Expo Brownfield Integration
mweinbach/agent-coworker
Helps add Expo and React Native to an existing native iOS or Android app, and choose between a prebuilt AAR or XCFramework and a fully integrated build.
Guides a consistent bump of the Android or iOS SDK wrapped by the AppsFlyer Unity plugin, keeping both billing library variants and release files in step.
$ npx skills add AppsFlyerSDK/appsflyer-unity-plugin --skill sdk-version-bump -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install AppsFlyerSDK/appsflyer-unity-plugin sdk-version-bump --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/AppsFlyerSDK/appsflyer-unity-plugin.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/sdk-version-bump .claude/skills/sdk-version-bump && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "sdk-version-bump" agent skill from https://github.com/AppsFlyerSDK/appsflyer-unity-plugin/tree/master/.claude/skills/sdk-version-bump into .claude/skills/sdk-version-bump/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sdk-version-bump", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/AppsFlyerSDK/appsflyer-unity-plugin/tree/master/.claude/skills/sdk-version-bumpType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add AppsFlyerSDK/appsflyer-unity-plugin --skill sdk-version-bump -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install AppsFlyerSDK/appsflyer-unity-plugin sdk-version-bump --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/AppsFlyerSDK/appsflyer-unity-plugin.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/sdk-version-bump .agents/skills/sdk-version-bump && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "sdk-version-bump" agent skill from https://github.com/AppsFlyerSDK/appsflyer-unity-plugin/tree/master/.claude/skills/sdk-version-bump into .agents/skills/sdk-version-bump/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sdk-version-bump", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add AppsFlyerSDK/appsflyer-unity-plugin --skill sdk-version-bump -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install AppsFlyerSDK/appsflyer-unity-plugin sdk-version-bump --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/AppsFlyerSDK/appsflyer-unity-plugin.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/sdk-version-bump .cursor/skills/sdk-version-bump && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "sdk-version-bump" agent skill from https://github.com/AppsFlyerSDK/appsflyer-unity-plugin/tree/master/.claude/skills/sdk-version-bump into .cursor/skills/sdk-version-bump/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sdk-version-bump", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/AppsFlyerSDK/appsflyer-unity-plugin.git --path .claude/skills/sdk-version-bump--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add AppsFlyerSDK/appsflyer-unity-plugin --skill sdk-version-bump -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install AppsFlyerSDK/appsflyer-unity-plugin sdk-version-bump --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/AppsFlyerSDK/appsflyer-unity-plugin.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/sdk-version-bump .gemini/skills/sdk-version-bump && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "sdk-version-bump" agent skill from https://github.com/AppsFlyerSDK/appsflyer-unity-plugin/tree/master/.claude/skills/sdk-version-bump into .gemini/skills/sdk-version-bump/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sdk-version-bump", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install AppsFlyerSDK/appsflyer-unity-plugin sdk-version-bumpInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add AppsFlyerSDK/appsflyer-unity-plugin --skill sdk-version-bump -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/AppsFlyerSDK/appsflyer-unity-plugin.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/sdk-version-bump .github/skills/sdk-version-bump && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "sdk-version-bump" agent skill from https://github.com/AppsFlyerSDK/appsflyer-unity-plugin/tree/master/.claude/skills/sdk-version-bump into .github/skills/sdk-version-bump/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sdk-version-bump", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add AppsFlyerSDK/appsflyer-unity-plugin --skill sdk-version-bump -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install AppsFlyerSDK/appsflyer-unity-plugin sdk-version-bump --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/AppsFlyerSDK/appsflyer-unity-plugin.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/sdk-version-bump .opencode/skills/sdk-version-bump && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "sdk-version-bump" agent skill from https://github.com/AppsFlyerSDK/appsflyer-unity-plugin/tree/master/.claude/skills/sdk-version-bump into .opencode/skills/sdk-version-bump/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sdk-version-bump", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
sdk-version-bumpGuides a consistent bump of the Android or iOS SDK wrapped by the AppsFlyer Unity plugin, keeping both billing library variants and release files in step.
This skill guides a version bump of the native Android or iOS SDK wrapped by the AppsFlyer Unity plugin. The goal is one consistent change across the C#, Android and iOS layers, with both billing library variants, v7 and v8, kept in step. The agent first decides whether the Android SDK, the iOS SDK or both are changing, then finds the current versions in the constant in `Assets/AppsFlyer/AppsFlyer.cs`, the Android wrapper's `build.gradle`, the iOS podspec or dependency declarations and `CHANGELOG.md`.
Checks differ by layer. On Android it looks at the `af-android-sdk` and `purchase-connector` dependencies, `gradle.properties` values, the dependencies XML and ProGuard rules. On iOS it checks the podspec, the Purchase Connector pod version, the README and introduction lines that must match and the wrapper's version constants. It then decides whether the plugin version and changelog need updates and notes that the `.unitypackage` files under `deploy/` must be regenerated on release. The reply summarizes old and new versions, files changed, billing variant impact, compatibility risk and validation steps.
8 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 8756add. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
AppsFlyer Unity SDK Version Bump loads about 789 tokens when it runs. Until then it costs about 53 tokens; SKILL.md has 338 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from AppsFlyerSDK/appsflyer-unity-plugin at commit 8756add, republished under its MIT licence (© AppsFlyerSDK). 338 words, ~789 tokens.
.claude/skills/sdk-version-bump/SKILL.md (or your agent's skills folder).Use this skill when updating the native Android or iOS SDK version wrapped by the AppsFlyer Unity plugin.
Perform a safe, consistent version bump across C#, Android, and iOS plugin layers, maintaining both billing library variants.
Assets/AppsFlyer/AppsFlyer.csandroid-unity-wrapper/build.gradle (af-android-sdk, billing library v7/v8)CHANGELOG.mddeploy/ .unitypackage files must be regenerated on release.android-unity-wrapper/build.gradle — af-android-sdk and purchase-connector dependencies (both use gradle.properties variables)android-unity-wrapper/gradle.properties — VERSION_NAME, VERSION_CODE, ANDROID_SDK_VERSION, ANDROID_PC_VERSIONAssets/AppsFlyer/Editor/AppsFlyerDependencies.xml — purchase-connector androidPackage versionAppsFlyerAndroidWrapper.java — version constants if anyAppsFlyerDependencies.xml — PurchaseConnector iosPod version (defaults to --ios-sdk-version, override with --ios-pc-version)README.md and docs/Introduction.md — iOS Purchase Connector line must match iOS SDK versionAppsFlyeriOSWrapper.mm — version constants if anyAssets/AppsFlyer/AppsFlyer.cs — version constantCHANGELOG.mddeploy/ .unitypackage files (must regenerate after bump)Return:
.unitypackage regeneration required: Yes | No--ios-pc-version.--android-pc-version to bump-version.sh to update it; omit to leave it unchanged..unitypackage files are release artifacts — flag them as needing regeneration.© AppsFlyerSDK, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/sdk-version-bump of AppsFlyerSDK/appsflyer-unity-plugin.
Open the folder on GitHubat commit 8756add
AppsFlyer Unity SDK Version Bump next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| AppsFlyer Unity SDK Version Bump this skillAppsFlyerSDK/appsflyer-unity-plugin | 178 | — | ~789 | Automated safety check: Pass | MIT | |
| Expo Brownfield Integrationmweinbach/agent-coworker | 156 | 2 repos | ~900 | Automated safety check: Notes | Custom licence | |
| Mobile App Builderrevfactory/harness-100 | 1.3k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | |
| Suede Play ReleaseJasonColapietro/suede-creator-skills | 127 | — | ~2.3k | Automated safety check: Pass | MIT | |
| Simulator Audio E2Ehyochan/react-native-nitro-sound | 961 | — | ~1.1k | Automated safety check: Pass | MIT | |
| Expo UIarcboxlabs/linkcode | 155 | — | ~1.2k | Automated safety check: Pass | MIT |
mweinbach/agent-coworker
Helps add Expo and React Native to an existing native iOS or Android app, and choose between a prebuilt AAR or XCFramework and a fully integrated build.
revfactory/harness-100
Full mobile app development pipeline. An agent skill from revfactory/harness-100.
JasonColapietro/suede-creator-skills
Suede Labs Google Play delivery skill: ship an Android release end to end from the agent interface, without opening the Play Console.
hyochan/react-native-nitro-sound
Build and run repeatable react-native-nitro-sound recorder/player regression tests on an iOS Simulator or Android emulator, with explicit virtual-device selection, microphone permission, Maestro…
arcboxlabs/linkcode
Framework (OSS). An agent skill from arcboxlabs/linkcode.
ioannisa/KSafe
Required before any reply that touches KSafe (by ksafe(...), ksafe.get/put, :ksafe-compose, :ksafe-biometrics), even a 'can KSafe do X?' question or a one-line change that looks like plain Kotlin.
AppsFlyerSDK/appsflyer-unity-plugin
Traces a failing call or callback between C# and the native Android or iOS wrappers of the AppsFlyer Unity plugin to find the first broken link.
AppsFlyerSDK/appsflyer-unity-plugin
Guides API changes in the AppsFlyer Unity plugin across the C# layer and the Android Java and iOS Objective-C bridges, ending with a compatibility-risk report.
AppsFlyerSDK/appsflyer-unity-plugin
Reviews the AppsFlyer Unity plugin before a release: version consistency, changelog, Android and iOS parity, billing variants and .unitypackage freshness.
AppsFlyerSDK/appsflyer-unity-plugin
Checks whether the AppsFlyer events and callbacks expected in a Unity app scenario actually fired, using logs, callback payloads and test evidence.
AppsFlyerSDK/appsflyer-unity-plugin
Run or review a basic end-to-end smoke test for the AppsFlyer Unity plugin on Android emulator or iOS simulator, covering startup, initialization, and basic event flow.
AppsFlyerSDK/appsflyer-unity-plugin
Analyze logs for a specific app launch and determine whether AppsFlyer initialization, start flow, callbacks, and expected events occurred correctly in the Unity plugin.
Categories
Guides a consistent bump of the Android or iOS SDK wrapped by the AppsFlyer Unity plugin, keeping both billing library variants and release files in step. This skill guides a version bump of the native Android or iOS SDK wrapped by the AppsFlyer Unity plugin. The goal is one consistent change across the C#, Android and iOS layers, with both billing library variants, v7 and v8, kept in step.
AppsFlyer Unity SDK Version Bump fits situations like: updating the Android SDK version wrapped by the AppsFlyer Unity plugin; updating the iOS SDK or Purchase Connector version in the plugin; checking that both billing library variants stay consistent after a bump.
Run `npx skills add AppsFlyerSDK/appsflyer-unity-plugin --skill sdk-version-bump -a claude-code`. Or copy the skill folder (.claude/skills/sdk-version-bump in AppsFlyerSDK/appsflyer-unity-plugin) into .claude/skills/sdk-version-bump in your project. Claude Code loads it when a task matches its description.
Run `npx skills add AppsFlyerSDK/appsflyer-unity-plugin --skill sdk-version-bump -a codex`. Or copy the skill folder (.claude/skills/sdk-version-bump in AppsFlyerSDK/appsflyer-unity-plugin) into .agents/skills/sdk-version-bump in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add AppsFlyerSDK/appsflyer-unity-plugin --skill sdk-version-bump -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/sdk-version-bump, .gemini/skills/sdk-version-bump, .github/skills/sdk-version-bump and .opencode/skills/sdk-version-bump in your project.
SKILL.md names no scripts, command-line tools or credentials: AppsFlyer Unity SDK Version Bump is instructions for the agent only. Our summary lists: A checkout of the AppsFlyer Unity plugin repository.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
AppsFlyer Unity SDK Version Bump is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 789 tokens (SKILL.md is roughly 3.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with AppsFlyer Unity SDK Version Bump: Expo Brownfield Integration (mweinbach/agent-coworker, 156 stars), Mobile App Builder (revfactory/harness-100, 1.3k stars), Suede Play Release (JasonColapietro/suede-creator-skills, 127 stars) and Simulator Audio E2E (hyochan/react-native-nitro-sound, 961 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
AppsFlyerSDK (a GitHub organization) maintains it in AppsFlyerSDK/appsflyer-unity-plugin, which has 178 GitHub stars. The repository holds 7 skills in this directory. The repository was last updated on October 4, 2026.
Source: AppsFlyerSDK/appsflyer-unity-plugin on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.