Set or inspect the Unity Game View custom rendering resolution.

MITAuto-check passedGame Development

Install Uloop Set Game View Size

skills CLI
$ npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-set-game-view-size -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install CyberAgentGameEntertainment/NovaShader uloop-set-game-view-size --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/CyberAgentGameEntertainment/NovaShader.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/uloop-set-game-view-size .claude/skills/uloop-set-game-view-size && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
uloop-set-game-view-size
GitHub stars
1.6k
Used in
1 other repo
Token cost
~341 tokens
SKILL.md length
106 words
Files
1
Skills in repo
10
Repo updated
First seen
Licence
MIT

At a glance

Set or inspect the Unity Game View custom rendering resolution.

  • Game Development work in your project
  • SKILL.md covers Usage, Parameters, Output and Examples, plus 1 more section
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Uloop Set Game View Size is an agent skill from CyberAgentGameEntertainment/NovaShader. Set or inspect the Unity Game View custom rendering resolution.

Its SKILL.md is about 340 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. It works with Unity. The repository describes itself as: Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity. The licence is MIT.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/uloop-set-game-view-size”

What it can do on your machine

Read from SKILL.md and the folder at commit 7f0a400. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Uloop Set Game View Size loads about 341 tokens when it runs. Until then it costs about 22 tokens; SKILL.md has 106 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~22
When it runs · the whole SKILL.md, loaded when a task matches
~341

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from CyberAgentGameEntertainment/NovaShader at commit 7f0a400, republished under its MIT licence (© CyberAgentGameEntertainment). 106 words, ~341 tokens.

Download SKILL.mdSave it as .claude/skills/uloop-set-game-view-size/SKILL.md (or your agent's skills folder).
name
uloop-set-game-view-size
description
Set or inspect the Unity Game View custom rendering resolution.
toolName
set-game-view-size

uloop set-game-view-size

Set or inspect the Unity Game View custom rendering resolution.

Usage

bash
uloop set-game-view-size [--width <width> --height <height>]

Parameters

ParameterTypeDefaultDescription
--widthintegerunsetTarget Game View rendering width in pixels. Provide with --height to change the resolution.
--heightintegerunsetTarget Game View rendering height in pixels. Provide with --width to change the resolution.

Output

Returns JSON containing:

  • Success: Whether the request completed.
  • PreviousWidth / PreviousHeight: Resolution before the request.
  • CurrentWidth / CurrentHeight: Resolution after the request.
  • Changed: Whether the resolution changed.
  • Message: Human-readable status.

Examples

bash
# Read the current custom rendering resolution
uloop set-game-view-size

# Set a Full HD custom rendering resolution
uloop set-game-view-size --width 1920 --height 1080

Notes

  • Width and height must be provided together when changing the resolution.
  • The tool uses Unity's public UnityEditor.PlayModeWindow API and does not require reflection.

© CyberAgentGameEntertainment, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .claude/skills/uloop-set-game-view-size of CyberAgentGameEntertainment/NovaShader.

Open the folder on GitHubat commit 7f0a400

Used in 1 other repository

We found 3 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in CyberAgentGameEntertainment/NovaShader, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Uloop Set Game View Size next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Uloop Set Game View Size compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Uloop Set Game View Size this skillCyberAgentGameEntertainment/NovaShader1.6k1 repos~341Automated safety check: PassMIT
Fantasy Framework Development Guideqq362946/Fantasy1.4k—~5.8kAutomated safety check: PassCustom licence
Locus Unity BridgeMisaka-Mikoto-Tech/agent-skills278—~4kAutomated safety check: PassMIT
AibridgeFlameskyDexive/Legends-Of-Heroes928—~2.1kAutomated safety check: PassMIT
Unity SkillsBesty0728/Unity-Skills1.8k—~2kAutomated safety check: PassMIT
Unity PluginTomLeeLive/openclaw-unity-plugin107—~5.1kAutomated safety check: PassApache-2.0

Similar skills

  • Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases.

    1.4k GitHub stars~5.8k tokensUpdated 2 days ago
    Game DevelopmentAuto-check passed
  • Locus Unity Bridge

    Misaka-Mikoto-Tech/agent-skills

    A skill your agent uses when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C must be executed, or…

    278 GitHub stars~4k tokensUpdated 19 days ago
    Game DevelopmentAuto-check passed
  • Aibridge

    FlameskyDexive/Legends-Of-Heroes

    Unity Editor and Player Runtime CLI integration for AIBridge.

    928 GitHub stars~2.1k tokensUpdated 19 days ago
    Game DevelopmentAuto-check passed
  • Unity Skills

    Besty0728/Unity-Skills

    Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations.

    1.8k GitHub stars~2k tokensUpdated yesterday
    Game DevelopmentAuto-check passed
  • Unity Plugin

    TomLeeLive/openclaw-unity-plugin

    Control Unity Editor via OpenClaw Unity Plugin. An agent skill from TomLeeLive/openclaw-unity-plugin.

    107 GitHub stars~5.1k tokensUpdated 1 mo ago
    Game DevelopmentAuto-check passed
  • Viewsystem Pool Migration

    MacacaGames/MacacaViewSystem

    Migrate MacacaViewSystem ViewElement pools from KeepForever to an evidence-based recovery policy while preserving lifecycle, requested-pool, unique, async, event, and Addressable ownership safety.

    121 GitHub stars~1.3k tokensUpdated 11 days ago
    Game DevelopmentAuto-check passed

More from CyberAgentGameEntertainment/NovaShader

All 10 skills in this repo
  • Uloop Execute Dynamic Code

    CyberAgentGameEntertainment/NovaShader

    Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.

    1.6k GitHub starsUsed in 1 repo~1.9k tokens
    Auto-check passed
  • Uloop Simulate Keyboard

    CyberAgentGameEntertainment/NovaShader

    Simulate keyboard input in PlayMode through Unity Input System.

    1.6k GitHub starsUsed in 1 repo~1.9k tokens
    Auto-check passed
  • Uloop Simulate Mouse Input

    CyberAgentGameEntertainment/NovaShader

    Simulate Mouse.current input in PlayMode through Unity Input System.

    1.6k GitHub starsUsed in 1 repo~2k tokens
    Auto-check passed
  • Uloop Control Play Mode

    CyberAgentGameEntertainment/NovaShader

    Control Unity Editor Play Mode. An agent skill from CyberAgentGameEntertainment/NovaShader.

    1.6k GitHub starsUsed in 1 repo~1.3k tokens
    Auto-check passed
  • Uloop Pause Point

    CyberAgentGameEntertainment/NovaShader

    Pauses Unity playback at any source file:line without editing code or recompiling, and returns a snapshot of the locals, parameters, and instance fields at that exact frame.

    1.6k GitHub stars~2k tokensUpdated 4 days ago
    Auto-check passed
  • Uloop Launch

    CyberAgentGameEntertainment/NovaShader

    Launch or restart Unity Editor. An agent skill from CyberAgentGameEntertainment/NovaShader.

    1.6k GitHub starsUsed in 1 repo~782 tokens
    Auto-check passed

Works with

Questions about Uloop Set Game View Size

What does Uloop Set Game View Size do?

Set or inspect the Unity Game View custom rendering resolution. Uloop Set Game View Size is an agent skill from CyberAgentGameEntertainment/NovaShader. Set or inspect the Unity Game View custom rendering resolution.

When should I use Uloop Set Game View Size?

Uloop Set Game View Size fits situations like: game Development work in your project.

How do I install Uloop Set Game View Size in Claude Code?

Run `npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-set-game-view-size -a claude-code`. Or copy the skill folder (.claude/skills/uloop-set-game-view-size in CyberAgentGameEntertainment/NovaShader) into .claude/skills/uloop-set-game-view-size in your project. Claude Code loads it when a task matches its description.

How do I install Uloop Set Game View Size in Codex?

Run `npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-set-game-view-size -a codex`. Or copy the skill folder (.claude/skills/uloop-set-game-view-size in CyberAgentGameEntertainment/NovaShader) into .agents/skills/uloop-set-game-view-size in your project. Codex loads it when a task matches its description.

Can I use Uloop Set Game View Size in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-set-game-view-size -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/uloop-set-game-view-size, .gemini/skills/uloop-set-game-view-size, .github/skills/uloop-set-game-view-size and .opencode/skills/uloop-set-game-view-size in your project.

What does Uloop Set Game View Size need to run?

SKILL.md names no scripts, command-line tools or credentials: Uloop Set Game View Size is instructions for the agent only.

Does Uloop Set Game View Size access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Uloop Set Game View Size safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Uloop Set Game View Size use?

Uloop Set Game View Size is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Uloop Set Game View Size use?

About 341 tokens (SKILL.md is roughly 1.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Uloop Set Game View Size?

Skills that share tags, products or a category with Uloop Set Game View Size: Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars), Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 278 stars), Aibridge (FlameskyDexive/Legends-Of-Heroes, 928 stars) and Unity Skills (Besty0728/Unity-Skills, 1.8k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Uloop Set Game View Size?

CyberAgentGameEntertainment (a GitHub organization) maintains it in CyberAgentGameEntertainment/NovaShader, which has 1,622 GitHub stars. The repository holds 10 skills in this directory. The repository was last updated on October 7, 2026.

Source: CyberAgentGameEntertainment/NovaShader on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.