Hosted use?

Kiln Hosted is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Kiln Hosted use?

About 1.2k tokens (SKILL.md is roughly 4.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Kiln Hosted?

Skills that share tags, products or a category with Kiln Hosted: Unreal Material and VFX Workflow (flopperam/unreal-engine-mcp, 1.1k stars), Fmodel Unpack (pa001024/dna-builder, 137 stars), Make Images (glifxyz/glif-mcp-server, 213 stars) and Fal Assets (rehan-remade/universal-modder, 6.5k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Kiln Hosted?

instruktlabs (a GitHub organization) maintains it in instruktlabs/kiln, which has 255 GitHub stars. The repository holds 7 skills in this directory. The repository was last updated on October 10, 2026.

Source: instruktlabs/kiln on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.