Codebase Management
giancarloerra/SocratiCode
Set up, index, and manage SocratiCode codebase indexing. An agent skill from giancarloerra/SocratiCode.
Creates and updates skill files (.claude/skills//SKILL.md). An agent skill from vchelaru/FlatRedBall.
$ npx skills add vchelaru/FlatRedBall --skill skills-writer -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install vchelaru/FlatRedBall skills-writer --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/vchelaru/FlatRedBall.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/skills-writer .claude/skills/skills-writer && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "skills-writer" agent skill from https://github.com/vchelaru/FlatRedBall/tree/NetStandard/.claude/skills/skills-writer into .claude/skills/skills-writer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "skills-writer", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/vchelaru/FlatRedBall/tree/NetStandard/.claude/skills/skills-writerType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add vchelaru/FlatRedBall --skill skills-writer -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install vchelaru/FlatRedBall skills-writer --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vchelaru/FlatRedBall.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/skills-writer .agents/skills/skills-writer && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "skills-writer" agent skill from https://github.com/vchelaru/FlatRedBall/tree/NetStandard/.claude/skills/skills-writer into .agents/skills/skills-writer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "skills-writer", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add vchelaru/FlatRedBall --skill skills-writer -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install vchelaru/FlatRedBall skills-writer --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vchelaru/FlatRedBall.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/skills-writer .cursor/skills/skills-writer && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "skills-writer" agent skill from https://github.com/vchelaru/FlatRedBall/tree/NetStandard/.claude/skills/skills-writer into .cursor/skills/skills-writer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "skills-writer", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/vchelaru/FlatRedBall.git --path .claude/skills/skills-writer--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add vchelaru/FlatRedBall --skill skills-writer -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install vchelaru/FlatRedBall skills-writer --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vchelaru/FlatRedBall.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/skills-writer .gemini/skills/skills-writer && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "skills-writer" agent skill from https://github.com/vchelaru/FlatRedBall/tree/NetStandard/.claude/skills/skills-writer into .gemini/skills/skills-writer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "skills-writer", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install vchelaru/FlatRedBall skills-writerInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add vchelaru/FlatRedBall --skill skills-writer -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/vchelaru/FlatRedBall.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/skills-writer .github/skills/skills-writer && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "skills-writer" agent skill from https://github.com/vchelaru/FlatRedBall/tree/NetStandard/.claude/skills/skills-writer into .github/skills/skills-writer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "skills-writer", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add vchelaru/FlatRedBall --skill skills-writer -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install vchelaru/FlatRedBall skills-writer --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vchelaru/FlatRedBall.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/skills-writer .opencode/skills/skills-writer && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "skills-writer" agent skill from https://github.com/vchelaru/FlatRedBall/tree/NetStandard/.claude/skills/skills-writer into .opencode/skills/skills-writer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "skills-writer", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
skills-writerCreates and updates skill files (.claude/skills//SKILL.md). An agent skill from vchelaru/FlatRedBall.
Skills Writer is an agent skill from vchelaru/FlatRedBall. Creates and updates skill files (.claude/skills//SKILL.md). Triggers: creating/updating a skill, documenting a subsystem for agent context.
Its SKILL.md is about 2.7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Codebase knowledge for agents. The repository describes itself as: Cross-platform 2D game engine focused on ultimate productivity built in .NET. The licence is MIT.
2 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 94fbc62. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.flatredball.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Skills Writer loads about 2.7k tokens when it runs. Until then it costs about 39 tokens; SKILL.md has 1,530 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from vchelaru/FlatRedBall at commit 94fbc62, republished under its MIT licence (© vchelaru). 1,530 words, ~2,676 tokens.
.claude/skills/skills-writer/SKILL.md (or your agent's skills folder).A skill is a map and a list of landmines, not an encyclopedia. It points an agent at the right code and docs and warns about what isn't obvious from reading them. If a fact already lives in source or the docs site, link, don't restate.
A good skill answers three things and stops: where the relevant code/docs live, what gotchas aren't obvious from reading them, and what patterns recur. Default to prose-free pointers and tables; include code only when the snippet is a pattern that can't be conveyed by pointing at a file. Every line is re-read into context on every load, so a skill that says less but points accurately beats a thorough one.
A skill is rarely written whole; it grows as questions pull on it. Two independent axes govern what a pull adds — conflating them is the most common way this section gets misapplied.
Axis 1 — coverage: how much of the answer's territory you write down. This is what "damped" governs. Picture the skill as an object resting in sand: a question pulls it toward a fuller answer, it moves damped (covers part of the conceptual ground, not all) and retains that position — the sand doesn't snap back. Repeated pulls settle the skill at the average of real demand instead of overfitting to one question. Default: a 100% pull moves ~20% — add only the one signpost that would have shortest-circuited the problem (the file/class/relationship to check first, plus a one-sentence shape of the answer), not the walkthrough or the second-order cases. A genuinely recurring question reaches full coverage over a few pulls; a one-off never bloats the skill past its signpost.
Why damped: chasing every specific detail into the skill bloats it, scatters its focus, and front-loads context future agents won't need — most questions are one-offs.
Axis 2 — prose density: always terse, at every coverage level. Independent of axis 1; never relaxes, not even for a full-coverage landmine. State each fact once — no restating the same point from a second angle. Skip examples unless the pattern truly can't be conveyed by naming the file/symbol. Omit narrated history (see "War stories" under Exclude) and anything a reader can derive from the code you're pointing at. A landmine written at full axis-1 coverage should still read as tight rule-plus-consequence, not a paragraph.
Example — same gotcha, axis 1 held constant, axis 2 fixed:
Bad (states the same thing twice): "Animation frames don't always drive the Sprite's color directly — some channels fall back to a default unless a frame explicitly sets them. Assuming every frame controls color can therefore misread a null channel as intentional, since it's silently skipped instead of applied."
Good (one pass, no restatement): "Sprite.UpdateToAnimationFrame applies color per-channel and skips any channel left null on the frame — check for nulls before assuming a frame drives full color."
Two exceptions to axis 1's damping — place these by hand, at full coverage, not through the elastic:
Signpost quality bar. A nudge must name where to look — a file, class, or relationship — not merely assert that something exists. "Animation frames interact with the Sprite" raises a question without reducing search cost; "see Sprite.UpdateToAnimationFrame — color is applied there, gated on null per-frame channels" reduces it. A vague signpost is worse than none: it costs context and resolves nothing.
Before writing anything, identify where the ground truth already lives:
.claude/skills/ to match style and depth.sprite-animation, glue-codegen).name and description. The description is loaded into every session's skill listing — it pays for itself in context tokens forever. Keep it brutally short. See "Writing the description" below.## sections. Tables for file maps. Prose for relationships and gotchas.[advanced-topic.md](advanced-topic.md)) only when it's bulky enough to justify a second file.The description's only job is to tell future-Claude when this skill is relevant. It is a trigger, not a summary.
Hard rules:
<Topic> — <one-line hook>. Triggers: <distinctive identifiers, file paths, or scenarios>.description: >). Keep it on one line. It folds anyway, and one line is easier to scan when auditing.Example. Same triggers, ~40% fewer tokens:
Good:
description: FlatRedBall sprite texture-flip animation. Triggers: AnimationChain, AnimationFrame, .achx, Sprite.AnimationChains, UpdateToCurrentAnimationFrame.Bad (boilerplate, padded):
description: Reference guide for FlatRedBall's sprite animation system. Load this when working on animation behavior, AnimationChains, AnimationFrame, .achx files, Sprite.AnimationChains, or UpdateToCurrentAnimationFrame.Write skills in plain English. Short sentences, small words, no jargon, no invented hyphenated terms. Don't open a sentence with a heavy qualifier or dramatic emphasis. Assume the reader has no special vocabulary — use a technical term only when the topic actually needs it, and prefer the term this codebase already uses over a fancier synonym.
❌ "This skill delivers a robust, developer-focused deep-dive into the nuanced, multi-faceted intricacies of undo state."
✅ "This skill explains how undo state works and where it breaks."
Write to .claude/skills/<skill-name>/SKILL.md. Create the directory if needed. Add sibling detail files only when content is too large for the main file.
© vchelaru, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/skills-writer of vchelaru/FlatRedBall.
Open the folder on GitHubat commit 94fbc62
Skills Writer next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Skills Writer this skillvchelaru/FlatRedBall | 578 | — | ~2.7k | Automated safety check: Pass | MIT | |
| Codebase Managementgiancarloerra/SocratiCode | 3.3k | 1 repos | ~1.8k | Automated safety check: Pass | AGPL-3.0 | |
| ccc Semantic Code Searchcocoindex-io/cocoindex-code | 2.8k | — | ~938 | Automated safety check: Pass | Apache-2.0 | |
| Context Engineeringabashev/vfs-s3 | 106 | 9 repos | ~2.6k | Automated safety check: Notes | Apache-2.0 | |
| Repomix Codebase Packeryamadashy/repomix | 29k | — | ~1.3k | Automated safety check: Notes | MIT | |
| Repomix Codebase Exploreryamadashy/repomix | 29k | — | ~2.7k | Automated safety check: Pass | MIT |
giancarloerra/SocratiCode
Set up, index, and manage SocratiCode codebase indexing. An agent skill from giancarloerra/SocratiCode.
cocoindex-io/cocoindex-code
Semantic code search and index management with the ccc CLI: the agent initializes, indexes and queries the project by concept, filtering by language or path.
abashev/vfs-s3
Optimizes agent context setup. An agent skill from abashev/vfs-s3.
yamadashy/repomix
Packs a local directory or remote GitHub repository into one AI-friendly file with Repomix, then searches it to explore structure, find patterns and count tokens.
yamadashy/repomix
Packs a local or remote repository into a single AI-friendly file with the Repomix CLI, then reads and searches that output to explain structure, find patterns or report metrics.
Ruhan-Wang/Harness_Handbook
Generates, refreshes, validates and uses a compact handbook that maps where a change touches in a repository, using the active Codex session and no external LLM API.
vchelaru/FlatRedBall
Testing GlueControl's embedded runtime (CommandReceiver, GlueControlManager) against a real running game process.
vchelaru/FlatRedBall
Bootstrapping GlueUnitTests that touch GlueState.Self/GlueCommands.Self/ProjectManager.
vchelaru/FlatRedBall
A skill your agent uses when adding, modifying, or reasoning about Gluj/Glux file format versions, the GluxVersions enum, FileVersion checks, or anything that gates behavior on the version of a…
vchelaru/FlatRedBall
A skill your agent uses when working on Glue's Gum code generation — adding/removing/version-gating generated properties on Gum standard runtime types (NineSlice, Text, Container, Sprite, etc.), or…
vchelaru/FlatRedBall
FRB1 (engine + Glue) release runbook — gh CLI sequence for Engine.yml/glue.yml, version scheme, release notes.
vchelaru/FlatRedBall
Drafts FRB1 release notes from commits/PRs since the last release.
Categories
Creates and updates skill files (.claude/skills//SKILL.md). An agent skill from vchelaru/FlatRedBall. Skills Writer is an agent skill from vchelaru/FlatRedBall.md).
Skills Writer fits situations like: tasks that involve Codebase knowledge for agents.
Run `npx skills add vchelaru/FlatRedBall --skill skills-writer -a claude-code`. Or copy the skill folder (.claude/skills/skills-writer in vchelaru/FlatRedBall) into .claude/skills/skills-writer in your project. Claude Code loads it when a task matches its description.
Run `npx skills add vchelaru/FlatRedBall --skill skills-writer -a codex`. Or copy the skill folder (.claude/skills/skills-writer in vchelaru/FlatRedBall) into .agents/skills/skills-writer in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add vchelaru/FlatRedBall --skill skills-writer -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/skills-writer, .gemini/skills/skills-writer, .github/skills/skills-writer and .opencode/skills/skills-writer in your project.
SKILL.md names no scripts, command-line tools or credentials: Skills Writer is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: docs.flatredball.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Skills Writer is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.7k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Skills Writer: Codebase Management (giancarloerra/SocratiCode, 3.3k stars), ccc Semantic Code Search (cocoindex-io/cocoindex-code, 2.8k stars), Context Engineering (abashev/vfs-s3, 106 stars) and Repomix Codebase Packer (yamadashy/repomix, 29k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
vchelaru (a GitHub user) maintains it in vchelaru/FlatRedBall, which has 578 GitHub stars. The repository holds 32 skills in this directory. The repository was last updated on October 10, 2026.
Source: vchelaru/FlatRedBall on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.