Architecture Docs Writer
prisma/orm
Guides writing and rewriting architecture subsystem docs, ADRs and reference pages so they make sense to a developer with no prior project context.
Builds a flat must-do and never-do rules sheet per layer from Accepted architecture decision records and writes it to docs/architecture/control-manifest.md.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill create-control-manifest -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios create-control-manifest --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/create-control-manifest .claude/skills/create-control-manifest && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "create-control-manifest" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/create-control-manifest into .claude/skills/create-control-manifest/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "create-control-manifest", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/create-control-manifestType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill create-control-manifest -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios create-control-manifest --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/create-control-manifest .agents/skills/create-control-manifest && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "create-control-manifest" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/create-control-manifest into .agents/skills/create-control-manifest/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "create-control-manifest", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill create-control-manifest -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios create-control-manifest --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/create-control-manifest .cursor/skills/create-control-manifest && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "create-control-manifest" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/create-control-manifest into .cursor/skills/create-control-manifest/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "create-control-manifest", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Donchitos/Claude-Code-Game-Studios.git --path .claude/skills/create-control-manifest--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill create-control-manifest -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios create-control-manifest --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/create-control-manifest .gemini/skills/create-control-manifest && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "create-control-manifest" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/create-control-manifest into .gemini/skills/create-control-manifest/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "create-control-manifest", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Donchitos/Claude-Code-Game-Studios create-control-manifestInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill create-control-manifest -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/create-control-manifest .github/skills/create-control-manifest && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "create-control-manifest" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/create-control-manifest into .github/skills/create-control-manifest/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "create-control-manifest", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill create-control-manifest -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios create-control-manifest --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/create-control-manifest .opencode/skills/create-control-manifest && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "create-control-manifest" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/create-control-manifest into .opencode/skills/create-control-manifest/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "create-control-manifest", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
create-control-manifestBuilds a flat must-do and never-do rules sheet per layer from Accepted architecture decision records and writes it to docs/architecture/control-manifest.md.
The control manifest is a rules sheet for programmers that answers what to do and what never to do, grouped by architectural layer. It draws on all Accepted ADRs, technical preferences and engine reference docs. Where ADRs explain why, the manifest states what. The output goes to docs/architecture/control-manifest.md; it is meant to run after /architecture-review passes and to be re-run whenever ADRs are accepted or revised.
The skill counts the ADR files first, then greps each file's Status section before reading any of them. If some are Accepted, it proceeds with that set and names every ADR left out in the preview you approve. If none are Accepted, it asks whether to use Proposed ones or stop, and never emits a silent empty manifest. If the ADRs lack a Status section, it stops and points you to /architecture-decision retrofit. It also reads naming and performance settings from project.yaml, records the ADR number and title behind every rule, and follows the project's automation modes (collaborative, guided or autonomous) when it asks questions.
6 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit be8993b. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadGlobGrepWriteAgentAskUserQuestionBash(bash "*/.claude/skills/create-control-manifest/../../hooks/yaml-helper.sh" resolve_config *)From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
bashFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Control Manifest Creator loads about 3.9k tokens when it runs. Until then it costs about 37 tokens; SKILL.md has 1,395 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Donchitos/Claude-Code-Game-Studios at commit be8993b, republished under its MIT licence (© Donchitos). 1,395 words, ~3,880 tokens.
.claude/skills/create-control-manifest/SKILL.md (or your agent's skills folder).!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys review_mode,automation
Resolved above — use as-is; --review overrides review_mode for this run. No
block → defaults in .claude/docs/config-resolution.md.
The Control Manifest is a flat, actionable rules sheet for programmers. It answers "what do I do?" and "what must I never do?" — organized by architectural layer, extracted from all Accepted ADRs, technical preferences, and engine reference docs. Where ADRs explain why, the manifest tells you what.
Output: docs/architecture/control-manifest.md
When to run: After /architecture-review passes and ADRs are in Accepted
status. Re-run whenever new ADRs are accepted or existing ADRs are revised.
Every AskUserQuestion call follows .claude/docs/automation-modes.md
(collaborative asks always · guided major-only · autonomous logs and proceeds;
automation_always_ask categories always prompt).
Establish the denominator first. Glob docs/architecture/adr-*.md. Call the
count N. If N is 0: "No ADRs found — run /architecture-decision before
building a control manifest." Stop.
Resolve status without reading the ADRs — the filter must precede the read, not follow it:
Grep pattern="^## Status" glob="docs/architecture/adr-*.md" output_mode="content" -A 3Interpret against N:
| Result | Meaning | Action |
|---|---|---|
N matches, some read Accepted | Normal. | The Accepted set is A; proceed with A. Name every ADR left out, with its status, in the Phase 4 preview — the user approves a manifest knowing what it does not cover. |
N matches, none Accepted | Genuinely no Accepted ADRs. | "[N] ADRs found, none Accepted. A manifest built from Proposed ADRs would encode decisions that may still change." Ask whether to proceed with Proposed or stop. Do not silently emit an empty manifest. |
| 0 matches, N > 0 | Malformed ADRs — not an empty Accepted set. ## Status is BLOCKING-if-missing. | "[N] ADRs found, none has a ## Status section — acceptance cannot be determined. Run /architecture-decision retrofit [file] on each." Stop. Do not treat all ADRs as Accepted; do not emit a manifest. |
naming.* and performance.* from project.yaml; for any key absent or
empty, fall back to .claude/docs/technical-preferences.md.claude/docs/technical-preferences.md (not migrated to project.yaml)docs/engine-reference/[engine]/VERSION.md for engine + versiondocs/engine-reference/[engine]/deprecated-apis.md — these become
forbidden API entriesdocs/engine-reference/[engine]/current-best-practices.md if it existsdocs/architecture/control-manifest.md (present → this run is a
regeneration; Read it before the Phase 5 write, which overwrites it) and
production/epics/*/EPIC.md (present → epics exist). Phase 6 picks its next
step from both.Report: "Loaded [N] Accepted ADRs, engine: [name + version]."
Read only these four sections per Accepted ADR — not the whole file. Context, Consequences, Migration Plan and Validation Criteria explain why a decision was made; the manifest records what to do, so they are not needed here:
Grep pattern="^## (Decision|Alternatives Considered|Performance Implications|Engine Compatibility)" glob="docs/architecture/adr-*.md" output_mode="content" -A 30Filter the results to the Accepted set A resolved above. If a section is
absent for a given ADR, note it per ADR and continue; if a section is absent
across all of A, report "No Accepted ADR contains a [section] section — the
manifest's [category] rules will be empty. Verify this is intended." Escalate to
a full read of one ADR only when its scanned sections cross-reference material
outside them (e.g. a Decision that says "subject to the constraints in Context").
For each Accepted ADR, extract:
## Decision section)### Implementation Guidelines sub-heading when the ADR has one
(newer ADRs emit it; older ones state mandates directly in ## Decision). Never
scan for ### Implementation Guidelines alone — it is absent from many
skill-authored ADRs, and scanning for it yields an empty Required Patterns
section on a manifest that should have been full.Classify each rule by the architectural layer of the system it governs:
If an ADR spans multiple layers, duplicate the rule into each relevant layer.
Combine rules that apply to all layers. Each carries its source into the manifest, as a layer rule does — the project.yaml key, technical-preferences.md, or the engine-reference file:
project.yaml, else technical-preferences.md):naming.*: classes, variables, signals/events, files, constantsperformance.*: target framerate, frame budget, draw call limits, memory ceilingEach entry must apply to what this project actually builds.
deprecated-apis.mdmixes dimensions and subsystems: itsGodotPhysics3D → Jolt Physics 3Drow is 3D-only, so emitting it unqualified gives a 2D project a global rule about a physics engine it never uses. If you cannot tell whether an entry applies — 2D vs 3D, a module the project does not include — either scope the rule ("when using 3D physics: ...") or omit it and note it as unresolved. A manifest of rules that do not apply is one nobody reads, and/create-storiesconsumes this file.
Before writing the manifest, present a summary to the user:
## Control Manifest Preview
Engine: [name + version]
ADRs covered: [list ADR numbers]
ADRs excluded: [ADR-NNNN ([status]), … — every ADR not in the Accepted set, or "None"]
Total rules extracted:
- Foundation layer: [N] required, [M] forbidden, [P] guardrails
- Core layer: [N] required, [M] forbidden, [P] guardrails
- Feature layer: ...
- Presentation layer: ...
- Global: [N] naming conventions, [M] forbidden APIs, [P] approved librariesUse AskUserQuestion:
[A] Yes — looks good, run the director review and write the manifest[B] Add rules — I have additional rules to include before writing[C] Remove rules — some extracted rules should be dropped[D] Stop here — I need to review the ADRs firstReview mode check — apply before spawning TD-MANIFEST:
solo → skip. Note: "TD-MANIFEST skipped — Solo mode." Proceed to Phase 5.lean → skip. Note: "TD-MANIFEST skipped — Lean mode." Proceed to Phase 5.full → spawn as normal.Spawn technical-director via Agent using gate TD-MANIFEST (.claude/docs/director-gates/td-manifest.md).
Pass: the Control Manifest Preview from Phase 4 (rule counts per layer, full extracted rule list), the list of ADRs covered, engine version, and any rules sourced from technical-preferences.md or engine reference docs.
The technical-director reviews whether:
Apply the verdict:
AskUserQuestion with options: Revise flagged rules / Accept and proceed / Discuss further.claude/docs/director-gates.md): name what was missing, then supply it and re-run the gate — or, if the user chooses to go on without it, continue to Phase 5 and state TD-MANIFEST: NOT ASSESSED — [input] in the output and the final Verdict lineUse AskUserQuestion:
[A] Yes — write to docs/architecture/control-manifest.md[B] Show me the full draft first, then ask again[C] Not yet — I want to make more changesFormat:
# Control Manifest
> **Engine**: [name + version]
> **Last Updated**: [date]
> **Manifest Version**: [date]
> **ADRs Covered**: [ADR-NNNN, ADR-MMMM, ...]
> **Status**: [Active — regenerate with `/create-control-manifest update` when ADRs change]
`Manifest Version` is the date this manifest was generated. Story files embed
this date when created. `/story-readiness` compares a story's embedded version
to this field to detect stories written against stale rules. Always matches
`Last Updated` — they are the same date, serving different consumers.
This manifest is a programmer's quick-reference extracted from all Accepted ADRs,
technical preferences, and engine reference docs. For the reasoning behind each
rule, see the referenced ADR.
---
## Foundation Layer Rules
*Applies to: scene management, event architecture, save/load, engine initialisation*
### Required Patterns
- **[rule]** — source: [ADR-NNNN]
- **[rule]** — source: [ADR-NNNN]
### Forbidden Approaches
- **Never [anti-pattern]** — [brief reason] — source: [ADR-NNNN]
### Performance Guardrails
- **[system]**: max [N]ms/frame — source: [ADR-NNNN]
---
## Core Layer Rules
*Applies to: core gameplay loop, main player systems, physics, collision*
### Required Patterns
...
### Forbidden Approaches
...
### Performance Guardrails
...
---
## Feature Layer Rules
*Applies to: secondary mechanics, AI systems, secondary features*
### Required Patterns
...
### Forbidden Approaches
...
---
## Presentation Layer Rules
*Applies to: rendering, audio, UI, VFX, shaders, animations*
### Required Patterns
...
### Forbidden Approaches
...
---
## Global Rules (All Layers)
### Naming Conventions
| Element | Convention | Example | Source |
|---------|-----------|---------|--------|
| Classes | [from naming.* in project.yaml, else technical-preferences.md] | [example] | [`naming.classes` in project.yaml, or technical-preferences.md] |
| Variables | [from naming.* in project.yaml, else technical-preferences.md] | [example] | [`naming.variables` in project.yaml, or technical-preferences.md] |
| Signals/Events | [from naming.* in project.yaml, else technical-preferences.md] | [example] | [`naming.signals` in project.yaml, or technical-preferences.md] |
| Files | [from naming.* in project.yaml, else technical-preferences.md] | [example] | [`naming.files` in project.yaml, or technical-preferences.md] |
| Constants | [from naming.* in project.yaml, else technical-preferences.md] | [example] | [`naming.constants` in project.yaml, or technical-preferences.md] |
### Performance Budgets
| Target | Value | Source |
|--------|-------|--------|
| Framerate | [from performance.* in project.yaml, else technical-preferences.md] | [`performance.target_framerate` in project.yaml, or technical-preferences.md] |
| Frame budget | [from performance.* in project.yaml, else technical-preferences.md] | [`performance.frame_budget_ms` in project.yaml, or technical-preferences.md] |
| Draw calls | [from performance.* in project.yaml, else technical-preferences.md] | [`performance.draw_call_limit` in project.yaml, or technical-preferences.md] |
| Memory ceiling | [from performance.* in project.yaml, else technical-preferences.md] | [`performance.memory_ceiling_mb` in project.yaml, or technical-preferences.md] |
### Approved Libraries / Addons
- [library] — approved for [purpose] — source: technical-preferences.md
### Forbidden APIs ([engine version])
These APIs are deprecated or unverified for [engine + version]:
- `[api name]` — deprecated since [version] / unverified post-cutoff
- Source: `docs/engine-reference/[engine]/deprecated-apis.md`
### Cross-Cutting Constraints
- [constraint that applies everywhere, regardless of layer] — source: [ADR-NNNN, preference key or engine-reference file]After writing the manifest:
/create-epics layer: foundation then /create-stories [epic-slug] — programmers
can now use this manifest when writing story implementation notes."Applies in collaborative mode (the default). For guided and
autonomous modes, see .claude/docs/automation-modes.md — the rules below
describe what collaborative mode requires, not universal behavior.
© Donchitos, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/create-control-manifest of Donchitos/Claude-Code-Game-Studios.
Open the folder on GitHubat commit be8993b
Control Manifest Creator next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Control Manifest Creator this skillDonchitos/Claude-Code-Game-Studios | 26k | — | ~3.9k | Automated safety check: Pass | MIT | |
| Architecture Docs Writerprisma/orm | 48k | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | |
| Dark Architecture Diagram BuilderCocoon-AI/architecture-diagram-generator | 7.4k | 1 repos | ~2.1k | Automated safety check: Pass | MIT | |
| Deepwiki Rssopaco/deepwiki-rs | 3.1k | — | ~748 | Automated safety check: Pass | MIT | |
| Mermaid Diagramsjjmartres/opencode | 133 | 6 repos | ~1.9k | Automated safety check: Pass | MIT | |
| Create Vibe Featuremistralai/mistral-vibe | 5.1k | — | ~1.2k | Automated safety check: Pass | Apache-2.0 |
prisma/orm
Guides writing and rewriting architecture subsystem docs, ADRs and reference pages so they make sense to a developer with no prior project context.
Cocoon-AI/architecture-diagram-generator
Creates dark-themed system, cloud, security and network architecture diagrams as self-contained HTML files with inline SVG and CSS.
sopaco/deepwiki-rs
AI-powered Rust documentation generation engine for comprehensive codebase analysis, C4 architecture diagrams, and automated technical documentation.
jjmartres/opencode
Helps an agent pick the right Mermaid diagram type and write the syntax for class, sequence, flow, ER, C4, state and other software diagrams.
mistralai/mistral-vibe
Guides feature work in the Mistral Vibe Python CLI so each change lands in the right module and matches the project's architecture decision records.
brickbots/PiFinder
Author and edit PiFinder's user-facing documentation in the project's house style.
Donchitos/Claude-Code-Game-Studios
Create an ADR documenting a technical decision: context, alternatives considered, consequences.
Donchitos/Claude-Code-Game-Studios
Implement a story: ADR guidelines, right programmer agent, code plus test.
Donchitos/Claude-Code-Game-Studios
Audits game assets against naming conventions, file size budgets and format standards, and finds orphaned assets and missing references.
Donchitos/Claude-Code-Game-Studios
Writes per-asset visual specs and AI image-generation prompts for a game's characters, enemies and screens, driven by the GDD, art bible and an entity inventory.
Donchitos/Claude-Code-Game-Studios
Checks game data and formulas for balance outliers, broken progression, degenerate strategies and economy problems, and answers 'could not run' when the data is missing.
Donchitos/Claude-Code-Game-Studios
Turns a description into a structured bug report, or scans code for likely bugs, then verifies and closes reports through four modes.
Categories
Builds a flat must-do and never-do rules sheet per layer from Accepted architecture decision records and writes it to docs/architecture/control-manifest.md. The control manifest is a rules sheet for programmers that answers what to do and what never to do, grouped by architectural layer. It draws on all Accepted ADRs, technical preferences and engine reference docs.
Control Manifest Creator fits situations like: turning Accepted ADRs into rules programmers can follow day to day; refreshing the rules sheet after new ADRs are accepted or revised; preparing implementation guidance once an architecture review passes.
Run `npx skills add Donchitos/Claude-Code-Game-Studios --skill create-control-manifest -a claude-code`. Or copy the skill folder (.claude/skills/create-control-manifest in Donchitos/Claude-Code-Game-Studios) into .claude/skills/create-control-manifest in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Donchitos/Claude-Code-Game-Studios --skill create-control-manifest -a codex`. Or copy the skill folder (.claude/skills/create-control-manifest in Donchitos/Claude-Code-Game-Studios) into .agents/skills/create-control-manifest in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Donchitos/Claude-Code-Game-Studios --skill create-control-manifest -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/create-control-manifest, .gemini/skills/create-control-manifest, .github/skills/create-control-manifest and .opencode/skills/create-control-manifest in your project.
Going by SKILL.md and its folder, Control Manifest Creator needs the command-line tools its instructions call (bash). Our summary lists: ADR files at docs/architecture/adr-*.md, each with a Status section. Its frontmatter pre-approves these tools: Read, Glob, Grep, Write, Agent, AskUserQuestion, Bash(bash "*/.claude/skills/create-control-manifest/../../hooks/yaml-helper.sh" resolve_config *).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Control Manifest Creator is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.9k tokens (SKILL.md is roughly 16k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Control Manifest Creator: Architecture Docs Writer (prisma/orm, 48k stars), Dark Architecture Diagram Builder (Cocoon-AI/architecture-diagram-generator, 7.4k stars), Deepwiki Rs (sopaco/deepwiki-rs, 3.1k stars) and Mermaid Diagrams (jjmartres/opencode, 133 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Donchitos (a GitHub user) maintains it in Donchitos/Claude-Code-Game-Studios, which has 25,951 GitHub stars. The repository holds 73 skills in this directory. The repository was last updated on October 8, 2026.
Source: Donchitos/Claude-Code-Game-Studios on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.