Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Build lightweight SDF/canvas displacement glass with Vaso. An agent skill from agent-skills-hub/agent-skills-hub.
$ npx skills add agent-skills-hub/agent-skills-hub --skill build-sdf-liquid-glass -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install agent-skills-hub/agent-skills-hub build-sdf-liquid-glass --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/agent-skills-hub/agent-skills-hub.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/build-sdf-liquid-glass .claude/skills/build-sdf-liquid-glass && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "build-sdf-liquid-glass" agent skill from https://github.com/agent-skills-hub/agent-skills-hub/tree/main/skills/build-sdf-liquid-glass into .claude/skills/build-sdf-liquid-glass/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-sdf-liquid-glass", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/agent-skills-hub/agent-skills-hub/tree/main/skills/build-sdf-liquid-glassType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add agent-skills-hub/agent-skills-hub --skill build-sdf-liquid-glass -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install agent-skills-hub/agent-skills-hub build-sdf-liquid-glass --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/agent-skills-hub/agent-skills-hub.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/build-sdf-liquid-glass .agents/skills/build-sdf-liquid-glass && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "build-sdf-liquid-glass" agent skill from https://github.com/agent-skills-hub/agent-skills-hub/tree/main/skills/build-sdf-liquid-glass into .agents/skills/build-sdf-liquid-glass/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-sdf-liquid-glass", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add agent-skills-hub/agent-skills-hub --skill build-sdf-liquid-glass -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install agent-skills-hub/agent-skills-hub build-sdf-liquid-glass --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/agent-skills-hub/agent-skills-hub.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/build-sdf-liquid-glass .cursor/skills/build-sdf-liquid-glass && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "build-sdf-liquid-glass" agent skill from https://github.com/agent-skills-hub/agent-skills-hub/tree/main/skills/build-sdf-liquid-glass into .cursor/skills/build-sdf-liquid-glass/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-sdf-liquid-glass", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/agent-skills-hub/agent-skills-hub.git --path skills/build-sdf-liquid-glass--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add agent-skills-hub/agent-skills-hub --skill build-sdf-liquid-glass -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install agent-skills-hub/agent-skills-hub build-sdf-liquid-glass --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/agent-skills-hub/agent-skills-hub.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/build-sdf-liquid-glass .gemini/skills/build-sdf-liquid-glass && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "build-sdf-liquid-glass" agent skill from https://github.com/agent-skills-hub/agent-skills-hub/tree/main/skills/build-sdf-liquid-glass into .gemini/skills/build-sdf-liquid-glass/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-sdf-liquid-glass", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install agent-skills-hub/agent-skills-hub build-sdf-liquid-glassInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add agent-skills-hub/agent-skills-hub --skill build-sdf-liquid-glass -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/agent-skills-hub/agent-skills-hub.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/build-sdf-liquid-glass .github/skills/build-sdf-liquid-glass && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "build-sdf-liquid-glass" agent skill from https://github.com/agent-skills-hub/agent-skills-hub/tree/main/skills/build-sdf-liquid-glass into .github/skills/build-sdf-liquid-glass/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-sdf-liquid-glass", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add agent-skills-hub/agent-skills-hub --skill build-sdf-liquid-glass -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install agent-skills-hub/agent-skills-hub build-sdf-liquid-glass --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/agent-skills-hub/agent-skills-hub.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/build-sdf-liquid-glass .opencode/skills/build-sdf-liquid-glass && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "build-sdf-liquid-glass" agent skill from https://github.com/agent-skills-hub/agent-skills-hub/tree/main/skills/build-sdf-liquid-glass into .opencode/skills/build-sdf-liquid-glass/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-sdf-liquid-glass", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
build-sdf-liquid-glassBuild lightweight SDF/canvas displacement glass with Vaso. An agent skill from agent-skills-hub/agent-skills-hub.
Build Sdf Liquid Glass is an agent skill from agent-skills-hub/agent-skills-hub. Build lightweight SDF/canvas displacement glass with Vaso. Use for responsive refractive cards, no-WebGL fallbacks, many compact surfaces, or explicit SDF requests.
Its SKILL.md is about 670 tokens, which your agent loads only when the skill is triggered. The skill folder holds 6 other files, including reference files and assets (for example `references/tuning.md`).
It sits in Game Development, covering 3D graphics and WebGL. The repository describes itself as: Agent Skills Hub is a global library of AI agent skills that work across OpenClaw, Claude Code, Gemini, Cursor, Antigravity, and more. The licence is MIT.
7 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit efc0b96. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Build Sdf Liquid Glass loads about 674 tokens when it runs, and up to ~1k if it reads all its reference files. Until then it costs about 47 tokens; SKILL.md has 315 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from agent-skills-hub/agent-skills-hub at commit efc0b96, republished under its MIT licence (© agent-skills-hub). 315 words, ~674 tokens.
.claude/skills/build-sdf-liquid-glass/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.Create a bounded displacement lens with a sharp, accessible content layer.
Use build-sdf-liquid-glass to add a responsive Vaso notification card with sharp DOM text above the displacement layer.vaso with the repository's package manager.assets/react/SDFLiquidGlass.tsx and sdf-liquid-glass.css for React projects. Preserve the same layer separation elsewhere.ResizeObserver instead of hard-coding responsive width.Start with:
radius: 16depth: 0.58blur: 0.4dispersion: 0.3286pxRead references/tuning.md before increasing depth or dispersion.
depth subtle for operational UI; use stronger distortion only for decorative surfaces.If the user asks only for an optimized glass material without naming D/SDF/Vaso, use $build-webgl-liquid-glass instead.
backdrop-filter for the full effect.© agent-skills-hub, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files (references, assets) in skills/build-sdf-liquid-glass of agent-skills-hub/agent-skills-hub.
Open the folder on GitHubat commit efc0b96
Build Sdf Liquid Glass next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Build Sdf Liquid Glass this skillagent-skills-hub/agent-skills-hub | 112 | — | ~674 | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
agent-skills-hub/agent-skills-hub
Drives a self-hosted Open Notebook instance to organize sources into notebooks, chat with documents, generate notes and multi-speaker podcasts, and search across material.
agent-skills-hub/agent-skills-hub
Zero-shot time series forecasting with Google's TimesFM foundation model.
agent-skills-hub/agent-skills-hub
Interact with Zotero reference management libraries using the pyzotero Python client.
agent-skills-hub/agent-skills-hub
Access real-time and historical stock market data, forex rates, cryptocurrency prices, commodities, economic indicators, and 50+ technical indicators via the Alpha Vantage API.
agent-skills-hub/agent-skills-hub
Python library for accessing, analyzing, and extracting data from SEC EDGAR filings.
agent-skills-hub/agent-skills-hub
Mobile-first design and engineering doctrine for iOS and Android apps.
Categories
Build lightweight SDF/canvas displacement glass with Vaso. An agent skill from agent-skills-hub/agent-skills-hub. Build Sdf Liquid Glass is an agent skill from agent-skills-hub/agent-skills-hub. Build lightweight SDF/canvas displacement glass with Vaso.
Build Sdf Liquid Glass fits situations like: responsive refractive cards; no-WebGL fallbacks; many compact surfaces; explicit SDF requests.
Run `npx skills add agent-skills-hub/agent-skills-hub --skill build-sdf-liquid-glass -a claude-code`. Or copy the skill folder (skills/build-sdf-liquid-glass in agent-skills-hub/agent-skills-hub) into .claude/skills/build-sdf-liquid-glass in your project. Claude Code loads it when a task matches its description.
Run `npx skills add agent-skills-hub/agent-skills-hub --skill build-sdf-liquid-glass -a codex`. Or copy the skill folder (skills/build-sdf-liquid-glass in agent-skills-hub/agent-skills-hub) into .agents/skills/build-sdf-liquid-glass in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add agent-skills-hub/agent-skills-hub --skill build-sdf-liquid-glass -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/build-sdf-liquid-glass, .gemini/skills/build-sdf-liquid-glass, .github/skills/build-sdf-liquid-glass and .opencode/skills/build-sdf-liquid-glass in your project.
SKILL.md names no scripts, command-line tools or credentials: Build Sdf Liquid Glass is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Build Sdf Liquid Glass is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 674 tokens (SKILL.md is roughly 2.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 332 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Build Sdf Liquid Glass: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
agent-skills-hub (a GitHub organization) maintains it in agent-skills-hub/agent-skills-hub, which has 112 GitHub stars. The repository holds 19 skills in this directory. The repository was last updated on October 2, 2026.
Source: agent-skills-hub/agent-skills-hub on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.