Agent skill

AppsFlyer Unity SDK Version Bump

by AppsFlyerSDK in AppsFlyerSDK/appsflyer-unity-plugin

Guides a consistent bump of the Android or iOS SDK wrapped by the AppsFlyer Unity plugin, keeping both billing library variants and release files in step.

MITAuto-check passedMobile

Install AppsFlyer Unity SDK Version Bump

skills CLI
$ npx skills add AppsFlyerSDK/appsflyer-unity-plugin --skill sdk-version-bump -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install AppsFlyerSDK/appsflyer-unity-plugin sdk-version-bump --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/AppsFlyerSDK/appsflyer-unity-plugin.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/sdk-version-bump .claude/skills/sdk-version-bump && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
sdk-version-bump
GitHub stars
178
Token cost
~789 tokens
SKILL.md length
338 words
Files
1
Skills in repo
7
Repo updated
First seen
Licence
MIT

At a glance

Guides a consistent bump of the Android or iOS SDK wrapped by the AppsFlyer Unity plugin, keeping both billing library variants and release files in step.

  • Works in 8 steps: Identify which SDK is being bumped:… → Locate current versions → Update the native SDK version in all… → …
  • Updating the Android SDK version wrapped by the AppsFlyer Unity plugin
  • SKILL.md covers Goal, Workflow, What to Check and Output Format, plus 1 more section
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

This skill guides a version bump of the native Android or iOS SDK wrapped by the AppsFlyer Unity plugin. The goal is one consistent change across the C#, Android and iOS layers, with both billing library variants, v7 and v8, kept in step. The agent first decides whether the Android SDK, the iOS SDK or both are changing, then finds the current versions in the constant in `Assets/AppsFlyer/AppsFlyer.cs`, the Android wrapper's `build.gradle`, the iOS podspec or dependency declarations and `CHANGELOG.md`.

Checks differ by layer. On Android it looks at the `af-android-sdk` and `purchase-connector` dependencies, `gradle.properties` values, the dependencies XML and ProGuard rules. On iOS it checks the podspec, the Purchase Connector pod version, the README and introduction lines that must match and the wrapper's version constants. It then decides whether the plugin version and changelog need updates and notes that the `.unitypackage` files under `deploy/` must be regenerated on release. The reply summarizes old and new versions, files changed, billing variant impact, compatibility risk and validation steps.

When your agent uses it

  • Updating the Android SDK version wrapped by the AppsFlyer Unity plugin
  • Updating the iOS SDK or Purchase Connector version in the plugin
  • Checking that both billing library variants stay consistent after a bump

Example prompts

  • “Bump the wrapped Android SDK to the newest release and list every file that needs to change.”
  • “Update the iOS SDK version and tell me whether the plugin version and changelog also need a bump.”
  • “Check whether the v7 and v8 billing variants were both updated on this branch.”

Requirements

  • A checkout of the AppsFlyer Unity plugin repository

Workflow steps

8 steps, taken from the first numbered list in SKILL.md.

  1. Identify which SDK is being bumped: Android SDK | iOS SDK | both
  2. Locate current versions
  3. Update the native SDK version in all required places.
  4. Check both billing library variants (v7 and v8) — both must be updated consistently.
  5. Decide whether the Unity plugin version must also be bumped.
  6. Check whether changelog must be updated.
  7. Note that deploy/ .unitypackage files must be regenerated on release.
  8. Summarize: old version, new version, files changed, billing library impact, compatibility risk, validation steps.

What it can do on your machine

Read from SKILL.md and the folder at commit 8756add. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

AppsFlyer Unity SDK Version Bump loads about 789 tokens when it runs. Until then it costs about 53 tokens; SKILL.md has 338 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~53
When it runs · the whole SKILL.md, loaded when a task matches
~789

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from AppsFlyerSDK/appsflyer-unity-plugin at commit 8756add, republished under its MIT licence (© AppsFlyerSDK). 338 words, ~789 tokens.

Download SKILL.mdSave it as .claude/skills/sdk-version-bump/SKILL.md (or your agent's skills folder).
name
sdk-version-bump
description
Safely bump the wrapped Android SDK or iOS SDK version in the AppsFlyer Unity plugin, update the plugin version if needed, and validate all related files including both billing library variants.

SDK Version Bump

Use this skill when updating the native Android or iOS SDK version wrapped by the AppsFlyer Unity plugin.

Goal

Perform a safe, consistent version bump across C#, Android, and iOS plugin layers, maintaining both billing library variants.

Workflow

  1. Identify which SDK is being bumped: Android SDK | iOS SDK | both
  2. Locate current versions:
    • Version constant in Assets/AppsFlyer/AppsFlyer.cs
    • android-unity-wrapper/build.gradle (af-android-sdk, billing library v7/v8)
    • iOS podspec or dependency declarations
    • CHANGELOG.md
  3. Update the native SDK version in all required places.
  4. Check both billing library variants (v7 and v8) — both must be updated consistently.
  5. Decide whether the Unity plugin version must also be bumped.
  6. Check whether changelog must be updated.
  7. Note that deploy/ .unitypackage files must be regenerated on release.
  8. Summarize: old version, new version, files changed, billing library impact, compatibility risk, validation steps.

What to Check

Android
  • android-unity-wrapper/build.gradle — af-android-sdk and purchase-connector dependencies (both use gradle.properties variables)
  • android-unity-wrapper/gradle.properties — VERSION_NAME, VERSION_CODE, ANDROID_SDK_VERSION, ANDROID_PC_VERSION
  • Assets/AppsFlyer/Editor/AppsFlyerDependencies.xml — purchase-connector androidPackage version
  • Billing library v7 and v8 build variants — both must be updated
  • ProGuard rules if new classes are added
  • AppsFlyerAndroidWrapper.java — version constants if any
iOS
  • iOS podspec or pod dependency declarations
  • AppsFlyerDependencies.xml — PurchaseConnector iosPod version (defaults to --ios-sdk-version, override with --ios-pc-version)
  • README.md and docs/Introduction.md — iOS Purchase Connector line must match iOS SDK version
  • AppsFlyeriOSWrapper.mm — version constants if any
Unity plugin
  • Assets/AppsFlyer/AppsFlyer.cs — version constant
  • CHANGELOG.md
  • deploy/ .unitypackage files (must regenerate after bump)

Output Format

Return:

  • Summary
  • SDK bumped: Android | iOS | Both
  • Previous version → New version
  • Billing library variants impacted: v7 | v8 | both
  • Files updated
  • Plugin version impact
  • Changelog impact
  • .unitypackage regeneration required: Yes | No
  • Validation steps
  • Compatibility risk

Rules

  • iOS Purchase Connector defaults to iOS SDK version but can be overridden independently with --ios-pc-version.
  • Android Purchase Connector version is independent — pass --android-pc-version to bump-version.sh to update it; omit to leave it unchanged.
  • Both billing library variants must be updated together.
  • Do not update only one place if multiple version declarations exist.
  • .unitypackage files are release artifacts — flag them as needing regeneration.
  • Prefer a minimal and consistent change set.

© AppsFlyerSDK, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .claude/skills/sdk-version-bump of AppsFlyerSDK/appsflyer-unity-plugin.

Open the folder on GitHubat commit 8756add

Compare with similar skills

AppsFlyer Unity SDK Version Bump next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

AppsFlyer Unity SDK Version Bump compared with similar skills
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Questions about AppsFlyer Unity SDK Version Bump

What does AppsFlyer Unity SDK Version Bump do?

Guides a consistent bump of the Android or iOS SDK wrapped by the AppsFlyer Unity plugin, keeping both billing library variants and release files in step. This skill guides a version bump of the native Android or iOS SDK wrapped by the AppsFlyer Unity plugin. The goal is one consistent change across the C#, Android and iOS layers, with both billing library variants, v7 and v8, kept in step.

When should I use AppsFlyer Unity SDK Version Bump?

AppsFlyer Unity SDK Version Bump fits situations like: updating the Android SDK version wrapped by the AppsFlyer Unity plugin; updating the iOS SDK or Purchase Connector version in the plugin; checking that both billing library variants stay consistent after a bump.

How do I install AppsFlyer Unity SDK Version Bump in Claude Code?

Run `npx skills add AppsFlyerSDK/appsflyer-unity-plugin --skill sdk-version-bump -a claude-code`. Or copy the skill folder (.claude/skills/sdk-version-bump in AppsFlyerSDK/appsflyer-unity-plugin) into .claude/skills/sdk-version-bump in your project. Claude Code loads it when a task matches its description.

How do I install AppsFlyer Unity SDK Version Bump in Codex?

Run `npx skills add AppsFlyerSDK/appsflyer-unity-plugin --skill sdk-version-bump -a codex`. Or copy the skill folder (.claude/skills/sdk-version-bump in AppsFlyerSDK/appsflyer-unity-plugin) into .agents/skills/sdk-version-bump in your project. Codex loads it when a task matches its description.

Can I use AppsFlyer Unity SDK Version Bump in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add AppsFlyerSDK/appsflyer-unity-plugin --skill sdk-version-bump -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/sdk-version-bump, .gemini/skills/sdk-version-bump, .github/skills/sdk-version-bump and .opencode/skills/sdk-version-bump in your project.

What does AppsFlyer Unity SDK Version Bump need to run?

SKILL.md names no scripts, command-line tools or credentials: AppsFlyer Unity SDK Version Bump is instructions for the agent only. Our summary lists: A checkout of the AppsFlyer Unity plugin repository.

Does AppsFlyer Unity SDK Version Bump access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is AppsFlyer Unity SDK Version Bump safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does AppsFlyer Unity SDK Version Bump use?

AppsFlyer Unity SDK Version Bump is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does AppsFlyer Unity SDK Version Bump use?

About 789 tokens (SKILL.md is roughly 3.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to AppsFlyer Unity SDK Version Bump?

Skills that share tags, products or a category with AppsFlyer Unity SDK Version Bump: Expo Brownfield Integration (mweinbach/agent-coworker, 156 stars), Mobile App Builder (revfactory/harness-100, 1.3k stars), Suede Play Release (JasonColapietro/suede-creator-skills, 127 stars) and Simulator Audio E2E (hyochan/react-native-nitro-sound, 961 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains AppsFlyer Unity SDK Version Bump?

AppsFlyerSDK (a GitHub organization) maintains it in AppsFlyerSDK/appsflyer-unity-plugin, which has 178 GitHub stars. The repository holds 7 skills in this directory. The repository was last updated on October 4, 2026.

Source: AppsFlyerSDK/appsflyer-unity-plugin on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.