Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Initialize a PartCAD package in the current directory by running the installed PartCAD CLI (pc init / partcad init).
$ npx skills add partcad/partcad --skill init -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install partcad/partcad init --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/partcad/partcad.git skills-src && mkdir -p .claude/skills && cp -r skills-src/ai-agents/common/skills/init .claude/skills/init && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "init" agent skill from https://github.com/partcad/partcad/tree/devel/ai-agents/common/skills/init into .claude/skills/init/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "init", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/partcad/partcad/tree/devel/ai-agents/common/skills/initType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add partcad/partcad --skill init -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install partcad/partcad init --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/partcad/partcad.git skills-src && mkdir -p .agents/skills && cp -r skills-src/ai-agents/common/skills/init .agents/skills/init && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "init" agent skill from https://github.com/partcad/partcad/tree/devel/ai-agents/common/skills/init into .agents/skills/init/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "init", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add partcad/partcad --skill init -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install partcad/partcad init --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/partcad/partcad.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/ai-agents/common/skills/init .cursor/skills/init && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "init" agent skill from https://github.com/partcad/partcad/tree/devel/ai-agents/common/skills/init into .cursor/skills/init/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "init", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/partcad/partcad.git --path ai-agents/common/skills/init--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add partcad/partcad --skill init -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install partcad/partcad init --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/partcad/partcad.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/ai-agents/common/skills/init .gemini/skills/init && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "init" agent skill from https://github.com/partcad/partcad/tree/devel/ai-agents/common/skills/init into .gemini/skills/init/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "init", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install partcad/partcad initInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add partcad/partcad --skill init -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/partcad/partcad.git skills-src && mkdir -p .github/skills && cp -r skills-src/ai-agents/common/skills/init .github/skills/init && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "init" agent skill from https://github.com/partcad/partcad/tree/devel/ai-agents/common/skills/init into .github/skills/init/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "init", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add partcad/partcad --skill init -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install partcad/partcad init --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/partcad/partcad.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/ai-agents/common/skills/init .opencode/skills/init && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "init" agent skill from https://github.com/partcad/partcad/tree/devel/ai-agents/common/skills/init into .opencode/skills/init/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "init", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
initInitialize a PartCAD package in the current directory by running the installed PartCAD CLI (pc init / partcad init).
Init is an agent skill from partcad/partcad. Initialize a PartCAD package in the current directory by running the installed PartCAD CLI (pc init / partcad init). Use when the user runs /pc:init or asks to initialize or create a PartCAD package or project.
Its SKILL.md is about 490 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. It works with Python. The repository describes itself as: Package manager for things. Start designing modular hardware! PartCAD is the standard for documenting manufacturable physical products (a.k.a. Digital Thread or TDP). It comes… The licence is Apache-2.0.
3 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 2b1223f. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Init loads about 492 tokens when it runs. Until then it costs about 55 tokens; SKILL.md has 190 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from partcad/partcad at commit 2b1223f, republished under its Apache-2.0 licence (© partcad). 190 words, ~492 tokens.
.claude/skills/init/SKILL.md (or your agent's skills folder).Initialize a PartCAD package in the current directory by delegating to the
installed PartCAD command-line tool. Do not hand-write partcad.yaml
yourself — run the real CLI so the result always matches the installed version.
Find a usable invocation, most-preferred first, and remember it as PARTCAD.
This covers a pc/partcad on PATH (a wheel install or the standalone
bundle), and a partcad that is importable in the current Python environment
but whose console scripts are not on PATH:
if command -v pc >/dev/null 2>&1; then PARTCAD="pc"
elif command -v partcad >/dev/null 2>&1; then PARTCAD="partcad"
elif python -c "import partcad_cli" >/dev/null 2>&1; then PARTCAD="python -m partcad_cli.click.command"
elif python3 -c "import partcad_cli" >/dev/null 2>&1; then PARTCAD="python3 -m partcad_cli.click.command"
else PARTCAD=""; fi
echo "PARTCAD=${PARTCAD:-<none>}"If PARTCAD is empty, PartCAD is not available. Stop and tell the user to
install it first — do not fabricate a partcad.yaml:
PartCAD is not installed. Run
/pc:setup executablefor the standalone build, or/pc:setup python-moduleto install it into the current Python environment, then re-run/pc:init.
Otherwise run PartCAD's own init, forwarding anything the user typed after the
command (available as $ARGUMENTS):
$PARTCAD init $ARGUMENTSIf the user asked for options you are unsure about, run $PARTCAD init --help
first. Report what the command created (typically partcad.yaml), and if it
prints an error, surface that error verbatim rather than working around it.
© partcad, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in ai-agents/common/skills/init of partcad/partcad.
Open the folder on GitHubat commit 2b1223f
Init next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Init this skillpartcad/partcad | 503 | — | ~492 | Automated safety check: Pass | Apache-2.0 | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.3k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Bambu Studio AIheyixuan2/bambu-studio-ai | 217 | — | ~4.3k | Automated safety check: Pass | MIT | |
| Spine AnimationGenielabsOpenSource/spine-animation-ai | 512 | — | ~17k | Automated safety check: Pass | CC-BY-NC-4.0 | |
| Unreal BridgeTornLux/UnrealBridge | 305 | — | ~8.4k | Automated safety check: Notes | MIT |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
heyixuan2/bambu-studio-ai
End-to-end 3D printing for Bambu Lab printers. An agent skill from heyixuan2/bambu-studio-ai.
GenielabsOpenSource/spine-animation-ai
Create Spine 2D skeletal animations from pre-existing character assets (separated body-part PNGs, atlas spritesheet, or a full character image).
TornLux/UnrealBridge
Execute Python scripts inside a running Unreal Engine 5.3+ editor via TCP bridge.
0x0funky/agent-sprite-forge
Produces game-ready 2D characters, creatures, props, icons and effects as master stills, sheets or clips, and exports frames for common game engines.
partcad/partcad
Enrich an existing PartCAD part with connection interfaces and ports (mating metadata) so it can be mated to other parts automatically.
partcad/partcad
Convert a CAD file or a PartCAD object to another geometry format - STEP, BREP, STL, 3MF, OBJ, IGES, glTF, three.js, SVG, DXF, URDF, ASSY - with pc convert for an object a package declares (which…
partcad/partcad
Write a narratable, accessibility-oriented text description of an existing PartCAD part, assembly, or sketch from its measured bounding box and volume, from renders taken at several viewing angles…
partcad/partcad
Write a CAD file out of an object a PartCAD package declares - STEP, BREP, STL, 3MF, OBJ, IGES, glTF, three.js, URDF for 3D, SVG or DXF for a sketch, or a file type the package implements itself -…
partcad/partcad
Generate a PartCAD part from a natural-language description (and optional reference images/requirements) by authoring a CAD script and validating it with the PartCAD CLI.
partcad/partcad
Generate a PartCAD 2D sketch from a natural-language description by authoring the sketch (build123d / cadquery / dxf / svg / basic) and validating it with the PartCAD CLI.
Works with
Categories
Initialize a PartCAD package in the current directory by running the installed PartCAD CLI (pc init / partcad init). Init is an agent skill from partcad/partcad. Initialize a PartCAD package in the current directory by running the installed PartCAD CLI (pc init / partcad init).
Init fits situations like: the user runs /pc:init; asks to initialize; create a PartCAD package.
Run `npx skills add partcad/partcad --skill init -a claude-code`. Or copy the skill folder (ai-agents/common/skills/init in partcad/partcad) into .claude/skills/init in your project. Claude Code loads it when a task matches its description.
Run `npx skills add partcad/partcad --skill init -a codex`. Or copy the skill folder (ai-agents/common/skills/init in partcad/partcad) into .agents/skills/init in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add partcad/partcad --skill init -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/init, .gemini/skills/init, .github/skills/init and .opencode/skills/init in your project.
SKILL.md names no scripts, command-line tools or credentials: Init is instructions for the agent only. Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Init is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 492 tokens (SKILL.md is roughly 2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Init: Image to Three.js Model (img2threejs/img2threejs, 18k stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.3k stars), Bambu Studio AI (heyixuan2/bambu-studio-ai, 217 stars) and Spine Animation (GenielabsOpenSource/spine-animation-ai, 512 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
partcad (a GitHub organization) maintains it in partcad/partcad, which has 503 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on October 7, 2026.
Source: partcad/partcad on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.